1 // =======================
2 // CaptureShield Functions
3 // =======================
5 float ons_CaptureShield_Customize()
7 entity e = WaypointSprite_getviewentity(other);
9 if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, e.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return FALSE; }
10 if(SAME_TEAM(self, e)) { return FALSE; }
15 void ons_CaptureShield_Touch()
17 if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, other.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return; }
18 if(!IS_PLAYER(other)) { return; }
19 if(SAME_TEAM(other, self)) { return; }
21 vector mymid = (self.absmin + self.absmax) * 0.5;
22 vector othermid = (other.absmin + other.absmax) * 0.5;
24 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ons_captureshield_force);
26 if(IS_REAL_CLIENT(other))
28 play2(other, "onslaught/damageblockedbyshield.wav");
30 if(self.enemy.classname == "onslaught_generator")
31 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_GENERATOR_SHIELDED);
33 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_CONTROLPOINT_SHIELDED);
37 void ons_CaptureShield_Reset()
39 self.colormap = self.enemy.colormap;
40 self.team = self.enemy.team;
43 void ons_CaptureShield_Spawn(entity generator, float is_generator)
45 entity shield = spawn();
47 shield.enemy = generator;
48 shield.team = generator.team;
49 shield.colormap = generator.colormap;
50 shield.reset = ons_CaptureShield_Reset;
51 shield.touch = ons_CaptureShield_Touch;
52 shield.customizeentityforclient = ons_CaptureShield_Customize;
53 shield.classname = "ons_captureshield";
54 shield.effects = EF_ADDITIVE;
55 shield.movetype = MOVETYPE_NOCLIP;
56 shield.solid = SOLID_TRIGGER;
57 shield.avelocity = '7 0 11';
59 shield.model = ((is_generator) ? "models/onslaught/generator_shield.md3" : "models/onslaught/controlpoint_shield.md3");
61 precache_model(shield.model);
62 setorigin(shield, generator.origin);
63 setmodel(shield, shield.model);
64 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
72 void ons_debug(string input)
74 switch(autocvar_g_onslaught_debug)
76 case 1: dprint(input); break;
77 case 2: print(input); break;
81 void FixSize(entity e)
83 e.mins_x = rint(e.mins_x);
84 e.mins_y = rint(e.mins_y);
85 e.mins_z = rint(e.mins_z);
87 e.maxs_x = rint(e.maxs_x);
88 e.maxs_y = rint(e.maxs_y);
89 e.maxs_z = rint(e.maxs_z);
92 vector randompos(vector m1, vector m2)
96 v_x = m2_x * random() + m1_x;
97 v_y = m2_y * random() + m1_y;
98 v_z = m2_z * random() + m1_z;
102 void setmodel_fixsize(entity e, string m)
108 void onslaught_updatelinks()
111 // first check if the game has ended
112 ons_debug("--- updatelinks ---\n");
113 // mark generators as being shielded and networked
114 for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
117 ons_debug(strcat(etos(l), " (generator) belongs to team ", ftos(l.team), "\n"));
119 ons_debug(strcat(etos(l), " (generator) is destroyed\n"));
120 l.islinked = l.iscaptured;
121 l.isshielded = l.iscaptured;
122 l.sprite.SendFlags |= 16;
124 // mark points as shielded and not networked
125 for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
130 for(i = 0; i < 17; ++i) { l.isgenneighbor[i] = FALSE; l.iscpneighbor[i] = FALSE; }
131 ons_debug(strcat(etos(l), " (point) belongs to team ", ftos(l.team), "\n"));
132 l.sprite.SendFlags |= 16;
134 // flow power outward from the generators through the network
139 for(l = ons_worldlinklist; l; l = l.ons_worldlinknext)
141 // if both points are captured by the same team, and only one of
142 // them is powered, mark the other one as powered as well
143 if (l.enemy.iscaptured && l.goalentity.iscaptured)
144 if (l.enemy.islinked != l.goalentity.islinked)
145 if(SAME_TEAM(l.enemy, l.goalentity))
147 if (!l.goalentity.islinked)
150 l.goalentity.islinked = TRUE;
151 ons_debug(strcat(etos(l), " (link) is marking ", etos(l.goalentity), " (point) because its team matches ", etos(l.enemy), " (point)\n"));
153 else if (!l.enemy.islinked)
156 l.enemy.islinked = TRUE;
157 ons_debug(strcat(etos(l), " (link) is marking ", etos(l.enemy), " (point) because its team matches ", etos(l.goalentity), " (point)\n"));
162 // now that we know which points are powered we can mark their neighbors
163 // as unshielded if team differs
164 for(l = ons_worldlinklist; l; l = l.ons_worldlinknext)
166 if (l.goalentity.islinked)
168 if(DIFF_TEAM(l.goalentity, l.enemy))
170 ons_debug(strcat(etos(l), " (link) is unshielding ", etos(l.enemy), " (point) because its team does not match ", etos(l.goalentity), " (point)\n"));
171 l.enemy.isshielded = FALSE;
173 if(l.goalentity.classname == "onslaught_generator")
174 l.enemy.isgenneighbor[l.goalentity.team] = TRUE;
176 l.enemy.iscpneighbor[l.goalentity.team] = TRUE;
178 if (l.enemy.islinked)
180 if(DIFF_TEAM(l.goalentity, l.enemy))
182 ons_debug(strcat(etos(l), " (link) is unshielding ", etos(l.goalentity), " (point) because its team does not match ", etos(l.enemy), " (point)\n"));
183 l.goalentity.isshielded = FALSE;
185 if(l.enemy.classname == "onslaught_generator")
186 l.goalentity.isgenneighbor[l.enemy.team] = TRUE;
188 l.goalentity.iscpneighbor[l.enemy.team] = TRUE;
191 // now update the generators
192 for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
196 ons_debug(strcat(etos(l), " (generator) is shielded\n"));
197 l.takedamage = DAMAGE_NO;
198 l.bot_attack = FALSE;
202 ons_debug(strcat(etos(l), " (generator) is not shielded\n"));
203 l.takedamage = DAMAGE_AIM;
207 ons_Generator_UpdateSprite(l);
209 // now update the takedamage and alpha variables on control point icons
210 for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
214 ons_debug(strcat(etos(l), " (point) is shielded\n"));
217 l.goalentity.takedamage = DAMAGE_NO;
218 l.goalentity.bot_attack = FALSE;
223 ons_debug(strcat(etos(l), " (point) is not shielded\n"));
226 l.goalentity.takedamage = DAMAGE_AIM;
227 l.goalentity.bot_attack = TRUE;
230 ons_ControlPoint_UpdateSprite(l);
232 l = findchain(classname, "ons_captureshield");
235 l.team = l.enemy.team;
236 l.colormap = l.enemy.colormap;
242 // ===================
243 // Main Link Functions
244 // ===================
246 float ons_Link_Send(entity to, float sendflags)
248 WriteByte(MSG_ENTITY, ENT_CLIENT_RADARLINK);
249 WriteByte(MSG_ENTITY, sendflags);
252 WriteCoord(MSG_ENTITY, self.goalentity.origin_x);
253 WriteCoord(MSG_ENTITY, self.goalentity.origin_y);
254 WriteCoord(MSG_ENTITY, self.goalentity.origin_z);
258 WriteCoord(MSG_ENTITY, self.enemy.origin_x);
259 WriteCoord(MSG_ENTITY, self.enemy.origin_y);
260 WriteCoord(MSG_ENTITY, self.enemy.origin_z);
264 WriteByte(MSG_ENTITY, self.clientcolors); // which is goalentity's color + enemy's color * 16
269 void ons_Link_CheckUpdate()
271 // TODO check if the two sides have moved (currently they won't move anyway)
272 float cc = 0, cc1 = 0, cc2 = 0;
274 if(self.goalentity.islinked || self.goalentity.iscaptured) { cc1 = (self.goalentity.team - 1) * 0x01; }
275 if(self.enemy.islinked || self.enemy.iscaptured) { cc2 = (self.enemy.team - 1) * 0x10; }
279 if(cc != self.clientcolors)
281 self.clientcolors = cc;
285 self.nextthink = time;
288 void ons_DelayedLinkSetup()
290 self.goalentity = find(world, targetname, self.target);
291 self.enemy = find(world, targetname, self.target2);
292 if(!self.goalentity) { objerror("can not find target\n"); }
293 if(!self.enemy) { objerror("can not find target2\n"); }
295 ons_debug(strcat(etos(self.goalentity), " linked with ", etos(self.enemy), "\n"));
297 self.think = ons_Link_CheckUpdate;
298 self.nextthink = time;
302 // =============================
303 // Main Control Point Functions
304 // =============================
306 float ons_ControlPoint_CanBeLinked(entity cp, float teamnumber)
308 if(cp.isgenneighbor[teamnumber]) { return 2; }
309 if(cp.iscpneighbor[teamnumber]) { return 1; }
314 float ons_ControlPoint_Attackable(entity cp, float teamnumber)
315 // -2: SAME TEAM, attackable by enemy!
