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Merge branch 'master' into TimePath/spawnfunc
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_invasion.qc
1 #include "gamemode_invasion.qh"
2 #include "../_all.qh"
3
4 #include "gamemode.qh"
5
6 #include "../../common/monsters/spawn.qh"
7 #include "../../common/monsters/sv_monsters.qh"
8
9 spawnfunc(invasion_spawnpoint)
10 {
11         if(!g_invasion) { remove(self); return; }
12
13         self.classname = "invasion_spawnpoint";
14
15         if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
16         if(self.monsterid)
17                 MON_ACTION(self.monsterid, MR_PRECACHE);
18 }
19
20 float invasion_PickMonster(float supermonster_count)
21 {
22         if(autocvar_g_invasion_zombies_only)
23                 return MON_ZOMBIE.monsterid;
24
25         float i;
26         entity mon;
27
28         RandomSelection_Init();
29
30         for(i = MON_FIRST; i <= MON_LAST; ++i)
31         {
32                 mon = get_monsterinfo(i);
33                 if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
34                         continue; // flying/swimming monsters not yet supported
35
36                 RandomSelection_Add(world, i, string_null, 1, 1);
37         }
38
39         return RandomSelection_chosen_float;
40 }
41
42 entity invasion_PickSpawn()
43 {
44         entity e;
45
46         RandomSelection_Init();
47
48         for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
49         {
50                 RandomSelection_Add(e, 0, string_null, 1, ((time >= e.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
51                 e.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
52         }
53
54         return RandomSelection_chosen_ent;
55 }
56
57 void invasion_SpawnChosenMonster(float mon)
58 {
59         entity spawn_point, monster;
60
61         spawn_point = invasion_PickSpawn();
62
63         if(spawn_point == world)
64         {
65                 LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations\n");
66                 entity e = spawn();
67                 setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
68
69                 if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
70                         monster = spawnmonster("", mon, world, world, e.origin, false, false, 2);
71                 else return;
72
73                 e.think = SUB_Remove;
74                 e.nextthink = time + 0.1;
75         }
76         else
77                 monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, false, false, 2);
78
79         if(spawn_point) monster.target2 = spawn_point.target2;
80         monster.spawnshieldtime = time;
81         if(spawn_point && spawn_point.target_range) monster.target_range = spawn_point.target_range;
82
83         if(teamplay)
84         if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
85                 monster.team = spawn_point.team;
86         else
87         {
88                 RandomSelection_Init();
89                 if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(world, NUM_TEAM_1, string_null, 1, 1);
90                 if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(world, NUM_TEAM_2, string_null, 1, 1);
91                 if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(world, NUM_TEAM_3, string_null, 1, 1); }
92                 if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(world, NUM_TEAM_4, string_null, 1, 1); }
93
94                 monster.team = RandomSelection_chosen_float;
95         }
96
97         if(teamplay)
98         {
99                 monster_setupcolors(monster);
100
101                 if(monster.sprite)
102                 {
103                         WaypointSprite_UpdateTeamRadar(monster.sprite, RADARICON_DANGER, ((monster.team) ? Team_ColorRGB(monster.team) : '1 0 0'));
104
105                         monster.sprite.team = 0;
106                         monster.sprite.SendFlags |= 1;
107                 }
108         }
109
110         monster.monster_attack = false; // it's the player's job to kill all the monsters
111
112         if(inv_roundcnt >= inv_maxrounds)
113                 monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
114 }
115
116 void invasion_SpawnMonsters(float supermonster_count)
117 {
118         float chosen_monster = invasion_PickMonster(supermonster_count);
119
120         invasion_SpawnChosenMonster(chosen_monster);
121 }
122
123 float Invasion_CheckWinner()
124 {
125         entity head;
126         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
127         {
128                 FOR_EACH_MONSTER(head)
129                         Monster_Remove(head);
130
131                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
132                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
133                 round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
134                 return 1;
135         }
136
137         float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;
138
139         FOR_EACH_MONSTER(head) if(head.health > 0)
140         {
141                 if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
142                         ++supermonster_count;
143                 ++total_alive_monsters;
144
145                 if(teamplay)
146                 switch(head.team)
147                 {
148                         case NUM_TEAM_1: ++red_alive; break;
149                         case NUM_TEAM_2: ++blue_alive; break;
150                         case NUM_TEAM_3: ++yellow_alive; break;
151                         case NUM_TEAM_4: ++pink_alive; break;
152                 }
153         }
154
155         if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned)
156         {
157                 if(time >= inv_lastcheck)
158                 {
159                         invasion_SpawnMonsters(supermonster_count);
160                         inv_lastcheck = time + autocvar_g_invasion_spawn_delay;
161                 }
162
163                 return 0;
