Weapons: hide from menu
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_nexball_weapon.qc
1 #ifndef GAMEMODE_NEXBALL_WEAPON_H
2 #define GAMEMODE_NEXBALL_WEAPON_H
3
4 CLASS(BallStealer, PortoLaunch)
5 /* flags     */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
6 /* impulse   */ ATTRIB(BallStealer, impulse, int, 2);
7 /* refname   */ ATTRIB(BallStealer, netname, string, "ballstealer");
8 /* wepname   */ ATTRIB(BallStealer, message, string, _("Ball Stealer"));
9 ENDCLASS(BallStealer)
10 REGISTER_WEAPON(NEXBALL, NEW(BallStealer));
11
12 #endif