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1 void invasion_spawnpoint()
2 {
3         if(!g_invasion) { remove(self); return; }
4
5         self.classname = "invasion_spawnpoint";
6 }
7
8 float invasion_PickMonster(float supermonster_count)
9 {
10         if(autocvar_g_invasion_zombies_only)
11                 return MON_ZOMBIE;
12
13         float i;
14         entity mon;
15
16         RandomSelection_Init();
17
18         for(i = MON_FIRST; i <= MON_LAST; ++i)
19         {
20                 mon = get_monsterinfo(i);
21                 if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
22                         continue; // flying/swimming monsters not yet supported
23
24                 RandomSelection_Add(world, i, "", 1, 1);
25         }
26
27         return RandomSelection_chosen_float;
28 }
29
30 entity invasion_PickSpawn()
31 {
32         entity e;
33
34         RandomSelection_Init();
35
36         for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
37                 RandomSelection_Add(e, 0, string_null, 1, 1);
38
39         return RandomSelection_chosen_ent;
40 }
41
42 void invasion_SpawnChosenMonster(float mon)
43 {
44         entity spawn_point, monster;
45
46         spawn_point = invasion_PickSpawn();
47
48         if(spawn_point == world)
49         {
50                 dprint("Warning: couldn't find any invasion_spawnpoint spawnpoints, no monsters will spawn!\n");
51                 return;
52         }
53
54         monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
55
56         if(roundcnt >= maxrounds)
57                 monster.spawnflags |= MONSTERFLAG_MINIBOSS;
58 }
59
60 void invasion_SpawnMonsters(float supermonster_count)
61 {
62         float chosen_monster = invasion_PickMonster(supermonster_count);
63
64         invasion_SpawnChosenMonster(chosen_monster);
65 }
66
67 float Invasion_CheckWinner()
68 {
69         entity head;
70         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
71         {
72                 FOR_EACH_MONSTER(head)
73                         monster_remove(head);
74
75                 if(roundcnt >= maxrounds)
76                 {
77                         NextLevel();
78                         return 1;
79                 }
80
81                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
82                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
83                 round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
84                 return 1;
85         }
86
87         // boss round
88         if(roundcnt >= maxrounds)
89         {
90                 if(numspawned < 1)
91                 {
92                         maxspawned = 1;
93                         invasion_SpawnMonsters(0);
94                 }
95         }
96         else
97         {
98                 float total_alive_monsters = 0, supermonster_count = 0;
99
100                 FOR_EACH_MONSTER(head) if(head.health > 0)
101                 {
102                         if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
103                                 ++supermonster_count;
104                         ++total_alive_monsters;
105                 }
106
107                 if((total_alive_monsters + numkilled) < maxspawned && maxcurrent < 10) // 10 at a time should be plenty
108                 {
109                         if(time >= last_check)
110                         {
111                                 invasion_SpawnMonsters(supermonster_count);
112                                 last_check = time + 2;
113                         }
114
115                         return 0;
116                 }
117         }
118
119         if(numspawned < 1 || numkilled < maxspawned)
120                 return 0; // nothing has spawned yet, or there are still alive monsters
121
122         if(roundcnt >= maxrounds)
123         {
124                 NextLevel();
125                 return 1;
126         }
127
128         entity winner = world;
129         float winning_score = 0;
130
131         FOR_EACH_PLAYER(head)
132         {
133                 float cs = PlayerScore_Add(head, SP_KILLS, 0);
134                 if(cs > winning_score)
135                 {
136                         winning_score = cs;
137                         winner = head;
138                 }
139         }
140
141         FOR_EACH_MONSTER(head)
142                 monster_remove(head);
143
144         if(winner)
145         {
146                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
147                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
148         }
149
150         round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
151
152         return 1;
153 }
154
155 float Invasion_CheckPlayers()
156 {
157         return TRUE;
158 }
159
160 void Invasion_RoundStart()
161 {
162         entity e;
163         float numplayers = 0;
164         FOR_EACH_PLAYER(e)
165         {
166                 e.player_blocked = 0;
167                 ++numplayers;
168         }
169
170         roundcnt += 1;
171
172         invasion_monsterskill = roundcnt + (numplayers * 0.3);
173
174         maxcurrent = 0;
175         numspawned = 0;
176         numkilled = 0;
177
178         if(roundcnt > 1)
179                 maxspawned = rint(autocvar_g_invasion_monster_count * (roundcnt * 0.5));
