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Merge branch 'master' into Mario/showspecs
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_lms.qc
1 // main functions
2 float LMS_NewPlayerLives()
3 {
4         float fl;
5         fl = autocvar_fraglimit;
6         if(fl == 0)
7                 fl = 999;
8
9         // first player has left the game for dying too much? Nobody else can get in.
10         if(lms_lowest_lives < 1)
11                 return 0;
12
13         if(!autocvar_g_lms_join_anytime)
14                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
15                         return 0;
16
17         return bound(1, lms_lowest_lives, fl);
18 }
19
20 // mutator hooks
21 MUTATOR_HOOKFUNCTION(lms_ResetMap)
22 {
23         lms_lowest_lives = 999;
24         lms_next_place = player_count;
25
26         return false;
27 }
28
29 MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
30 {
31         if(restart_mapalreadyrestarted || (time < game_starttime))
32         FOR_EACH_CLIENT(self)
33         if(IS_PLAYER(self))
34                 PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
35
36         return false;
37 }
38
39 MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
40 {
41         // player is dead and becomes observer
42         // FIXME fix LMS scoring for new system
43         if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
44                 self.classname = "observer";
45
46         return false;
47 }
48
49 MUTATOR_HOOKFUNCTION(lms_PlayerDies)
50 {
51         self.respawn_flags |= RESPAWN_FORCE;
52
53         return false;
54 }
55
56 MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
57 {
58         // Only if the player cannot play at all
59         if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
60                 self.frags = FRAGS_SPECTATOR;
61         else
62                 self.frags = FRAGS_LMS_LOSER;
63
64         if(self.killcount != -666)
65                 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
66                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
67                 else
68                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
69
70         return false;
71 }
72
73 MUTATOR_HOOKFUNCTION(lms_ClientConnect)
74 {
75         self.classname = "player";
76         campaign_bots_may_start = 1;
77
78         if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
79         {
80                 PlayerScore_Add(self, SP_LMS_RANK, 666);
81                 self.frags = FRAGS_SPECTATOR;
82         }
83
84         return false;
85 }
86
87 MUTATOR_HOOKFUNCTION(lms_PlayerThink)
88 {
89         if(self.deadflag == DEAD_DYING)
90                 self.deadflag = DEAD_RESPAWNING;
91
92         return false;
93 }
94
95 MUTATOR_HOOKFUNCTION(lms_PlayerRegen)
96 {
97         if(autocvar_g_lms_regenerate)
98                 return false;
99         return true;
100 }
101
102 MUTATOR_HOOKFUNCTION(lms_ForbidThrowing)
103 {
104         // forbode!
105         return true;
106 }
107
108 MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
109 {
110         // remove a life
111         float tl;
112         tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
113         if(tl < lms_lowest_lives)
114                 lms_lowest_lives = tl;
115         if(tl <= 0)
116         {
117                 if(!lms_next_place)
118                         lms_next_place = player_count;
119                 else
120                         lms_next_place = min(lms_next_place, player_count);
121                 PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
122                 --lms_next_place;
123         }
124         frag_score = 0;
125
126         return true;
127 }
128
129 MUTATOR_HOOKFUNCTION(lms_SetStartItems)
130 {
131         start_items &= ~IT_UNLIMITED_AMMO;
132         start_health       = warmup_start_health       = cvar("g_lms_start_health");
133         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
134         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
135         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
136         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
137         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
138         start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
139         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
140
141         return false;
142 }
143
144 MUTATOR_HOOKFUNCTION(lms_KeepScore)
145 {
146         // don't clear player score
147         return true;
148 }
149
150 MUTATOR_HOOKFUNCTION(lms_FilterItem)
151 {
152         if(autocvar_g_lms_extra_lives)
153         if(self.classname == "item_health_mega")
154         {
155                 self.max_health = 1;
156                 return false;
157         }
158
159         return true;
160 }
161
162 MUTATOR_HOOKFUNCTION(lms_ItemTouch)
163 {
164         // give extra lives for mega health
165         if(self.items & IT_HEALTH)
166         {
167                 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
168                 PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
169         }
170
171         return MUT_ITEMTOUCH_CONTINUE;
172 }
173
174 // scoreboard stuff
175 void lms_ScoreRules()
176 {
177         ScoreRules_basics(0, 0, 0, false);
178         ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES,    "lives",     SFL_SORT_PRIO_SECONDARY);
179         ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK,     "rank",      SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
180         ScoreRules_basics_end();
181 }
182
183 void lms_Initialize()
184 {
185         lms_lowest_lives = 9999;
186         lms_next_place = 0;
187
188         lms_ScoreRules();
189 }
190
191 MUTATOR_DEFINITION(gamemode_lms)
192 {
193         MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY);
194         MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY);
195         MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY);
196         MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY);
197         MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
198         MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
199         MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
200         MUTATOR_HOOK(PlayerRegen, lms_PlayerRegen, CBC_ORDER_ANY);
201         MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
202         MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
203         MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
204         MUTATOR_HOOK(ForbidPlayerScore_Clear, lms_KeepScore, CBC_ORDER_ANY);
205         MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
206         MUTATOR_HOOK(ItemTouch, lms_ItemTouch, CBC_ORDER_ANY);
207
208         MUTATOR_ONADD
209         {
210                 if(time > 1) // game loads at time 1
211                         error("This is a game type and it cannot be added at runtime.");
212                 lms_Initialize();
213         }
214
215         MUTATOR_ONROLLBACK_OR_REMOVE
216         {
217                 // we actually cannot roll back lms_Initialize here
218                 // BUT: we don't need to! If this gets called, adding always
219                 // succeeds.
220         }
221
222         MUTATOR_ONREMOVE
223         {
224                 print("This is a game type and it cannot be removed at runtime.");
225                 return -1;
226         }
227
228         return 0;
229 }