320 // 3: attack it (HIGH PRIO)
321 // 4: touch it (HIGH PRIO)
329 else if(cp.goalentity)
331 // if there's already an icon built, nothing happens
332 if(cp.team == teamnumber)
334 a = ons_ControlPoint_CanBeLinked(cp, teamnumber);
335 if(a) // attackable by enemy?
336 return -2; // EMERGENCY!
339 // we know it can be linked, so no need to check
341 a = ons_ControlPoint_CanBeLinked(cp, teamnumber);
342 if(a == 2) // near our generator?
343 return 3; // EMERGENCY!
349 if(ons_ControlPoint_CanBeLinked(cp, teamnumber))
351 a = ons_ControlPoint_CanBeLinked(cp, teamnumber); // why was this here NUM_TEAM_1 + NUM_TEAM_2 - t
353 return 4; // GET THIS ONE NOW!
355 return 2; // TOUCH ME
361 void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
365 if(damage <= 0) { return; }
367 if (self.owner.isshielded)
369 // this is protected by a shield, so ignore the damage
370 if (time > self.pain_finished)
371 if (IS_PLAYER(attacker))
373 play2(attacker, "onslaught/damageblockedbyshield.wav");
374 self.pain_finished = time + 1;
375 attacker.typehitsound += 1; // play both sounds (shield is way too quiet)
381 if(IS_PLAYER(attacker))
382 if(time - ons_notification_time[self.team] > 10)
384 play2team(self.team, "onslaught/controlpoint_underattack.wav");
385 ons_notification_time[self.team] = time;
388 self.health = self.health - damage;
389 if(self.owner.iscaptured)
390 WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
392 WaypointSprite_UpdateBuildFinished(self.owner.sprite, time + (self.max_health - self.health) / (self.count / CP_THINKRATE));
393 self.pain_finished = time + 1;
394 // particles on every hit
395 pointparticles(particleeffectnum("sparks"), hitloc, force*-1, 1);
398 sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE+0.3, ATTEN_NORM);
400 sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE+0.3, ATTEN_NORM);
404 sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
405 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
406 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_CPDESTROYED_), self.owner.message, attacker.netname);
408 PlayerScore_Add(attacker, SP_ONS_TAKES, 1);
409 PlayerScore_Add(attacker, SP_SCORE, 10);
411 self.owner.goalentity = world;
412 self.owner.islinked = FALSE;
413 self.owner.iscaptured = FALSE;
415 self.owner.colormap = 1024;
417 WaypointSprite_UpdateMaxHealth(self.owner.sprite, 0);
419 onslaught_updatelinks();
421 // Use targets now (somebody make sure this is in the right place..)
428 self.owner.waslinked = self.owner.islinked;
429 if(self.owner.model != "models/onslaught/controlpoint_pad.md3")
430 setmodel_fixsize(self.owner, "models/onslaught/controlpoint_pad.md3");
431 //setsize(self, '-32 -32 0', '32 32 8');
436 self.SendFlags |= CPSF_STATUS;
439 void ons_ControlPoint_Icon_Think()
442 self.nextthink = time + CP_THINKRATE;
444 if(autocvar_g_onslaught_cp_proxydecap)
446 float _enemy_count = 0;
447 float _friendly_count = 0;
451 FOR_EACH_PLAYER(_player)
453 if(!_player.deadflag)
455 _dist = vlen(_player.origin - self.origin);
456 if(_dist < autocvar_g_onslaught_cp_proxydecap_distance)
458 if(SAME_TEAM(_player, self))
466 _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * CP_THINKRATE);
467 _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * CP_THINKRATE);
469 self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
470 self.SendFlags |= CPSF_STATUS;
473 ons_ControlPoint_Icon_Damage(self, self, 1, 0, self.origin, '0 0 0');
478 if (time > self.pain_finished + 5)
480 if(self.health < self.max_health)
482 self.health = self.health + self.count;
483 if (self.health >= self.max_health)
484 self.health = self.max_health;
485 WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
489 if(self.owner.islinked != self.owner.waslinked)
491 // unteam the spawnpoint if needed
494 if(!self.owner.islinked)
505 self.owner.waslinked = self.owner.islinked;
509 if(random() < 0.6 - self.health / self.max_health)
511 pointparticles(particleeffectnum("electricity_sparks"), self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
514 sound(self, CH_PAIN, "onslaught/ons_spark1.wav", VOL_BASE, ATTEN_NORM);
515 else if (random() > 0.5)
516 sound(self, CH_PAIN, "onslaught/ons_spark2.wav", VOL_BASE, ATTEN_NORM);
520 void ons_ControlPoint_Icon_BuildThink()
525 self.nextthink = time + CP_THINKRATE;
527 // only do this if there is power
528 a = ons_ControlPoint_CanBeLinked(self.owner, self.owner.team);
532 self.health = self.health + self.count;
534 self.SendFlags |= CPSF_STATUS;
536 if (self.health >= self.max_health)
538 self.health = self.max_health;
539 self.count = autocvar_g_onslaught_cp_regen * CP_THINKRATE; // slow repair rate from now on
540 self.think = ons_ControlPoint_Icon_Think;
541 sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTEN_NORM);
542 self.owner.iscaptured = TRUE;
543 self.solid = SOLID_BBOX;
545 pointparticles(particleeffectnum(sprintf("%s_cap", Static_Team_ColorName_Lower(self.owner.team))), self.owner.origin, '0 0 0', 1);
547 WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health);
548 WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
550 if(IS_PLAYER(self.owner.ons_toucher))
552 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, self.owner.ons_toucher.netname, self.owner.message);
553 Send_Notification(NOTIF_ALL_EXCEPT, self.owner.ons_toucher, MSG_CENTER, APP_TEAM_ENT_4(self.owner.ons_toucher, CENTER_ONS_CAPTURE_), self.owner.message);
554 Send_Notification(NOTIF_ONE, self.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, self.owner.message);
555 PlayerScore_Add(self.owner.ons_toucher, SP_ONS_CAPS, 1);
556 PlayerTeamScore_AddScore(self.owner.ons_toucher, 10);
559 self.owner.ons_toucher = world;
561 onslaught_updatelinks();
563 // Use targets now (somebody make sure this is in the right place..)
