2 float redalive, bluealive, yellowalive, pinkalive;
3 .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
5 float allowed_to_spawn;
7 void CA_count_alive_players()
10 total_players = redalive = bluealive = yellowalive = pinkalive = 0;
12 if(e.team == NUM_TEAM_1)
15 if (e.health >= 1) ++redalive;
17 else if(e.team == NUM_TEAM_2)
20 if (e.health >= 1) ++bluealive;
22 else if(e.team == NUM_TEAM_3)
25 if (e.health >= 1) ++yellowalive;
27 else if(e.team == NUM_TEAM_4)
30 if (e.health >= 1) ++pinkalive;
33 FOR_EACH_REALCLIENT(e) {
34 e.redalive_stat = redalive;
35 e.bluealive_stat = bluealive;
36 e.yellowalive_stat = yellowalive;
37 e.pinkalive_stat = pinkalive;
41 float CA_GetWinnerTeam()
43 float winner_team = 0;
45 winner_team = NUM_TEAM_1;
48 if(winner_team) return 0;
49 winner_team = NUM_TEAM_2;
53 if(winner_team) return 0;
54 winner_team = NUM_TEAM_3;
58 if(winner_team) return 0;
59 winner_team = NUM_TEAM_4;
63 return -1; // no player left
66 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
67 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
68 float CA_CheckWinner()
71 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
73 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
74 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
75 allowed_to_spawn = FALSE;
76 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
82 CA_count_alive_players();
83 if(CA_ALIVE_TEAMS() > 1)
86 float winner_team = CA_GetWinnerTeam();
89 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
90 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
91 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
93 else if(winner_team == -1)
95 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
96 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
99 allowed_to_spawn = FALSE;
100 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
111 allowed_to_spawn = TRUE;
113 allowed_to_spawn = FALSE;
116 float prev_missing_teams_mask;
117 float CA_CheckTeams()
119 allowed_to_spawn = TRUE;
120 CA_count_alive_players();
121 if(CA_ALIVE_TEAMS_OK())
123 if(prev_missing_teams_mask > 0)
124 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
125 prev_missing_teams_mask = -1;
128 if(total_players == 0)
130 if(prev_missing_teams_mask > 0)
131 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
132 prev_missing_teams_mask = -1;
135 float missing_teams_mask = (!redalive) + (!bluealive) * 2;
136 if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
137 if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
138 if(prev_missing_teams_mask != missing_teams_mask)
140 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
141 prev_missing_teams_mask = missing_teams_mask;
146 float ca_isEliminated(entity e)
148 if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER))
150 if(e.caplayer == 0.5)
155 MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
159 eliminatedPlayers.SendFlags |= 1;
163 MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
165 if(!allowed_to_spawn)
166 if(IS_PLAYER(self)) // this is true even when player is trying to join
168 self.classname = "observer";
169 if(self.jointime != time) //not when connecting
173 if(IS_REAL_CLIENT(self))
174 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
180 MUTATOR_HOOKFUNCTION(ca_reset_map_players)
182 FOR_EACH_CLIENT(self)
185 if(!self.caplayer && IS_BOT_CLIENT(self))
192 self.classname = "player";
200 MUTATOR_HOOKFUNCTION(ca_ClientConnect)
202 self.classname = "observer";
206 MUTATOR_HOOKFUNCTION(ca_reset_map_global)
208 allowed_to_spawn = TRUE;
212 MUTATOR_HOOKFUNCTION(ca_GetTeamCount)
214 ret_float = ca_teams;
218 entity ca_LastPlayerForTeam()
220 entity pl, last_pl = world;
225 if(pl.team == self.team)
234 void ca_LastPlayerForTeam_Notify()
236 if(round_handler_IsActive())
237 if(round_handler_IsRoundStarted())
239 entity pl = ca_LastPlayerForTeam();
241 Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
