1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: March 30th, 2012
4 // ================================================================
6 float ctf_ReadScore(string parameter) // make this obsolete
8 //if(g_ctf_win_mode != 2)
9 return cvar(strcat("g_ctf_personal", parameter));
11 // return cvar(strcat("g_ctf_flag", parameter));
14 void ctf_FakeTimeLimit(entity e, float t)
17 WriteByte(MSG_ONE, 3); // svc_updatestat
18 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
20 WriteCoord(MSG_ONE, autocvar_timelimit);
22 WriteCoord(MSG_ONE, (t + 1) / 60);
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
27 if(autocvar_sv_eventlog)
28 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
31 string ctf_CaptureRecord(entity flag, entity player)
33 float cap_time, cap_record, success;
34 string cap_message, refername;
36 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
38 cap_record = ctf_captimerecord;
39 cap_time = (time - flag.ctf_pickuptime);
41 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
44 if(!ctf_captimerecord)
45 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46 else if(cap_time < cap_record)
47 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
49 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
53 ctf_captimerecord = cap_time;
54 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56 write_recordmarker(player, (time - cap_time), cap_time);
63 void ctf_AnnounceStolenFlag(entity flag, entity player)
65 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
66 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
68 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
70 FOR_EACH_PLAYER(tmp_player)
71 if(tmp_player == player)
72 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
73 else if(tmp_player.team == player.team)
74 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
75 else if(tmp_player.team == flag.team)
76 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
80 // =======================
81 // CaptureShield Functions
82 // =======================
84 float ctf_CaptureShield_CheckStatus(entity p)
88 float players_worseeq, players_total;
90 if(ctf_captureshield_max_ratio <= 0)
93 s = PlayerScore_Add(p, SP_SCORE, 0);
94 if(s >= -ctf_captureshield_min_negscore)
97 players_total = players_worseeq = 0;
102 se = PlayerScore_Add(e, SP_SCORE, 0);
108 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
109 // use this rule here
111 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
117 void ctf_CaptureShield_Update(entity player, float wanted_status)
119 float updated_status = ctf_CaptureShield_CheckStatus(player);
120 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
122 if(updated_status) // TODO csqc notifier for this // Samual: How?
123 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
125 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
127 player.ctf_captureshielded = updated_status;
131 float ctf_CaptureShield_Customize()
133 if not(other.ctf_captureshielded) { return FALSE; }
134 if(self.team == other.team) { return FALSE; }
139 void ctf_CaptureShield_Touch()
141 if not(other.ctf_captureshielded) { return; }
142 if(self.team == other.team) { return; }
144 vector mymid = (self.absmin + self.absmax) * 0.5;
145 vector othermid = (other.absmin + other.absmax) * 0.5;
147 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
148 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
151 void ctf_CaptureShield_Spawn(entity flag)
153 entity shield = spawn();
156 shield.team = self.team;
157 shield.touch = ctf_CaptureShield_Touch;
158 shield.customizeentityforclient = ctf_CaptureShield_Customize;
159 shield.classname = "ctf_captureshield";
160 shield.effects = EF_ADDITIVE;
161 shield.movetype = MOVETYPE_NOCLIP;
162 shield.solid = SOLID_TRIGGER;
163 shield.avelocity = '7 0 11';
166 setorigin(shield, self.origin);
167 setmodel(shield, "models/ctf/shield.md3");
168 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
171 // ====================
172 // Drop/Pass/Throw Code
173 // ====================
175 void ctf_Handle_Failed_Pass(entity flag)
177 print("ctf_Handle_Failed_Pass(entity flag) called.\n");
178 entity sender = flag.pass_sender;
180 flag.movetype = MOVETYPE_TOSS;
181 flag.takedamage = DAMAGE_YES;
182 flag.health = flag.max_flag_health;
183 flag.ctf_droptime = time;
184 flag.ctf_dropper = sender;
185 flag.ctf_status = FLAG_DROPPED;
187 // messages and sounds
188 Send_KillNotification(sender.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
189 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
