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1 // ================================================================
2 //  Official capture the flag game mode coding, reworked by Samual
3 //  Last updated: March 30th, 2012
4 // ================================================================
5
6 float ctf_ReadScore(string parameter) // make this obsolete
7 {
8         //if(g_ctf_win_mode != 2)
9                 return cvar(strcat("g_ctf_personal", parameter));
10         //else
11         //      return cvar(strcat("g_ctf_flag", parameter));
12 }
13
14 void ctf_FakeTimeLimit(entity e, float t)
15 {
16         msg_entity = e;
17         WriteByte(MSG_ONE, 3); // svc_updatestat
18         WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
19         if(t < 0)
20                 WriteCoord(MSG_ONE, autocvar_timelimit);
21         else
22                 WriteCoord(MSG_ONE, (t + 1) / 60);
23 }
24
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
26 {
27         if(autocvar_sv_eventlog)
28                 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
29 }
30
31 string ctf_CaptureRecord(entity flag, entity player)
32 {
33         float cap_time, cap_record, success;
34         string cap_message, refername;
35         
36         if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots)) 
37         {
38                 cap_record = ctf_captimerecord;
39                 cap_time = (time - flag.ctf_pickuptime);
40
41                 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42                 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
43
44                 if(!ctf_captimerecord) 
45                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46                 else if(cap_time < cap_record) 
47                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
48                 else
49                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
50
51                 if(success) 
52                 {
53                         ctf_captimerecord = cap_time;
54                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56                         write_recordmarker(player, (time - cap_time), cap_time); 
57                 } 
58         }
59         
60         return cap_message;
61 }
62
63 void ctf_FlagcarrierWaypoints(entity player)
64 {
65         WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66         WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67         WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68         WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
69 }
70
71
72 // =======================
73 // CaptureShield Functions 
74 // =======================
75
76 float ctf_CaptureShield_CheckStatus(entity p) 
77 {
78         float s, se;
79         entity e;
80         float players_worseeq, players_total;
81
82         if(ctf_captureshield_max_ratio <= 0)
83                 return FALSE;
84
85         s = PlayerScore_Add(p, SP_SCORE, 0);
86         if(s >= -ctf_captureshield_min_negscore)
87                 return FALSE;
88
89         players_total = players_worseeq = 0;
90         FOR_EACH_PLAYER(e)
91         {
92                 if(IsDifferentTeam(e, p))
93                         continue;
94                 se = PlayerScore_Add(e, SP_SCORE, 0);
95                 if(se <= s)
96                         ++players_worseeq;
97                 ++players_total;
98         }
99
100         // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101         // use this rule here
102         
103         if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
104                 return FALSE;
105
106         return TRUE;
107 }
108
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
110 {
111         float updated_status = ctf_CaptureShield_CheckStatus(player);
112         if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
113         {
114                 if(updated_status) // TODO csqc notifier for this // Samual: How?
115                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
116                 else
117                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
118                         
119                 player.ctf_captureshielded = updated_status;
120         }
121 }
122
123 float ctf_CaptureShield_Customize()
124 {
125         if(!other.ctf_captureshielded) { return FALSE; }
126         if(!IsDifferentTeam(self, other)) { return FALSE; }
127         
128         return TRUE;
129 }
130
131 void ctf_CaptureShield_Touch()
132 {
133         if(!other.ctf_captureshielded) { return; }
134         if(!IsDifferentTeam(self, other)) { return; }
135         
136         vector mymid = (self.absmin + self.absmax) * 0.5;
137         vector othermid = (other.absmin + other.absmax) * 0.5;
138
139         Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140         Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
141 }
142
143 void ctf_CaptureShield_Spawn(entity flag)
144 {
145         entity shield = spawn();
146         
147         shield.enemy = self;
148         shield.team = self.team;
149         shield.touch = ctf_CaptureShield_Touch;
150         shield.customizeentityforclient = ctf_CaptureShield_Customize;
151         shield.classname = "ctf_captureshield";
152         shield.effects = EF_ADDITIVE;
153         shield.movetype = MOVETYPE_NOCLIP;
154         shield.solid = SOLID_TRIGGER;
155         shield.avelocity = '7 0 11';
156         shield.scale = 0.5;
157         
158         setorigin(shield, self.origin);
159         setmodel(shield, "models/ctf/shield.md3");
160         setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
161 }
162
163
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
167
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
169 {
170         // declarations
171         player = (player ? player : flag.pass_sender);
172
173         // main
174         flag.movetype = MOVETYPE_TOSS;
175         flag.takedamage = DAMAGE_YES;
176         flag.health = flag.max_flag_health;
177         flag.ctf_droptime = time;
178         flag.ctf_dropper = player;
179         flag.ctf_status = FLAG_DROPPED;
180         
181         // messages and sounds
182         Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183         sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184         ctf_EventLog("dropped", player.team, player);
185
186         // scoring
187         PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));       
188         PlayerScore_Add(player, SP_CTF_DROPS, 1);
189         
190         // waypoints
191         if(autocvar_g_ctf_flag_dropped_waypoint)
192                 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
193
194         if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
195         {
196                 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197                 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
