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Merge branch 'master' into Mario/weapons_new
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ca.qc
1 float total_players;
2 float redalive, bluealive, yellowalive, pinkalive;
3 .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
4 float ca_teams;
5 float allowed_to_spawn;
6
7 void CA_count_alive_players()
8 {
9         entity e;
10         total_players = redalive = bluealive = yellowalive = pinkalive = 0;
11         FOR_EACH_PLAYER(e) {
12                 if(e.team == NUM_TEAM_1)
13                 {
14                         ++total_players;
15                         if (e.health >= 1) ++redalive;
16                 }
17                 else if(e.team == NUM_TEAM_2)
18                 {
19                         ++total_players;
20                         if (e.health >= 1) ++bluealive;
21                 }
22                 else if(e.team == NUM_TEAM_3)
23                 {
24                         ++total_players;
25                         if (e.health >= 1) ++yellowalive;
26                 }
27                 else if(e.team == NUM_TEAM_4)
28                 {
29                         ++total_players;
30                         if (e.health >= 1) ++pinkalive;
31                 }
32         }
33         FOR_EACH_REALCLIENT(e) {
34                 e.redalive_stat = redalive;
35                 e.bluealive_stat = bluealive;
36                 e.yellowalive_stat = yellowalive;
37                 e.pinkalive_stat = pinkalive;
38         }
39 }
40
41 float CA_GetWinnerTeam()
42 {
43         float winner_team = 0;
44         if(redalive >= 1)
45                 winner_team = NUM_TEAM_1;
46         if(bluealive >= 1)
47         {
48                 if(winner_team) return 0;
49                 winner_team = NUM_TEAM_2;
50         }
51         if(yellowalive >= 1)
52         {
53                 if(winner_team) return 0;
54                 winner_team = NUM_TEAM_3;
55         }
56         if(pinkalive >= 1)
57         {
58                 if(winner_team) return 0;
59                 winner_team = NUM_TEAM_4;
60         }
61         if(winner_team)
62                 return winner_team;
63         return -1; // no player left
64 }
65
66 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
67 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
68 float CA_CheckWinner()
69 {
70         entity e;
71         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
72         {
73                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
74                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
75                 allowed_to_spawn = FALSE;
76                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
77                 FOR_EACH_PLAYER(e)
78                         nades_Clear(e);
79                 return 1;
80         }
81
82         CA_count_alive_players();
83         if(CA_ALIVE_TEAMS() > 1)
84                 return 0;
85
86         float winner_team = CA_GetWinnerTeam();
87         if(winner_team > 0)
88         {
89                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
90                 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
91                 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
92         }
93         else if(winner_team == -1)
94         {
95                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
96                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
97         }
98
99         allowed_to_spawn = FALSE;
100         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
101
102         FOR_EACH_PLAYER(e)
103                 nades_Clear(e);
104
105         return 1;
106 }
107
108 void CA_RoundStart()
109 {
110         if(warmup_stage)
111                 allowed_to_spawn = TRUE;
112         else
113                 allowed_to_spawn = FALSE;
114 }
115
116 float prev_missing_teams_mask;
117 float CA_CheckTeams()
118 {
119         allowed_to_spawn = TRUE;
120         CA_count_alive_players();
121         if(CA_ALIVE_TEAMS_OK())
122         {
123                 if(prev_missing_teams_mask > 0)
124                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
125                 prev_missing_teams_mask = -1;
126                 return 1;
127         }
128         if(total_players == 0)
129         {
130                 if(prev_missing_teams_mask > 0)
131                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