245 MUTATOR_HOOKFUNCTION(ca_PlayerDies)
247 ca_LastPlayerForTeam_Notify();
248 if(!allowed_to_spawn)
249 self.respawn_flags = RESPAWN_SILENT;
251 eliminatedPlayers.SendFlags |= 1;
255 MUTATOR_HOOKFUNCTION(ca_ClientDisconnect)
257 if(self.caplayer == 1)
258 ca_LastPlayerForTeam_Notify();
262 MUTATOR_HOOKFUNCTION(ca_ForbidPlayerScore_Clear)
267 MUTATOR_HOOKFUNCTION(ca_MakePlayerObserver)
269 if(self.caplayer == 1)
270 ca_LastPlayerForTeam_Notify();
271 if(self.killindicator_teamchange == -2)
274 self.frags = FRAGS_LMS_LOSER;
276 eliminatedPlayers.SendFlags |= 1;
280 MUTATOR_HOOKFUNCTION(ca_ForbidThrowCurrentWeapon)
285 MUTATOR_HOOKFUNCTION(ca_GiveFragsForKill)
287 frag_score = 0; // score will be given to the winner team when the round ends
291 MUTATOR_HOOKFUNCTION(ca_SetStartItems)
293 start_items &= ~IT_UNLIMITED_AMMO;
294 start_health = warmup_start_health = cvar("g_lms_start_health");
295 start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
296 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
297 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
298 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
299 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
300 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
301 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
306 MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
308 if(IS_PLAYER(frag_target))
309 if(frag_target.deadflag == DEAD_NO)
310 if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
313 frag_mirrordamage = 0;
318 MUTATOR_HOOKFUNCTION(ca_FilterItem)
320 if(autocvar_g_powerups <= 0)
321 if(self.flags & FL_POWERUP)
324 if(autocvar_g_pickup_items <= 0)
330 MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
332 float excess = max(0, frag_damage - damage_take - damage_save);
334 if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
335 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
340 MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
342 // no regeneration in CA
348 allowed_to_spawn = TRUE;
350 ca_teams = autocvar_g_ca_teams_override;
352 ca_teams = autocvar_g_ca_teams;
353 ca_teams = bound(2, ca_teams, 4);
354 ret_float = ca_teams;
355 ScoreRules_ca(ca_teams);
357 round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
358 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
360 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
361 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
362 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
363 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
365 EliminatedPlayers_Init(ca_isEliminated);
368 MUTATOR_DEFINITION(gamemode_ca)
370 MUTATOR_HOOK(PlayerSpawn, ca_PlayerSpawn, CBC_ORDER_ANY);
371 MUTATOR_HOOK(PutClientInServer, ca_PutClientInServer, CBC_ORDER_ANY);
372 MUTATOR_HOOK(MakePlayerObserver, ca_MakePlayerObserver, CBC_ORDER_ANY);
373 MUTATOR_HOOK(ClientConnect, ca_ClientConnect, CBC_ORDER_ANY);
374 MUTATOR_HOOK(reset_map_global, ca_reset_map_global, CBC_ORDER_ANY);
375 MUTATOR_HOOK(reset_map_players, ca_reset_map_players, CBC_ORDER_ANY);
376 MUTATOR_HOOK(GetTeamCount, ca_GetTeamCount, CBC_ORDER_EXCLUSIVE);
377 MUTATOR_HOOK(PlayerDies, ca_PlayerDies, CBC_ORDER_ANY);
378 MUTATOR_HOOK(ClientDisconnect, ca_ClientDisconnect, CBC_ORDER_ANY);
379 MUTATOR_HOOK(ForbidPlayerScore_Clear, ca_ForbidPlayerScore_Clear, CBC_ORDER_ANY);
380 MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
381 MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
382 MUTATOR_HOOK(SetStartItems, ca_SetStartItems, CBC_ORDER_ANY);
383 MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
384 MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
385 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
386 MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
390 if(time > 1) // game loads at time 1
391 error("This is a game type and it cannot be added at runtime.");
397 print("This is a game type and it cannot be removed at runtime.");