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Nades: move definitions alongside nade mutator
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / all.qc
1 #if defined(CSQC)
2 #elif defined(MENUQC)
3 #elif defined(SVQC)
4     #include "../../lib/warpzone/anglestransform.qh"
5     #include "../../lib/warpzone/common.qh"
6     #include "../../lib/warpzone/util_server.qh"
7     #include "../../lib/warpzone/server.qh"
8     #include "../../common/constants.qh"
9     #include "../../common/stats.qh"
10     #include "../../common/teams.qh"
11     #include "../../common/util.qh"
12     #include "../../common/buffs/all.qh"
13     #include "../../common/command/markup.qh"
14     #include "../../common/command/rpn.qh"
15     #include "../../common/command/generic.qh"
16     #include "../../common/command/command.qh"
17     #include "../../common/net_notice.qh"
18     #include "../../common/animdecide.qh"
19     #include "../../common/monsters/all.qh"
20     #include "../../common/monsters/sv_monsters.qh"
21     #include "../../common/monsters/spawn.qh"
22     #include "../../common/weapons/config.qh"
23     #include "../../common/weapons/all.qh"
24     #include "../weapons/accuracy.qh"
25     #include "../weapons/common.qh"
26     #include "../weapons/csqcprojectile.qh"
27     #include "../weapons/hitplot.qh"
28     #include "../weapons/selection.qh"
29     #include "../weapons/spawning.qh"
30     #include "../weapons/throwing.qh"
31     #include "../weapons/tracing.qh"
32     #include "../weapons/weaponstats.qh"
33     #include "../weapons/weaponsystem.qh"
34     #include "../t_items.qh"
35     #include "../autocvars.qh"
36     #include "../constants.qh"
37     #include "../defs.qh"
38     #include "../../common/notifications.qh"
39     #include "../../common/deathtypes/all.qh"
40     #include "all.qh"
41     #include "../../common/turrets/sv_turrets.qh"
42     #include "../../common/vehicles/all.qh"
43     #include "../campaign.qh"
44     #include "../../common/campaign_common.qh"
45     #include "../../common/mapinfo.qh"
46     #include "../command/common.qh"
47     #include "../command/banning.qh"
48     #include "../command/radarmap.qh"
49     #include "../command/vote.qh"
50     #include "../command/getreplies.qh"
51     #include "../command/cmd.qh"
52     #include "../command/sv_cmd.qh"
53     #include "../../common/csqcmodel_settings.qh"
54     #include "../../lib/csqcmodel/common.qh"
55     #include "../../lib/csqcmodel/sv_model.qh"
56     #include "../anticheat.qh"
57     #include "../cheats.qh"
58     #include "../../common/playerstats.qh"
59     #include "../portals.qh"
60     #include "../g_hook.qh"
61     #include "../scores.qh"
62     #include "../spawnpoints.qh"
63     #include "../mapvoting.qh"
64     #include "../ipban.qh"
65     #include "../race.qh"
66     #include "../antilag.qh"
67     #include "../playerdemo.qh"
68     #include "../round_handler.qh"
69     #include "../item_key.qh"
70     #include "../pathlib/pathlib.qh"
71     #include "../../common/vehicles/all.qh"
72 #endif
73
74 #include "all.qh"
75
76 STATIC_INIT_LATE(Gametype) {
77     Gametype g = MapInfo_Type(MapInfo_CurrentGametype());
78     if (g) {
79         for (string _s = g.m_mutators; _s != ""; _s = cdr(_s)) {
80             string s = car(_s);
81             FOREACH(Mutators, it.m_name == s, LAMBDA(Mutator_Add(it); break));
82         }
83     }
84 }
85
86 #define IMPLEMENTATION
87 #include "all.inc"
88 #undef IMPLEMENTATION