164         }
165
166         if(inv_numspawned < 1)
167                 return 0; // nothing has spawned yet
168
169         if(teamplay)
170         {
171                 if(((red_alive > 0) + (blue_alive > 0) + (yellow_alive > 0) + (pink_alive > 0)) > 1)
172                         return 0;
173         }
174         else if(inv_numkilled < inv_maxspawned)
175                 return 0;
176
177         entity winner = world;
178         float winning_score = 0, winner_team = 0;
179
180
181         if(teamplay)
182         {
183                 if(red_alive > 0) { winner_team = NUM_TEAM_1; }
184                 if(blue_alive > 0)
185                 if(winner_team) { winner_team = 0; }
186                 else { winner_team = NUM_TEAM_2; }
187                 if(yellow_alive > 0)
188                 if(winner_team) { winner_team = 0; }
189                 else { winner_team = NUM_TEAM_3; }
190                 if(pink_alive > 0)
191                 if(winner_team) { winner_team = 0; }
192                 else { winner_team = NUM_TEAM_4; }
193         }
194         else
195         FOR_EACH_PLAYER(head)
196         {
197                 float cs = PlayerScore_Add(head, SP_KILLS, 0);
198                 if(cs > winning_score)
199                 {
200                         winning_score = cs;
201                         winner = head;
202                 }
203         }
204
205         FOR_EACH_MONSTER(head)
206                 Monster_Remove(head);
207
208         if(teamplay)
209         {
210                 if(winner_team)
211                 {
212                         Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
213                         Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
214                 }
215         }
216         else if(winner)
217         {
218                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
219                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
220         }
221
222         round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
223
224         return 1;
225 }
226
227 float Invasion_CheckPlayers()
228 {
229         return true;
230 }
231
232 void Invasion_RoundStart()
233 {
234         entity e;
235         float numplayers = 0;
236         FOR_EACH_PLAYER(e)
237         {
238                 e.player_blocked = 0;
239                 ++numplayers;
240         }
241
242         if(inv_roundcnt < inv_maxrounds)
243                 inv_roundcnt += 1; // a limiter to stop crazy counts
244
245         inv_monsterskill = inv_roundcnt + max(1, numplayers * 0.3);
246
247         inv_maxcurrent = 0;
248         inv_numspawned = 0;
249         inv_numkilled = 0;
250
251         inv_maxspawned = rint(max(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5)));
252
253         if(teamplay)
254         {
255                 DistributeEvenly_Init(inv_maxspawned, invasion_teams);
256                 inv_monsters_perteam[NUM_TEAM_1] = DistributeEvenly_Get(1);
257                 inv_monsters_perteam[NUM_TEAM_2] = DistributeEvenly_Get(1);
258                 if(invasion_teams >= 3) inv_monsters_perteam[NUM_TEAM_3] = DistributeEvenly_Get(1);
259                 if(invasion_teams >= 4) inv_monsters_perteam[NUM_TEAM_4] = DistributeEvenly_Get(1);
260         }
261 }
262
263 MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
264 {SELFPARAM();
265         if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
266         {
267                 inv_numkilled += 1;
268                 inv_maxcurrent -= 1;
269                 if(teamplay) { inv_monsters_perteam[self.team] -= 1; }
270
271                 if(IS_PLAYER(frag_attacker))
272                 if(SAME_TEAM(frag_attacker, self)) // in non-teamplay modes, same team = same player, so this works
273                         PlayerScore_Add(frag_attacker, SP_KILLS, -1);
274                 else
275                 {
276                         PlayerScore_Add(frag_attacker, SP_KILLS, +1);
277                         if(teamplay)
278                                 TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1);
279                 }
280         }
281
282         return false;
283 }
284
285 MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
286 {SELFPARAM();
287         if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
288                 return true;
289
290         if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
291         {
292                 inv_numspawned += 1;
293                 inv_maxcurrent += 1;
294         }
295
296         self.monster_skill = inv_monsterskill;
297
298         if((get_monsterinfo(self.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
299                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, self.monster_name);
300
301         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
302
303         return false;
304 }
305
306 MUTATOR_HOOKFUNCTION(invasion_OnEntityPreSpawn)
307 {SELFPARAM();
308         if(startsWith(self.classname, "monster_"))
309         if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
310                 return true;
311
312         return false;
313 }
314
315 MUTATOR_HOOKFUNCTION(invasion_StartFrame)
316 {
317         monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
318         monsters_killed = inv_numkilled;
319
320         return false;
321 }
322
323 MUTATOR_HOOKFUNCTION(invasion_PlayerRegen)
324 {
325         // no regeneration in invasion
326         return true;
327 }
328
329 MUTATOR_HOOKFUNCTION(invasion_PlayerSpawn)
330 {SELFPARAM();
331         self.bot_attack = false;
332         return false;
333 }
334
335 MUTATOR_HOOKFUNCTION(invasion_PlayerDamage)
336 {
337         if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
338         {
339                 frag_damage = 0;
340                 frag_force = '0 0 0';
341         }
342
343         return false;
344 }
345
346 MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
347 {SELFPARAM();
348         if(MUTATOR_RETURNVALUE) // command was already handled?
