1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: March 30th, 2012
4 // ================================================================
6 float ctf_ReadScore(string parameter) // make this obsolete
8 //if(g_ctf_win_mode != 2)
9 return cvar(strcat("g_ctf_personal", parameter));
11 // return cvar(strcat("g_ctf_flag", parameter));
14 void ctf_FakeTimeLimit(entity e, float t)
17 WriteByte(MSG_ONE, 3); // svc_updatestat
18 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
20 WriteCoord(MSG_ONE, autocvar_timelimit);
22 WriteCoord(MSG_ONE, (t + 1) / 60);
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
27 if(autocvar_sv_eventlog)
28 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
32 // =======================
33 // CaptureShield Functions
34 // =======================
36 float ctf_CaptureShield_CheckStatus(entity p)
40 float players_worseeq, players_total;
42 if(ctf_captureshield_max_ratio <= 0)
45 s = PlayerScore_Add(p, SP_SCORE, 0);
46 if(s >= -ctf_captureshield_min_negscore)
49 players_total = players_worseeq = 0;
54 se = PlayerScore_Add(e, SP_SCORE, 0);
60 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
63 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
69 void ctf_CaptureShield_Update(entity player, float wanted_status)
71 float updated_status = ctf_CaptureShield_CheckStatus(player);
72 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
74 if(updated_status) // TODO csqc notifier for this // Samual: How?
75 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
77 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
79 player.ctf_captureshielded = updated_status;
83 float ctf_CaptureShield_Customize()
85 if not(other.ctf_captureshielded) { return FALSE; }
86 if(self.team == other.team) { return FALSE; }
91 void ctf_CaptureShield_Touch()
93 if not(other.ctf_captureshielded) { return; }
94 if(self.team == other.team) { return; }
96 vector mymid = (self.absmin + self.absmax) * 0.5;
97 vector othermid = (other.absmin + other.absmax) * 0.5;
99 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
100 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
103 void ctf_CaptureShield_Spawn(entity flag)
105 entity shield = spawn();
108 shield.team = self.team;
109 shield.touch = ctf_CaptureShield_Touch;
110 shield.customizeentityforclient = ctf_CaptureShield_Customize;
111 shield.classname = "ctf_captureshield";
112 shield.effects = EF_ADDITIVE;
113 shield.movetype = MOVETYPE_NOCLIP;
114 shield.solid = SOLID_TRIGGER;
115 shield.avelocity = '7 0 11';
118 setorigin(shield, self.origin);
119 setmodel(shield, "models/ctf/shield.md3");
120 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
128 void ctf_Handle_Pass(entity player, entity reciever)
130 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
131 entity flag = player.flagcarried;
132 if(!flag) { return; }
133 if(time < flag.wait) { return; } // antispam of passing
136 player.flagcarried = world;
137 WaypointSprite_Ping(player.wps_flagcarrier);
138 WaypointSprite_Kill(player.wps_flagcarrier);
140 // transfer flag to reciever
141 flag.owner = reciever;
142 flag.owner.flagcarried = flag;
143 flag.ctf_pickupper = reciever;
144 setattachment(flag, reciever, "");
145 setorigin(flag, FLAG_CARRY_OFFSET);
147 // messages and sounds
148 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
149 ctf_EventLog("pass", flag.team, player);
150 ctf_EventLog("recieve", flag.team, reciever);
151 FOR_EACH_PLAYER(tmp_player)
152 if(tmp_player == player)
153 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", reciever.netname));
154 else if(tmp_player == reciever)
155 centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", player.netname));
156 else if(tmp_player.team == player.team)
157 centerprint(tmp_player, strcat(player.netname, " passed the ", flag.netname, " to ", reciever.netname));
160 te_lightning2(world, reciever.origin, player.origin);
162 // create new waypoint
163 WaypointSprite_Spawn("flagcarrier", 0, 0, reciever, '0 0 64', world, reciever.team, reciever, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0');
164 WaypointSprite_UpdateMaxHealth(reciever.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
165 WaypointSprite_UpdateHealth(reciever.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(reciever.health, reciever.armorvalue, autocvar_g_balance_armor_blockpercent));
166 WaypointSprite_UpdateTeamRadar(reciever.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
168 flag.wait = time + autocvar_g_ctf_pass_wait;
171 void ctf_Handle_Drop(entity player, float droptype)
173 entity flag = player.flagcarried;
174 if(!flag) { return; }
176 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
179 setattachment(flag, world, "");
180 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
181 flag.owner.flagcarried = world;
183 flag.movetype = MOVETYPE_TOSS;
184 flag.solid = SOLID_TRIGGER;
185 flag.takedamage = DAMAGE_YES;
186 flag.health = flag.max_flag_health;
190 case DROPTYPE_THROWN:
192 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
193 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_throw_velocity)), FALSE);
198 case DROPTYPE_NORMAL:
200 flag.velocity = ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom()));
205 flag.ctf_droptime = time;
206 flag.ctf_dropper = player;
207 flag.ctf_status = FLAG_DROPPED;
209 // messages and sounds
