1 void freezetag_Initialize()
3 precache_model("models/ice/ice.md3");
4 warmup = time + cvar("g_freezetag_warmup");
7 void freezetag_CheckWinner()
9 if(next_round || (time > warmup - cvar("g_freezetag_warmup") && time < warmup))
10 return; // already waiting for next round to start
12 if((redalive >= 1 && bluealive >= 1) // counted in arena.qc
13 || (redalive >= 1 && yellowalive >= 1)
14 || (redalive >= 1 && pinkalive >= 1)
15 || (bluealive >= 1 && yellowalive >= 1)
16 || (bluealive >= 1 && pinkalive >= 1)
17 || (yellowalive >= 1 && pinkalive >= 1))
18 return; // we still have active players on two or more teams
20 if(redalive + bluealive + yellowalive + pinkalive <= 0)
22 next_round = time + 5;
31 if(e.freezetag_frozen == 0 && e.classname == "player" && e.health >= 1) // here's one player from the winning team... good
34 TeamScore_AddToTeam(winner.team, ST_SCORE, +1); // just in case a winner isn't found, we do this already here (causes crashes otherwise...)
35 break; // break, we found the winner
39 if(winner.team == COLOR_TEAM1)
40 teamname = "^1Red Team";
41 else if(winner.team == COLOR_TEAM2)
42 teamname = "^4Blue Team";
43 else if(winner.team == COLOR_TEAM3)
44 teamname = "^3Yellow Team";
46 teamname = "^6Pink Team";
48 centerprint(e, strcat(teamname, "^5 wins the round, all other teams were frozen.\n"));
50 bprint(teamname, "^5 wins the round since all the other teams were frozen.\n");
52 next_round = time + 5;
55 void freezetag_Ice_Think()
57 setorigin(self, self.owner.origin - '0 0 16');
58 self.nextthink = time;
61 void freezetag_Freeze()
63 self.freezetag_frozen = 1;
68 ice.classname = "freezetag_ice";
69 ice.think = freezetag_Ice_Think;
71 ice.frame = floor(random() * 21); // ice model has 20 different looking frames
72 setmodel(ice, "models/ice/ice.md3");
74 self.movement = '0 0 0';
77 WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE);
78 if(self.waypointsprite_attached)
80 WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_WAYPOINT, '0.25 0.90 1');
84 void freezetag_Unfreeze()
86 self.freezetag_frozen = 0;
88 // remove the ice block
90 for(ice = world; (ice = find(ice, classname, "freezetag_ice")); ) if(ice.owner == self)
97 if(self.waypointsprite_attached)
98 WaypointSprite_Kill(self.waypointsprite_attached);
101 MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
103 freezetag_CheckWinner();
104 freezetag_Unfreeze();
109 MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
111 // if the player was previously not frozen (should be the case anyway), decrement alive playercount before running CheckWinner
112 if (self.team == COLOR_TEAM1 && self.freezetag_frozen == 0) redalive -= 1;
113 else if (self.team == COLOR_TEAM2 && self.freezetag_frozen == 0) bluealive -= 1;
114 else if (self.team == COLOR_TEAM3 && self.freezetag_frozen == 0) yellowalive -= 1;
115 else if (self.team == COLOR_TEAM4 && self.freezetag_frozen == 0) pinkalive -= 1;
119 centerprint(frag_attacker, strcat("^2You froze ^7", frag_target.netname, ".\n"));
120 if(frag_attacker == frag_target || frag_attacker == world)
122 centerprint(frag_target, "^1You froze yourself.\n");
123 bprint("^7", frag_target.netname, "^1 froze himself.\n");
127 centerprint(frag_target, strcat("^1You were frozen by ^7", frag_attacker.netname, ".\n"));
128 bprint("^7", frag_target.netname, "^1 was frozen by ^7", frag_attacker.netname, ".\n");
131 frag_target.health = cvar("g_balance_health_start"); // "respawn" the player :P
133 freezetag_CheckWinner();
138 MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn)
140 if(time > warmup) // spawn too late, freeze player
142 centerprint(self, "^1You spawned after the round started, you'll spawn as frozen.\n");
145 else // we are still in the delay period before the round starts
147 freezetag_Unfreeze();
153 MUTATOR_HOOKFUNCTION(freezetag_GiveFragsForKill)
155 frag_score = 0; // no frags counted in Freeze Tag
159 MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
161 vector revive_extra_size;
162 revive_extra_size = '1 1 1' * cvar("g_freezetag_revive_extra_size");
164 float teammate_nearby;
165 FOR_EACH_PLAYER(other) if(self != other)
167 if(other.freezetag_frozen == 0)
169 if(other.team == self.team)
171 teammate_nearby = boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax);
177 if(teammate_nearby && self.freezetag_frozen == 1)
179 if(self.freezetag_beginrevive_time == -9999)
181 self.freezetag_beginrevive_time = time;
182 self.freezetag_revive_progress = 0;
183 other.freezetag_revive_progress = 0;
187 self.freezetag_revive_progress = (time - self.freezetag_beginrevive_time) / cvar("g_freezetag_revive_time");
188 other.freezetag_revive_progress = (time - self.freezetag_beginrevive_time) / cvar("g_freezetag_revive_time");
189 if(time - self.freezetag_beginrevive_time >= cvar("g_freezetag_revive_time"))
191 freezetag_Unfreeze();
193 centerprint(self, strcat("^5You were revived by ^7", other.netname, ".\n"));
194 centerprint(other, strcat("^5You revived ^7", self.netname, ".\n"));
195 bprint("^7", other.netname, "^5 revived ^7", self.netname, ".\n");
197 self.freezetag_beginrevive_time = -9999;
198 self.freezetag_revive_progress = 0;
199 other.freezetag_revive_progress = 0;
205 self.freezetag_beginrevive_time = -9999;
206 self.freezetag_revive_progress = 0;
207 other.freezetag_revive_progress = 0;
213 MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics)
215 if(self.freezetag_frozen)
216 self.movement = '0 0 0';
220 MUTATOR_DEFINITION(gamemode_freezetag)
222 MUTATOR_HOOK(MakePlayerObserver, freezetag_RemovePlayer, CBC_ORDER_ANY);
223 MUTATOR_HOOK(ClientDisconnect, freezetag_RemovePlayer, CBC_ORDER_ANY);
224 MUTATOR_HOOK(PlayerDies, freezetag_PlayerDies, CBC_ORDER_ANY);
225 MUTATOR_HOOK(PlayerSpawn, freezetag_PlayerSpawn, CBC_ORDER_ANY);
226 MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
227 MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
228 MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
232 if(time > 1) // game loads at time 1
233 error("This is a game type and it cannot be added at runtime.");
235 freezetag_Initialize();
241 error("This is a game type and it cannot be removed at runtime.");