198         }
199         
200         player.throw_antispam = time + autocvar_g_ctf_pass_wait;
201         
202         if(droptype == DROP_PASS)
203         {
204                 flag.pass_sender = world;
205                 flag.pass_target = world;
206         }
207 }
208
209 void ctf_Handle_Retrieve(entity flag, entity player)
210 {
211         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212         entity sender = flag.pass_sender;
213         
214         // transfer flag to player
215         flag.ctf_carrier = player;
216         flag.owner = player;
217         flag.owner.flagcarried = flag;
218         
219         // reset flag
220         setattachment(flag, player, "");
221         setorigin(flag, FLAG_CARRY_OFFSET);
222         flag.movetype = MOVETYPE_NONE;
223         flag.takedamage = DAMAGE_NO;
224         flag.solid = SOLID_NOT;
225         flag.ctf_carrier = player;
226         flag.ctf_status = FLAG_CARRY;
227
228         // messages and sounds
229         sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF
230         ctf_EventLog("recieve", flag.team, player);
231         FOR_EACH_REALPLAYER(tmp_player)
232                 if(tmp_player == sender)
233                         centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
234                 else if(tmp_player == player)
235                         centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
236                 else if(!IsDifferentTeam(tmp_player, sender))
237                         centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
238         
239         // create new waypoint
240         ctf_FlagcarrierWaypoints(player);
241         
242         sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
243         player.throw_antispam = sender.throw_antispam;
244         
245         flag.pass_sender = world;
246         flag.pass_target = world;
247 }
248
249 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
250 {
251         entity flag = player.flagcarried;
252         
253         if(!flag) { return; }
254         if((droptype == DROP_PASS) && !reciever) { return; }
255         
256         if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
257         
258         // reset the flag
259         setattachment(flag, world, "");
260         setorigin(flag, player.origin + FLAG_DROP_OFFSET);
261         flag.owner.flagcarried = world;
262         flag.owner = world;
263         flag.solid = SOLID_TRIGGER;
264         flag.ctf_droptime = time;
265         
266         flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
267         
268         switch(droptype)
269         {
270                 case DROP_PASS:
271                 {
272                         vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
273                         flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
274                         break;
275                 }
276                 
277                 case DROP_THROW:
278                 {
279                         makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
280                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
281                         break;
282                 }
283                 
284                 case DROP_RESET:
285                 {
286                         flag.velocity = '0 0 0'; // do nothing
287                         break;
288                 }
289                 
290                 default:
291                 case DROP_NORMAL:
292                 {
293                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
294                         break;
295                 }
296         }
297         
298         switch(droptype)
299         {
300                 case DROP_PASS:
301                 {
302                         // main
303                         flag.movetype = MOVETYPE_FLY;
304                         flag.takedamage = DAMAGE_NO;
305                         flag.pass_sender = player;
306                         flag.pass_target = reciever;
307                         flag.ctf_status = FLAG_PASSING;
308                         
309                         // other
310                         sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
311                         ctf_EventLog("pass", flag.team, player);
312                         te_lightning2(world, reciever.origin, player.origin);
313                         break;
314                 }
315
316                 case DROP_RESET: 
317                 {
318                         // do nothing
319                         break;
320                 }
321                 
322                 default:
323                 case DROP_THROW:
324                 case DROP_NORMAL:
325                 {
326                         ctf_Handle_Drop(flag, player, droptype);
327                         break;
328                 }
329         }
330
331         // kill old waypointsprite
332         WaypointSprite_Ping(player.wps_flagcarrier);
333         WaypointSprite_Kill(player.wps_flagcarrier);
334         
335         if(player.wps_enemyflagcarrier)
336                         WaypointSprite_Kill(player.wps_enemyflagcarrier);
337         
338         // captureshield
339         //ctf_CaptureShield_Update(player, 0); // shield only
340 }
341
342
343 // ==============
344 // Event Handlers
345 // ==============
346
347 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
348 {
349         entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
350         entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
351         
352         if not(player) { return; } // without someone to give the reward to, we can't possibly cap
353         
354         // messages and sounds
355         Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
356         sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
357         
358         switch(capturetype)
359         {
360                 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
361                 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
362                 default: break;
363         }
364         
365         // scoring
366         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
367         PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
368
369         // effects
370         if(autocvar_g_ctf_flag_capture_effects) 
371         {
372                 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
373                 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
374         }
375
376         // other
377         if(capturetype == CAPTURE_NORMAL)
378         {
379                 WaypointSprite_Kill(player.wps_flagcarrier);
380                 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
381         }