180         else
181                 maxspawned = autocvar_g_invasion_monster_count;
182 }
183
184 MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
185 {
186         if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
187         {
188                 numkilled += 1;
189                 maxcurrent -= 1;
190
191                 if(IS_PLAYER(frag_attacker))
192                         PlayerScore_Add(frag_attacker, SP_KILLS, +1);
193         }
194
195         return FALSE;
196 }
197
198 MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
199 {
200         if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
201         {
202                 monster_remove(self);
203                 return FALSE;
204         }
205
206         if(roundcnt < maxrounds && self.spawnflags & MONSTERFLAG_MINIBOSS)
207                 self.spawnflags &= ~MONSTERFLAG_MINIBOSS;
208
209         if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
210         {
211                 numspawned += 1;
212                 maxcurrent += 1;
213         }
214
215         self.monster_skill = invasion_monsterskill;
216
217         if((get_monsterinfo(self.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
218                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, M_NAME(self.monsterid));
219
220         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
221
222         return FALSE;
223 }
224
225 MUTATOR_HOOKFUNCTION(invasion_PlayerThink)
226 {
227         monsters_total = maxspawned; // TODO: make sure numspawned never exceeds maxspawned
228         monsters_killed = numkilled;
229
230         return FALSE;
231 }
232
233 MUTATOR_HOOKFUNCTION(invasion_PlayerSpawn)
234 {
235         self.bot_attack = FALSE;
236         return FALSE;
237 }
238
239 MUTATOR_HOOKFUNCTION(invasion_PlayerDamage)
240 {
241         if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
242         {
243                 frag_damage = 0;
244                 frag_force = '0 0 0';
245         }
246
247         return FALSE;
248 }
249
250 MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
251 {
252         if(MUTATOR_RETURNVALUE) // command was already handled?
253                 return FALSE;
254
255         if(cmd_name == "debuginvasion")
256         {
257                 sprint(self, strcat("maxspawned = ", ftos(maxspawned), "\n"));
258                 sprint(self, strcat("numspawned = ", ftos(numspawned), "\n"));
259                 sprint(self, strcat("numkilled = ", ftos(numkilled), "\n"));
260                 sprint(self, strcat("roundcnt = ", ftos(roundcnt), "\n"));
261                 sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
262                 sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
263                 sprint(self, strcat("invasion_monsterskill = ", ftos(invasion_monsterskill), "\n"));
264
265                 return TRUE;
266         }
267
268         return FALSE;
269 }
270
271 MUTATOR_HOOKFUNCTION(invasion_SetStartItems)
272 {
273         start_health = 200;
274         start_armorvalue = 200;
275
276         return FALSE;
277 }
278
279 MUTATOR_HOOKFUNCTION(invasion_AccuracyTargetValid)
280 {
281         if(frag_target.flags & FL_MONSTER)
282                 return MUT_ACCADD_INVALID;
283         return MUT_ACCADD_INDIFFERENT;
284 }
285
286 void invasion_ScoreRules()
287 {
288         ScoreRules_basics(0, 0, 0, FALSE);
289         ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
290         ScoreRules_basics_end();
291 }
292
293 void invasion_Initialize()
294 {
295         independent_players = 1; // to disable extra useless scores
296
297         invasion_ScoreRules();
298
299         independent_players = 0;
300
301         round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
302         round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
303
304         allowed_to_spawn = TRUE;
305
306         roundcnt = 0;
307 }
308
309 MUTATOR_DEFINITION(gamemode_invasion)
310 {
311         MUTATOR_HOOK(MonsterDies, invasion_MonsterDies, CBC_ORDER_ANY);
312         MUTATOR_HOOK(MonsterSpawn, invasion_MonsterSpawn, CBC_ORDER_ANY);
313         MUTATOR_HOOK(PlayerPreThink, invasion_PlayerThink, CBC_ORDER_ANY);
314         MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY);
315         MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
316         MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
317         MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY);
318         MUTATOR_HOOK(AccuracyTargetValid, invasion_AccuracyTargetValid, CBC_ORDER_ANY);
319
320         MUTATOR_ONADD
321         {
322                 if(time > 1) // game loads at time 1
323                         error("This is a game type and it cannot be added at runtime.");
324                 invasion_Initialize();
325
326                 cvar_settemp("g_monsters", "1");
327         }
328
329         MUTATOR_ONROLLBACK_OR_REMOVE
330         {
331                 // we actually cannot roll back invasion_Initialize here
332                 // BUT: we don't need to! If this gets called, adding always
333                 // succeeds.
334         }
335
336         MUTATOR_ONREMOVE
337         {
338                 print("This is a game type and it cannot be removed at runtime.");
339                 return -1;
340         }
341
342         return 0;
343 }