190 ctf_EventLog("dropped", sender.team, sender);
193 PlayerTeamScore_AddScore(sender, -ctf_ReadScore("penalty_drop"));
194 PlayerScore_Add(sender, SP_CTF_DROPS, 1);
197 if(autocvar_g_ctf_flag_dropped_waypoint)
198 WaypointSprite_Spawn("flagdropped", 0, 0, flag, '0 0 64', world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : sender.team), flag, wps_flagdropped, FALSE, RADARICON_FLAG, '0 0.5 0' + ((flag.team == COLOR_TEAM1) ? '0.75 0 0' : '0 0 0.75'));
200 if(autocvar_g_ctf_flag_returntime || (autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health))
202 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
203 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
206 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
208 flag.pass_sender = world;
209 flag.pass_target = world;
212 void ctf_Handle_Retrieve(entity flag, entity player)
214 print("ctf_Handle_Retrieve(entity flag, entity player) called.\n");
215 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
216 entity sender = flag.pass_sender;
218 // transfer flag to player
219 flag.ctf_carrier = player;
221 flag.owner.flagcarried = flag;
224 setattachment(flag, player, "");
225 setorigin(flag, FLAG_CARRY_OFFSET);
226 flag.movetype = MOVETYPE_NONE;
227 flag.takedamage = DAMAGE_NO;
228 flag.solid = SOLID_NOT;
229 flag.ctf_carrier = player;
230 flag.ctf_status = FLAG_CARRY;
232 // messages and sounds
233 sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM);
234 ctf_EventLog("recieve", flag.team, player);
235 FOR_EACH_PLAYER(tmp_player)
236 if(tmp_player == sender)
237 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
238 else if(tmp_player == player)
239 centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
240 else if(tmp_player.team == sender.team)
241 centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
243 // create new waypoint
244 WaypointSprite_Spawn("flagcarrier", 0, 0, player, '0 0 64', world, player.team, player, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0');
245 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
246 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
247 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
249 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
250 player.throw_antispam = sender.throw_antispam;
252 flag.pass_sender = world;
253 flag.pass_target = world;
256 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
258 entity flag = player.flagcarried;
260 if(!flag) { return; }
261 if((droptype == DROPTYPE_PASS) && !reciever) { return; }
263 //if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
266 setattachment(flag, world, "");
267 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
268 flag.owner.flagcarried = world;
270 flag.solid = SOLID_TRIGGER;
271 flag.ctf_droptime = time;
277 vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
278 flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_throw_velocity);
284 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
285 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_throw_velocity)), FALSE);
292 flag.velocity = ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom()));
302 flag.movetype = MOVETYPE_FLY;
303 flag.takedamage = DAMAGE_NO;
304 flag.pass_sender = player;
305 flag.pass_target = reciever;
306 flag.ctf_status = FLAG_PASSING;
309 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
310 ctf_EventLog("pass", flag.team, player);
311 te_lightning2(world, reciever.origin, player.origin);
320 flag.movetype = MOVETYPE_TOSS;
321 flag.takedamage = DAMAGE_YES;
322 flag.health = flag.max_flag_health;
323 flag.ctf_dropper = player;
324 flag.ctf_status = FLAG_DROPPED;
326 // messages and sounds
327 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
328 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
329 ctf_EventLog("dropped", player.team, player);
332 PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
333 PlayerScore_Add(player, SP_CTF_DROPS, 1);
336 if(autocvar_g_ctf_flag_dropped_waypoint)
337 WaypointSprite_Spawn("flagdropped", 0, 0, flag, '0 0 64', world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, FALSE, RADARICON_FLAG, '0 0.5 0' + ((flag.team == COLOR_TEAM1) ? '0.75 0 0' : '0 0 0.75')); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
339 if(autocvar_g_ctf_flag_returntime || (autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health))
341 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
342 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
348 // kill old waypointsprite