382         
383         // reset the flag
384         player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
385         ctf_RespawnFlag(enemy_flag);
386 }
387
388 void ctf_Handle_Return(entity flag, entity player)
389 {
390         // messages and sounds
391         //centerprint(player, strcat("You returned the ", flag.netname));
392         Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
393         sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
394         ctf_EventLog("return", flag.team, player);
395
396         // scoring
397         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
398         PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
399
400         TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
401         
402         if(flag.ctf_dropper) 
403         {
404                 // punish the player who dropped the flag
405                 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned"));
406                 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield only
407                 
408                 // set next take time
409                 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
410         }
411         
412         // reset the flag
413         ctf_RespawnFlag(flag);
414 }
415
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
417 {
418         // declarations
419         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420         string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421         float pickup_dropped_score; // used to calculate dropped pickup score
422         
423         // attach the flag to the player
424         flag.owner = player;
425         player.flagcarried = flag;
426         setattachment(flag, player, "");
427         setorigin(flag, FLAG_CARRY_OFFSET);
428         
429         // flag setup
430         flag.movetype = MOVETYPE_NONE;
431         flag.takedamage = DAMAGE_NO;
432         flag.solid = SOLID_NOT;
433         flag.angles = '0 0 0';
434         flag.ctf_carrier = player;
435         flag.ctf_status = FLAG_CARRY;
436         
437         switch(pickuptype)
438         {
439                 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
440                 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
441                 default: break;
442         }
443
444         // messages and sounds
445         Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
446         sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
447         verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
448         
449         FOR_EACH_REALPLAYER(tmp_player)
450                 if(tmp_player == player)
451                         centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
452                 else if(!IsDifferentTeam(tmp_player, player))
453                         centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
454                 else if(!IsDifferentTeam(tmp_player, flag))
455                         centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
456                         
457         switch(pickuptype)
458         {
459                 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
460                 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
461                 default: break;
462         }
463         
464         // scoring
465         PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
466         switch(pickuptype)
467         {               
468                 case PICKUP_BASE:
469                 {
470                         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
471                         break;
472                 }
473                 
474                 case PICKUP_DROPPED:
475                 {
476                         pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
477                         pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
478                         print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
479                         PlayerTeamScore_AddScore(player, pickup_dropped_score);
480                         break;
481                 }
482                 
483                 default: break;
484         }
485         
486         // speedrunning
487         if(pickuptype == PICKUP_BASE)
488         {
489                 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
490                 if((player.speedrunning) && (ctf_captimerecord))
491                         ctf_FakeTimeLimit(player, time + ctf_captimerecord);
492         }
493                 
494         // effects
495         if(autocvar_g_ctf_flag_pickup_effects)
496                 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
497         
498         // waypoints 
499         if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
500         ctf_FlagcarrierWaypoints(player);
501         WaypointSprite_Ping(player.wps_flagcarrier);
502 }
503
504
505 // ===================
506 // Main Flag Functions
507 // ===================
508
509 void ctf_CheckFlagReturn(entity flag)
510 {
511         if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
512         
513         if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
514         {
515                 bprint("The ", flag.netname, " has returned to base\n");
516                 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
517                 ctf_EventLog("returned", flag.team, world);
518                 ctf_RespawnFlag(flag);
519         }
520 }
521
522 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
523 {
524         if(ITEM_DAMAGE_NEEDKILL(deathtype))
525         {
526                 // automatically kill the flag and return it
527                 self.health = 0;
528                 ctf_CheckFlagReturn(self);
529                 return;
530         }
531         
532         if(autocvar_g_ctf_flag_return_damage) 
533         {
534                 // reduce health and check if it should be returned
535                 self.health = self.health - damage;
536                 ctf_CheckFlagReturn(self);
537                 return;
538         }
539 }
540
541 void ctf_FlagThink()
542 {
543         // declarations
544         entity tmp_entity;
545
546         self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
547
548         // captureshield
549         if(self == ctf_worldflaglist) // only for the first flag
550                 FOR_EACH_CLIENT(tmp_entity)
551                         ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
552
553         // sanity checks
554         if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
555                 dprint("wtf the flag got squashed?\n");
556                 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
557                 if(!trace_startsolid) // can we resize it without getting stuck?