570 self.SendFlags |= CPSF_SETUP;
572 if(self.owner.model != "models/onslaught/controlpoint_pad2.md3")
573 setmodel_fixsize(self.owner, "models/onslaught/controlpoint_pad2.md3");
575 if(random() < 0.9 - self.health / self.max_health)
576 pointparticles(particleeffectnum("rage"), self.origin + 10 * randomvec(), '0 0 -1', 1);
579 void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
583 setsize(e, CPICON_MIN, CPICON_MAX);
584 setorigin(e, cp.origin + CPICON_OFFSET);
586 e.classname = "onslaught_controlpoint_icon";
588 e.max_health = autocvar_g_onslaught_cp_health;
589 e.health = autocvar_g_onslaught_cp_buildhealth;
591 e.takedamage = DAMAGE_AIM;
593 e.event_damage = ons_ControlPoint_Icon_Damage;
594 e.team = player.team;
595 e.colormap = 1024 + (e.team - 1) * 17;
596 e.count = (e.max_health - e.health) * CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
598 sound(e, CH_TRIGGER, "onslaught/controlpoint_build.wav", VOL_BASE, ATTEN_NORM);
602 cp.colormap = e.colormap;
604 pointparticles(particleeffectnum(sprintf("%sflag_touch", Static_Team_ColorName_Lower(player.team))), e.origin, '0 0 0', 1);
606 WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - e.health) / (e.count / CP_THINKRATE));
607 WaypointSprite_UpdateRule(cp.sprite,cp.team,SPRITERULE_TEAMPLAY);
608 cp.sprite.SendFlags |= 16;
610 onslaught_controlpoint_icon_link(e, ons_ControlPoint_Icon_BuildThink);
613 string ons_ControlPoint_Waypoint(entity e)
618 a = ons_ControlPoint_Attackable(e, e.team);
620 if(a == -2) { return "ons-cp-dfnd"; } // defend now
621 if(a == -1 || a == 1 || a == 2) { return "ons-cp"; } // touch
622 if(a == 3 || a == 4) { return "ons-cp-atck"; } // attack
630 void ons_ControlPoint_UpdateSprite(entity e)
633 s1 = ons_ControlPoint_Waypoint(e);
634 WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1);
637 sh = !(ons_ControlPoint_CanBeLinked(e, NUM_TEAM_1) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_2) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_3) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_4));
639 if(e.lastteam != e.team + 2 || e.lastshielded != sh || e.iscaptured != e.lastcaptured)
641 if(e.iscaptured) // don't mess up build bars!
645 WaypointSprite_UpdateMaxHealth(e.sprite, 0);
649 WaypointSprite_UpdateMaxHealth(e.sprite, e.goalentity.max_health);
650 WaypointSprite_UpdateHealth(e.sprite, e.goalentity.health);
656 WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, FALSE));
658 WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5');
663 WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, FALSE));
665 WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75');
667 WaypointSprite_Ping(e.sprite);
669 e.lastteam = e.team + 2;
671 e.lastcaptured = e.iscaptured;
675 void ons_ControlPoint_Touch()
677 entity toucher = other;
680 if((toucher.vehicle_flags & VHF_ISVEHICLE) && toucher.owner)
681 if(autocvar_g_onslaught_allow_vehicle_touch)
682 toucher = toucher.owner;
686 if(!IS_PLAYER(toucher)) { return; }
687 if(toucher.deadflag != DEAD_NO) { return; }
689 if ( SAME_TEAM(self,toucher) )
690 if ( self.iscaptured )
692 if(time <= toucher.teleport_antispam)
693 Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT_ANTISPAM, rint(toucher.teleport_antispam - time));
695 Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT);
698 attackable = ons_ControlPoint_Attackable(self, toucher.team);
699 if(attackable != 2 && attackable != 4)
701 // we've verified that this player has a legitimate claim to this point,
702 // so start building the captured point icon (which only captures this
703 // point if it successfully builds without being destroyed first)
704 ons_ControlPoint_Icon_Spawn(self, toucher);
706 self.ons_toucher = toucher;
708 onslaught_updatelinks();
711 void ons_ControlPoint_Think()
713 self.nextthink = time + CP_THINKRATE;
714 CSQCMODEL_AUTOUPDATE();
717 void ons_ControlPoint_Reset()
720 remove(self.goalentity);
722 self.goalentity = world;
724 self.colormap = 1024;
725 self.iscaptured = FALSE;
726 self.islinked = FALSE;
727 self.isshielded = TRUE;
728 self.think = ons_ControlPoint_Think;
729 self.ons_toucher = world;
730 self.nextthink = time + CP_THINKRATE;
731 setmodel_fixsize(self, "models/onslaught/controlpoint_pad.md3");
733 WaypointSprite_UpdateMaxHealth(self.sprite, 0);
734 WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY);
736 onslaught_updatelinks();
739 SUB_UseTargets(); // to reset the structures, playerspawns etc.
741 CSQCMODEL_AUTOUPDATE();
744 void ons_DelayedControlPoint_Setup(void)
746 onslaught_updatelinks();
748 // captureshield setup
749 ons_CaptureShield_Spawn(self, FALSE);
751 CSQCMODEL_AUTOINIT();
754 void ons_ControlPoint_Setup(entity cp)
757 self = cp; // for later usage with droptofloor()
760 cp.ons_worldcpnext = ons_worldcplist; // link control point into ons_worldcplist
761 ons_worldcplist = cp;
763 cp.netname = "Control point";
765 cp.solid = SOLID_BBOX;
766 cp.movetype = MOVETYPE_NONE;
767 cp.touch = ons_ControlPoint_Touch;
768 cp.think = ons_ControlPoint_Think;
769 cp.nextthink = time + CP_THINKRATE;
770 cp.reset = ons_ControlPoint_Reset;
772 cp.iscaptured = FALSE;
774 cp.isshielded = TRUE;
776 if(cp.message == "") { cp.message = "a"; }
778 // precache - TODO: clean up!
