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Merge branch 'master' into terencehill/ca_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ca.qc
1 float total_players;
2 float redalive, bluealive, yellowalive, pinkalive;
3 .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
4 float ca_teams;
5 float allowed_to_spawn;
6
7 void CA_count_alive_players()
8 {
9         entity e;
10         total_players = redalive = bluealive = yellowalive = pinkalive = 0;
11         FOR_EACH_PLAYER(e) {
12                 if(e.team == NUM_TEAM_1)
13                 {
14                         ++total_players;
15                         if (e.health >= 1) ++redalive;
16                 }
17                 else if(e.team == NUM_TEAM_2)
18                 {
19                         ++total_players;
20                         if (e.health >= 1) ++bluealive;
21                 }
22                 else if(e.team == NUM_TEAM_3)
23                 {
24                         ++total_players;
25                         if (e.health >= 1) ++yellowalive;
26                 }
27                 else if(e.team == NUM_TEAM_4)
28                 {
29                         ++total_players;
30                         if (e.health >= 1) ++pinkalive;
31                 }
32         }
33         FOR_EACH_REALCLIENT(e) {
34                 e.redalive_stat = redalive;
35                 e.bluealive_stat = bluealive;
36                 e.yellowalive_stat = yellowalive;
37                 e.pinkalive_stat = pinkalive;
38         }
39 }
40
41 float CA_GetWinnerTeam()
42 {
43         float winner_team = 0;
44         if(redalive >= 1)
45                 winner_team = NUM_TEAM_1;
46         if(bluealive >= 1)
47         {
48                 if(winner_team) return 0;
49                 winner_team = NUM_TEAM_2;
50         }
51         if(yellowalive >= 1)
52         {
53                 if(winner_team) return 0;
54                 winner_team = NUM_TEAM_3;
55         }
56         if(pinkalive >= 1)
57         {
58                 if(winner_team) return 0;
59                 winner_team = NUM_TEAM_4;
60         }
61         if(winner_team)
62                 return winner_team;
63         return -1; // no player left
64 }
65
66 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
67 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
68 float CA_CheckWinner()
69 {
70         entity e;
71         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
72         {
73                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
74                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
75                 allowed_to_spawn = FALSE;
76                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
77                 FOR_EACH_PLAYER(e)
78                         nades_Clear(e);
79                 return 1;
80         }
81
82         CA_count_alive_players();
83         if(CA_ALIVE_TEAMS() > 1)
84                 return 0;
85
86         float winner_team = CA_GetWinnerTeam();
87         if(winner_team > 0)
88         {
89                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
90                 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
91                 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
92         }
93         else if(winner_team == -1)
94         {
95                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
96                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
97         }
98
99         allowed_to_spawn = FALSE;
100         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
101
102         FOR_EACH_PLAYER(e)
103                 nades_Clear(e);
104
105         return 1;
106 }
107
108 void CA_RoundStart()
109 {
110         if(warmup_stage)
111                 allowed_to_spawn = TRUE;
112         else
113                 allowed_to_spawn = FALSE;
114 }
115
116 float prev_missing_teams_mask;
117 float CA_CheckTeams()
118 {
119         allowed_to_spawn = TRUE;
120         CA_count_alive_players();
121         if(CA_ALIVE_TEAMS_OK())
122         {
123                 if(prev_missing_teams_mask > 0)
124                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
125                 prev_missing_teams_mask = -1;
126                 return 1;
127         }
128         if(total_players == 0)
129         {
130                 if(prev_missing_teams_mask > 0)
131                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
132                 prev_missing_teams_mask = -1;
133                 return 0;
134         }
135         float missing_teams_mask = (!redalive) + (!bluealive) * 2;
136         if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
137         if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
138         if(prev_missing_teams_mask != missing_teams_mask)
139         {
140                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
141                 prev_missing_teams_mask = missing_teams_mask;
142         }
143         return 0;
144 }
145
146 MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
147 {
148         self.caplayer = 1;
149         return 1;
150 }
151
152 MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
153 {
154         if(!allowed_to_spawn)
155         if(IS_PLAYER(self)) // this is true even when player is trying to join
156         {
157                 self.classname = "observer";
158                 if(self.jointime != time) //not when connecting
159                 if(!self.caplayer)
160                 {
161                         self.caplayer = 0.5;
162                         if(IS_REAL_CLIENT(self))
163                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
164                 }
165         }
166         return 1;
167 }
168
169 MUTATOR_HOOKFUNCTION(ca_reset_map_players)
170 {
171         FOR_EACH_CLIENT(self)
172         {
173                 self.killcount = 0;
174                 if(!self.caplayer && IS_BOT_CLIENT(self))
175                 {
176                         self.team = -1;
177                         self.caplayer = 1;
178                 }
179                 if(self.caplayer)
180                 {
181                         self.classname = "player";
182                         self.caplayer = 1;
183                         PutClientInServer();
184                 }
185         }
186         return 1;
187 }
188
