]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/gamemode_keyhunt.qc
Use a different way to check distance and dragging requirements. This fixes a bug...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keyhunt.qc
1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5
6 #ifdef KH_PLAYER_USE_ATTACHMENT
7 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
8 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
9 vector KH_PLAYER_ATTACHMENT = '0 0 0';
10 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
11 string KH_PLAYER_ATTACHMENT_BONE = "";
12 #else
13 float KH_KEY_ZSHIFT = 22;
14 float KH_KEY_XYDIST = 24;
15 float KH_KEY_XYSPEED = 45;
16 #endif
17 float KH_KEY_WP_ZSHIFT = 20;
18
19 vector KH_KEY_MIN = '-10 -10 -46';
20 vector KH_KEY_MAX = '10 10 3';
21 float KH_KEY_BRIGHTNESS = 2;
22
23 string kh_Controller_Waitmsg;
24 float kh_no_radar_circles;
25
26 // kh_state
27 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
28 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
29 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
30 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
31 .float kh_state;
32 .float siren_time;  //  time delay the siren
33 //.float stuff_time;  //  time delay to stuffcmd a cvar
34
35 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
36 //test[0] = status of dropped keys, test[1 - 16] = player #
37 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
38 //for(i = 0; i < maxplayers; ++i)
39 //      test[i] = "0";
40
41 float kh_Team_ByID(float t)
42 {
43         if(t == 0) return COLOR_TEAM1;
44         if(t == 1) return COLOR_TEAM2;
45         if(t == 2) return COLOR_TEAM3;
46         if(t == 3) return COLOR_TEAM4;
47         return 0;
48 }
49
50 entity kh_worldkeylist;
51 .entity kh_worldkeynext;
52 entity kh_controller;
53 float kh_tracking_enabled;
54 float kh_teams;
55 float kh_interferemsg_time, kh_interferemsg_team;
56 .entity kh_next, kh_prev; // linked list
57 .float kh_droptime;
58 .float kh_dropperteam;
59 .entity kh_previous_owner;
60 .float kh_previous_owner_playerid;
61 .float kh_cp_duration;
62
63 string kh_sound_capture = "kh/capture.wav";
64 string kh_sound_destroy = "kh/destroy.wav";
65 string kh_sound_drop = "kh/drop.wav";
66 string kh_sound_collect = "kh/collect.wav";
67 string kh_sound_alarm = "kh/alarm.wav";  // the new siren/alarm
68
69 float kh_key_dropped, kh_key_carried;
70
71 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
72 {
73         if(e.classname != "player" || self.team != e.team)
74                 if(!kh_tracking_enabled)
75                         return FALSE;
76
77         return TRUE;
78 }
79
80 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
81 {
82         if(!kh_tracking_enabled)
83                 return FALSE;
84         if(!self.owner)
85                 return TRUE;
86         if(!self.owner.owner)
87                 return TRUE;
88         return FALSE;  // draw only when key is not owned
89 }
90
91 void kh_update_state()
92 {
93         entity player;
94         entity key;
95         float s;
96         float f;
97
98         s = 0;
99         FOR_EACH_KH_KEY(key)
100         {
101                 if(key.owner)
102                         f = key.team;
103                 else
104                         f = 30;
105                 s |= pow(32, key.count) * f;
106         }
107
108         FOR_EACH_CLIENT(player)
109         {
110                 player.kh_state = s;
111         }
112
113         FOR_EACH_KH_KEY(key)
114         {
115                 if(key.owner)
116                         key.owner.kh_state |= pow(32, key.count) * 31;
117         }
118         //print(ftos((nextent(world)).kh_state), "\n");
119 }
120
121
122
123
124 var kh_Think_t kh_Controller_Thinkfunc;
125 void kh_Controller_SetThink(float t, string msg, float centerprint_duration, kh_Think_t func)  // runs occasionaly
126 {
127         kh_Controller_Thinkfunc = func;
128         kh_controller.cnt = ceil(t);
129         if(kh_Controller_Waitmsg != "")
130                 strunzone(kh_Controller_Waitmsg);
131         if(msg == "")
132                 kh_Controller_Waitmsg = "";
133         else
134         {
135                 kh_controller.kh_cp_duration = centerprint_duration;
136                 kh_Controller_Waitmsg = strzone(msg);
137         }
138         if(t == 0)
139                 kh_controller.nextthink = time; // force
140 }
141 void kh_Controller_SetThink_NoMsg(float t, kh_Think_t func)  // runs occasionaly
142 {
143         kh_Controller_SetThink(t, "", 0, func);
144 }
145
146 void kh_Controller_Think()  // called a lot
147 {
148         entity e;
149         if(intermission_running)
150                 return;
151         if(self.cnt > 0)
152         {
153                 if(kh_Controller_Waitmsg != "")
154                 {
155                         string s;
156                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
157                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
158                         else
159                                 s = kh_Controller_Waitmsg;
160
161                         //dprint(s, "\n");
162
163                         FOR_EACH_PLAYER(e)
164                                 if(clienttype(e) == CLIENTTYPE_REAL)
