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Declare more ints as ints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qh
1 #ifndef MISCFUNCTIONS_H
2 #define MISCFUNCTIONS_H
3
4 #include "t_items.qh"
5
6 #include "mutators/base.qh"
7 #include "mutators/gamemode_race.qh"
8
9 #include "../common/constants.qh"
10 #include "../common/mapinfo.qh"
11
12 #ifdef RELEASE
13 #define cvar_string_normal builtin_cvar_string
14 #define cvar_normal builtin_cvar
15 #else
16 string cvar_string_normal(string n)
17 {
18         if (!(cvar_type(n) & 1))
19                 backtrace(strcat("Attempt to access undefined cvar: ", n));
20         return builtin_cvar_string(n);
21 }
22
23 float cvar_normal(string n)
24 {
25         return stof(cvar_string_normal(n));
26 }
27 #endif
28 #define cvar_set_normal builtin_cvar_set
29
30 .vector dropped_origin;
31 .void(void) uncustomizeentityforclient;
32 .float uncustomizeentityforclient_set;
33 .float nottargeted;
34
35
36 float DistributeEvenly_amount;
37 float DistributeEvenly_totalweight;
38 var void remove(entity e);
39 void objerror(string s);
40 void droptofloor();
41 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
42 void() spawnpoint_use;
43 void() SUB_Remove;
44
45 void attach_sameorigin(entity e, entity to, string tag);
46
47 void crosshair_trace(entity pl);
48
49 void crosshair_trace_plusvisibletriggers(entity pl);
50
51 void detach_sameorigin(entity e);
52
53 void follow_sameorigin(entity e, entity to);
54
55 string formatmessage(string msg);
56
57 void GameLogEcho(string s);
58
59 void GameLogInit();
60
61 void GameLogClose();
62
63 void GetCvars(float f);
64
65 string GetMapname();
66
67 float isPushable(entity e);
68
69 float LostMovetypeFollow(entity ent);
70
71 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
72
73 string NearestLocation(vector p);
74
75 void play2(entity e, string filename);
76
77 string playername(entity p);
78
79 void precache();
80
81 void remove_safely(entity e);
82
83 void remove_unsafely(entity e);
84
85 void SetMovetypeFollow(entity ent, entity e);
86
87 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn);
88
89 void soundto(float dest, entity e, float chan, string samp, float vol, float atten);
90
91 void stopsound(entity e, float chan);
92
93 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma);
94
95 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
96
97 void WarpZone_crosshair_trace(entity pl);
98
99 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
100
101
102 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
103
104 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
105 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
106
107 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
108
109 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
110
111 const string STR_PLAYER = "player";
112 const string STR_SPECTATOR = "spectator";
113 const string STR_OBSERVER = "observer";
114
115 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
116 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
117 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
118 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
119 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
120 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
121 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
122
123 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
124 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
125 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
126
127 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
128 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
129 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
130
131 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
132
133 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
134
135 // copies a string to a tempstring (so one can strunzone it)
136 string strcat1(string s) = #115; // FRIK_FILE
137
138 float logfile_open;
139 float logfile;
140
141 #define strstr strstrofs
142 /*
143 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
144 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
145 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
146 // BE CONSTANT OR strzoneD!