779 precache_model("models/onslaught/controlpoint_pad.md3");
780 precache_model("models/onslaught/controlpoint_pad2.md3");
781 precache_model("models/onslaught/controlpoint_shield.md3");
782 precache_model("models/onslaught/controlpoint_icon.md3");
783 precache_model("models/onslaught/controlpoint_icon_dmg1.md3");
784 precache_model("models/onslaught/controlpoint_icon_dmg2.md3");
785 precache_model("models/onslaught/controlpoint_icon_dmg3.md3");
786 precache_model("models/onslaught/controlpoint_icon_gib1.md3");
787 precache_model("models/onslaught/controlpoint_icon_gib2.md3");
788 precache_model("models/onslaught/controlpoint_icon_gib4.md3");
789 precache_sound("onslaught/controlpoint_build.wav");
790 precache_sound("onslaught/controlpoint_built.wav");
791 precache_sound("weapons/grenade_impact.wav");
792 precache_sound("onslaught/damageblockedbyshield.wav");
793 precache_sound("onslaught/controlpoint_underattack.wav");
794 precache_sound("onslaught/ons_spark1.wav");
795 precache_sound("onslaught/ons_spark2.wav");
798 setmodel_fixsize(cp, "models/onslaught/controlpoint_pad.md3");
800 // control point placement
801 if((cp.spawnflags & 1) || cp.noalign) // don't drop to floor, just stay at fixed location
804 cp.movetype = MOVETYPE_NONE;
806 else // drop to floor, automatically find a platform and set that as spawn origin
808 setorigin(cp, cp.origin + '0 0 20');
812 cp.movetype = MOVETYPE_TOSS;
816 WaypointSprite_SpawnFixed(string_null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE, '0 0 0');
817 WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
819 InitializeEntity(cp, ons_DelayedControlPoint_Setup, INITPRIO_SETLOCATION);
823 // =========================
824 // Main Generator Functions
825 // =========================
827 string ons_Generator_Waypoint(entity e)
830 return "ons-gen-shielded";
834 void ons_Generator_UpdateSprite(entity e)
837 s1 = ons_Generator_Waypoint(e);
838 WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1);
840 if(e.lastteam != e.team + 2 || e.lastshielded != e.isshielded)
842 e.lastteam = e.team + 2;
843 e.lastshielded = e.isshielded;
847 WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, FALSE));
849 WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5');
854 WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, FALSE));
856 WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75');
858 WaypointSprite_Ping(e.sprite);
862 void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
864 if(damage <= 0) { return; }
865 if(warmup_stage || gameover) { return; }
866 if(!round_handler_IsRoundStarted()) { return; }
868 if (attacker != self)
872 // this is protected by a shield, so ignore the damage
873 if (time > self.pain_finished)
874 if (IS_PLAYER(attacker))
876 play2(attacker, "onslaught/damageblockedbyshield.wav");
877 attacker.typehitsound += 1;
878 self.pain_finished = time + 1;
882 if (time > self.pain_finished)
884 self.pain_finished = time + 10;
886 FOR_EACH_REALPLAYER(head) if(SAME_TEAM(head, self)) { Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK); }
887 play2team(self.team, "onslaught/generator_underattack.wav");
890 self.health = self.health - damage;
891 WaypointSprite_UpdateHealth(self.sprite, self.health);
892 // choose an animation frame based on health
893 self.frame = 10 * bound(0, (1 - self.health / self.max_health), 1);
894 // see if the generator is still functional, or dying
897 self.lasthealth = self.health;
901 if (attacker == self)
902 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME_));
905 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_));
906 PlayerScore_Add(attacker, SP_SCORE, 100);
908 self.iscaptured = FALSE;
909 self.islinked = FALSE;
910 self.isshielded = FALSE;
911 self.takedamage = DAMAGE_NO; // can't be hurt anymore
912 self.event_damage = func_null; // won't do anything if hurt
913 self.count = 0; // reset counter
914 self.think = func_null;
916 //self.think(); // do the first explosion now
918 WaypointSprite_UpdateMaxHealth(self.sprite, 0);
919 WaypointSprite_Ping(self.sprite);
920 //WaypointSprite_Kill(self.sprite); // can't do this yet, code too poor
922 onslaught_updatelinks();
925 // Throw some flaming gibs on damage, more damage = more chance for gib
926 if(random() < damage/220)
928 sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
932 // particles on every hit
933 pointparticles(particleeffectnum("sparks"), hitloc, force * -1, 1);
937 sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTEN_NORM);
939 sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM);
942 self.SendFlags |= GSF_STATUS;
945 void ons_GeneratorThink()
948 self.nextthink = time + GEN_THINKRATE;
951 if(!self.isshielded && self.wait < time)
953 self.wait = time + 5;
954 FOR_EACH_REALPLAYER(e)
956 if(SAME_TEAM(e, self))
958 Send_Notification(NOTIF_ONE, e, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
959 soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
962 Send_Notification(NOTIF_ONE, e, MSG_CENTER, APP_TEAM_NUM_4(self.team, CENTER_ONS_NOTSHIELDED_));
968 void ons_GeneratorReset()
970 self.team = self.team_saved;
971 self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
972 self.takedamage = DAMAGE_AIM;
973 self.bot_attack = TRUE;
974 self.iscaptured = TRUE;
975 self.islinked = TRUE;
976 self.isshielded = TRUE;
977 self.event_damage = ons_GeneratorDamage;
978 self.think = ons_GeneratorThink;
979 self.nextthink = time + GEN_THINKRATE;
981 Net_LinkEntity(self, FALSE, 0, generator_send);
983 self.SendFlags = GSF_SETUP; // just incase
984 self.SendFlags |= GSF_STATUS;
986 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
987 WaypointSprite_UpdateHealth(self.sprite, self.health);
988 WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY);
990 onslaught_updatelinks();
993 void ons_DelayedGeneratorSetup()
996 waypoint_spawnforitem_force(self, self.origin);
997 self.nearestwaypointtimeout = 0; // activate waypointing again
998 self.bot_basewaypoint = self.nearestwaypoint;
1000 // captureshield setup
1001 ons_CaptureShield_Spawn(self, TRUE);
1003 onslaught_updatelinks();
1005 Net_LinkEntity(self, FALSE, 0, generator_send);
1009 void onslaught_generator_touch()
1011 if ( IS_PLAYER(other) )
1012 if ( SAME_TEAM(self,other) )
1013 if ( self.iscaptured )
1015 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_TELEPORT);
1019 void ons_GeneratorSetup(entity gen) // called when spawning a generator entity on the map as a spawnfunc
1022 float teamnumber = gen.team;
1023 self = gen; // for later usage with droptofloor()
1026 gen.ons_worldgeneratornext = ons_worldgeneratorlist; // link generator into ons_worldgeneratorlist
1027 ons_worldgeneratorlist = gen;
1029 gen.netname = sprintf("%s generator", Team_ColoredFullName(teamnumber));
1030 gen.classname = "onslaught_generator";
1031 gen.solid = SOLID_BBOX;
1032 gen.team_saved = teamnumber;
1033 gen.movetype = MOVETYPE_NONE;
1034 gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health;
1035 gen.takedamage = DAMAGE_AIM;
1036 gen.bot_attack = TRUE;
1037 gen.event_damage = ons_GeneratorDamage;
1038 gen.reset = ons_GeneratorReset;
1039 gen.think = ons_GeneratorThink;
1040 gen.nextthink = time + GEN_THINKRATE;
1041 gen.iscaptured = TRUE;
1042 gen.islinked = TRUE;
1043 gen.isshielded = TRUE;
1044 gen.touch = onslaught_generator_touch;
1046 // precache - TODO: clean up!