165                                         Send_CSQC_Centerprint_Generic(e, CPID_KH_MSG, s, self.kh_cp_duration, 0);
166                 }
167                 self.cnt -= 1;
168         }
169         else if(self.cnt == 0)
170         {
171                 self.cnt -= 1;
172                 kh_Controller_Thinkfunc();
173         }
174         self.nextthink = time + 1;
175 }
176
177 // frags f: take from cvar * f
178 // frags 0: no frags
179 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
180 {
181         string s;
182         if(intermission_running)
183                 return;
184
185         if(frags_player)
186                 UpdateFrags(player, frags_player);
187
188         if(key && key.owner && frags_owner)
189                 UpdateFrags(key.owner, frags_owner);
190
191         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
192                 return;
193
194         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
195
196         if(key && key.owner)
197                 s = strcat(s, ":", ftos(key.owner.playerid));
198         else
199                 s = strcat(s, ":0");
200
201         s = strcat(s, ":", ftos(frags_owner), ":");
202
203         if(key)
204                 s = strcat(s, key.netname);
205
206         GameLogEcho(s);
207 }
208
209 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
210 {
211         if(e.tag_entity)
212         {
213                 makevectors(e.tag_entity.angles);
214                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
215         }
216         else
217                 return e.origin;
218 }
219
220 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
221 {
222 #ifdef KH_PLAYER_USE_ATTACHMENT
223         entity first;
224         first = key.owner.kh_next;
225         if(key == first)
226         {
227                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
228                 if(key.kh_next)
229                 {
230                         setattachment(key.kh_next, key, "");
231                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
232                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
233                         key.kh_next.angles = '0 0 0';
234                 }
235                 else
236                         setorigin(key, KH_PLAYER_ATTACHMENT);
237                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
238         }
239         else
240         {
241                 setattachment(key, key.kh_prev, "");
242                 if(key.kh_next)
243                         setattachment(key.kh_next, key, "");
244                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
245                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
246                 key.angles = '0 0 0';
247         }
248 #else
249         setattachment(key, key.owner, "");
250         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
251         key.angles_y -= key.owner.angles_y;
252 #endif
253         key.flags = 0;
254         key.solid = SOLID_NOT;
255         key.movetype = MOVETYPE_NONE;
256         key.team = key.owner.team;
257         key.nextthink = time;
258         key.damageforcescale = 0;
259         key.takedamage = DAMAGE_NO;
260         key.modelindex = kh_key_carried;
261 }
262
263 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
264 {
265 #ifdef KH_PLAYER_USE_ATTACHMENT
266         entity first;
267         first = key.owner.kh_next;
268         if(key == first)
269         {
270                 if(key.kh_next)
271                 {
272                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
273                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
274                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
275                 }
276         }
277         else
278         {
279                 if(key.kh_next)
280                         setattachment(key.kh_next, key.kh_prev, "");
281                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
282         }
283         // in any case:
284         setattachment(key, world, "");
285         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
286         key.angles = key.owner.angles;
287 #else
288         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
289         setattachment(key, world, "");
290         key.angles_y += key.owner.angles_y;
291 #endif
292         key.flags = FL_ITEM;
293         key.solid = SOLID_TRIGGER;
294         key.movetype = MOVETYPE_TOSS;
295         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
296         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
297         key.takedamage = DAMAGE_YES;
298         // let key.team stay
299         key.modelindex = kh_key_dropped;
300         key.kh_previous_owner = key.owner;
301         key.kh_previous_owner_playerid = key.owner.playerid;
302 }
303
304 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
305 {
306         entity k;
307         float ownerteam0, ownerteam;
308         if(key.owner == player)
309                 return;
310
311         ownerteam0 = kh_Key_AllOwnedByWhichTeam();
312
313         if(key.owner)
314         {
315                 kh_Key_Detach(key);
316
317                 // remove from linked list
