1 void ka_SpawnBall(void);
2 void ka_TouchEvent(void);
3 void ka_RespawnBall(void);
4 void ka_DropEvent(entity);
7 void ka_Initialize() // run at the start of a match, initiates game mode
12 precache_sound("keepaway/pickedup.wav");
13 precache_sound("keepaway/dropped.wav");
15 ScoreRules_keepaway();
17 //entity e; // Is this needed here? I think not
19 //e.think = ka_SpawnBall;
22 //InitializeEntity(e, ka_SpawnBall, INITPRIO_SETLOCATION); // Is initializeentity needed here? I think not
26 void ka_Reset() // used to clear the ballcarrier whenever the match switches from warmup to normal
29 if(self.owner.classname == "player")
30 ka_DropEvent(self.owner);
35 void ka_SpawnBall() // loads various values for the ball
37 if(!g_keepaway) { return; }
41 if (!e.model) { // is this needed? OF COURSE the model doesn't exist, the ball isn't on the map yet!
42 e.model = "models/orbs/orbblue.md3";
44 precache_model(e.model);
46 setsize(e, BALL_MINS, BALL_MAXS);
48 e.classname = "keepawayball";
49 e.damageforcescale = cvar("g_keepawayball_damageforcescale");
50 e.takedamage = DAMAGE_YES;
51 //self.effects |= "sparks";
52 e.glow_color = cvar("g_keepawayball_trail_color");
54 e.movetype = MOVETYPE_BOUNCE;
55 e.touch = ka_TouchEvent;
56 e.think = ka_RespawnBall;
63 void ka_RespawnBall() // runs whenever the ball needs to be relocated
65 vector oldballorigin = self.origin;
67 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
69 makevectors(self.angles);
70 self.movetype = MOVETYPE_BOUNCE;
71 self.velocity = '0 0 200';
72 self.angles = '0 0 0';
73 self.solid = SOLID_TRIGGER;
74 //self.touch = ka_TouchEvent;
75 self.think = ka_RespawnBall;
76 self.nextthink = time + cvar("g_keepawayball_respawntime");
77 pointparticles(particleeffectnum("electro_combo"), oldballorigin, '0 0 0', 1);
78 pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 1);
80 WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE);
81 WaypointSprite_UpdateTeamRadar(self.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
83 sound(self.owner, CHAN_AUTO, "keepaway/respawn.wav", VOL_BASE, ATTN_NONE);
87 // sorry, can't spawn, better luck next frame
88 self.think = ka_RespawnBall;
89 self.nextthink = time;
93 void ka_TouchEvent() // runs any time that the ball comes in contact with something
95 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
97 self.think = ka_RespawnBall;
98 self.nextthink = time;
101 if(other.deadflag != DEAD_NO) { return; }
102 if(other.classname != "player")
104 pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
107 if(!self) { return; }
108 if(self.wait > time) { return; }
111 other.ballcarried = self;
112 setattachment(self, other, "");
113 setorigin(self, BALL_ATTACHORG);
115 self.velocity = '0 0 0';
116 self.movetype = MOVETYPE_NONE;
117 self.touch = SUB_Null;
118 self.effects |= EF_NODRAW;
119 self.think = SUB_Null;
121 self.takedamage = DAMAGE_NO;
123 other.glow_color = cvar("g_keepawayball_trail_color");
124 other.glow_trail = TRUE;
128 bprint(other.netname, "^7 has picked up the ball!\n");
129 WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
130 WriteString(MSG_BROADCAST, strcat("\n\n", other.netname, "^7 has picked up the ball!\n"));
131 sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NONE);
133 PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
135 WaypointSprite_AttachCarrier("ka-ballcarrier", other);
136 WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
137 WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0');
138 WaypointSprite_Ping(other.waypointsprite_attachedforcarrier);
139 WaypointSprite_Kill(self.waypointsprite_attachedforcarrier);
142 void ka_DropEvent(entity plyr) // runs any time that a player is supposed to lose the ball
145 ball = plyr.ballcarried;
147 if(!ball) { return; }
149 setattachment(ball, world, "");
150 ball.movetype = MOVETYPE_BOUNCE;
151 ball.solid = SOLID_TRIGGER;
152 ball.wait = time + 1;
153 ball.think = ka_RespawnBall;
154 ball.nextthink = time + cvar("g_keepawayball_respawntime");
155 ball.touch = ka_TouchEvent;
156 ball.takedamage = DAMAGE_YES;
157 ball.effects &~= EF_NODRAW; //ball.alpha = 1.0;
158 setorigin(ball, plyr.origin + '0 0 10');
159 ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
160 ball.owner.ballcarried = world;
165 plyr.glow_trail = FALSE;
167 bprint(plyr.netname, "^7 has dropped the ball!\n");
168 WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
169 WriteString(MSG_BROADCAST, strcat("\n\n", plyr.netname, "^7 has dropped the ball!\n"));
170 sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NONE);
172 PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1);
174 WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE);
175 WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
176 WaypointSprite_UpdateTeamRadar(ball.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
177 WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
178 WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
181 MUTATOR_HOOKFUNCTION(ka_RemovePlayer)
183 if(self.ballcarried) { ka_DropEvent(self); }
187 MUTATOR_HOOKFUNCTION(ka_Scoring)
189 if((frag_attacker != frag_target) && (frag_attacker.classname == "player"))
191 if(frag_target.ballcarried) { // get amount of times killing carrier
192 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
193 if(cvar("g_keepaway_bckillscore"))
194 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
196 else if(!frag_attacker.ballcarried)
197 if(cvar("g_keepaway_noncarrier_warn"))
198 centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!");
200 if(frag_attacker.ballcarried) // get kills as carrier
201 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
204 if(self.ballcarried) { ka_DropEvent(self); }
208 MUTATOR_HOOKFUNCTION(ka_GiveFragsForKill)
210 frag_score = 0; // no frags counted in keepaway
214 MUTATOR_HOOKFUNCTION(ka_PlayerPreThink)
216 self.items &~= IT_KEY1;
219 self.items |= IT_KEY1;
222 if(self.ballcarried) { ka_DropEvent(self); }
227 MUTATOR_DEFINITION(gamemode_keepaway)
229 MUTATOR_HOOK(MakePlayerObserver, ka_RemovePlayer, CBC_ORDER_ANY);
230 MUTATOR_HOOK(ClientDisconnect, ka_RemovePlayer, CBC_ORDER_ANY);
231 MUTATOR_HOOK(PlayerDies, ka_Scoring, CBC_ORDER_ANY);
232 MUTATOR_HOOK(GiveFragsForKill, ka_GiveFragsForKill, CBC_ORDER_FIRST);
233 MUTATOR_HOOK(PlayerPreThink, ka_PlayerPreThink, CBC_ORDER_FIRST);
237 if(time > 1) // game loads at time 1
238 error("This is a game type and it cannot be added at runtime.");
246 error("This is a game type and it cannot be removed at runtime.");