349 WaypointSprite_Ping(player.wps_flagcarrier);
350 WaypointSprite_Kill(player.wps_flagcarrier);
353 //ctf_CaptureShield_Update(player, 0); // shield only
361 void ctf_Handle_Dropped_Capture(entity flag, entity enemy_flag)
365 entity player = enemy_flag.ctf_dropper;
367 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
369 // messages and sounds
370 Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
371 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
372 ctf_EventLog("droppedcapture", enemy_flag.team, player);
375 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
376 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
379 if(autocvar_g_ctf_flag_capture_effects)
381 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
382 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
386 ctf_RespawnFlag(enemy_flag);
389 void ctf_Handle_Capture(entity flag, entity player)
391 // messages and sounds
392 Send_KillNotification(player.netname, player.flagcarried.netname, ctf_CaptureRecord(player.flagcarried, player), INFO_CAPTUREFLAG, MSG_INFO);
393 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
394 ctf_EventLog("capture", player.flagcarried.team, player);
397 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
398 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
401 if(autocvar_g_ctf_flag_capture_effects)
403 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
404 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
408 WaypointSprite_Kill(player.wps_flagcarrier);
411 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
413 ctf_RespawnFlag(player.flagcarried);
416 void ctf_Handle_Return(entity flag, entity player)
418 // messages and sounds
419 //centerprint(player, strcat("You returned ", flag.netname));
420 Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
421 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
422 ctf_EventLog("return", flag.team, player);
425 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
426 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
428 TeamScore_AddToTeam(((flag.team == COLOR_TEAM1) ? COLOR_TEAM2 : COLOR_TEAM1), ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
429 FOR_EACH_PLAYER(player) if(player == flag.ctf_dropper) // punish the player who dropped the flag
431 PlayerScore_Add(player, SP_SCORE, -ctf_ReadScore("penalty_returned"));
432 ctf_CaptureShield_Update(player, 0); // shield only
436 ctf_RespawnFlag(flag);
439 void ctf_Handle_Pickup_Base(entity flag, entity player)
441 // attach the flag to the player
443 player.flagcarried = flag;
444 setattachment(flag, player, "");
445 setorigin(flag, FLAG_CARRY_OFFSET);
448 flag.movetype = MOVETYPE_NONE;
449 flag.takedamage = DAMAGE_NO;
450 flag.solid = SOLID_NOT;
451 flag.angles = '0 0 0';
452 flag.ctf_pickuptime = time; // used for timing runs
453 flag.ctf_carrier = player;
454 flag.ctf_status = FLAG_CARRY;
456 // messages and sounds
457 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
458 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
459 ctf_EventLog("steal", flag.team, player);
460 ctf_AnnounceStolenFlag(flag, player);
463 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
464 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
467 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
468 if((player.speedrunning) && (ctf_captimerecord))
469 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
472 if (autocvar_g_ctf_flag_pickup_effects)
474 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
478 WaypointSprite_Spawn("flagcarrier", 0, 0, player, '0 0 64', world, player.team, player, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0'); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
479 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
480 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
481 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
482 WaypointSprite_Ping(player.wps_flagcarrier);
485 void ctf_Handle_Pickup_Dropped(entity flag, entity player)
488 float returnscore = (autocvar_g_ctf_flag_returntime ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_returntime) - time) / autocvar_g_ctf_flag_returntime, 1) : 1);
490 // attach the flag to the player
492 player.flagcarried = flag;
493 setattachment(flag, player, "");
494 setorigin(flag, FLAG_CARRY_OFFSET);
497 flag.movetype = MOVETYPE_NONE;
498 flag.takedamage = DAMAGE_NO;
499 flag.health = flag.max_flag_health;
500 flag.solid = SOLID_NOT;
501 flag.angles = '0 0 0';
502 //flag.ctf_pickuptime = time; // don't update pickuptime since this isn't a real steal.