132                 prev_missing_teams_mask = -1;
133                 return 0;
134         }
135         float missing_teams_mask = (!redalive) + (!bluealive) * 2;
136         if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
137         if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
138         if(prev_missing_teams_mask != missing_teams_mask)
139         {
140                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
141                 prev_missing_teams_mask = missing_teams_mask;
142         }
143         return 0;
144 }
145
146 float ca_isEliminated(entity e)
147 {
148         if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER))
149                 return TRUE;
150         if(e.caplayer == 0.5)
151                 return TRUE;
152         return FALSE;
153 }
154
155 MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
156 {
157         self.caplayer = 1;
158         if(!warmup_stage)
159                 eliminatedPlayers.SendFlags |= 1;
160         return 1;
161 }
162
163 MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
164 {
165         if(!allowed_to_spawn)
166         if(IS_PLAYER(self)) // this is true even when player is trying to join
167         {
168                 self.classname = "observer";
169                 if(self.jointime != time) //not when connecting
170                 if(!self.caplayer)
171                 {
172                         self.caplayer = 0.5;
173                         if(IS_REAL_CLIENT(self))
174                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
175                 }
176         }
177         return 1;
178 }
179
180 MUTATOR_HOOKFUNCTION(ca_reset_map_players)
181 {
182         FOR_EACH_CLIENT(self)
183         {
184                 self.killcount = 0;
185                 if(!self.caplayer && IS_BOT_CLIENT(self))
186                 {
187                         self.team = -1;
188                         self.caplayer = 1;
189                 }
190                 if(self.caplayer)
191                 {
192                         self.classname = "player";
193                         self.caplayer = 1;
194                         PutClientInServer();
195                 }
196         }
197         return 1;
198 }
199
200 MUTATOR_HOOKFUNCTION(ca_ClientConnect)
201 {
202         self.classname = "observer";
203         return 1;
204 }
205
206 MUTATOR_HOOKFUNCTION(ca_reset_map_global)
207 {
208         allowed_to_spawn = TRUE;
209         return 1;
210 }
211
212 MUTATOR_HOOKFUNCTION(ca_GetTeamCount)
213 {
214         ret_float = ca_teams;
215         return 0;
216 }
217
218 entity ca_LastPlayerForTeam()
219 {
220         entity pl, last_pl = world;
221         FOR_EACH_PLAYER(pl)
222         {
223                 if(pl.health >= 1)
224                 if(pl != self)
225                 if(pl.team == self.team)
226                 if(!last_pl)
227                         last_pl = pl;
228                 else
229                         return world;
230         }
231         return last_pl;
232 }
233
234 void ca_LastPlayerForTeam_Notify()
235 {
236         if(round_handler_IsActive())
237         if(round_handler_IsRoundStarted())
238         {
239                 entity pl = ca_LastPlayerForTeam();
240                 if(pl)
241                         Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
242         }
243 }
244
245 MUTATOR_HOOKFUNCTION(ca_PlayerDies)
246 {
247         ca_LastPlayerForTeam_Notify();
248         if(!allowed_to_spawn)
249                 self.respawn_flags =  RESPAWN_SILENT;
250         if(!warmup_stage)
251                 eliminatedPlayers.SendFlags |= 1;
252         return 1;
253 }
254
255 MUTATOR_HOOKFUNCTION(ca_ClientDisconnect)
256 {
257         if(self.caplayer == 1)
258                 ca_LastPlayerForTeam_Notify();
259         return 1;
260 }
261
262 MUTATOR_HOOKFUNCTION(ca_ForbidPlayerScore_Clear)
263 {
264         return 1;
265 }
266
267 MUTATOR_HOOKFUNCTION(ca_MakePlayerObserver)
268 {
269         if(self.caplayer == 1)
270                 ca_LastPlayerForTeam_Notify();
271         if(self.killindicator_teamchange == -2)
272                 self.caplayer = 0;
273         if(self.caplayer)
274                 self.frags = FRAGS_LMS_LOSER;
275         if(!warmup_stage)
276                 eliminatedPlayers.SendFlags |= 1;
277         return 1;
278 }
279
280 MUTATOR_HOOKFUNCTION(ca_ForbidThrowCurrentWeapon)
281 {
282         return 1;
283 }
284