147 float strstr(string haystack, string needle, float offset)
148 {
149         float len, endpos;
150         string found;
151         len = strlen(needle);
152         endpos = strlen(haystack) - len;
153         while(offset <= endpos)
154         {
155                 found = substring(haystack, offset, len);
156                 if(found == needle)
157                         return offset;
158                 offset = offset + 1;
159         }
160         return -1;
161 }
162 */
163
164 const float NUM_NEAREST_ENTITIES = 4;
165 entity nearest_entity[NUM_NEAREST_ENTITIES];
166 float nearest_length[NUM_NEAREST_ENTITIES];
167
168
169 //#NO AUTOCVARS START
170
171 float g_pickup_shells;
172 float g_pickup_shells_max;
173 float g_pickup_nails;
174 float g_pickup_nails_max;
175 float g_pickup_rockets;
176 float g_pickup_rockets_max;
177 float g_pickup_cells;
178 float g_pickup_cells_max;
179 float g_pickup_plasma;
180 float g_pickup_plasma_max;
181 float g_pickup_fuel;
182 float g_pickup_fuel_jetpack;
183 float g_pickup_fuel_max;
184 float g_pickup_armorsmall;
185 float g_pickup_armorsmall_max;
186 float g_pickup_armorsmall_anyway;
187 float g_pickup_armormedium;
188 float g_pickup_armormedium_max;
189 float g_pickup_armormedium_anyway;
190 float g_pickup_armorbig;
191 float g_pickup_armorbig_max;
192 float g_pickup_armorbig_anyway;
193 float g_pickup_armorlarge;
194 float g_pickup_armorlarge_max;
195 float g_pickup_armorlarge_anyway;
196 float g_pickup_healthsmall;
197 float g_pickup_healthsmall_max;
198 float g_pickup_healthsmall_anyway;
199 float g_pickup_healthmedium;
200 float g_pickup_healthmedium_max;
201 float g_pickup_healthmedium_anyway;
202 float g_pickup_healthlarge;
203 float g_pickup_healthlarge_max;
204 float g_pickup_healthlarge_anyway;
205 float g_pickup_healthmega;
206 float g_pickup_healthmega_max;
207 float g_pickup_healthmega_anyway;
208 float g_pickup_ammo_anyway;
209 float g_pickup_weapons_anyway;
210 float g_weaponarena;
211 WepSet g_weaponarena_weapons;
212 float g_weaponarena_random;
213 float g_weaponarena_random_with_blaster;
214 string g_weaponarena_list;
215 float g_weaponspeedfactor;
216 float g_weaponratefactor;
217 float g_weapondamagefactor;
218 float g_weaponforcefactor;
219 float g_weaponspreadfactor;
220
221 WepSet start_weapons;
222 WepSet start_weapons_default;
223 WepSet start_weapons_defaultmask;
224 int start_items;
225 float start_ammo_shells;
226 float start_ammo_nails;
227 float start_ammo_rockets;
228 float start_ammo_cells;
229 float start_ammo_plasma;
230 float start_ammo_fuel;
231 float start_health;
232 float start_armorvalue;
233 WepSet warmup_start_weapons;
234 WepSet warmup_start_weapons_default;
235 WepSet warmup_start_weapons_defaultmask;
236 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
237 float warmup_start_ammo_shells;
238 float warmup_start_ammo_nails;
239 float warmup_start_ammo_rockets;
240 float warmup_start_ammo_cells;
241 float warmup_start_ammo_plasma;
242 float warmup_start_ammo_fuel;
243 float warmup_start_health;
244 float warmup_start_armorvalue;
245 float g_weapon_stay;
246
247 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
248 {
249         int i = weaponinfo.weapon;
250         int d = 0;
251
252         if (!i)
253                 return 0;
254
255         if (g_lms || g_ca || allguns)
256         {
257                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
258                         d = true;
259                 else
260                         d = false;
261         }
262         else if (g_cts)
263                 d = (i == WEP_SHOTGUN);
264         else if (g_nexball)
265                 d = 0; // weapon is set a few lines later
266         else
267                 d = !(!weaponinfo.weaponstart);
268
269         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
270                 d |= (i == WEP_HOOK);
271         if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
272                 d = 0;
273
274         float t = weaponinfo.weaponstartoverride;
275
276         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
277
278         // bit order in t:
279         // 1: want or not
280         // 2: is default?
281         // 4: is set by default?