189 MUTATOR_HOOKFUNCTION(ca_ClientConnect)
190 {
191         self.classname = "observer";
192         return 1;
193 }
194
195 MUTATOR_HOOKFUNCTION(ca_reset_map_global)
196 {
197         allowed_to_spawn = TRUE;
198         return 1;
199 }
200
201 MUTATOR_HOOKFUNCTION(ca_GetTeamCount)
202 {
203         ret_float = ca_teams;
204         return 0;
205 }
206
207 entity ca_LastPlayerForTeam()
208 {
209         entity pl, last_pl = world;
210         FOR_EACH_PLAYER(pl)
211         {
212                 if(pl.health >= 1)
213                 if(pl != self)
214                 if(pl.team == self.team)
215                 if(!last_pl)
216                         last_pl = pl;
217                 else
218                         return world;
219         }
220         return last_pl;
221 }
222
223 void ca_LastPlayerForTeam_Notify()
224 {
225         if(round_handler_IsActive())
226         if(round_handler_IsRoundStarted())
227         {
228                 entity pl = ca_LastPlayerForTeam();
229                 if(pl)
230                         Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
231         }
232 }
233
234 MUTATOR_HOOKFUNCTION(ca_PlayerDies)
235 {
236         ca_LastPlayerForTeam_Notify();
237         if(!allowed_to_spawn)
238                 self.respawn_flags =  RESPAWN_SILENT;
239         return 1;
240 }
241
242 MUTATOR_HOOKFUNCTION(ca_ClientDisconnect)
243 {
244         if(self.caplayer == 1)
245                 ca_LastPlayerForTeam_Notify();
246         return 1;
247 }
248
249 MUTATOR_HOOKFUNCTION(ca_ForbidPlayerScore_Clear)
250 {
251         return 1;
252 }
253
254 MUTATOR_HOOKFUNCTION(ca_MakePlayerObserver)
255 {
256         if(self.caplayer == 1)
257                 ca_LastPlayerForTeam_Notify();
258         if(self.killindicator_teamchange == -2)
259                 self.caplayer = 0;
260         if(self.caplayer)
261                 self.frags = FRAGS_LMS_LOSER;
262         return 1;
263 }
264
265 MUTATOR_HOOKFUNCTION(ca_ForbidThrowCurrentWeapon)
266 {
267         return 1;
268 }
269
270 MUTATOR_HOOKFUNCTION(ca_GiveFragsForKill)
271 {
272         frag_score = 0; // score will be given to the winner team when the round ends
273         return 1;
274 }
275
276 MUTATOR_HOOKFUNCTION(ca_SetStartItems)
277 {
278         start_items &= ~IT_UNLIMITED_AMMO;
279         start_health       = warmup_start_health       = cvar("g_lms_start_health");
280         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
281         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
282         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
283         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
284         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
285         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
286
287         return 0;
288 }
289
290 MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
291 {
292         if(IS_PLAYER(frag_target))
293         if(frag_target.deadflag == DEAD_NO)
294         if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
295                 frag_damage = 0;
296
297         frag_mirrordamage = 0;
298
299         return FALSE;
300 }
301
302 MUTATOR_HOOKFUNCTION(ca_FilterItem)
303 {
304         if(autocvar_g_powerups <= 0)
305         if(self.flags & FL_POWERUP)
306                 return TRUE;
307
308         if(autocvar_g_pickup_items <= 0)
309                 return TRUE;
310
311         return FALSE;
312 }
313
314 MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
315 {
316         float excess = max(0, frag_damage - damage_take - damage_save);
317
318         if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
319                 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
320
321         return FALSE;
322 }
323
324 MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
325 {
326         // no regeneration in CA
327         return TRUE;
328 }
329
330 void ca_Initialize()
331 {
332         allowed_to_spawn = TRUE;
333
334         ca_teams = autocvar_g_ca_teams_override;
335         if(ca_teams < 2)
336                 ca_teams = autocvar_g_ca_teams;
337         ca_teams = bound(2, ca_teams, 4);
338         ret_float = ca_teams;
339         ScoreRules_ca(ca_teams);
340
341         round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
342         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
343
344         addstat(STAT_REDALIVE, AS_INT, redalive_stat);
345         addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
346         addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
347         addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
348 }
349
350 MUTATOR_DEFINITION(gamemode_ca)
351 {
352         MUTATOR_HOOK(PlayerSpawn, ca_PlayerSpawn, CBC_ORDER_ANY);
353         MUTATOR_HOOK(PutClientInServer, ca_PutClientInServer, CBC_ORDER_ANY);
354         MUTATOR_HOOK(MakePlayerObserver, ca_MakePlayerObserver, CBC_ORDER_ANY);
355         MUTATOR_HOOK(ClientConnect, ca_ClientConnect, CBC_ORDER_ANY);
356         MUTATOR_HOOK(reset_map_global, ca_reset_map_global, CBC_ORDER_ANY);
357         MUTATOR_HOOK(reset_map_players, ca_reset_map_players, CBC_ORDER_ANY);
358         MUTATOR_HOOK(GetTeamCount, ca_GetTeamCount, CBC_ORDER_EXCLUSIVE);
359         MUTATOR_HOOK(PlayerDies, ca_PlayerDies, CBC_ORDER_ANY);
360         MUTATOR_HOOK(ClientDisconnect, ca_ClientDisconnect, CBC_ORDER_ANY);
361         MUTATOR_HOOK(ForbidPlayerScore_Clear, ca_ForbidPlayerScore_Clear, CBC_ORDER_ANY);
362         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
363         MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
364         MUTATOR_HOOK(SetStartItems, ca_SetStartItems, CBC_ORDER_ANY);
365         MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
366         MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
367         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
368         MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
369
370         MUTATOR_ONADD
371         {
372                 if(time > 1) // game loads at time 1
373                         error("This is a game type and it cannot be added at runtime.");
374                 ca_Initialize();
375         }
376
377         MUTATOR_ONREMOVE
378         {
379                 print("This is a game type and it cannot be removed at runtime.");
380                 return -1;
381         }
382
383         return 0;
384 }