210 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
211 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
212 ctf_EventLog("dropped", player.team, player);
215 PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
216 PlayerScore_Add(player, SP_CTF_DROPS, 1);
219 if(autocvar_g_ctf_flag_dropped_waypoint)
220 WaypointSprite_Spawn("flagdropped", 0, 0, flag, '0 0 64', world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, FALSE, RADARICON_FLAG, '0 0.5 0' + ((flag.team == COLOR_TEAM1) ? '0.75 0 0' : '0 0 0.75')); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
222 WaypointSprite_Ping(player.wps_flagcarrier);
223 WaypointSprite_Kill(player.wps_flagcarrier);
225 if(autocvar_g_ctf_flag_returntime || (autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health))
227 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
228 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
232 ctf_CaptureShield_Update(player, 0); // shield only
234 // check if the flag will fall off the map
235 trace_startsolid = FALSE;
236 tracebox(flag.origin, flag.mins, flag.maxs, flag.origin, TRUE, flag);
238 dprint("FLAG FALLTHROUGH will happen SOON\n");
241 void ctf_Handle_Dropped_Capture(entity flag, entity enemy_flag)
245 float cap_time, cap_record, success;
246 string cap_message, refername;
248 entity player = enemy_flag.ctf_dropper;
251 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots)) {
252 cap_record = ctf_captimerecord;
253 cap_time = (time - player.flagcarried.ctf_pickuptime);
255 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
256 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
258 if(!ctf_captimerecord)
259 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
260 else if(cap_time < cap_record)
261 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
263 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
266 ctf_captimerecord = cap_time;
267 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
268 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
269 write_recordmarker(player, (time - cap_time), cap_time); } }
271 // messages and sounds
272 Send_KillNotification(player.netname, player.flagcarried.netname, cap_message, INFO_CAPTUREFLAG, MSG_INFO);
273 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE); // "ctf/*_capture.wav"
274 ctf_EventLog("capture", player.flagcarried.team, player);
277 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
278 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
281 if (autocvar_g_ctf_flag_capture_effects)
283 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
284 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
288 WaypointSprite_Kill(player.wps_flagcarrier);
291 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
295 sound(flag, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
296 print("dropped capture! :D\n");
298 ctf_RespawnFlag(enemy_flag);
301 void ctf_Handle_Capture(entity flag, entity player)
304 float cap_time, cap_record, success;
305 string cap_message, refername;
308 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots)) {
309 cap_record = ctf_captimerecord;
310 cap_time = (time - player.flagcarried.ctf_pickuptime);
312 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
313 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
315 if(!ctf_captimerecord)
316 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
317 else if(cap_time < cap_record)
318 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
320 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
323 ctf_captimerecord = cap_time;
324 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
325 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
326 write_recordmarker(player, (time - cap_time), cap_time); } }
328 // messages and sounds
329 Send_KillNotification(player.netname, player.flagcarried.netname, cap_message, INFO_CAPTUREFLAG, MSG_INFO);
330 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE); // "ctf/*_capture.wav"
331 ctf_EventLog("capture", player.flagcarried.team, player);
334 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
335 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
338 if (autocvar_g_ctf_flag_capture_effects)
340 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
341 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
345 WaypointSprite_Kill(player.wps_flagcarrier);
348 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
350 ctf_RespawnFlag(player.flagcarried);
353 void ctf_Handle_Return(entity flag, entity player)
355 // messages and sounds
356 //centerprint(player, strcat("You returned ", flag.netname));
357 Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
358 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
359 ctf_EventLog("return", flag.team, player);
362 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
363 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
365 TeamScore_AddToTeam(((flag.team == COLOR_TEAM1) ? COLOR_TEAM2 : COLOR_TEAM1), ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
366 FOR_EACH_PLAYER(player) if(player == flag.ctf_dropper) // punish the player who dropped the flag
368 PlayerScore_Add(player, SP_SCORE, -ctf_ReadScore("penalty_returned"));
369 ctf_CaptureShield_Update(player, 0); // shield only
373 ctf_RespawnFlag(flag);
376 void ctf_Handle_Pickup_Base(entity flag, entity player)
378 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