558                         setsize(self, FLAG_MIN, FLAG_MAX); }
559
560         // main think method
561         switch(self.ctf_status)
562         {       
563                 case FLAG_BASE:
564                 {
565                         if(autocvar_g_ctf_dropped_capture_radius)
566                         {
567                                 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
568                                         if(tmp_entity.ctf_status == FLAG_DROPPED)
569                                                 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
570                                                         ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
571                         }
572                         return;
573                 }
574                 
575                 case FLAG_DROPPED:
576                 {
577                         if(autocvar_g_ctf_flag_return_dropped)
578                         {
579                                 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
580                                 {
581                                         self.health = 0;
582                                         ctf_CheckFlagReturn(self);
583                                         return;
584                                 }
585                         }
586                         if(autocvar_g_ctf_flag_return_time)
587                         {
588                                 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
589                                 ctf_CheckFlagReturn(self);
590                                 return;
591                         } 
592                         return;
593                 }
594                         
595                 case FLAG_CARRY:
596                 {
597                         if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord)) 
598                         {
599                                 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
600                                 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
601                                 ctf_EventLog("returned", self.team, world);
602                                 ctf_RespawnFlag(tmp_entity);
603
604                                 tmp_entity = self;
605                                 self = self.owner;
606                                 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
607                                 ImpulseCommands();
608                                 self = tmp_entity;
609                         }
610                         
611                         if(autocvar_g_ctf_flagcarrier_waypointforenemy_time)
612                         if((time >= self.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_time) && !self.owner.wps_enemyflagcarrier)
613                         {
614                                 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, self.owner, FLAG_WAYPOINT_OFFSET, world, self.team, self.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(self.owner.team));
615                                 
616                                 if(!self.wpforenemy_announced)
617                                 {
618                                         FOR_EACH_REALPLAYER(tmp_entity)
619                                         {
620                                                 if(tmp_entity == self.owner)
621                                                         centerprint(tmp_entity, strcat("Enemies can now see you on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
622                                                 else if(IsDifferentTeam(tmp_entity, self.owner))
623                                                         centerprint(tmp_entity, strcat("You can now see the enemy flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
624                                                 else
625                                                         centerprint(tmp_entity, strcat("Enemies can now see your flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
626                                         }
627                                         
628                                         self.wpforenemy_announced = TRUE;
629                                 }
630                         }
631                         return;
632                 }
633                 
634                 case FLAG_PASSING: // todo make work with warpzones
635                 {                       
636                         vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
637                         traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
638                         
639                         if((self.pass_target.deadflag != DEAD_NO)
640                                 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
641                                 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
642                                 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
643                         {
644                                 ctf_Handle_Drop(self, world, DROP_PASS);
645                         }
646                         else // still a viable target, go for it
647                         {
648                                 vector desired_direction = normalize(targ_origin - self.origin);
649                                 vector current_direction = normalize(self.velocity);
650                                 
651                                 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); 
652                         }
653                         return;
654                 }
655
656                 default: // this should never happen
657                 {
658                         dprint("ctf_FlagThink(): Flag exists with no status?\n");
659                         return;
660                 }
661         }
662 }
663
664 void ctf_FlagTouch()
665 {
666         if(gameover) { return; }
667         
668         entity toucher = other;
669         
670         // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
671         if(ITEM_TOUCH_NEEDKILL())
672         {