282         if(t < 0)
283                 t = 4 | (3 * d);
284         else
285                 t |= (2 * d);
286
287         return t;
288 }
289
290 void readplayerstartcvars()
291 {
292         entity e;
293         float i, j, t;
294         string s;
295
296         // initialize starting values for players
297         start_weapons = '0 0 0';
298         start_weapons_default = '0 0 0';
299         start_weapons_defaultmask = '0 0 0';
300         start_items = 0;
301         start_ammo_shells = 0;
302         start_ammo_nails = 0;
303         start_ammo_rockets = 0;
304         start_ammo_cells = 0;
305         start_ammo_plasma = 0;
306         start_health = cvar("g_balance_health_start");
307         start_armorvalue = cvar("g_balance_armor_start");
308
309         g_weaponarena = 0;
310         g_weaponarena_weapons = '0 0 0';
311
312         s = cvar_string("g_weaponarena");
313         if (s == "0" || s == "")
314         {
315                 if(g_ca)
316                         s = "most";
317         }
318
319         if (s == "0" || s == "")
320         {
321                 // no arena
322         }
323         else if (s == "off")
324         {
325                 // forcibly turn off weaponarena
326         }
327         else if (s == "all" || s == "1")
328         {
329                 g_weaponarena = 1;
330                 g_weaponarena_list = "All Weapons";
331                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
332                 {
333                         e = get_weaponinfo(j);
334                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
335                                 g_weaponarena_weapons |= WepSet_FromWeapon(j);
336                 }
337         }
338         else if (s == "most")
339         {
340                 g_weaponarena = 1;
341                 g_weaponarena_list = "Most Weapons";
342                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
343                 {
344                         e = get_weaponinfo(j);
345                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
346                                 if (e.spawnflags & WEP_FLAG_NORMAL)
347                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
348                 }
349         }
350         else if (s == "none")
351         {
352                 g_weaponarena = 1;
353                 g_weaponarena_list = "No Weapons";
354         }
355         else
356         {
357                 g_weaponarena = 1;
358                 t = tokenize_console(s);
359                 g_weaponarena_list = "";
360                 for (i = 0; i < t; ++i)
361                 {
362                         s = argv(i);
363                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
364                         {
365                                 e = get_weaponinfo(j);
366                                 if (e.netname == s)
367                                 {
368                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
369                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
370                                         break;
371                                 }
372                         }
373                         if (j > WEP_LAST)
374                         {
375                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
376                         }
377                 }
378                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
379         }
380
381         if(g_weaponarena)
382                 g_weaponarena_random = cvar("g_weaponarena_random");
383         else
384                 g_weaponarena_random = 0;
385         g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
386
387         if (g_weaponarena)
388         {
389                 g_weapon_stay = 0; // incompatible
390                 start_weapons = g_weaponarena_weapons;
391                 start_items |= IT_UNLIMITED_AMMO;
392         }
393         else
394         {
395                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
396                 {
397                         e = get_weaponinfo(i);
398                         int w = want_weapon(e, false);
399                         if(w & 1)
400                                 start_weapons |= WepSet_FromWeapon(i);
401                         if(w & 2)
402                                 start_weapons_default |= WepSet_FromWeapon(i);
403                         if(w & 4)
404                                 start_weapons_defaultmask |= WepSet_FromWeapon(i);
405                 }
406         }
407
408         if(!cvar("g_use_ammunition"))
409                 start_items |= IT_UNLIMITED_AMMO;
410
411         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
412         {
413                 start_ammo_shells = 999;
414                 start_ammo_nails = 999;
415                 start_ammo_rockets = 999;
416                 start_ammo_cells = 999;
417                 start_ammo_plasma = 999;
418                 start_ammo_fuel = 999;
419         }
420         else
421         {
422                 start_ammo_shells = cvar("g_start_ammo_shells");
423                 start_ammo_nails = cvar("g_start_ammo_nails");
424                 start_ammo_rockets = cvar("g_start_ammo_rockets");
425                 start_ammo_cells = cvar("g_start_ammo_cells");
426                 start_ammo_plasma = cvar("g_start_ammo_plasma");
427                 start_ammo_fuel = cvar("g_start_ammo_fuel");
428         }
429
430         if (warmup_stage)
431         {
432                 warmup_start_ammo_shells = start_ammo_shells;
433                 warmup_start_ammo_nails = start_ammo_nails;
434                 warmup_start_ammo_rockets = start_ammo_rockets;
435                 warmup_start_ammo_cells = start_ammo_cells;