1047 precache_model("models/onslaught/generator_shield.md3");
1048 precache_model("models/onslaught/gen_gib1.md3");
1049 precache_model("models/onslaught/gen_gib2.md3");
1050 precache_model("models/onslaught/gen_gib3.md3");
1051 precache_sound("onslaught/generator_decay.wav");
1052 precache_sound("weapons/grenade_impact.wav");
1053 precache_sound("weapons/rocket_impact.wav");
1054 precache_sound("onslaught/generator_underattack.wav");
1055 precache_sound("onslaught/shockwave.wav");
1056 precache_sound("onslaught/ons_hit1.wav");
1057 precache_sound("onslaught/ons_hit2.wav");
1058 precache_sound("onslaught/generator_underattack.wav");
1061 // model handled by CSQC
1062 setsize(gen, GENERATOR_MIN, GENERATOR_MAX);
1063 setorigin(gen, (gen.origin + CPGEN_SPAWN_OFFSET));
1064 gen.colormap = 1024 + (teamnumber - 1) * 17;
1066 // generator placement
1071 WaypointSprite_SpawnFixed(string_null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE, '0 0 0');
1072 WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
1073 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
1074 WaypointSprite_UpdateHealth(self.sprite, self.health);
1076 InitializeEntity(gen, ons_DelayedGeneratorSetup, INITPRIO_SETLOCATION);
1084 float total_generators, redowned, blueowned, yellowowned, pinkowned;
1085 void Onslaught_count_generators()
1088 total_generators = redowned = blueowned = yellowowned = pinkowned = 0;
1089 for(e = ons_worldgeneratorlist; e; e = e.ons_worldgeneratornext)
1092 redowned += (e.team == NUM_TEAM_1 && e.health > 0);
1093 blueowned += (e.team == NUM_TEAM_2 && e.health > 0);
1094 yellowowned += (e.team == NUM_TEAM_3 && e.health > 0);
1095 pinkowned += (e.team == NUM_TEAM_4 && e.health > 0);
1099 float Onslaught_GetWinnerTeam()
1101 float winner_team = 0;
1103 winner_team = NUM_TEAM_1;
1106 if(winner_team) return 0;
1107 winner_team = NUM_TEAM_2;
1111 if(winner_team) return 0;
1112 winner_team = NUM_TEAM_3;
1116 if(winner_team) return 0;
1117 winner_team = NUM_TEAM_4;
1121 return -1; // no generators left?
1124 #define ONS_OWNED_GENERATORS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0))
1125 #define ONS_OWNED_GENERATORS_OK() (ONS_OWNED_GENERATORS() > 1)
1126 float Onslaught_CheckWinner()
1130 if ((autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60) || (round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0))
1132 ons_stalemate = TRUE;
1134 if (!wpforenemy_announced)
1136 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT);
1137 sound(world, CH_INFO, "onslaught/generator_decay.wav", VOL_BASE, ATTEN_NONE);
1139 wpforenemy_announced = TRUE;
1142 entity tmp_entity; // temporary entity
1144 for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) if(time >= tmp_entity.ons_overtime_damagedelay)
1146 // tmp_entity.max_health / 300 gives 5 minutes of overtime.
1147 // control points reduce the overtime duration.
1149 for(e = ons_worldcplist; e; e = e.ons_worldcpnext)
1151 if(DIFF_TEAM(e, tmp_entity))
1156 if(autocvar_g_campaign && autocvar__campaign_testrun)
1157 d = d * tmp_entity.max_health;
1159 d = d * tmp_entity.max_health / max(30, 60 * autocvar_timelimit_suddendeath);
1161 Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER, tmp_entity.origin, '0 0 0');
1163 tmp_entity.sprite.SendFlags |= 16;
1165 tmp_entity.ons_overtime_damagedelay = time + 1;
1168 else { wpforenemy_announced = FALSE; ons_stalemate = FALSE; }
1170 Onslaught_count_generators();
1172 if(ONS_OWNED_GENERATORS_OK())
1175 float winner_team = Onslaught_GetWinnerTeam();
1179 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
1180 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
1181 TeamScore_AddToTeam(winner_team, ST_ONS_CAPS, +1);
1183 else if(winner_team == -1)
1185 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
1186 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
1189 ons_stalemate = FALSE;
1191 play2all(sprintf("ctf/%s_capture.wav", Static_Team_ColorName_Lower(winner_team)));
1193 round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
1197 e.ons_roundlost = TRUE;
1198 e.player_blocked = TRUE;
1204 float Onslaught_CheckPlayers()
1209 void Onslaught_RoundStart()
1212 FOR_EACH_PLAYER(tmp_entity) { tmp_entity.player_blocked = FALSE; }
1214 for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
1215 tmp_entity.sprite.SendFlags |= 16;
1217 for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
1218 tmp_entity.sprite.SendFlags |= 16;
1226 // NOTE: LEGACY CODE, needs to be re-written!
1228 void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float sradius)
1231 float t, i, c, needarmor = FALSE, needweapons = FALSE;
1233 // Needs armor/health?
1239 for(i = WEP_FIRST; i <= WEP_LAST ; ++i)
1242 if(self.weapons & WepSet_FromWeapon(i))
1250 if(!needweapons && !needarmor)
1253 ons_debug(strcat(self.netname, " needs weapons ", ftos(needweapons) , "\n"));
1254 ons_debug(strcat(self.netname, " needs armor ", ftos(needarmor) , "\n"));
1256 // See what is around
1257 head = findchainfloat(bot_pickup, TRUE);
1260 // gather health and armor only
1262 if ( ((head.health || head.armorvalue) && needarmor) || (head.weapons && needweapons ) )
1263 if (vlen(head.origin - org) < sradius)
1265 t = head.bot_pickupevalfunc(self, head);
1267 navigation_routerating(head, t * ratingscale, 500);
1273 void havocbot_role_ons_setrole(entity bot, float role)
1275 ons_debug(strcat(bot.netname," switched to "));
1278 case HAVOCBOT_ONS_ROLE_DEFENSE:
1279 ons_debug("defense");
1280 bot.havocbot_role = havocbot_role_ons_defense;
1281 bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
1282 bot.havocbot_role_timeout = 0;
1284 case HAVOCBOT_ONS_ROLE_ASSISTANT:
1285 ons_debug("assistant");
1286 bot.havocbot_role = havocbot_role_ons_assistant;
1287 bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
1288 bot.havocbot_role_timeout = 0;
1290 case HAVOCBOT_ONS_ROLE_OFFENSE:
1291 ons_debug("offense");
1292 bot.havocbot_role = havocbot_role_ons_offense;
1293 bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
1294 bot.havocbot_role_timeout = 0;
1300 float havocbot_ons_teamcount(entity bot, float role)
1305 FOR_EACH_PLAYER(head)
1306 if(SAME_TEAM(head, self))
1307 if(head.havocbot_role_flags & role)
1313 void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
1315 entity cp, cp1, cp2, best, pl, wp;
1316 float radius, found, bestvalue, c;
1318 // Filter control points
1319 for(cp2 = ons_worldcplist; cp2; cp2 = cp2.ons_worldcpnext)
1322 cp2.wpconsidered = FALSE;
1327 // Ignore owned controlpoints