318                 if(key.kh_next)
319                         key.kh_next.kh_prev = key.kh_prev;
320                 key.kh_prev.kh_next = key.kh_next;
321                 key.kh_next = world;
322                 key.kh_prev = world;
323
324                 if(key.owner.kh_next == world)
325                 {
326                         // No longer a key carrier
327                         if(!kh_no_radar_circles)
328                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
329                         WaypointSprite_DetachCarrier(key.owner);
330                 }
331         }
332
333         key.owner = player;
334
335         if(player)
336         {
337                 // insert into linked list
338                 key.kh_next = player.kh_next;
339                 key.kh_prev = player;
340                 player.kh_next = key;
341                 if(key.kh_next)
342                         key.kh_next.kh_prev = key;
343
344                 float i;
345                 i = test[key.owner.playerid];
346                         if(key.netname == "^1red key")
347                                 i += 1;
348                         if(key.netname == "^4blue key")
349                                 i += 2;
350                         if(key.netname == "^3yellow key")
351                                 i += 4;
352                         if(key.netname == "^6pink key")
353                                 i += 8;
354                 test[key.owner.playerid] = i;
355
356                 kh_Key_Attach(key);
357
358                 if(key.kh_next == world)
359                 {
360                         // player is now a key carrier
361                         WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
362                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
363                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
364                         if(player.team == COLOR_TEAM1)
365                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
366                         else if(player.team == COLOR_TEAM2)
367                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
368                         else if(player.team == COLOR_TEAM3)
369                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
370                         else if(player.team == COLOR_TEAM4)
371                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
372                         if(!kh_no_radar_circles)
373                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
374                 }
375         }
376
377         // moved that here, also update if there's no player
378         kh_update_state();
379
380         key.pusher = world;
381
382         ownerteam = kh_Key_AllOwnedByWhichTeam();
383         if(ownerteam != ownerteam0)
384         {
385                 if(ownerteam != -1)
386                 {
387                         kh_interferemsg_time = time + 0.2;
388                         kh_interferemsg_team = player.team;
389
390                         // audit all key carrier sprites, update them to RUN HERE
391                         FOR_EACH_KH_KEY(k)
392                         {
393                                 if(k.owner)
394                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
395                         }
396                 }
397                 else
398                 {
399                         kh_interferemsg_time = 0;
400
401                         // audit all key carrier sprites, update them to RUN HERE
402                         FOR_EACH_KH_KEY(k)
403                         {
404                                 if(k.owner)
405                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
406                         }
407                 }
408         }
409 }
410
411 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
412 {
413         if(self.owner)
414                 return;
415         if(vlen(force) <= 0)
416                 return;
417         if(time > self.pushltime)
418                 if(attacker.classname == "player")
419                         self.team = attacker.team;
420 }
421
422 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
423 {
424         sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
425
426         if(key.kh_dropperteam != player.team)
427         {
428                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
429                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
430         }
431         key.kh_dropperteam = 0;
432         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
433
434         kh_Key_AssignTo(key, player); // this also updates .kh_state
435 }
436
437 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
438 {
439         if(intermission_running)
440                 return;
441
442         if(self.owner) // already carried
443                 return;
444         if(other.classname != "player")
445                 return;
446         if(other.deadflag != DEAD_NO)
447                 return;
448         if(other == self.enemy)
449                 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
450                         return;  // you just dropped it!