673                 self.health = 0;
674                 ctf_CheckFlagReturn(self);
675                 return;
676         }
677         
678         // special touch behaviors
679         if(toucher.vehicle_flags & VHF_ISVEHICLE)
680         {
681                 if(autocvar_g_ctf_allow_vehicle_touch)
682                         toucher = toucher.owner; // the player is actually the vehicle owner, not other
683                 else
684                         return; // do nothing
685         }
686         else if(toucher.classname != "player") // The flag just touched an object, most likely the world
687         {
688                 if(time > self.wait) // if we haven't in a while, play a sound/effect
689                 {
690                         pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
691                         sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
692                         self.wait = time + FLAG_TOUCHRATE;
693                 }
694                 return;
695         }
696         else if(toucher.deadflag != DEAD_NO) { return; }
697
698         switch(self.ctf_status) 
699         {       
700                 case FLAG_BASE:
701                 {
702                         if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
703                                 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
704                         else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
705                                 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
706                         break;
707                 }
708                 
709                 case FLAG_DROPPED:
710                 {
711                         if(!IsDifferentTeam(toucher, self))
712                                 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
713                         else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
714                                 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
715                         break;
716                 }
717                         
718                 case FLAG_CARRY:
719                 {
720                         dprint("Someone touched a flag even though it was being carried?\n");
721                         break;
722                 }
723                 
724                 case FLAG_PASSING:
725                 {
726                         if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
727                         {
728                                 if(IsDifferentTeam(toucher, self.pass_sender))
729                                         ctf_Handle_Return(self, toucher);
730                                 else
731                                         ctf_Handle_Retrieve(self, toucher);
732                         }
733                         break;
734                 }
735                 
736                 default: // this should never happen
737                 {
738                         dprint("Touch: Flag exists with no status?\n");
739                         break;
740                 }
741         }
742 }
743
744 void ctf_RespawnFlag(entity flag)
745 {
746         // reset the player (if there is one)
747         if((flag.owner) && (flag.owner.flagcarried == flag))
748         {
749                 if(flag.owner.wps_enemyflagcarrier)
750                         WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
751                         
752                 WaypointSprite_Kill(flag.wps_flagcarrier);
753                 
754                 flag.owner.flagcarried = world;
755
756                 if(flag.speedrunning)
757                         ctf_FakeTimeLimit(flag.owner, -1);
758         }
759
760         if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
761                 { WaypointSprite_Kill(flag.wps_flagdropped); }
762
763         // reset the flag
764         setattachment(flag, world, "");
765         setorigin(flag, flag.ctf_spawnorigin);
766         
767         flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
768         flag.takedamage = DAMAGE_NO;
769         flag.health = flag.max_flag_health;
770         flag.solid = SOLID_TRIGGER;
771         flag.velocity = '0 0 0';
772         flag.angles = flag.mangle;
773         flag.flags = FL_ITEM | FL_NOTARGET;
774         
775         flag.ctf_status = FLAG_BASE;
776         flag.owner = world;
777         flag.pass_sender = world;
778         flag.pass_target = world;
779         flag.ctf_carrier = world;
780         flag.ctf_dropper = world;
781         flag.ctf_pickuptime = 0;
782         flag.ctf_droptime = 0;
783         flag.wpforenemy_announced = FALSE;
784 }
785
786 void ctf_Reset()
787 {
788         if(self.owner)
789                 if(self.owner.classname == "player")
790                         ctf_Handle_Throw(self.owner, world, DROP_RESET);
791                         
792         ctf_RespawnFlag(self);
793 }
794
795 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
796 {
797         // bot waypoints
798         waypoint_spawnforitem_force(self, self.origin);
799         self.nearestwaypointtimeout = 0; // activate waypointing again
800         self.bot_basewaypoint = self.nearestwaypoint;
801
802         // waypointsprites
803         WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
804         WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
805
806         // captureshield setup
807         ctf_CaptureShield_Spawn(self);
808 }
809
810 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc 
811 {       
812         // declarations
813         teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1. 
814         self = flag; // for later usage with droptofloor()
815         
816         // main setup
817         flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
818         ctf_worldflaglist = flag;
819
820         setattachment(flag, world, ""); 
821
822         flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
823         flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
824         flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
825         flag.classname = "item_flag_team";
826         flag.target = "###item###"; // wut?