1328 if(!(cp2.isgenneighbor[self.team] || cp2.iscpneighbor[self.team]))
1331 // Count team mates interested in this control point
1332 // (easier and cleaner than keeping counters per cp and teams)
1334 if(SAME_TEAM(pl, self))
1335 if(pl.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE)
1336 if(pl.havocbot_ons_target==cp2)
1339 // NOTE: probably decrease the cost of attackable control points
1341 cp2.wpconsidered = TRUE;
1344 // We'll consider only the best case
1345 bestvalue = 99999999999;
1347 for(cp1 = ons_worldcplist; cp1; cp1 = cp1.ons_worldcpnext)
1349 if (!cp1.wpconsidered)
1352 if(cp1.wpcost<bestvalue)
1354 bestvalue = cp1.wpcost;
1356 self.havocbot_ons_target = cp1;
1363 ons_debug(strcat(self.netname, " chose cp ranked ", ftos(bestvalue), "\n"));
1367 // Should be attacked
1368 // Rate waypoints near it
1371 bestvalue = 99999999999;
1372 for(radius=0; radius<1000 && !found; radius+=500)
1374 for(wp=findradius(cp.origin,radius); wp; wp=wp.chain)
1376 if(!(wp.wpflags & WAYPOINTFLAG_GENERATED))
1377 if(wp.classname=="waypoint")
1378 if(checkpvs(wp.origin,cp))
1381 if(wp.cnt<bestvalue)
1392 navigation_routerating(best, ratingscale, 10000);
1395 self.havocbot_attack_time = 0;
1396 if(checkpvs(self.view_ofs,cp))
1397 if(checkpvs(self.view_ofs,best))
1398 self.havocbot_attack_time = time + 2;
1402 navigation_routerating(cp, ratingscale, 10000);
1404 ons_debug(strcat(self.netname, " found an attackable controlpoint at ", vtos(cp.origin) ,"\n"));
1408 // Should be touched
1409 ons_debug(strcat(self.netname, " found a touchable controlpoint at ", vtos(cp.origin) ,"\n"));
1412 // Look for auto generated waypoint
1413 if (!bot_waypoints_for_items)
1414 for (wp = findradius(cp.origin,100); wp; wp = wp.chain)
1416 if(wp.classname=="waypoint")
1418 navigation_routerating(wp, ratingscale, 10000);
1423 // Nothing found, rate the controlpoint itself
1425 navigation_routerating(cp, ratingscale, 10000);
1429 float havocbot_goalrating_ons_generator_attack(float ratingscale)
1431 entity g, wp, bestwp;
1434 for(g = ons_worldgeneratorlist; g; g = g.ons_worldgeneratornext)
1436 if(SAME_TEAM(g, self) || g.isshielded)
1439 // Should be attacked
1440 // Rate waypoints near it
1445 for(wp=findradius(g.origin,400); wp; wp=wp.chain)
1447 if(wp.classname=="waypoint")
1448 if(checkpvs(wp.origin,g))
1461 ons_debug("waypoints found around generator\n");
1462 navigation_routerating(bestwp, ratingscale, 10000);
1465 self.havocbot_attack_time = 0;
1466 if(checkpvs(self.view_ofs,g))
1467 if(checkpvs(self.view_ofs,bestwp))
1468 self.havocbot_attack_time = time + 5;
1474 ons_debug("generator found without waypoints around\n");
1475 // if there aren't waypoints near the generator go straight to it
1476 navigation_routerating(g, ratingscale, 10000);
1477 self.havocbot_attack_time = 0;
1484 void havocbot_role_ons_offense()
1486 if(self.deadflag != DEAD_NO)
1488 self.havocbot_attack_time = 0;
1489 havocbot_ons_reset_role(self);
1493 // Set the role timeout if necessary
1494 if (!self.havocbot_role_timeout)
1495 self.havocbot_role_timeout = time + 120;
1497 if (time > self.havocbot_role_timeout)
1499 havocbot_ons_reset_role(self);
1503 if(self.havocbot_attack_time>time)
1506 if (self.bot_strategytime < time)
1508 navigation_goalrating_start();
1509 havocbot_goalrating_enemyplayers(20000, self.origin, 650);
1510 if(!havocbot_goalrating_ons_generator_attack(20000))
1511 havocbot_goalrating_ons_controlpoints_attack(20000);
1512 havocbot_goalrating_ons_offenseitems(10000, self.origin, 10000);
1513 navigation_goalrating_end();
1515 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1519 void havocbot_role_ons_assistant()
1521 havocbot_ons_reset_role(self);
1524 void havocbot_role_ons_defense()
1526 havocbot_ons_reset_role(self);
1529 void havocbot_ons_reset_role(entity bot)
1534 if(self.deadflag != DEAD_NO)
1537 bot.havocbot_ons_target = world;
1539 // TODO: Defend control points or generator if necessary
1541 // if there is only me on the team switch to offense
1543 FOR_EACH_PLAYER(head)
1544 if(SAME_TEAM(head, self))
1549 havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE);
1553 havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE);
1558 * Find control point or generator owned by the same team self which is nearest to pos
1559 * if max_dist is positive, only control points within this range will be considered
1561 entity ons_Nearest_ControlPoint(vector pos, float max_dist)
1563 entity tmp_entity, closest_target = world;
1564 tmp_entity = findchain(classname, "onslaught_controlpoint");
1567 if(SAME_TEAM(tmp_entity, self))
1568 if(tmp_entity.iscaptured)
1569 if(max_dist <= 0 || vlen(tmp_entity.origin - pos) <= max_dist)
1570 if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world)
1571 closest_target = tmp_entity;
1572 tmp_entity = tmp_entity.chain;
1574 tmp_entity = findchain(classname, "onslaught_generator");
1577 if(SAME_TEAM(tmp_entity, self))
1578 if(max_dist <= 0 || vlen(tmp_entity.origin - pos) < max_dist)
1579 if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world)
1580 closest_target = tmp_entity;
1581 tmp_entity = tmp_entity.chain;
1584 return closest_target;
1588 * Find control point or generator owned by the same team self which is nearest to pos
1589 * if max_dist is positive, only control points within this range will be considered
1590 * This function only check distances on the XY plane, disregarding Z
1592 entity ons_Nearest_ControlPoint_2D(vector pos, float max_dist)
1594 entity tmp_entity, closest_target = world;
1596 float smallest_distance = 0, distance;
1598 tmp_entity = findchain(classname, "onslaught_controlpoint");
1601 delta = tmp_entity.origin - pos;
1603 distance = vlen(delta);
1605 if(SAME_TEAM(tmp_entity, self))
1606 if(tmp_entity.iscaptured)
1607 if(max_dist <= 0 || distance <= max_dist)
1608 if(closest_target == world || distance <= smallest_distance )
1610 closest_target = tmp_entity;
1611 smallest_distance = distance;
1614 tmp_entity = tmp_entity.chain;
1616 tmp_entity = findchain(classname, "onslaught_generator");
1619 delta = tmp_entity.origin - pos;
1621 distance = vlen(delta);
1623 if(SAME_TEAM(tmp_entity, self))
1624 if(max_dist <= 0 || distance <= max_dist)
1625 if(closest_target == world || distance <= smallest_distance )
1627 closest_target = tmp_entity;
1628 smallest_distance = distance;
1631 tmp_entity = tmp_entity.chain;
1634 return closest_target;
1637 * find the number of control points and generators in the same team as self
1639 float ons_Count_SelfControlPoints()