349                 return false;
350
351         if(cmd_name == "debuginvasion")
352         {
353                 sprint(self, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
354                 sprint(self, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
355                 sprint(self, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
356                 sprint(self, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
357                 sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
358                 sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
359                 sprint(self, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
360
361                 return true;
362         }
363
364         return false;
365 }
366
367 MUTATOR_HOOKFUNCTION(invasion_BotShouldAttack)
368 {
369         if(!IS_MONSTER(checkentity))
370                 return true;
371
372         return false;
373 }
374
375 MUTATOR_HOOKFUNCTION(invasion_SetStartItems)
376 {
377         start_health = 200;
378         start_armorvalue = 200;
379
380         return false;
381 }
382
383 MUTATOR_HOOKFUNCTION(invasion_AccuracyTargetValid)
384 {
385         if(IS_MONSTER(frag_target))
386                 return MUT_ACCADD_INVALID;
387         return MUT_ACCADD_INDIFFERENT;
388 }
389
390 MUTATOR_HOOKFUNCTION(invasion_AllowMobSpawning)
391 {
392         // monster spawning disabled during an invasion
393         return true;
394 }
395
396 MUTATOR_HOOKFUNCTION(invasion_GetTeamCount)
397 {
398         ret_float = invasion_teams;
399         return false;
400 }
401
402 void invasion_ScoreRules(float inv_teams)
403 {
404         if(inv_teams) { CheckAllowedTeams(world); }
405         ScoreRules_basics(inv_teams, 0, 0, false);
406         if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
407         ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
408         ScoreRules_basics_end();
409 }
410
411 void invasion_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
412 {
413         if(autocvar_g_invasion_teams)
414                 invasion_teams = bound(2, autocvar_g_invasion_teams, 4);
415         else
416                 invasion_teams = 0;
417
418         independent_players = 1; // to disable extra useless scores
419
420         invasion_ScoreRules(invasion_teams);
421
422         independent_players = 0;
423
424         round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
425         round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
426
427         inv_roundcnt = 0;
428         inv_maxrounds = 15; // 15?
429 }
430
431 void invasion_Initialize()
432 {
433         if(autocvar_g_invasion_zombies_only)
434                 MON_ACTION(MON_ZOMBIE.monsterid, MR_PRECACHE);
435         else
436         {
437                 float i;
438                 entity mon;
439                 for(i = MON_FIRST; i <= MON_LAST; ++i)
440                 {
441                         mon = get_monsterinfo(i);
442                         if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM))
443                                 continue; // flying/swimming monsters not yet supported
444
445                         MON_ACTION(i, MR_PRECACHE);
446                 }
447         }
448
449         InitializeEntity(world, invasion_DelayedInit, INITPRIO_GAMETYPE);
450 }
451
452 MUTATOR_DEFINITION(gamemode_invasion)
453 {
454         MUTATOR_HOOK(MonsterDies, invasion_MonsterDies, CBC_ORDER_ANY);
455         MUTATOR_HOOK(MonsterSpawn, invasion_MonsterSpawn, CBC_ORDER_ANY);
456         MUTATOR_HOOK(OnEntityPreSpawn, invasion_OnEntityPreSpawn, CBC_ORDER_ANY);
457         MUTATOR_HOOK(SV_StartFrame, invasion_StartFrame, CBC_ORDER_ANY);
458         MUTATOR_HOOK(PlayerRegen, invasion_PlayerRegen, CBC_ORDER_ANY);
459         MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY);
460         MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
461         MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
462         MUTATOR_HOOK(BotShouldAttack, invasion_BotShouldAttack, CBC_ORDER_ANY);
463         MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY);
464         MUTATOR_HOOK(AccuracyTargetValid, invasion_AccuracyTargetValid, CBC_ORDER_ANY);
465         MUTATOR_HOOK(AllowMobSpawning, invasion_AllowMobSpawning, CBC_ORDER_ANY);
466         MUTATOR_HOOK(GetTeamCount, invasion_GetTeamCount, CBC_ORDER_ANY);
467
468         MUTATOR_ONADD
469         {
470                 if(time > 1) // game loads at time 1
471                         error("This is a game type and it cannot be added at runtime.");
472                 invasion_Initialize();
473
474                 cvar_settemp("g_monsters", "1");
475         }
476
477         MUTATOR_ONROLLBACK_OR_REMOVE
478         {
479                 // we actually cannot roll back invasion_Initialize here
480                 // BUT: we don't need to! If this gets called, adding always
481                 // succeeds.
482         }
483
484         MUTATOR_ONREMOVE
485         {
486                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
487                 return -1;
488         }
489
490         return 0;
491 }