827         flag.flags = FL_ITEM | FL_NOTARGET;
828         flag.solid = SOLID_TRIGGER;
829         flag.takedamage = DAMAGE_NO;
830         flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;   
831         flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
832         flag.health = flag.max_flag_health;
833         flag.event_damage = ctf_FlagDamage;
834         flag.pushable = TRUE;
835         flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
836         flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
837         flag.velocity = '0 0 0';
838         flag.mangle = flag.angles;
839         flag.reset = ctf_Reset;
840         flag.touch = ctf_FlagTouch;
841         flag.think = ctf_FlagThink;
842         flag.nextthink = time + FLAG_THINKRATE;
843         flag.ctf_status = FLAG_BASE;
844         
845         if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
846         if(!flag.scale) { flag.scale = FLAG_SCALE; }
847         if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
848         
849         // sound 
850         if(!flag.snd_flag_taken) { flag.snd_flag_taken  = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
851         if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
852         if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
853         if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
854         if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
855         if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
856         
857         // precache
858         precache_sound(flag.snd_flag_taken);
859         precache_sound(flag.snd_flag_returned);
860         precache_sound(flag.snd_flag_capture);
861         precache_sound(flag.snd_flag_respawn);
862         precache_sound(flag.snd_flag_dropped);
863         precache_sound(flag.snd_flag_touch);
864         precache_model(flag.model);
865         precache_model("models/ctf/shield.md3");
866         precache_model("models/ctf/shockwavetransring.md3");
867
868         // appearence
869         setmodel(flag, flag.model); // precision set below
870         setsize(flag, FLAG_MIN, FLAG_MAX);
871         setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
872         
873         if(autocvar_g_ctf_flag_glowtrails)
874         {
875                 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
876                 flag.glow_size = 25;
877                 flag.glow_trail = 1;
878         }
879         
880         flag.effects |= EF_LOWPRECISION;
881         if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
882         if(autocvar_g_ctf_dynamiclights)   { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
883         
884         // flag placement
885         if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
886         {       
887                 flag.dropped_origin = flag.origin; 
888                 flag.noalign = TRUE;
889                 flag.movetype = MOVETYPE_NONE;
890         }
891         else // drop to floor, automatically find a platform and set that as spawn origin
892         { 
893                 flag.noalign = FALSE;
894                 self = flag;
895                 droptofloor();
896                 flag.movetype = MOVETYPE_TOSS; 
897         }       
898         
899         InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
900 }
901
902
903 // ==============
904 // Hook Functions
905 // ==============
906
907 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
908 {
909         entity flag;
910         
911         // initially clear items so they can be set as necessary later.
912         self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST 
913                 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
914
915         // scan through all the flags and notify the client about them 
916         for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
917         {
918                 if(flag.ctf_status == FLAG_CARRY)
919                         if(flag.owner == self)
920                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
921                         else 
922                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
923                 else if(flag.ctf_status == FLAG_DROPPED) 
924                         self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
925         }
926         
927         // item for stopping players from capturing the flag too often
928         if(self.ctf_captureshielded)
929                 self.items |= IT_CTF_SHIELDED;
930         
931         // update the health of the flag carrier waypointsprite
932         if(self.wps_flagcarrier) 
933                 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
934         
935         return 0;
936 }
937
938 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
939 {
940         if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
941         {
942                 if(frag_target == frag_attacker) // damage done to yourself
943                 {
944                         frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
945                         frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
946                 }
947                 else // damage done everyone else
948                 {
949                         frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
950                         frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
951                 }
952         }
953         return 0;
954 }
955
956 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
957 {
958         if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
959         {
960                 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
961                 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
962         }
963                                 
964         if(frag_target.flagcarried)
965                 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
966                 
967         return 0;
968 }
969
970 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
971 {
972         frag_score = 0;
973         return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
974 }
975
976 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
977 {
978         if(self.flagcarried)
979                 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
980                 
981         return 0;
982 }
983
984 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
985 {
986         if(self.flagcarried) 
987         if(!autocvar_g_ctf_portalteleport)
988                 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
989
990         return 0;
991 }
992
993 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
994 {
995         entity player = self;
996
997         if((time > player.throw_antispam) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
998         {
999                 // pass the flag to a team mate
1000                 if(autocvar_g_ctf_pass)
1001                 {
1002                         entity head, closest_target;
1003                         head = findradius(player.origin, autocvar_g_ctf_pass_radius);
1004                         
1005                         while(head) // find the closest acceptable target to pass to
1006                         {