451         kh_Key_Collect(self, other);
452 }
453
454 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
455 {
456         entity o;
457         o = key.owner;
458         kh_Key_AssignTo(key, world);
459         if(o) // it was attached
460                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
461         else // it was dropped
462                 WaypointSprite_DetachCarrier(key);
463
464         // remove key from key list
465         if (kh_worldkeylist == key)
466                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
467         else
468         {
469                 o = kh_worldkeylist;
470                 while (o)
471                 {
472                         if (o.kh_worldkeynext == key)
473                         {
474                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
475                                 break;
476                         }
477                         o = o.kh_worldkeynext;
478                 }
479         }
480
481         remove(key);
482
483         kh_update_state();
484 }
485
486 void kh_FinishRound()  // runs when a team captures the keys
487 {
488         // prepare next round
489         kh_interferemsg_time = 0;
490         entity key;
491
492         kh_no_radar_circles = TRUE;
493         FOR_EACH_KH_KEY(key)
494                 kh_Key_Remove(key);
495         kh_no_radar_circles = FALSE;
496
497         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", 1, kh_StartRound);
498 }
499
500 void kh_WinnerTeam(float teem)  // runs when a team wins
501 {
502         // all key carriers get some points
503         vector firstorigin, lastorigin, midpoint;
504         float first;
505         entity key;
506         float score;
507         score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
508         DistributeEvenly_Init(score, kh_teams);
509         // twice the score for 3 team games, three times the score for 4 team games!
510         // note: for a win by destroying the key, this should NOT be applied
511         FOR_EACH_KH_KEY(key)
512         {
513                 float f;
514                 f = DistributeEvenly_Get(1);
515                 kh_Scores_Event(key.owner, key, "capture", f, 0);
516                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
517         }
518
519         first = TRUE;
520         FOR_EACH_KH_KEY(key)
521                 if(key.owner.kh_next == key)
522                 {
523                         if(!first)
524                                 bprint("^7, ");
525                         bprint(key.owner.netname);
526                         first = FALSE;
527                 }
528         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
529
530         first = TRUE;
531         midpoint = '0 0 0';
532         FOR_EACH_KH_KEY(key)
533         {
534                 vector thisorigin;
535
536                 thisorigin = kh_AttachedOrigin(key);
537                 //dprint("Key origin: ", vtos(thisorigin), "\n");
538                 midpoint += thisorigin;
539
540                 if(!first)
541                         te_lightning2(world, lastorigin, thisorigin);
542                 lastorigin = thisorigin;
543                 if(first)
544                         firstorigin = thisorigin;
545                 first = FALSE;
546         }
547         if(kh_teams > 2)
548         {
549                 te_lightning2(world, lastorigin, firstorigin);
550         }
551         midpoint = midpoint * (1 / kh_teams);
552         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
553
554         play2all(kh_sound_capture);
555         kh_FinishRound();
556 }
557
558 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
559 {
560         entity player, key, attacker;
561         float players;
562         float keys;
563         float f;
564
565         attacker = world;
566         if(lostkey.pusher)
567                 if(lostkey.pusher.team != teem)
568                         if(lostkey.pusher.classname == "player")
569                                 attacker = lostkey.pusher;
570
571         players = keys = 0;
572
573         if(attacker)
574         {
575                 if(lostkey.kh_previous_owner)
576                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
577                         // don't actually GIVE him the -nn points, just log
578                 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
579                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
580                 centerprint(attacker, "Your push is the best!");
581                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
582         }
583         else
584         {
585                 float of, fragsleft, i, j, thisteam;
586                 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
587
588                 FOR_EACH_PLAYER(player)
589                         if(player.team != teem)
590                                 ++players;
591
592                 FOR_EACH_KH_KEY(key)
593                         if(key.owner && key.team != teem)
594                                 ++keys;
595
596                 if(lostkey.kh_previous_owner)
597                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
598                         // don't actually GIVE him the -nn points, just log
599
600                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
601                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
602
603                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
604
605                 FOR_EACH_KH_KEY(key)
606                         if(key.owner && key.team != teem)
607                         {
608                                 f = DistributeEvenly_Get(of);
609                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
610                         }
611
612                 fragsleft = DistributeEvenly_Get(players);
613
614                 // Now distribute these among all other teams...