1642 tmp_entity = findchain(classname, "onslaught_controlpoint");
1646 if(SAME_TEAM(tmp_entity, self))
1647 if(tmp_entity.iscaptured)
1649 tmp_entity = tmp_entity.chain;
1651 tmp_entity = findchain(classname, "onslaught_generator");
1654 if(SAME_TEAM(tmp_entity, self))
1656 tmp_entity = tmp_entity.chain;
1662 * Teleport player to a random position near tele_target
1663 * if tele_effects is true, teleport sound+particles are created
1664 * return FALSE on failure
1666 float ons_Teleport(entity player, entity tele_target, float range, float tele_effects)
1674 for(i = 0; i < 16; ++i)
1676 theta = random() * 2 * M_PI;
1680 loc *= random() * range;
1682 loc += tele_target.origin + '0 0 128';
1684 tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, player);
1685 if(trace_fraction == 1.0 && !trace_startsolid)
1687 traceline(tele_target.origin, loc, MOVE_NOMONSTERS, tele_target); // double check to make sure we're not spawning outside the world
1688 if(trace_fraction == 1.0 && !trace_startsolid)
1692 pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
1693 sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTEN_NORM);
1695 setorigin(player, loc);
1696 player.angles = '0 1 0' * ( theta * RAD2DEG + 180 );
1697 makevectors(player.angles);
1698 player.fixangle = TRUE;
1699 player.teleport_antispam = time + autocvar_g_onslaught_teleport_wait;
1702 pointparticles(particleeffectnum("teleport"), player.origin + v_forward * 32, '0 0 0', 1);
1715 MUTATOR_HOOKFUNCTION(ons_ResetMap)
1717 FOR_EACH_PLAYER(self)
1719 self.ons_roundlost = FALSE;
1720 self.ons_deathloc = '0 0 0';
1721 PutClientInServer();
1726 MUTATOR_HOOKFUNCTION(ons_RemovePlayer)
1728 self.ons_deathloc = '0 0 0';
1732 MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
1734 if(!round_handler_IsRoundStarted())
1736 self.player_blocked = TRUE;
1741 for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
1743 l.sprite.SendFlags |= 16;
1745 for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
1747 l.sprite.SendFlags |= 16;
1750 if(ons_stalemate) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT); }
1752 if ( autocvar_g_onslaught_spawn_choose )
1753 if ( self.ons_spawn_by )
1754 if ( ons_Teleport(self,self.ons_spawn_by,autocvar_g_onslaught_teleport_radius,FALSE) )
1756 self.ons_spawn_by = world;
1760 if(autocvar_g_onslaught_spawn_at_controlpoints)
1761 if(random() <= autocvar_g_onslaught_spawn_at_controlpoints_chance)
1763 float random_target = autocvar_g_onslaught_spawn_at_controlpoints_random;
1764 entity tmp_entity, closest_target = world;
1765 vector spawn_loc = self.ons_deathloc;
1767 // new joining player or round reset, don't bother checking
1768 if(spawn_loc == '0 0 0') { return FALSE; }
1770 if(random_target) { RandomSelection_Init(); }
1772 for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
1774 if(SAME_TEAM(tmp_entity, self))
1776 RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
1777 else if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world)
1778 closest_target = tmp_entity;
1781 if(random_target) { closest_target = RandomSelection_chosen_ent; }
1787 for(i = 0; i < 10; ++i)
1789 loc = closest_target.origin + '0 0 96';
1790 loc += ('0 1 0' * random()) * 128;
1791 tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, self);
1792 if(trace_fraction == 1.0 && !trace_startsolid)
1794 traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the world
1795 if(trace_fraction == 1.0 && !trace_startsolid)
1797 setorigin(self, loc);
1798 self.angles = normalize(loc - closest_target.origin) * RAD2DEG;
1806 if(autocvar_g_onslaught_spawn_at_generator)
1807 if(random() <= autocvar_g_onslaught_spawn_at_generator_chance)
1809 float random_target = autocvar_g_onslaught_spawn_at_generator_random;
1810 entity tmp_entity, closest_target = world;
1811 vector spawn_loc = self.ons_deathloc;
1813 // new joining player or round reset, don't bother checking
1814 if(spawn_loc == '0 0 0') { return FALSE; }
1816 if(random_target) { RandomSelection_Init(); }
1818 for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
1821 RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
1824 if(SAME_TEAM(tmp_entity, self))
1825 if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world)
1826 closest_target = tmp_entity;
1830 if(random_target) { closest_target = RandomSelection_chosen_ent; }
1836 for(i = 0; i < 10; ++i)
1838 loc = closest_target.origin + '0 0 128';
1839 loc += ('0 1 0' * random()) * 256;
1840 tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, self);
1841 if(trace_fraction == 1.0 && !trace_startsolid)
1843 traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the world
1844 if(trace_fraction == 1.0 && !trace_startsolid)
1846 setorigin(self, loc);
1847 self.angles = normalize(loc - closest_target.origin) * RAD2DEG;
1858 MUTATOR_HOOKFUNCTION(ons_PlayerDies)
1860 frag_target.ons_deathloc = frag_target.origin;
1862 for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
1864 l.sprite.SendFlags |= 16;
1866 for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
1868 l.sprite.SendFlags |= 16;
1871 if ( autocvar_g_onslaught_spawn_choose )
1872 if ( ons_Count_SelfControlPoints() > 1 )
1873 stuffcmd(self, "qc_cmd_cl hud clickradar\n");
1878 MUTATOR_HOOKFUNCTION(ons_MonsterThink)
1880 entity e = find(world, targetname, self.target);
1887 void ons_MonsterSpawn_Delayed()
1889 entity e, own = self.owner;
1891 if(!own) { remove(self); return; }
1895 e = find(world, target, own.targetname);
1908 MUTATOR_HOOKFUNCTION(ons_MonsterSpawn)
1912 InitializeEntity(e, ons_MonsterSpawn_Delayed, INITPRIO_FINDTARGET);
1917 void ons_TurretSpawn_Delayed()
1919 entity e, own = self.owner;
1921 if(!own) { remove(self); return; }
1925 e = find(world, target, own.targetname);
1929 own.active = ACTIVE_NOT;
1939 MUTATOR_HOOKFUNCTION(ons_TurretSpawn)
1943 InitializeEntity(e, ons_TurretSpawn_Delayed, INITPRIO_FINDTARGET);
1948 MUTATOR_HOOKFUNCTION(ons_BotRoles)
1950 havocbot_ons_reset_role(self);
1954 MUTATOR_HOOKFUNCTION(ons_GetTeamCount)
1956 // onslaught is special
1958 for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
1960 switch(tmp_entity.team)
1962 case NUM_TEAM_1: c1 = 0; break;
1963 case NUM_TEAM_2: c2 = 0; break;
1964 case NUM_TEAM_3: c3 = 0; break;
1965 case NUM_TEAM_4: c4 = 0; break;
1972 MUTATOR_HOOKFUNCTION(ons_SpectateCopy)
1974 self.ons_roundlost = other.ons_roundlost; // make spectators see it too
1978 MUTATOR_HOOKFUNCTION(ons_SV_ParseClientCommand)
1980 if(MUTATOR_RETURNVALUE) // command was already handled?
