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Merge branch 'master' into terencehill/hud_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_invasion.qc
1 void invasion_spawnpoint()
2 {
3         if(!g_invasion) { remove(self); return; }
4
5         self.classname = "invasion_spawnpoint";
6 }
7
8 float invasion_PickMonster(float supermonster_count)
9 {
10         if(autocvar_g_invasion_zombies_only)
11                 return MON_ZOMBIE;
12
13         float i;
14         entity mon;
15
16         RandomSelection_Init();
17
18         for(i = MON_FIRST; i <= MON_LAST; ++i)
19         {
20                 mon = get_monsterinfo(i);
21                 if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
22                         continue; // flying/swimming monsters not yet supported
23
24                 RandomSelection_Add(world, i, "", 1, 1);
25         }
26
27         return RandomSelection_chosen_float;
28 }
29
30 entity invasion_PickSpawn()
31 {
32         entity e;
33
34         RandomSelection_Init();
35
36         for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
37                 RandomSelection_Add(e, 0, string_null, 1, 1);
38
39         return RandomSelection_chosen_ent;
40 }
41
42 void invasion_SpawnChosenMonster(float mon)
43 {
44         entity spawn_point, monster;
45
46         spawn_point = invasion_PickSpawn();
47
48         if(spawn_point == world)
49         {
50                 dprint("Warning: couldn't find any invasion_spawnpoint spawnpoints, no monsters will spawn!\n");
51                 return;
52         }
53
54         monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
55
56         if(inv_roundcnt >= inv_maxrounds)
57                 monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
58 }
59
60 void invasion_SpawnMonsters(float supermonster_count)
61 {
62         float chosen_monster = invasion_PickMonster(supermonster_count);
63
64         invasion_SpawnChosenMonster(chosen_monster);
65 }
66
67 float Invasion_CheckWinner()
68 {
69         entity head;
70         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
71         {
72                 FOR_EACH_MONSTER(head)
73                         monster_remove(head);
74
75                 if(inv_roundcnt >= inv_maxrounds)
76                 {
77                         NextLevel();
78                         return 1;
79                 }
80
81                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
82                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
83                 round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
84                 return 1;
85         }
86
87         float total_alive_monsters = 0, supermonster_count = 0;
88
89         FOR_EACH_MONSTER(head) if(head.health > 0)
90         {
91                 if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
92                         ++supermonster_count;
93                 ++total_alive_monsters;
94         }
95
96         if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < 10) // 10 at a time should be plenty
97         {
98                 if(time >= inv_lastcheck)
99                 {
100                         invasion_SpawnMonsters(supermonster_count);
101                         inv_lastcheck = time + autocvar_g_invasion_spawn_delay;
102                 }
103
104                 return 0;
105         }
106
107         if(inv_numspawned < 1 || inv_numkilled < inv_maxspawned)
108                 return 0; // nothing has spawned yet, or there are still alive monsters
109
110         if(inv_roundcnt >= inv_maxrounds)
111         {
112                 NextLevel();
113                 return 1;
114         }
115
116         entity winner = world;
117         float winning_score = 0;
118
119         FOR_EACH_PLAYER(head)
120         {
121                 float cs = PlayerScore_Add(head, SP_KILLS, 0);
122                 if(cs > winning_score)
123                 {
124                         winning_score = cs;
125                         winner = head;
126                 }
127         }
128
129         FOR_EACH_MONSTER(head)
130                 monster_remove(head);
131
132         if(winner)
133         {
134                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
135                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
136         }
137
138         round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
139
140         return 1;
141 }
142
143 float Invasion_CheckPlayers()
144 {
145         return TRUE;
146 }
147
148 void Invasion_RoundStart()
149 {
150         entity e;
151         float numplayers = 0;
152         FOR_EACH_PLAYER(e)
153         {
154                 e.player_blocked = 0;
155                 ++numplayers;
156         }
157
158         inv_roundcnt += 1;
159
160         inv_monsterskill = inv_roundcnt + (numplayers * 0.3);
161
162         inv_maxcurrent = 0;
163         inv_numspawned = 0;
164         inv_numkilled = 0;
165
166         inv_maxspawned = rint(min(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5)));
167 }
168
169 MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
170 {
171         if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
172         {
173                 inv_numkilled += 1;
174                 inv_maxcurrent -= 1;