379 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
381 // attach the flag to the player
383 player.flagcarried = flag;
384 setattachment(flag, player, "");
385 setorigin(flag, FLAG_CARRY_OFFSET);
388 flag.movetype = MOVETYPE_NONE;
389 flag.takedamage = DAMAGE_NO;
390 flag.solid = SOLID_NOT;
391 flag.angles = '0 0 0';
392 flag.ctf_pickuptime = time; // used for timing runs
393 flag.ctf_pickupper = player;
394 flag.ctf_status = FLAG_CARRY;
396 // messages and sounds
397 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
398 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
399 ctf_EventLog("steal", flag.team, player);
400 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
401 FOR_EACH_PLAYER(tmp_player)
402 if(tmp_player == player)
403 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
404 else if(tmp_player.team == player.team)
405 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
406 else if(tmp_player.team == flag.team)
407 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
410 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
411 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
414 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
415 if((player.speedrunning) && (ctf_captimerecord))
416 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
419 if (autocvar_g_ctf_flag_pickup_effects)
421 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
425 WaypointSprite_Spawn("flagcarrier", 0, 0, player, '0 0 64', world, player.team, player, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0'); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
426 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
427 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
428 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
429 WaypointSprite_Ping(player.wps_flagcarrier);
432 void ctf_Handle_Pickup_Dropped(entity flag, entity player)
435 float returnscore = (autocvar_g_ctf_flag_returntime ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_returntime) - time) / autocvar_g_ctf_flag_returntime, 1) : 1);
436 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
437 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
439 // attach the flag to the player
441 player.flagcarried = flag;
442 setattachment(flag, player, "");
443 setorigin(flag, FLAG_CARRY_OFFSET);
446 flag.movetype = MOVETYPE_NONE;
447 flag.takedamage = DAMAGE_NO;
448 flag.health = flag.max_flag_health;
449 flag.solid = SOLID_NOT;
450 flag.angles = '0 0 0';
451 //flag.ctf_pickuptime = time; // don't update pickuptime since this isn't a real steal.
452 flag.ctf_pickupper = player;
453 flag.ctf_status = FLAG_CARRY;
455 // messages and sounds
456 Send_KillNotification(player.netname, flag.netname, "", INFO_PICKUPFLAG, MSG_INFO);
457 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
458 ctf_EventLog("pickup", flag.team, player);
459 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
460 FOR_EACH_PLAYER(tmp_player)
461 if(tmp_player == player)
462 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
463 else if(tmp_player.team == player.team)
464 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
465 else if(tmp_player.team == flag.team)
466 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
469 returnscore = floor((ctf_ReadScore("score_pickup_dropped_late") * (1-returnscore) + ctf_ReadScore("score_pickup_dropped_early") * returnscore) + 0.5);
470 print("score is ", ftos(returnscore), "\n");
471 PlayerTeamScore_AddScore(player, returnscore);
472 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
475 if(autocvar_g_ctf_flag_pickup_effects) // field pickup effect
477 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
481 WaypointSprite_Kill(flag.wps_flagdropped);
482 WaypointSprite_Spawn("flagcarrier", 0, 0, player, '0 0 64', world, player.team, player, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0'); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
483 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
484 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
485 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
486 WaypointSprite_Ping(player.wps_flagcarrier);
490 // ===================
491 // Main Flag Functions
492 // ===================
494 void ctf_CheckFlagReturn(entity flag)
496 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
498 if((flag.health <= 0) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_returntime))
500 bprint("The ", flag.netname, " has returned to base\n");
501 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
502 ctf_EventLog("returned", flag.team, world);
503 ctf_RespawnFlag(flag);
507 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
509 if(ITEM_DAMAGE_NEEDKILL(deathtype))
511 // automatically kill the flag and return it
513 ctf_CheckFlagReturn(self);
516 if(autocvar_g_ctf_flag_take_damage)
518 self.health = self.health - damage;
519 ctf_CheckFlagReturn(self);
528 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
531 if(self == ctf_worldflaglist) // only for the first flag
532 FOR_EACH_CLIENT(tmp_entity)
533 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
536 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
537 dprint("wtf the flag got squashed?\n");
538 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
539 if(!trace_startsolid) // can we resize it without getting stuck?