615                 j = kh_teams - 1;
616                 for(i = 0; i < kh_teams; ++i)
617                 {
618                         thisteam = kh_Team_ByID(i);
619                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
620                                 continue;
621
622                         players = 0;
623                         FOR_EACH_PLAYER(player)
624                                 if(player.team == thisteam)
625                                         ++players;
626
627                         DistributeEvenly_Init(fragsleft, j);
628                         fragsleft = DistributeEvenly_Get(j - 1);
629                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
630
631                         FOR_EACH_PLAYER(player)
632                                 if(player.team == thisteam)
633                                 {
634                                         f = DistributeEvenly_Get(1);
635                                         kh_Scores_Event(player, world, "destroyed", f, 0);
636                                 }
637
638                         --j;
639                 }
640
641                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
642         }
643         play2all(kh_sound_destroy);
644         te_tarexplosion(lostkey.origin);
645
646         kh_FinishRound();
647 }
648
649 void kh_Key_Think()  // runs all the time
650 {
651         entity head;
652         //entity player;  // needed by FOR_EACH_PLAYER
653
654         if(intermission_running)
655                 return;
656
657         if(self.owner)
658         {
659 #ifndef KH_PLAYER_USE_ATTACHMENT
660                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
661                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
662 #endif
663         }
664
665         // if in nodrop or time over, end the round
666         if(!self.owner)
667                 if(time > self.pain_finished)
668                         kh_LoserTeam(self.team, self);
669
670         if(self.owner)
671         if(kh_Key_AllOwnedByWhichTeam() != -1)
672         {
673                 if(self.siren_time < time)
674                 {
675                         sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
676                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
677                 }
678
679                 entity key;
680                 vector p;
681                 p = self.owner.origin;
682                 FOR_EACH_KH_KEY(key)
683                         if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
684                                 goto not_winning;
685                 kh_WinnerTeam(self.team);
686 :not_winning
687         }
688
689         if(kh_interferemsg_time && time > kh_interferemsg_time)
690         {
691                 kh_interferemsg_time = 0;
692                 FOR_EACH_PLAYER(head)
693                 {
694                         if(head.team == kh_interferemsg_team)
695                                 if(head.kh_next)
696                                         Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!", 0, 0);
697                                 else
698                                         Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, "All keys are in your team's hands!\n\nHelp the key carriers to meet!", 0, 0);
699                         else
700                                 Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"), 0, 0);
701                 }
702         }
703
704         self.nextthink = time + 0.05;
705 }
706
707 void key_reset()
708 {
709         kh_Key_AssignTo(self, world);
710         kh_Key_Remove(self);
711 }
712
713 string STR_ITEM_KH_KEY = "item_kh_key";
714 void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
715 {
716         entity key;
717         key = spawn();
718         key.count = i;
719         key.classname = STR_ITEM_KH_KEY;
720         key.touch = kh_Key_Touch;
721         key.think = kh_Key_Think;
722         key.nextthink = time;
723         key.items = IT_KEY1 | IT_KEY2;
724         key.cnt = angle;
725         key.angles = '0 360 0' * random();
726         key.event_damage = kh_Key_Damage;
727         key.takedamage = DAMAGE_YES;
728         key.modelindex = kh_key_dropped;
729         key.model = "key";
730         key.kh_dropperteam = 0;
731         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
732         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
733         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
734         key.reset = key_reset;
735
736         switch(initial_owner.team)
737         {
738                 case COLOR_TEAM1:
739                         key.netname = "^1red key";
740                         break;
741                 case COLOR_TEAM2:
742                         key.netname = "^4blue key";
743                         break;
744                 case COLOR_TEAM3:
745                         key.netname = "^3yellow key";
746                         break;
747                 case COLOR_TEAM4:
748                         key.netname = "^6pink key";
749                         break;
750                 default:
751                         key.netname = "NETGIER key";
752                         break;
753         }
754
755         // link into key list
756         key.kh_worldkeynext = kh_worldkeylist;
757         kh_worldkeylist = key;
758
759         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
760
761         WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
762         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
763
764         kh_Key_AssignTo(key, initial_owner);
765 }
766
767 // -1 when no team completely owns all keys yet
768 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