436                 warmup_start_ammo_plasma = start_ammo_plasma;
437                 warmup_start_ammo_fuel = start_ammo_fuel;
438                 warmup_start_health = start_health;
439                 warmup_start_armorvalue = start_armorvalue;
440                 warmup_start_weapons = start_weapons;
441                 warmup_start_weapons_default = start_weapons_default;
442                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
443
444                 if (!g_weaponarena && !g_ca)
445                 {
446                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
447                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
448                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
449                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
450                         warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
451                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
452                         warmup_start_health = cvar("g_warmup_start_health");
453                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
454                         warmup_start_weapons = '0 0 0';
455                         warmup_start_weapons_default = '0 0 0';
456                         warmup_start_weapons_defaultmask = '0 0 0';
457                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
458                         {
459                                 e = get_weaponinfo(i);
460                                 int w = want_weapon(e, g_warmup_allguns);
461                                 if(w & 1)
462                                         warmup_start_weapons |= WepSet_FromWeapon(i);
463                                 if(w & 2)
464                                         warmup_start_weapons_default |= WepSet_FromWeapon(i);
465                                 if(w & 4)
466                                         warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
467                         }
468                 }
469         }
470
471         if (g_jetpack)
472                 start_items |= IT_JETPACK;
473
474         MUTATOR_CALLHOOK(SetStartItems);
475
476         if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
477         {
478                 start_items |= IT_FUEL_REGEN;
479                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
480                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
481         }
482
483         WepSet precache_weapons = start_weapons;
484         if (g_warmup_allguns != 1)
485                 precache_weapons |= warmup_start_weapons;
486         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
487         {
488                 e = get_weaponinfo(i);
489                 if(precache_weapons & WepSet_FromWeapon(i))
490                         WEP_ACTION(i, WR_INIT);
491         }
492
493         start_ammo_shells = max(0, start_ammo_shells);
494         start_ammo_nails = max(0, start_ammo_nails);
495         start_ammo_rockets = max(0, start_ammo_rockets);
496         start_ammo_cells = max(0, start_ammo_cells);
497         start_ammo_plasma = max(0, start_ammo_plasma);
498         start_ammo_fuel = max(0, start_ammo_fuel);
499
500         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
501         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
502         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
503         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
504         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
505         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
506 }
507
508 float g_bugrigs;
509 float g_bugrigs_planar_movement;
510 float g_bugrigs_planar_movement_car_jumping;
511 float g_bugrigs_reverse_spinning;
512 float g_bugrigs_reverse_speeding;
513 float g_bugrigs_reverse_stopping;
514 float g_bugrigs_air_steering;
515 float g_bugrigs_angle_smoothing;
516 float g_bugrigs_friction_floor;
517 float g_bugrigs_friction_brake;
518 float g_bugrigs_friction_air;
519 float g_bugrigs_accel;
520 float g_bugrigs_speed_ref;
521 float g_bugrigs_speed_pow;
522 float g_bugrigs_steer;
523
524 float sv_autotaunt;
525 float sv_taunt;
526
527 string GetGametype(); // g_world.qc
528 void mutators_add(); // mutators.qc
529 void readlevelcvars(void)
530 {
531         // load mutators
532         mutators_add();
533
534         if(cvar("sv_allow_fullbright"))
535                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
536
537     g_bugrigs = cvar("g_bugrigs");
538     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
539     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
540     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
541     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
542     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
543     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
544     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
545     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
546     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
547     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
548     g_bugrigs_accel = cvar("g_bugrigs_accel");
549     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
550     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
551     g_bugrigs_steer = cvar("g_bugrigs_steer");
552
553         g_instagib = cvar("g_instagib");
554
555         sv_clones = cvar("sv_clones");
556         sv_foginterval = cvar("sv_foginterval");
557         g_cloaked = cvar("g_cloaked");
558         g_footsteps = cvar("g_footsteps");
559         g_grappling_hook = cvar("g_grappling_hook");
560         g_jetpack = cvar("g_jetpack");
561         sv_maxidle = cvar("sv_maxidle");
562         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