540 setsize(self, FLAG_MIN, FLAG_MAX); }
543 switch(self.ctf_status)
547 if(autocvar_g_ctf_dropped_capture_radius)
549 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
550 if(tmp_entity.ctf_status == FLAG_DROPPED)
551 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
552 ctf_Handle_Dropped_Capture(self, tmp_entity);
559 if(autocvar_g_ctf_flag_returntime)
561 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_returntime) * FLAG_THINKRATE);
562 ctf_CheckFlagReturn(self);
569 if((self.owner) && (self.speedrunning) && (ctf_captimerecord) && (time >= self.ctf_pickuptime + ctf_captimerecord))
571 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
572 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
573 ctf_EventLog("returned", self.team, world);
574 ctf_RespawnFlag(tmp_entity);
578 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
585 default: // this should never happen
587 dprint("ctf_FlagThink(): Flag exists with no status?\n");
595 if(gameover) { return; }
596 if(!self) { return; }
597 if(other.deadflag != DEAD_NO) { return; }
598 if(ITEM_TOUCH_NEEDKILL())
600 // automatically kill the flag and return it
602 ctf_CheckFlagReturn(self);
605 if(other.classname != "player") // The flag just touched an object, most likely the world
607 if(time > self.wait) // if we haven't in a while, play a sound/effect
609 pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
610 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
615 switch(self.ctf_status)
619 if((other.team == self.team) && (other.flagcarried) && (other.flagcarried.team != self.team))
620 ctf_Handle_Capture(self, other); // other just captured the enemies flag to his base
621 else if((other.team != self.team) && (!other.flagcarried) && (!other.ctf_captureshielded))
622 ctf_Handle_Pickup_Base(self, other); // other just stole the enemies flag
628 if(other.team == self.team)
629 ctf_Handle_Return(self, other); // other just returned his own flag
630 else if((!other.flagcarried) && ((other != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
631 ctf_Handle_Pickup_Dropped(self, other); // other just picked up a dropped enemy flag
637 dprint("Someone touched a flag even though it was being carried?\n");
641 default: // this should never happen
643 dprint("Touch: Flag exists with no status?\n");
648 self.wait = time + FLAG_TOUCHRATE;
651 void ctf_RespawnFlag(entity flag)
653 // reset the player (if there is one)
654 if((flag.owner) && (flag.owner.flagcarried == flag))
656 WaypointSprite_Kill(flag.wps_flagcarrier);
657 flag.owner.flagcarried = world;
659 if(flag.speedrunning)
660 ctf_FakeTimeLimit(flag.owner, -1);
663 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
664 { WaypointSprite_Kill(flag.wps_flagdropped); }
667 setattachment(flag, world, "");
668 setorigin(flag, flag.ctf_spawnorigin); // replace with flag.ctf_spawnorigin
669 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
670 flag.takedamage = DAMAGE_NO;
671 flag.health = flag.max_flag_health;
672 flag.solid = SOLID_TRIGGER;
673 flag.velocity = '0 0 0';
674 flag.angles = flag.mangle;
675 flag.ctf_status = FLAG_BASE;
676 flag.flags = FL_ITEM | FL_NOTARGET;
683 if(self.owner.classname == "player")
684 ctf_Handle_Drop(self.owner, DROPTYPE_NORMAL);
686 ctf_RespawnFlag(self);
689 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
692 float teamnumber = ((self.team == COLOR_TEAM1) ? TRUE : FALSE); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
695 waypoint_spawnforitem_force(self, self.origin);
696 self.nearestwaypointtimeout = 0; // activate waypointing again
697 self.bot_basewaypoint = self.nearestwaypoint;
700 WaypointSprite_SpawnFixed(((teamnumber) ? "redbase" : "bluebase"), self.origin + '0 0 64', self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
701 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
703 // captureshield setup
704 ctf_CaptureShield_Spawn(self);
707 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
710 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
711 self = flag; // for later usage with droptofloor()
714 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
715 ctf_worldflaglist = flag;
717 setattachment(flag, world, "");
719 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
720 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
721 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
722 flag.classname = "item_flag_team";
723 flag.target = "###item###"; // wut?