769 {
770         entity key;
771         float teem;
772         float keys;
773
774         teem = -1;
775         keys = kh_teams;
776         FOR_EACH_KH_KEY(key)
777         {
778                 if(!key.owner)
779                         return -1;
780                 if(teem == -1)
781                         teem = key.team;
782                 else if(teem != key.team)
783                         return -1;
784                 --keys;
785         }
786         if(keys != 0)
787                 return -1;
788         return teem;
789 }
790
791 void kh_Key_DropOne(entity key)
792 {
793         // prevent collecting this one for some time
794         entity player;
795         player = key.owner;
796
797         key.kh_droptime = time;
798         key.enemy = player;
799
800         kh_Scores_Event(player, key, "dropkey", 0, 0);
801         PlayerScore_Add(player, SP_KH_LOSSES, 1);
802         bprint(player.netname, "^7 dropped the ", key.netname, "\n");
803         kh_Key_AssignTo(key, world);
804         makevectors(player.v_angle);
805         key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
806         key.pusher = world;
807         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
808         key.kh_dropperteam = key.team;
809
810         sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
811 }
812
813 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
814 {
815         entity key;
816         entity mypusher;
817         if(player.kh_next)
818         {
819                 mypusher = world;
820                 if(player.pusher)
821                         if(time < player.pushltime)
822                                 mypusher = player.pusher;
823                 while((key = player.kh_next))
824                 {
825                         kh_Scores_Event(player, key, "losekey", 0, 0);
826                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
827                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
828                         kh_Key_AssignTo(key, world);
829                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
830                         key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, FALSE);
831                         key.pusher = mypusher;
832                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
833                         if(suicide)
834                                 key.kh_dropperteam = player.team;
835                 }
836                 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
837         }
838 }
839
840 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
841 {
842         float i, players, teem;
843         entity player;
844         string result;
845         result = "";
846
847         // find a random player per team
848         for(i = 0; i < kh_teams; ++i)
849         {
850                 teem = kh_Team_ByID(i);
851                 players = 0;
852                 FOR_EACH_PLAYER(player)
853                         if(player.deadflag == DEAD_NO)
854                                 if(!player.BUTTON_CHAT)
855                                         if(player.team == teem)
856                                                 ++players;
857                 if(players == 0)
858                 {
859                         if(result != "")
860                                 result = strcat(result, ", ");
861                         result = strcat(result, ColoredTeamName(teem));
862                 }
863         }
864         return result;
865 }
866
867 void kh_WaitForPlayers()  // delay start of the round until enough players are present
868 {
869         string teams_missing;
870
871         if(time < game_starttime)
872         {
873                 kh_Controller_SetThink_NoMsg(game_starttime - time + 0.1, kh_WaitForPlayers);
874                 return;
875         }
876
877         teams_missing = kh_CheckEnoughPlayers();
878         if(teams_missing == "")
879                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", 1, kh_StartRound);
880         else
881                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, kh_WaitForPlayers);
882 }
883
884 void kh_EnableTrackingDevice()  // runs after each round
885 {
886         entity player;
887
888         FOR_EACH_PLAYER(player)
889                 if(clienttype(player) == CLIENTTYPE_REAL)
890                         Send_CSQC_Centerprint_Generic_Expire(player, CPID_KH_MSG);
891
892         kh_tracking_enabled = TRUE;
893 }
894
895 void kh_StartRound()  // runs at the start of each round
896 {
897         string teams_missing;
898         float i, players, teem;
899         entity player;
900
901         if(time < game_starttime)
902         {
903                 kh_Controller_SetThink_NoMsg(game_starttime - time + 0.1, kh_WaitForPlayers);
904                 return;
905         }
906
907         teams_missing = kh_CheckEnoughPlayers();
908         if(teams_missing != "")
909         {
910                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, kh_WaitForPlayers);
911                 return;
912         }
913
914         FOR_EACH_PLAYER(player)
915                 if(clienttype(player) == CLIENTTYPE_REAL)
916                         Send_CSQC_Centerprint_Generic_Expire(player, CPID_KH_MSG);
917
918         for(i = 0; i < kh_teams; ++i)
919         {
920                 teem = kh_Team_ByID(i);
921                 players = 0;
922                 entity my_player;
923                 FOR_EACH_PLAYER(player)
924                         if(player.deadflag == DEAD_NO)
925                                 if(!player.BUTTON_CHAT)
926                                         if(player.team == teem)
927                                         {