1007                                 if(head.classname == "player" && head.deadflag == DEAD_NO)
1008                                 if(head != player && !IsDifferentTeam(head, player))
1009                                 if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1010                                 {
1011                                         traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
1012                                         if not((trace_fraction < 1) && (trace_ent != head))
1013                                         {
1014                                                 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) 
1015                                                 { 
1016                                                         if(clienttype(head) == CLIENTTYPE_BOT)
1017                                                         {
1018                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
1019                                                                 ctf_Handle_Throw(head, player, DROP_PASS);
1020                                                         }
1021                                                         else
1022                                                         {
1023                                                                 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname)); 
1024                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
1025                                                         }
1026                                                         player.throw_antispam = time + autocvar_g_ctf_pass_wait; 
1027                                                         return 0; 
1028                                                 }
1029                                                 else if(player.flagcarried)
1030                                                 {
1031                                                         if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
1032                                                         else { closest_target = head; }
1033                                                 }
1034                                         }
1035                                 }
1036                                 head = head.chain;
1037                         }
1038                         
1039                         if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1040                 }
1041                 
1042                 // throw the flag in front of you
1043                 if(autocvar_g_ctf_drop && player.flagcarried)
1044                         { ctf_Handle_Throw(player, world, DROP_THROW); }
1045         }
1046                 
1047         return 0;
1048 }
1049
1050 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1051 {
1052         if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1053         {
1054                 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1055         } 
1056         else // create a normal help me waypointsprite
1057         {
1058                 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1059                 WaypointSprite_Ping(self.wps_helpme);
1060         }
1061
1062         return 1;
1063 }
1064
1065 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1066 {
1067         if(other.flagcarried)
1068         {
1069                 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1070                 {
1071                         ctf_Handle_Throw(self, world, DROP_NORMAL);
1072                 }
1073                 else
1074                 {            
1075                         setattachment(other.flagcarried, self, ""); 
1076                         setorigin(other, VEHICLE_FLAG_OFFSET);
1077                         other.flagcarried.scale = VEHICLE_FLAG_SCALE;
1078                         //other.flagcarried.angles = '0 0 0';   
1079                 }
1080         }
1081                 
1082         return 0;
1083 }
1084
1085 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1086 {
1087         if(self.owner.flagcarried)
1088         {
1089                 setattachment(self.owner.flagcarried, self.owner, ""); 
1090                 setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
1091                 self.owner.flagcarried.scale = FLAG_SCALE;
1092                 self.owner.flagcarried.angles = '0 0 0';        
1093         }
1094
1095         return 0;
1096 }
1097
1098 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1099 {
1100         if(self.flagcarried)
1101         {
1102                 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1103                 ctf_RespawnFlag(self);
1104         }
1105         
1106         return 0;
1107 }
1108
1109 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1110 {
1111         entity flag; // temporary entity for the search method
1112         
1113         if(gameover) // is this necessary?
1114         {
1115                 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1116                 {
1117                         switch(flag.ctf_status)
1118                         {
1119                                 case FLAG_DROPPED:
1120                                 case FLAG_PASSING:
1121                                 {
1122                                         // lock the flag, game is over
1123                                         flag.movetype = MOVETYPE_NONE;
1124                                         flag.takedamage = DAMAGE_NO;
1125                                         flag.solid = SOLID_NOT;
1126                                         flag.nextthink = 0; // stop thinking
1127                                         
1128                                         print("stopping the ", flag.netname, " from moving.\n");
1129                                         break;
1130                                 }
1131                                 
1132                                 default:
1133                                 case FLAG_BASE:
1134                                 case FLAG_CARRY:
1135                                 {
1136                                         // do nothing for these flags
1137                                         break;
1138                                 }
1139                         }
1140                 }
1141         }
1142         
1143         return 0;
1144 }
1145
1146
1147 // ==========
1148 // Spawnfuncs
1149 // ==========
1150
1151 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1152 CTF Starting point for a player in team one (Red).
1153 Keys: "angle" viewing angle when spawning. */
1154 void spawnfunc_info_player_team1()
1155 {
1156         if(g_assault) { remove(self); return; }
1157         
1158         self.team = COLOR_TEAM1; // red
1159         spawnfunc_info_player_deathmatch();
1160 }
1161
1162
1163 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1164 CTF Starting point for a player in team two (Blue).
1165 Keys: "angle" viewing angle when spawning. */
1166 void spawnfunc_info_player_team2()
1167 {
1168         if(g_assault) { remove(self); return; }
1169         
1170         self.team = COLOR_TEAM2; // blue
1171         spawnfunc_info_player_deathmatch();
1172 }
1173
1174 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1175 CTF Starting point for a player in team three (Yellow).