1983 if ( cmd_name == "ons_spawn" )
1985 vector pos = self.origin;
1987 pos_x = stof(argv(1));
1989 pos_y = stof(argv(2));
1991 pos_z = stof(argv(3));
1993 if ( IS_PLAYER(self) )
1995 entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius);
1997 if ( !source_point && self.health > 0 )
1999 sprint(self, "\nYou need to be next to a control point\n");
2003 entity closest_target = ons_Nearest_ControlPoint_2D(pos, autocvar_g_onslaught_click_radius);
2005 if ( closest_target == world )
2007 sprint(self, "\nNo control point found\n");
2011 if ( self.health <= 0 )
2013 self.ons_spawn_by = closest_target;
2014 self.respawn_flags = self.respawn_flags | RESPAWN_FORCE;
2018 if ( source_point == closest_target )
2020 sprint(self, "\nTeleporting to the same point\n");
2024 if ( !ons_Teleport(self,closest_target,autocvar_g_onslaught_teleport_radius,TRUE) )
2025 sprint(self, "\nUnable to teleport there\n");
2028 //sprint(self, "\nNo teleportation for you\n");
2038 MUTATOR_HOOKFUNCTION(ons_PlayerUseKey)
2040 if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
2042 if((time > self.teleport_antispam) && (self.deadflag == DEAD_NO) && !self.vehicle)
2044 entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius);
2047 stuffcmd(self, "qc_cmd_cl hud clickradar\n");
2059 /*QUAKED spawnfunc_onslaught_link (0 .5 .8) (-16 -16 -16) (16 16 16)
2060 Link between control points.
2062 This entity targets two different spawnfunc_onslaught_controlpoint or spawnfunc_onslaught_generator entities, and suppresses shielding on both if they are owned by different teams.
2065 "target" - first control point.
2066 "target2" - second control point.
2068 void spawnfunc_onslaught_link()
2070 if(!g_onslaught) { remove(self); return; }
2072 if (self.target == "" || self.target2 == "")
2073 objerror("target and target2 must be set\n");
2075 self.ons_worldlinknext = ons_worldlinklist; // link into ons_worldlinklist
2076 ons_worldlinklist = self;
2078 InitializeEntity(self, ons_DelayedLinkSetup, INITPRIO_FINDTARGET);
2079 Net_LinkEntity(self, FALSE, 0, ons_Link_Send);
2082 /*QUAKED spawnfunc_onslaught_controlpoint (0 .5 .8) (-32 -32 0) (32 32 128)
2083 Control point. Be sure to give this enough clearance so that the shootable part has room to exist
2085 This should link to an spawnfunc_onslaught_controlpoint entity or spawnfunc_onslaught_generator entity.
2088 "targetname" - name that spawnfunc_onslaught_link entities will use to target this.
2089 "target" - target any entities that are tied to this control point, such as vehicles and buildable structure entities.
2090 "message" - name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc)
2093 void spawnfunc_onslaught_controlpoint()
2095 if(!g_onslaught) { remove(self); return; }
2097 ons_ControlPoint_Setup(self);
2100 /*QUAKED spawnfunc_onslaught_generator (0 .5 .8) (-32 -32 -24) (32 32 64)
2103 spawnfunc_onslaught_link entities can target this.
2106 "team" - team that owns this generator (5 = red, 14 = blue, etc), MUST BE SET.
2107 "targetname" - name that spawnfunc_onslaught_link entities will use to target this.
2109 void spawnfunc_onslaught_generator()
2111 if(!g_onslaught) { remove(self); return; }
2112 if(!self.team) { objerror("team must be set"); }
2114 ons_GeneratorSetup(self);
2119 void ons_ScoreRules()
2121 CheckAllowedTeams(world);
2122 ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, 0, TRUE);
2123 ScoreInfo_SetLabel_TeamScore (ST_ONS_CAPS, "destroyed", SFL_SORT_PRIO_PRIMARY);
2124 ScoreInfo_SetLabel_PlayerScore(SP_ONS_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
2125 ScoreInfo_SetLabel_PlayerScore(SP_ONS_TAKES, "takes", 0);
2126 ScoreRules_basics_end();
2129 void ons_DelayedInit() // Do this check with a delay so we can wait for teams to be set up
2133 round_handler_Spawn(Onslaught_CheckPlayers, Onslaught_CheckWinner, Onslaught_RoundStart);
2134 round_handler_Init(5, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
2137 void ons_Initialize()
2139 precache_sound("ctf/red_capture.wav");
2140 precache_sound("ctf/blue_capture.wav");
2141 precache_sound("ctf/yellow_capture.wav");
2142 precache_sound("ctf/pink_capture.wav");
2144 ons_captureshield_force = autocvar_g_onslaught_shield_force;
2146 addstat(STAT_ROUNDLOST, AS_INT, ons_roundlost);
2148 InitializeEntity(world, ons_DelayedInit, INITPRIO_GAMETYPE);
2151 MUTATOR_DEFINITION(gamemode_onslaught)
2153 MUTATOR_HOOK(reset_map_global, ons_ResetMap, CBC_ORDER_ANY);
2154 MUTATOR_HOOK(MakePlayerObserver, ons_RemovePlayer, CBC_ORDER_ANY);
2155 MUTATOR_HOOK(ClientDisconnect, ons_RemovePlayer, CBC_ORDER_ANY);
2156 MUTATOR_HOOK(PlayerSpawn, ons_PlayerSpawn, CBC_ORDER_ANY);
2157 MUTATOR_HOOK(PlayerDies, ons_PlayerDies, CBC_ORDER_ANY);
2158 MUTATOR_HOOK(MonsterMove, ons_MonsterThink, CBC_ORDER_ANY);
2159 MUTATOR_HOOK(MonsterSpawn, ons_MonsterSpawn, CBC_ORDER_ANY);
2160 MUTATOR_HOOK(TurretSpawn, ons_TurretSpawn, CBC_ORDER_ANY);
2161 MUTATOR_HOOK(HavocBot_ChooseRole, ons_BotRoles, CBC_ORDER_ANY);
2162 MUTATOR_HOOK(GetTeamCount, ons_GetTeamCount, CBC_ORDER_ANY);
2163 MUTATOR_HOOK(SpectateCopy, ons_SpectateCopy, CBC_ORDER_ANY);
2164 MUTATOR_HOOK(SV_ParseClientCommand, ons_SV_ParseClientCommand, CBC_ORDER_ANY);
2165 MUTATOR_HOOK(PlayerUseKey, ons_PlayerUseKey, CBC_ORDER_ANY);
2169 if(time > 1) // game loads at time 1
2170 error("This is a game type and it cannot be added at runtime.");
2174 MUTATOR_ONROLLBACK_OR_REMOVE
2176 // we actually cannot roll back ons_Initialize here
2177 // BUT: we don't need to! If this gets called, adding always
2183 print("This is a game type and it cannot be removed at runtime.");