928                                                 ++players;
929                                                 if(random() * players <= 1)
930                                                         my_player = player;
931                                         }
932                 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
933         }
934
935         kh_tracking_enabled = FALSE;
936         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, "Scanning frequency range...", -1, kh_EnableTrackingDevice);
937 }
938
939 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
940 {
941         if(attacker == targ)
942                 return f;
943
944         if(targ.kh_next)
945         {
946                 if(attacker.team == targ.team)
947                 {
948                         entity k;
949                         float nk;
950                         nk = 0;
951                         for(k = targ.kh_next; k != world; k = k.kh_next)
952                                 ++nk;
953                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
954                 }
955                 else
956                 {
957                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
958                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
959                         // the frag gets added later
960                 }
961         }
962
963         return f;
964 }
965
966 void kh_Initialize()  // sets up th KH environment
967 {
968         precache_sound(kh_sound_capture);
969         precache_sound(kh_sound_destroy);
970         precache_sound(kh_sound_drop);
971         precache_sound(kh_sound_collect);
972         precache_sound(kh_sound_alarm);  // the new siren
973
974 #ifdef KH_PLAYER_USE_CARRIEDMODEL
975         precache_model("models/keyhunt/key-carried.md3");
976 #endif
977         precache_model("models/keyhunt/key.md3");
978
979         // setup variables
980         kh_teams = autocvar_g_keyhunt_teams_override;
981         if(kh_teams < 2)
982                 kh_teams = autocvar_g_keyhunt_teams;
983         kh_teams = bound(2, kh_teams, 4);
984
985         // make a KH entity for controlling the game
986         kh_controller = spawn();
987         kh_controller.think = kh_Controller_Think;
988         kh_Controller_SetThink_NoMsg(0, kh_WaitForPlayers);
989
990         setmodel(kh_controller, "models/keyhunt/key.md3");
991         kh_key_dropped = kh_controller.modelindex;
992         /*
993         dprint(vtos(kh_controller.mins));
994         dprint(vtos(kh_controller.maxs));
995         dprint("\n");
996         */
997 #ifdef KH_PLAYER_USE_CARRIEDMODEL
998         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
999         kh_key_carried = kh_controller.modelindex;
1000 #else
1001         kh_key_carried = kh_key_dropped;
1002 #endif
1003
1004         kh_controller.model = "";
1005         kh_controller.modelindex = 0;
1006
1007         addstat(STAT_KH_KEYS, AS_INT, kh_state);
1008
1009         ScoreRules_kh(kh_teams);
1010 }
1011
1012 void kh_finalize()
1013 {
1014         // to be called before intermission
1015         kh_FinishRound();
1016         remove(kh_controller);
1017         kh_controller = world;
1018 }
1019
1020 // register this as a mutator
1021
1022 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1023 {
1024         kh_Key_DropAll(self, TRUE);
1025         return 0;
1026 }
1027
1028 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1029 {
1030         if(self == other)
1031                 kh_Key_DropAll(self, TRUE);
1032         else if(other.classname == "player")
1033                 kh_Key_DropAll(self, FALSE);
1034         else
1035                 kh_Key_DropAll(self, TRUE);
1036         return 0;
1037 }
1038
1039 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1040 {
1041         frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1042         return 0;
1043 }
1044
1045 MUTATOR_HOOKFUNCTION(kh_finalize)
1046 {
1047         kh_finalize();
1048         return 0;
1049 }
1050
1051 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1052 {
1053         ret_float = kh_teams;
1054         return 0;
1055 }
1056
1057 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1058 {
1059         self.kh_state = other.kh_state;
1060         return 0;
1061 }
1062
1063 MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
1064 {
1065         if(MUTATOR_RETURNVALUE == 0)
1066         {
1067                 entity k;
1068                 k = self.kh_next;
1069                 if(k)
1070                 {
1071                         kh_Key_DropOne(k);
1072                         return 1;
1073                 }
1074         }
1075         return 0;
1076 }
1077
1078 MUTATOR_DEFINITION(gamemode_keyhunt)
1079 {
1080         MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1081         MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1082         MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1083         MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1084         MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1085         MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1086         MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1087         MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
1088
1089         MUTATOR_ONADD
1090         {
1091                 if(time > 1) // game loads at time 1
1092                         error("This is a game type and it cannot be added at runtime.");
1093                 g_keyhunt = 1;
1094                 kh_Initialize();
1095         }
1096
1097         MUTATOR_ONREMOVE
1098         {
1099                 g_keyhunt = 0;
1100                 error("This is a game type and it cannot be removed at runtime.");
1101         }
1102
1103         return 0;
1104 }