1176 Keys: "angle" viewing angle when spawning. */
1177 void spawnfunc_info_player_team3()
1178 {
1179         if(g_assault) { remove(self); return; }
1180         
1181         self.team = COLOR_TEAM3; // yellow
1182         spawnfunc_info_player_deathmatch();
1183 }
1184
1185
1186 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1187 CTF Starting point for a player in team four (Purple).
1188 Keys: "angle" viewing angle when spawning. */
1189 void spawnfunc_info_player_team4()
1190 {
1191         if(g_assault) { remove(self); return; }
1192         
1193         self.team = COLOR_TEAM4; // purple
1194         spawnfunc_info_player_deathmatch();
1195 }
1196
1197 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1198 CTF flag for team one (Red).
1199 Keys: 
1200 "angle" Angle the flag will point (minus 90 degrees)... 
1201 "model" model to use, note this needs red and blue as skins 0 and 1...
1202 "noise" sound played when flag is picked up...
1203 "noise1" sound played when flag is returned by a teammate...
1204 "noise2" sound played when flag is captured...
1205 "noise3" sound played when flag is lost in the field and respawns itself... 
1206 "noise4" sound played when flag is dropped by a player...
1207 "noise5" sound played when flag touches the ground... */
1208 void spawnfunc_item_flag_team1()
1209 {
1210         if(!g_ctf) { remove(self); return; }
1211
1212         ctf_FlagSetup(1, self); // 1 = red
1213 }
1214
1215 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1216 CTF flag for team two (Blue).
1217 Keys: 
1218 "angle" Angle the flag will point (minus 90 degrees)... 
1219 "model" model to use, note this needs red and blue as skins 0 and 1...
1220 "noise" sound played when flag is picked up...
1221 "noise1" sound played when flag is returned by a teammate...
1222 "noise2" sound played when flag is captured...
1223 "noise3" sound played when flag is lost in the field and respawns itself... 
1224 "noise4" sound played when flag is dropped by a player...
1225 "noise5" sound played when flag touches the ground... */
1226 void spawnfunc_item_flag_team2()
1227 {
1228         if(!g_ctf) { remove(self); return; }
1229
1230         ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1231 }
1232
1233 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1234 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1235 Note: If you use spawnfunc_ctf_team entities you must define at least 2!  However, unlike domination, you don't need to make a blank one too.
1236 Keys:
1237 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1238 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1239 void spawnfunc_ctf_team()
1240 {
1241         if(!g_ctf) { remove(self); return; }
1242         
1243         self.classname = "ctf_team";
1244         self.team = self.cnt + 1;
1245 }
1246
1247
1248 // ==============
1249 // Initialization
1250 // ==============
1251
1252 // code from here on is just to support maps that don't have flag and team entities
1253 void ctf_SpawnTeam (string teamname, float teamcolor)
1254 {
1255         entity oldself;
1256         oldself = self;
1257         self = spawn();
1258         self.classname = "ctf_team";
1259         self.netname = teamname;
1260         self.cnt = teamcolor;
1261
1262         spawnfunc_ctf_team();
1263
1264         self = oldself;
1265 }
1266
1267 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1268 {
1269         // if no teams are found, spawn defaults
1270         if(find(world, classname, "ctf_team") == world)
1271         {
1272                 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1273                 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1274                 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1275         }
1276         
1277         ScoreRules_ctf();
1278 }
1279
1280 void ctf_Initialize()
1281 {
1282         ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1283
1284         ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1285         ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1286         ctf_captureshield_force = autocvar_g_ctf_shield_force;
1287         
1288         InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1289 }
1290
1291
1292 MUTATOR_DEFINITION(gamemode_ctf)
1293 {
1294         MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1295         MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1296         MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1297         MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
1298         MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1299         MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1300         MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1301         MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1302         MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1303         MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1304         MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1305         MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1306         MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
1307         
1308         MUTATOR_ONADD
1309         {
1310                 if(time > 1) // game loads at time 1
1311                         error("This is a game type and it cannot be added at runtime.");
1312                 g_ctf = 1;
1313                 ctf_Initialize();
1314         }
1315
1316         MUTATOR_ONREMOVE
1317         {
1318                 g_ctf = 0;
1319                 error("This is a game type and it cannot be removed at runtime.");
1320         }
1321
1322         return 0;
1323 }