503 flag.ctf_carrier = player;
504 flag.ctf_status = FLAG_CARRY;
506 // messages and sounds
507 Send_KillNotification(player.netname, flag.netname, "", INFO_PICKUPFLAG, MSG_INFO);
508 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
509 ctf_EventLog("pickup", flag.team, player);
510 ctf_AnnounceStolenFlag(flag, player);
513 returnscore = floor((ctf_ReadScore("score_pickup_dropped_late") * (1-returnscore) + ctf_ReadScore("score_pickup_dropped_early") * returnscore) + 0.5);
514 print("score is ", ftos(returnscore), "\n");
515 PlayerTeamScore_AddScore(player, returnscore);
516 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
519 if(autocvar_g_ctf_flag_pickup_effects) // field pickup effect
521 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
525 WaypointSprite_Kill(flag.wps_flagdropped);
526 WaypointSprite_Spawn("flagcarrier", 0, 0, player, '0 0 64', world, player.team, player, wps_flagcarrier, FALSE, RADARICON_FLAG, '1 1 0'); // (COLOR_TEAM1 + COLOR_TEAM2 - flag.team)
527 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
528 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
529 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, '1 1 0');
530 WaypointSprite_Ping(player.wps_flagcarrier);
534 // ===================
535 // Main Flag Functions
536 // ===================
538 void ctf_CheckFlagReturn(entity flag)
540 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
542 if((flag.health <= 0) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_returntime))
544 bprint("The ", flag.netname, " has returned to base\n");
545 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
546 ctf_EventLog("returned", flag.team, world);
547 ctf_RespawnFlag(flag);
551 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
553 if(ITEM_DAMAGE_NEEDKILL(deathtype))
555 // automatically kill the flag and return it
557 ctf_CheckFlagReturn(self);
560 if(autocvar_g_ctf_flag_take_damage)
562 self.health = self.health - damage;
563 ctf_CheckFlagReturn(self);
572 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
575 if(self == ctf_worldflaglist) // only for the first flag
576 FOR_EACH_CLIENT(tmp_entity)
577 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
580 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
581 dprint("wtf the flag got squashed?\n");
582 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
583 if(!trace_startsolid) // can we resize it without getting stuck?
584 setsize(self, FLAG_MIN, FLAG_MAX); }
587 switch(self.ctf_status)
591 if(autocvar_g_ctf_dropped_capture_radius)
593 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
594 if(tmp_entity.ctf_status == FLAG_DROPPED)
595 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
596 ctf_Handle_Dropped_Capture(self, tmp_entity);
603 if(autocvar_g_ctf_flag_returntime)
605 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_returntime) * FLAG_THINKRATE);
606 ctf_CheckFlagReturn(self);
613 if((self.owner) && (self.speedrunning) && (ctf_captimerecord) && (time >= self.ctf_pickuptime + ctf_captimerecord))
615 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
616 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
617 ctf_EventLog("returned", self.team, world);
618 ctf_RespawnFlag(tmp_entity);
622 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
631 vector targ_origin = (0.5 * (self.pass_target.absmin + self.pass_target.absmax));
633 traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
635 if((self.pass_target.deadflag != DEAD_NO)
636 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
637 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
638 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
640 ctf_Handle_Failed_Pass(self);
642 else // still a viable target, go for it
644 vector desired_direction = normalize(targ_origin - self.origin);
645 vector current_direction = normalize(self.velocity);
647 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_throw_velocity);