724 flag.flags = FL_ITEM | FL_NOTARGET;
725 flag.solid = SOLID_TRIGGER;
726 flag.takedamage = DAMAGE_NO;
727 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
728 flag.max_flag_health = ((autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
729 flag.health = flag.max_flag_health;
730 flag.event_damage = ctf_FlagDamage;
731 flag.pushable = TRUE;
732 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
733 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
734 flag.velocity = '0 0 0';
735 flag.mangle = flag.angles;
736 flag.reset = ctf_Reset;
737 flag.touch = ctf_FlagTouch;
738 flag.think = ctf_FlagThink;
739 flag.nextthink = time + FLAG_THINKRATE;
740 flag.ctf_status = FLAG_BASE;
742 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
743 if(!flag.scale) { flag.scale = FLAG_SCALE; }
744 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
747 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
748 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
749 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
750 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
751 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
752 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
755 precache_sound(flag.snd_flag_taken);
756 precache_sound(flag.snd_flag_returned);
757 precache_sound(flag.snd_flag_capture);
758 precache_sound(flag.snd_flag_respawn);
759 precache_sound(flag.snd_flag_dropped);
760 precache_sound(flag.snd_flag_touch);
761 precache_model(flag.model);
762 precache_model("models/ctf/shield.md3");
763 precache_model("models/ctf/shockwavetransring.md3");
766 setmodel(flag, flag.model); // precision set below
767 setsize(flag, FLAG_MIN, FLAG_MAX);
768 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
770 if(autocvar_g_ctf_flag_glowtrails)
772 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
777 flag.effects |= EF_LOWPRECISION;
778 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
779 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
782 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
784 flag.dropped_origin = flag.origin;
786 flag.movetype = MOVETYPE_NONE;
788 else // drop to floor, automatically find a platform and set that as spawn origin
790 flag.noalign = FALSE;
793 flag.movetype = MOVETYPE_TOSS;
796 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
804 MUTATOR_HOOKFUNCTION(ctf_HookedDrop)
806 if(self.flagcarried) { ctf_Handle_Drop(self, DROPTYPE_NORMAL); }
810 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
814 // initially clear items so they can be set as necessary later.
815 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
816 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
818 // item for stopping players from capturing the flag too often
819 if(self.ctf_captureshielded)
820 self.items |= IT_CTF_SHIELDED;
822 // scan through all the flags and notify the client about them
823 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
825 if(flag.ctf_status == FLAG_CARRY)
826 if(flag.owner == self)
827 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
829 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
830 else if(flag.ctf_status == FLAG_DROPPED)
831 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
834 if(self.wps_flagcarrier) { WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health); }
839 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
841 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
843 if(frag_target == frag_attacker) // damage done to yourself
845 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
846 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
848 else // damage done everyone else
850 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
851 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
857 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
859 frag_score = 0; // no frags counted in ctf
860 return (autocvar_g_ctf_ignore_frags); // you deceptive little bugger ;3 This needs to be true in order for this function to even count.