175
176                 if(IS_PLAYER(frag_attacker))
177                         PlayerScore_Add(frag_attacker, SP_KILLS, +1);
178         }
179
180         return FALSE;
181 }
182
183 MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
184 {
185         if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
186         {
187                 monster_remove(self);
188                 return FALSE;
189         }
190
191         if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
192         {
193                 inv_numspawned += 1;
194                 inv_maxcurrent += 1;
195         }
196
197         self.monster_skill = inv_monsterskill;
198
199         if((get_monsterinfo(self.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
200                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, M_NAME(self.monsterid));
201
202         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
203
204         return FALSE;
205 }
206
207 MUTATOR_HOOKFUNCTION(invasion_PlayerThink)
208 {
209         monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
210         monsters_killed = inv_numkilled;
211
212         return FALSE;
213 }
214
215 MUTATOR_HOOKFUNCTION(invasion_PlayerRegen)
216 {
217         // no regeneration in invasion
218         return TRUE;
219 }
220
221 MUTATOR_HOOKFUNCTION(invasion_PlayerSpawn)
222 {
223         self.bot_attack = FALSE;
224         return FALSE;
225 }
226
227 MUTATOR_HOOKFUNCTION(invasion_PlayerDamage)
228 {
229         if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
230         {
231                 frag_damage = 0;
232                 frag_force = '0 0 0';
233         }
234
235         return FALSE;
236 }
237
238 MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
239 {
240         if(MUTATOR_RETURNVALUE) // command was already handled?
241                 return FALSE;
242
243         if(cmd_name == "debuginvasion")
244         {
245                 sprint(self, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
246                 sprint(self, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
247                 sprint(self, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
248                 sprint(self, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
249                 sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
250                 sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
251                 sprint(self, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
252
253                 return TRUE;
254         }
255
256         return FALSE;
257 }
258
259 MUTATOR_HOOKFUNCTION(invasion_SetStartItems)
260 {
261         start_health = 200;
262         start_armorvalue = 200;
263
264         return FALSE;
265 }
266
267 MUTATOR_HOOKFUNCTION(invasion_AccuracyTargetValid)
268 {
269         if(frag_target.flags & FL_MONSTER)
270                 return MUT_ACCADD_INVALID;
271         return MUT_ACCADD_INDIFFERENT;
272 }
273
274 MUTATOR_HOOKFUNCTION(invasion_AllowMobSpawning)
275 {
276         // monster spawning disabled during an invasion
277         return TRUE;
278 }
279
280 void invasion_ScoreRules()
281 {
282         ScoreRules_basics(0, 0, 0, FALSE);
283         ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
284         ScoreRules_basics_end();
285 }
286
287 void invasion_Initialize()
288 {
289         independent_players = 1; // to disable extra useless scores
290
291         invasion_ScoreRules();
292
293         independent_players = 0;
294
295         round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
296         round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
297
298         allowed_to_spawn = TRUE;
299
300         inv_roundcnt = 0;
301 }
302
303 MUTATOR_DEFINITION(gamemode_invasion)
304 {
305         MUTATOR_HOOK(MonsterDies, invasion_MonsterDies, CBC_ORDER_ANY);
306         MUTATOR_HOOK(MonsterSpawn, invasion_MonsterSpawn, CBC_ORDER_ANY);
307         MUTATOR_HOOK(PlayerPreThink, invasion_PlayerThink, CBC_ORDER_ANY);
308         MUTATOR_HOOK(PlayerRegen, invasion_PlayerRegen, CBC_ORDER_ANY);
309         MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY);
310         MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
311         MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
312         MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY);
313         MUTATOR_HOOK(AccuracyTargetValid, invasion_AccuracyTargetValid, CBC_ORDER_ANY);
314         MUTATOR_HOOK(AllowMobSpawning, invasion_AllowMobSpawning, CBC_ORDER_ANY);
315
316         MUTATOR_ONADD
317         {
318                 if(time > 1) // game loads at time 1
319                         error("This is a game type and it cannot be added at runtime.");
320                 invasion_Initialize();
321
322                 cvar_settemp("g_monsters", "1");
323         }
324
325         MUTATOR_ONROLLBACK_OR_REMOVE
326         {
327                 // we actually cannot roll back invasion_Initialize here
328                 // BUT: we don't need to! If this gets called, adding always
329                 // succeeds.
330         }
331
332         MUTATOR_ONREMOVE
333         {
334                 print("This is a game type and it cannot be removed at runtime.");
335                 return -1;
336         }
337
338         return 0;
339 }