652 default: // this should never happen
654 dprint("ctf_FlagThink(): Flag exists with no status?\n");
662 if(gameover) { return; }
663 if(!self) { return; }
664 if(other.deadflag != DEAD_NO) { return; }
665 if(ITEM_TOUCH_NEEDKILL())
667 // automatically kill the flag and return it
669 ctf_CheckFlagReturn(self);
672 if(other.classname != "player") // The flag just touched an object, most likely the world
674 if(time > self.wait) // if we haven't in a while, play a sound/effect
676 pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
677 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
682 switch(self.ctf_status)
686 if((other.team == self.team) && (other.flagcarried) && (other.flagcarried.team != self.team))
687 ctf_Handle_Capture(self, other); // other just captured the enemies flag to his base
688 else if((other.team != self.team) && (!other.flagcarried) && (!other.ctf_captureshielded))
689 ctf_Handle_Pickup_Base(self, other); // other just stole the enemies flag
695 if(other.team == self.team)
696 ctf_Handle_Return(self, other); // other just returned his own flag
697 else if((!other.flagcarried) && ((other != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
698 ctf_Handle_Pickup_Dropped(self, other); // other just picked up a dropped enemy flag
704 dprint("Someone touched a flag even though it was being carried?\n");
710 if((other.classname == "player") && (other.deadflag == DEAD_NO) && (other != self.pass_sender))
712 if(IsDifferentTeam(other, self.pass_sender))
713 ctf_Handle_Return(self, other);
715 ctf_Handle_Retrieve(self, other);
720 default: // this should never happen
722 dprint("Touch: Flag exists with no status?\n");
727 self.wait = time + FLAG_TOUCHRATE;
730 void ctf_RespawnFlag(entity flag)
732 // reset the player (if there is one)
733 if((flag.owner) && (flag.owner.flagcarried == flag))
735 WaypointSprite_Kill(flag.wps_flagcarrier);
736 flag.owner.flagcarried = world;
738 if(flag.speedrunning)
739 ctf_FakeTimeLimit(flag.owner, -1);
742 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
743 { WaypointSprite_Kill(flag.wps_flagdropped); }
746 setattachment(flag, world, "");
747 setorigin(flag, flag.ctf_spawnorigin);
749 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
750 flag.takedamage = DAMAGE_NO;
751 flag.health = flag.max_flag_health;
752 flag.solid = SOLID_TRIGGER;
753 flag.velocity = '0 0 0';
754 flag.angles = flag.mangle;
755 flag.flags = FL_ITEM | FL_NOTARGET;
757 flag.ctf_status = FLAG_BASE;
759 flag.pass_sender = world;
760 flag.pass_target = world;
761 flag.ctf_carrier = world;
762 flag.ctf_dropper = world;
763 flag.ctf_pickuptime = 0;
764 flag.ctf_droptime = 0;
770 if(self.owner.classname == "player")
771 ctf_Handle_Throw(self.owner, world, DROPTYPE_DROP);
773 ctf_RespawnFlag(self);
776 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
779 float teamnumber = ((self.team == COLOR_TEAM1) ? TRUE : FALSE); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
782 waypoint_spawnforitem_force(self, self.origin);
783 self.nearestwaypointtimeout = 0; // activate waypointing again
784 self.bot_basewaypoint = self.nearestwaypoint;
787 WaypointSprite_SpawnFixed(((teamnumber) ? "redbase" : "bluebase"), self.origin + '0 0 64', self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
788 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2) - 1, FALSE));
790 // captureshield setup
791 ctf_CaptureShield_Spawn(self);
794 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
797 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
798 self = flag; // for later usage with droptofloor()
801 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
802 ctf_worldflaglist = flag;
804 setattachment(flag, world, "");
806 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
807 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
808 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
809 flag.classname = "item_flag_team";
810 flag.target = "###item###"; // wut?