863 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
865 entity player = self;
867 if((player.flagcarried) && !(player.speedrunning))
869 if(autocvar_g_ctf_allow_pass)
871 entity head, closest_target;
872 head = findradius(player.origin, autocvar_g_ctf_pass_radius);
874 while(head) // find the closest acceptable target to pass to
876 if(head.classname == "player" && head.deadflag == DEAD_NO)
877 if(head != player && !IsDifferentTeam(head, player))
881 if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin))
882 closest_target = head;
885 closest_target = head;
890 if(closest_target) { ctf_Handle_Pass(player, closest_target); return 0; }
893 if(autocvar_g_ctf_allow_drop) { ctf_Handle_Drop(player, DROPTYPE_THROWN); }
903 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
904 CTF Starting point for a player in team one (Red).
905 Keys: "angle" viewing angle when spawning. */
906 void spawnfunc_info_player_team1()
908 if(g_assault) { remove(self); return; }
910 self.team = COLOR_TEAM1; // red
911 spawnfunc_info_player_deathmatch();
915 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
916 CTF Starting point for a player in team two (Blue).
917 Keys: "angle" viewing angle when spawning. */
918 void spawnfunc_info_player_team2()
920 if(g_assault) { remove(self); return; }
922 self.team = COLOR_TEAM2; // blue
923 spawnfunc_info_player_deathmatch();
926 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
927 CTF Starting point for a player in team three (Yellow).
928 Keys: "angle" viewing angle when spawning. */
929 void spawnfunc_info_player_team3()
931 if(g_assault) { remove(self); return; }
933 self.team = COLOR_TEAM3; // yellow
934 spawnfunc_info_player_deathmatch();
938 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
939 CTF Starting point for a player in team four (Purple).
940 Keys: "angle" viewing angle when spawning. */
941 void spawnfunc_info_player_team4()
943 if(g_assault) { remove(self); return; }
945 self.team = COLOR_TEAM4; // purple
946 spawnfunc_info_player_deathmatch();
949 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
950 CTF flag for team one (Red).
952 "angle" Angle the flag will point (minus 90 degrees)...
953 "model" model to use, note this needs red and blue as skins 0 and 1...
954 "noise" sound played when flag is picked up...
955 "noise1" sound played when flag is returned by a teammate...
956 "noise2" sound played when flag is captured...
957 "noise3" sound played when flag is lost in the field and respawns itself...
958 "noise4" sound played when flag is dropped by a player...
959 "noise5" sound played when flag touches the ground... */
960 void spawnfunc_item_flag_team1()
962 if(!g_ctf) { remove(self); return; }
964 ctf_FlagSetup(1, self); // 1 = red
967 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
968 CTF flag for team two (Blue).
970 "angle" Angle the flag will point (minus 90 degrees)...
971 "model" model to use, note this needs red and blue as skins 0 and 1...
972 "noise" sound played when flag is picked up...
973 "noise1" sound played when flag is returned by a teammate...
974 "noise2" sound played when flag is captured...
975 "noise3" sound played when flag is lost in the field and respawns itself...
976 "noise4" sound played when flag is dropped by a player...
977 "noise5" sound played when flag touches the ground... */
978 void spawnfunc_item_flag_team2()
980 if(!g_ctf) { remove(self); return; }
982 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
985 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
986 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
987 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
989 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
990 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
991 void spawnfunc_ctf_team()
993 if(!g_ctf) { remove(self); return; }
995 self.classname = "ctf_team";
996 self.team = self.cnt + 1;
1004 // code from here on is just to support maps that don't have flag and team entities
1005 void ctf_SpawnTeam (string teamname, float teamcolor)
1010 self.classname = "ctf_team";
1011 self.netname = teamname;
1012 self.cnt = teamcolor;
1014 spawnfunc_ctf_team();
1019 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1021 // if no teams are found, spawn defaults
1022 if(find(world, classname, "ctf_team") == world)
1024 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1025 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1026 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1032 void ctf_Initialize()
1034 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1036 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1037 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1038 ctf_captureshield_force = autocvar_g_ctf_shield_force;
1040 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1044 MUTATOR_DEFINITION(gamemode_ctf)
1046 MUTATOR_HOOK(MakePlayerObserver, ctf_HookedDrop, CBC_ORDER_ANY);
1047 MUTATOR_HOOK(ClientDisconnect, ctf_HookedDrop, CBC_ORDER_ANY);
1048 MUTATOR_HOOK(PlayerDies, ctf_HookedDrop, CBC_ORDER_ANY);
1049 MUTATOR_HOOK(PortalTeleport, ctf_HookedDrop, CBC_ORDER_ANY);
1050 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1051 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1052 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1053 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1057 if(time > 1) // game loads at time 1
1058 error("This is a game type and it cannot be added at runtime.");
1066 error("This is a game type and it cannot be removed at runtime.");