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Turn #define'd constants into actual constants
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_nexball.qh
1 //EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME
2 const float BALL_EFFECTMASK = 1229;
3 const vector BALL_MINS = '-16 -16 -16'; // The model is 24*24*24
4 const vector BALL_MAXS = '16 16 16';
5 const vector BALL_ATTACHORG = '3 0 16';
6 const vector BALL_SPRITECOLOR = '0.91 0.85 0.62';
7 const float BALL_FOOT = 1;
8 const float BALL_BASKET = 2;
9 //spawnflags
10 const float GOAL_TOUCHPLAYER = 1;
11 //goal types
12 const float GOAL_FAULT = -1;
13 const float GOAL_OUT = -2;
14
15 void DropBall(entity ball, vector org, vector vel);
16 float autocvar_g_nexball_football_boost_forward;
17 float autocvar_g_nexball_football_boost_up;
18 float autocvar_g_nexball_football_physics;
19 float autocvar_g_nexball_delay_idle;
20 float autocvar_g_nexball_basketball_delay_hold;
21 float autocvar_g_nexball_basketball_delay_hold_forteam;
22 float autocvar_g_nexball_basketball_effects_default;
23 float autocvar_g_nexball_basketball_teamsteal;
24 float autocvar_g_nexball_meter_period;
25
26 float balls;
27 float ball_scale;
28 float nb_teams;
29
30 .entity nb_dropper;
31 .float nb_droptime;
32
33 .float teamtime;