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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_lms.qc
1 #include "gamemode_lms.qh"
2 #include "../_all.qh"
3
4 #include "gamemode.qh"
5
6 #include "../campaign.qh"
7 #include "../command/cmd.qh"
8
9 // main functions
10 float LMS_NewPlayerLives()
11 {
12         float fl;
13         fl = autocvar_fraglimit;
14         if(fl == 0)
15                 fl = 999;
16
17         // first player has left the game for dying too much? Nobody else can get in.
18         if(lms_lowest_lives < 1)
19                 return 0;
20
21         if(!autocvar_g_lms_join_anytime)
22                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
23                         return 0;
24
25         return bound(1, lms_lowest_lives, fl);
26 }
27
28 // mutator hooks
29 MUTATOR_HOOKFUNCTION(lms_ResetMap)
30 {
31         lms_lowest_lives = 999;
32         lms_next_place = player_count;
33
34         return false;
35 }
36
37 MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
38 {SELFPARAM();
39         if(restart_mapalreadyrestarted || (time < game_starttime))
40         FOR_EACH_CLIENT(self)
41         if(IS_PLAYER(self))
42                 PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
43
44         return false;
45 }
46
47 MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
48 {SELFPARAM();
49         // player is dead and becomes observer
50         // FIXME fix LMS scoring for new system
51         if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
52                 self.classname = "observer";
53
54         return false;
55 }
56
57 MUTATOR_HOOKFUNCTION(lms_PlayerDies)
58 {SELFPARAM();
59         self.respawn_flags |= RESPAWN_FORCE;
60
61         return false;
62 }
63
64 MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
65 {SELFPARAM();
66         // Only if the player cannot play at all
67         if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
68                 self.frags = FRAGS_SPECTATOR;
69         else
70                 self.frags = FRAGS_LMS_LOSER;
71
72         if(self.killcount != -666)
73                 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
74                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
75                 else
76                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
77
78         return false;
79 }
80
81 MUTATOR_HOOKFUNCTION(lms_ClientConnect)
82 {SELFPARAM();
83         self.classname = "player";
84         campaign_bots_may_start = 1;
85
86         if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
87         {
88                 PlayerScore_Add(self, SP_LMS_RANK, 666);
89                 self.frags = FRAGS_SPECTATOR;
90         }
91
92         return false;
93 }
94
95 MUTATOR_HOOKFUNCTION(lms_PlayerThink)
96 {SELFPARAM();
97         if(self.deadflag == DEAD_DYING)
98                 self.deadflag = DEAD_RESPAWNING;
99
100         return false;
101 }
102
103 MUTATOR_HOOKFUNCTION(lms_PlayerRegen)
104 {
105         if(autocvar_g_lms_regenerate)
106                 return false;
107         return true;
108 }
109
110 MUTATOR_HOOKFUNCTION(lms_ForbidThrowing)
111 {
112         // forbode!
113         return true;
114 }
115
116 MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
117 {
118         // remove a life
119         float tl;
120         tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
121         if(tl < lms_lowest_lives)
122                 lms_lowest_lives = tl;
123         if(tl <= 0)
124         {
125                 if(!lms_next_place)
126                         lms_next_place = player_count;
127                 else
128                         lms_next_place = min(lms_next_place, player_count);
129                 PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
130                 --lms_next_place;
131         }
132         frag_score = 0;
133
134         return true;
135 }
136
137 MUTATOR_HOOKFUNCTION(lms_SetStartItems)
138 {
139         start_items &= ~IT_UNLIMITED_AMMO;
140         start_health       = warmup_start_health       = cvar("g_lms_start_health");
141         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
142         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
143         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
144         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
145         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
146         start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
147         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
148
149         return false;
150 }
151
152 MUTATOR_HOOKFUNCTION(lms_KeepScore)
153 {
154         // don't clear player score
155         return true;
156 }
157
158 MUTATOR_HOOKFUNCTION(lms_FilterItem)
159 {SELFPARAM();
160         if(autocvar_g_lms_extra_lives)
161         if(self.itemdef == ITEM_HealthMega)
162         {
163                 self.max_health = 1;
164                 return false;
165         }
166
167         return true;
168 }
169
170 MUTATOR_HOOKFUNCTION(lms_ItemTouch)
171 {SELFPARAM();
172         // give extra lives for mega health
173         if (self.items & ITEM_HealthMega.m_itemid)
174         {
175                 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
176                 PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
177         }
178
179         return MUT_ITEMTOUCH_CONTINUE;
180 }
181
182 // scoreboard stuff
183 void lms_ScoreRules()
184 {
185         ScoreRules_basics(0, 0, 0, false);
186         ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES,    "lives",     SFL_SORT_PRIO_SECONDARY);
187         ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK,     "rank",      SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
188         ScoreRules_basics_end();
189 }
190
191 void lms_Initialize()
192 {
193         lms_lowest_lives = 9999;
194         lms_next_place = 0;
195
196         lms_ScoreRules();
197 }
198
199 MUTATOR_DEFINITION(gamemode_lms)
200 {
201         MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY);
202         MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY);
203         MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY);
204         MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY);
205         MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
206         MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
207         MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
208         MUTATOR_HOOK(PlayerRegen, lms_PlayerRegen, CBC_ORDER_ANY);
209         MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
210         MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
211         MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
212         MUTATOR_HOOK(ForbidPlayerScore_Clear, lms_KeepScore, CBC_ORDER_ANY);
213         MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
214         MUTATOR_HOOK(ItemTouch, lms_ItemTouch, CBC_ORDER_ANY);
215
216         MUTATOR_ONADD
217         {
218                 if(time > 1) // game loads at time 1
219                         error("This is a game type and it cannot be added at runtime.");
220                 lms_Initialize();
221         }
222
223         MUTATOR_ONROLLBACK_OR_REMOVE
224         {
225                 // we actually cannot roll back lms_Initialize here
226                 // BUT: we don't need to! If this gets called, adding always
227                 // succeeds.
228         }
229
230         MUTATOR_ONREMOVE
231         {
232                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
233                 return -1;
234         }
235
236         return 0;
237 }