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Merge branch 'master' into Mario/lms_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_lms.qc
1 // main functions
2 float LMS_NewPlayerLives()
3 {
4         float fl;
5         fl = autocvar_fraglimit;
6         if(fl == 0)
7                 fl = 999;
8
9         // first player has left the game for dying too much? Nobody else can get in.
10         if(lms_lowest_lives < 1)
11                 return 0;
12
13         if(!autocvar_g_lms_join_anytime)
14                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
15                         return 0;
16
17         return bound(1, lms_lowest_lives, fl);
18 }
19
20 // mutator hooks
21 MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
22 {
23         // Only if the player cannot play at all
24         if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
25                 self.frags = FRAGS_SPECTATOR;
26         else
27                 self.frags = FRAGS_LMS_LOSER;
28                 
29         return FALSE;
30 }
31
32 MUTATOR_HOOKFUNCTION(lms_PlayerSpawn)
33 {
34         // player is dead and becomes observer
35         // FIXME fix LMS scoring for new system
36         if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
37                 self.classname = "observer";
38         
39         return FALSE;
40 }
41
42 MUTATOR_HOOKFUNCTION(lms_ClientConnect)
43 {
44         self.classname = "player";
45         campaign_bots_may_start = 1;
46         
47         if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
48         {
49                 PlayerScore_Add(self, SP_LMS_RANK, 666);
50                 self.frags = FRAGS_SPECTATOR;
51         }
52                         
53         return FALSE;
54 }
55
56 MUTATOR_HOOKFUNCTION(lms_PlayerThink)
57 {
58         if(self.deadflag == DEAD_DYING)
59                 self.deadflag = DEAD_RESPAWNING;
60                 
61         return FALSE;
62 }
63
64 MUTATOR_HOOKFUNCTION(lms_ForbidThrowing)
65 {
66         // forbode!
67         return TRUE;
68 }
69
70 MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
71 {
72         // remove a life
73         float tl;
74         tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
75         if(tl < lms_lowest_lives)
76                 lms_lowest_lives = tl;
77         if(tl <= 0)
78         {
79                 if(!lms_next_place)
80                         lms_next_place = player_count;
81                 else
82                         lms_next_place = min(lms_next_place, player_count);
83                 PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
84                 --lms_next_place;
85         }
86         frag_score = 0;
87                 
88         return TRUE;
89 }
90
91 MUTATOR_HOOKFUNCTION(lms_SetStartItems)
92 {
93         start_items &~= IT_UNLIMITED_AMMO;
94         start_ammo_shells = cvar("g_lms_start_ammo_shells");
95         start_ammo_nails = cvar("g_lms_start_ammo_nails");
96         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
97         start_ammo_cells = cvar("g_lms_start_ammo_cells");
98         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
99         start_health = cvar("g_lms_start_health");
100         start_armorvalue = cvar("g_lms_start_armor");
101
102         return FALSE;
103 }
104
105 MUTATOR_HOOKFUNCTION(lms_KeepScore)
106 {
107         // don't clear player score
108         return TRUE;
109 }
110
111 MUTATOR_HOOKFUNCTION(lms_FilterItem)
112 {
113         // no items in LMS
114         return TRUE;
115 }
116
117 MUTATOR_HOOKFUNCTION(lms_BotSpawn)
118 {
119         // temporary hack to give bots lives
120         if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
121         {
122                 PlayerScore_Add(self, SP_LMS_RANK, 666);
123                 self.frags = FRAGS_SPECTATOR;
124         }
125         
126         return FALSE;
127 }       
128
129 // scoreboard stuff
130 void lms_ScoreRules()
131 {
132         ScoreRules_basics(0, 0, 0, FALSE);
133         ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES,    "lives",     SFL_SORT_PRIO_SECONDARY);
134         ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK,     "rank",      SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
135         ScoreRules_basics_end();
136 }
137
138 void lms_Initialize()
139 {
140         lms_lowest_lives = 9999;
141         lms_next_place = 0;
142         
143         lms_ScoreRules();
144 }
145
146 MUTATOR_DEFINITION(gamemode_lms)
147 {
148         MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
149         MUTATOR_HOOK(PlayerSpawn, lms_PlayerSpawn, CBC_ORDER_ANY);
150         MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
151         MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
152         MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
153         MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
154         MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
155         MUTATOR_HOOK(PlayerClearScore, lms_KeepScore, CBC_ORDER_ANY);
156         MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
157         MUTATOR_HOOK(HavocBot_ChooseRule, lms_BotSpawn, CBC_ORDER_ANY);
158
159         MUTATOR_ONADD
160         {
161                 if(time > 1) // game loads at time 1
162                         error("This is a game type and it cannot be added at runtime.");
163                 lms_Initialize();
164         }
165
166         MUTATOR_ONROLLBACK_OR_REMOVE
167         {
168                 // we actually cannot roll back lms_Initialize here
169                 // BUT: we don't need to! If this gets called, adding always
170                 // succeeds.
171         }
172
173         MUTATOR_ONREMOVE
174         {
175                 print("This is a game type and it cannot be removed at runtime.");
176                 return -1;
177         }
178
179         return 0;
180 }