811 flag.flags = FL_ITEM | FL_NOTARGET;
812 flag.solid = SOLID_TRIGGER;
813 flag.takedamage = DAMAGE_NO;
814 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
815 flag.max_flag_health = ((autocvar_g_ctf_flag_take_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
816 flag.health = flag.max_flag_health;
817 flag.event_damage = ctf_FlagDamage;
818 flag.pushable = TRUE;
819 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
820 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
821 flag.velocity = '0 0 0';
822 flag.mangle = flag.angles;
823 flag.reset = ctf_Reset;
824 flag.touch = ctf_FlagTouch;
825 flag.think = ctf_FlagThink;
826 flag.nextthink = time + FLAG_THINKRATE;
827 flag.ctf_status = FLAG_BASE;
829 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
830 if(!flag.scale) { flag.scale = FLAG_SCALE; }
831 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
834 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
835 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
836 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
837 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
838 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
839 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
842 precache_sound(flag.snd_flag_taken);
843 precache_sound(flag.snd_flag_returned);
844 precache_sound(flag.snd_flag_capture);
845 precache_sound(flag.snd_flag_respawn);
846 precache_sound(flag.snd_flag_dropped);
847 precache_sound(flag.snd_flag_touch);
848 precache_model(flag.model);
849 precache_model("models/ctf/shield.md3");
850 precache_model("models/ctf/shockwavetransring.md3");
853 setmodel(flag, flag.model); // precision set below
854 setsize(flag, FLAG_MIN, FLAG_MAX);
855 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
857 if(autocvar_g_ctf_flag_glowtrails)
859 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
864 flag.effects |= EF_LOWPRECISION;
865 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
866 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
869 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
871 flag.dropped_origin = flag.origin;
873 flag.movetype = MOVETYPE_NONE;
875 else // drop to floor, automatically find a platform and set that as spawn origin
877 flag.noalign = FALSE;
880 flag.movetype = MOVETYPE_TOSS;
883 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
891 MUTATOR_HOOKFUNCTION(ctf_HookedDrop)
893 if(self.flagcarried) { ctf_Handle_Throw(self, world, DROPTYPE_DROP); }
897 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
901 // initially clear items so they can be set as necessary later.
902 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
903 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
905 // scan through all the flags and notify the client about them
906 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
908 if(flag.ctf_status == FLAG_CARRY)
909 if(flag.owner == self)
910 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
912 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
913 else if(flag.ctf_status == FLAG_DROPPED)
914 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
917 // item for stopping players from capturing the flag too often
918 if(self.ctf_captureshielded)
919 self.items |= IT_CTF_SHIELDED;
921 // update the health of the flag carrier waypointsprite
922 if(self.wps_flagcarrier)
923 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
928 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
930 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
932 if(frag_target == frag_attacker) // damage done to yourself
934 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
935 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
937 else // damage done everyone else
939 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
940 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
946 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
949 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
952 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
954 entity player = self;
956 if(time > player.throw_antispam)
958 // pass the flag to a team mate
959 if(autocvar_g_ctf_allow_pass)
961 entity head, closest_target;
962 head = findradius(player.origin, autocvar_g_ctf_pass_radius);
964 while(head) // find the closest acceptable target to pass to
966 if(head.classname == "player" && head.deadflag == DEAD_NO)
967 if(head != player && !IsDifferentTeam(head, player))
968 if(!player.speedrunning && !head.speedrunning)
970 traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
971 if not((trace_fraction < 1) && (trace_ent != head))
973 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
975 if(clienttype(head) == CLIENTTYPE_BOT)
977 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
978 ctf_Handle_Throw(head, player, DROPTYPE_PASS);
982 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
983 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
985 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
988 else if(player.flagcarried)
990 if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
991 else { closest_target = head; }
998 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROPTYPE_PASS); return 0; }
1001 // throw the flag in front of you
1002 if(autocvar_g_ctf_allow_drop && player.flagcarried && !player.speedrunning)
1003 { ctf_Handle_Throw(player, world, DROPTYPE_THROW); }
1013 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1014 CTF Starting point for a player in team one (Red).
1015 Keys: "angle" viewing angle when spawning. */
1016 void spawnfunc_info_player_team1()
1018 if(g_assault) { remove(self); return; }
1020 self.team = COLOR_TEAM1; // red
1021 spawnfunc_info_player_deathmatch();
1025 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1026 CTF Starting point for a player in team two (Blue).