563         sv_autotaunt = cvar("sv_autotaunt");
564         sv_taunt = cvar("sv_taunt");
565
566         warmup_stage = cvar("g_warmup");
567         g_warmup_limit = cvar("g_warmup_limit");
568         g_warmup_allguns = cvar("g_warmup_allguns");
569         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
570
571         if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
572                 warmup_stage = 0; // these modes cannot work together, sorry
573
574         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
575         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
576         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
577         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
578         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
579         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
580         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
581         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
582         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
583         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
584         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
585         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
586         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
587         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
588
589         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
590         g_weaponratefactor = cvar("g_weaponratefactor");
591         g_weapondamagefactor = cvar("g_weapondamagefactor");
592         g_weaponforcefactor = cvar("g_weaponforcefactor");
593         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
594
595         g_pickup_shells = cvar("g_pickup_shells");
596         g_pickup_shells_max = cvar("g_pickup_shells_max");
597         g_pickup_nails = cvar("g_pickup_nails");
598         g_pickup_nails_max = cvar("g_pickup_nails_max");
599         g_pickup_rockets = cvar("g_pickup_rockets");
600         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
601         g_pickup_cells = cvar("g_pickup_cells");
602         g_pickup_cells_max = cvar("g_pickup_cells_max");
603         g_pickup_plasma = cvar("g_pickup_plasma");
604         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
605         g_pickup_fuel = cvar("g_pickup_fuel");
606         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
607         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
608         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
609         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
610         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
611         g_pickup_armormedium = cvar("g_pickup_armormedium");
612         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
613         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
614         g_pickup_armorbig = cvar("g_pickup_armorbig");
615         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
616         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
617         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
618         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
619         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
620         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
621         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
622         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
623         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
624         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
625         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
626         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
627         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
628         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
629         g_pickup_healthmega = cvar("g_pickup_healthmega");
630         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
631         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
632
633         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
634         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
635
636     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
637     if(!g_weapon_stay)
638         g_weapon_stay = cvar("g_weapon_stay");
639
640         if (!warmup_stage)
641                 game_starttime = time + cvar("g_start_delay");
642
643         readplayerstartcvars();
644 }
645
646 //#NO AUTOCVARS END
647
648
649 // Sound functions
650 //string precache_sound (string s) = #19;
651 // hack
652 float precache_sound_index (string s) = #19;
653
654 const float SND_VOLUME = 1;
655 const float SND_ATTENUATION = 2;
656 const float SND_LARGEENTITY = 8;
657 const float SND_LARGESOUND = 16;
658
659 // WARNING: this kills the trace globals
660 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
661 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
662
663 const float INITPRIO_FIRST                              = 0;
664 const float INITPRIO_GAMETYPE                   = 0;
665 const float INITPRIO_GAMETYPE_FALLBACK  = 1;
666 const float INITPRIO_FINDTARGET                 = 10;
667 const float INITPRIO_DROPTOFLOOR                = 20;
668 const float INITPRIO_SETLOCATION                = 90;
669 const float INITPRIO_LINKDOORS                  = 91;
670 const float INITPRIO_LAST                               = 99;
671
672 .void(void) initialize_entity;
673 .float initialize_entity_order;
674 .entity initialize_entity_next;
675 entity initialize_entity_first;
676
677
678
679
680
681 float sound_allowed(float dest, entity e);
682 void InitializeEntity(entity e, void(void) func, float order);
683 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer);
684 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc);
685
686 #endif