285 MUTATOR_HOOKFUNCTION(ca_GiveFragsForKill)
286 {
287         frag_score = 0; // score will be given to the winner team when the round ends
288         return 1;
289 }
290
291 MUTATOR_HOOKFUNCTION(ca_SetStartItems)
292 {
293         start_items &= ~IT_UNLIMITED_AMMO;
294         start_health       = warmup_start_health       = cvar("g_lms_start_health");
295         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
296         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
297         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
298         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
299         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
300         start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
301         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
302
303         return 0;
304 }
305
306 MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
307 {
308         if(IS_PLAYER(frag_target))
309         if(frag_target.deadflag == DEAD_NO)
310         if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
311                 frag_damage = 0;
312
313         frag_mirrordamage = 0;
314
315         return FALSE;
316 }
317
318 MUTATOR_HOOKFUNCTION(ca_FilterItem)
319 {
320         if(autocvar_g_powerups <= 0)
321         if(self.flags & FL_POWERUP)
322                 return TRUE;
323
324         if(autocvar_g_pickup_items <= 0)
325                 return TRUE;
326
327         return FALSE;
328 }
329
330 MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
331 {
332         float excess = max(0, frag_damage - damage_take - damage_save);
333
334         if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
335                 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
336
337         return FALSE;
338 }
339
340 MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
341 {
342         // no regeneration in CA
343         return TRUE;
344 }
345
346 void ca_Initialize()
347 {
348         allowed_to_spawn = TRUE;
349
350         ca_teams = autocvar_g_ca_teams_override;
351         if(ca_teams < 2)
352                 ca_teams = autocvar_g_ca_teams;
353         ca_teams = bound(2, ca_teams, 4);
354         ret_float = ca_teams;
355         ScoreRules_ca(ca_teams);
356
357         round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
358         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
359
360         addstat(STAT_REDALIVE, AS_INT, redalive_stat);
361         addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
362         addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
363         addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
364
365         EliminatedPlayers_Init(ca_isEliminated);
366 }
367
368 MUTATOR_DEFINITION(gamemode_ca)
369 {
370         MUTATOR_HOOK(PlayerSpawn, ca_PlayerSpawn, CBC_ORDER_ANY);
371         MUTATOR_HOOK(PutClientInServer, ca_PutClientInServer, CBC_ORDER_ANY);
372         MUTATOR_HOOK(MakePlayerObserver, ca_MakePlayerObserver, CBC_ORDER_ANY);
373         MUTATOR_HOOK(ClientConnect, ca_ClientConnect, CBC_ORDER_ANY);
374         MUTATOR_HOOK(reset_map_global, ca_reset_map_global, CBC_ORDER_ANY);
375         MUTATOR_HOOK(reset_map_players, ca_reset_map_players, CBC_ORDER_ANY);
376         MUTATOR_HOOK(GetTeamCount, ca_GetTeamCount, CBC_ORDER_EXCLUSIVE);
377         MUTATOR_HOOK(PlayerDies, ca_PlayerDies, CBC_ORDER_ANY);
378         MUTATOR_HOOK(ClientDisconnect, ca_ClientDisconnect, CBC_ORDER_ANY);
379         MUTATOR_HOOK(ForbidPlayerScore_Clear, ca_ForbidPlayerScore_Clear, CBC_ORDER_ANY);
380         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
381         MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
382         MUTATOR_HOOK(SetStartItems, ca_SetStartItems, CBC_ORDER_ANY);
383         MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
384         MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
385         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
386         MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
387
388         MUTATOR_ONADD
389         {
390                 if(time > 1) // game loads at time 1
391                         error("This is a game type and it cannot be added at runtime.");
392                 ca_Initialize();
393         }
394
395         MUTATOR_ONREMOVE
396         {
397                 print("This is a game type and it cannot be removed at runtime.");
398                 return -1;
399         }
400
401         return 0;
402 }