1027 Keys: "angle" viewing angle when spawning. */
1028 void spawnfunc_info_player_team2()
1030 if(g_assault) { remove(self); return; }
1032 self.team = COLOR_TEAM2; // blue
1033 spawnfunc_info_player_deathmatch();
1036 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1037 CTF Starting point for a player in team three (Yellow).
1038 Keys: "angle" viewing angle when spawning. */
1039 void spawnfunc_info_player_team3()
1041 if(g_assault) { remove(self); return; }
1043 self.team = COLOR_TEAM3; // yellow
1044 spawnfunc_info_player_deathmatch();
1048 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1049 CTF Starting point for a player in team four (Purple).
1050 Keys: "angle" viewing angle when spawning. */
1051 void spawnfunc_info_player_team4()
1053 if(g_assault) { remove(self); return; }
1055 self.team = COLOR_TEAM4; // purple
1056 spawnfunc_info_player_deathmatch();
1059 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1060 CTF flag for team one (Red).
1062 "angle" Angle the flag will point (minus 90 degrees)...
1063 "model" model to use, note this needs red and blue as skins 0 and 1...
1064 "noise" sound played when flag is picked up...
1065 "noise1" sound played when flag is returned by a teammate...
1066 "noise2" sound played when flag is captured...
1067 "noise3" sound played when flag is lost in the field and respawns itself...
1068 "noise4" sound played when flag is dropped by a player...
1069 "noise5" sound played when flag touches the ground... */
1070 void spawnfunc_item_flag_team1()
1072 if(!g_ctf) { remove(self); return; }
1074 ctf_FlagSetup(1, self); // 1 = red
1077 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1078 CTF flag for team two (Blue).
1080 "angle" Angle the flag will point (minus 90 degrees)...
1081 "model" model to use, note this needs red and blue as skins 0 and 1...
1082 "noise" sound played when flag is picked up...
1083 "noise1" sound played when flag is returned by a teammate...
1084 "noise2" sound played when flag is captured...
1085 "noise3" sound played when flag is lost in the field and respawns itself...
1086 "noise4" sound played when flag is dropped by a player...
1087 "noise5" sound played when flag touches the ground... */
1088 void spawnfunc_item_flag_team2()
1090 if(!g_ctf) { remove(self); return; }
1092 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1095 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1096 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1097 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
1099 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1100 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1101 void spawnfunc_ctf_team()
1103 if(!g_ctf) { remove(self); return; }
1105 self.classname = "ctf_team";
1106 self.team = self.cnt + 1;
1114 // code from here on is just to support maps that don't have flag and team entities
1115 void ctf_SpawnTeam (string teamname, float teamcolor)
1120 self.classname = "ctf_team";
1121 self.netname = teamname;
1122 self.cnt = teamcolor;
1124 spawnfunc_ctf_team();
1129 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1131 // if no teams are found, spawn defaults
1132 if(find(world, classname, "ctf_team") == world)
1134 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1135 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1136 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1142 void ctf_Initialize()
1144 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1146 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1147 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1148 ctf_captureshield_force = autocvar_g_ctf_shield_force;
1150 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1154 MUTATOR_DEFINITION(gamemode_ctf)
1156 MUTATOR_HOOK(MakePlayerObserver, ctf_HookedDrop, CBC_ORDER_ANY);
1157 MUTATOR_HOOK(ClientDisconnect, ctf_HookedDrop, CBC_ORDER_ANY);
1158 MUTATOR_HOOK(PlayerDies, ctf_HookedDrop, CBC_ORDER_ANY);
1159 MUTATOR_HOOK(PortalTeleport, ctf_HookedDrop, CBC_ORDER_ANY);
1160 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1161 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1162 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1163 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1167 if(time > 1) // game loads at time 1
1168 error("This is a game type and it cannot be added at runtime.");
1176 error("This is a game type and it cannot be removed at runtime.");