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1 #include "gamemode_ca.qh"
2 #ifndef GAMEMODE_CA_H
3 #define GAMEMODE_CA_H
4
5 int autocvar_g_ca_point_limit;
6 int autocvar_g_ca_point_leadlimit;
7 float autocvar_g_ca_round_timelimit;
8 bool autocvar_g_ca_team_spawns;
9 int autocvar_g_ca_teams;
10 int autocvar_g_ca_teams_override;
11 float autocvar_g_ca_warmup;
12
13
14 int ca_teams;
15 bool allowed_to_spawn;
16
17 const int ST_CA_ROUNDS = 1;
18
19 bool CA_CheckTeams();
20 bool CA_CheckWinner();
21 void CA_RoundStart();
22 bool ca_isEliminated(entity e);
23
24 REGISTER_MUTATOR(ca, false)
25 {
26         MUTATOR_ONADD
27         {
28                 // game loads at time 1
29                 if (time > 1) error("This is a game type and it cannot be added at runtime.");
30
31                 allowed_to_spawn = true;
32
33                 ca_teams = autocvar_g_ca_teams_override;
34                 if (ca_teams < 2) ca_teams = autocvar_g_ca_teams;
35                 ca_teams = bound(2, ca_teams, 4);
36                 ret_float = ca_teams;
37
38         ScoreRules_basics(ca_teams, SFL_SORT_PRIO_PRIMARY, 0, true);
39         ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
40         ScoreRules_basics_end();
41
42                 round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
43                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
44
45                 EliminatedPlayers_Init(ca_isEliminated);
46
47                 ActivateTeamplay();
48                 SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, -1, -1);
49
50                 if (autocvar_g_ca_team_spawns)
51                         have_team_spawns = -1; // request team spawns
52         }
53
54         MUTATOR_ONREMOVE
55         {
56                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
57                 return -1;
58         }
59
60         return 0;
61 }
62
63 // should be removed in the future, as other code should not have to care
64 .float caplayer; // 0.5 if scheduled to join the next round
65 #endif
66
67 #ifdef IMPLEMENTATION
68 float autocvar_g_ca_damage2score_multiplier;
69 bool autocvar_g_ca_spectate_enemies;
70
71 void CA_count_alive_players()
72 {
73         total_players = redalive = bluealive = yellowalive = pinkalive = 0;
74         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
75                 switch(it.team)
76                 {
77                         case NUM_TEAM_1: ++total_players; if(!IS_DEAD(it)) ++redalive; break;
78                         case NUM_TEAM_2: ++total_players; if(!IS_DEAD(it)) ++bluealive; break;
79                         case NUM_TEAM_3: ++total_players; if(!IS_DEAD(it)) ++yellowalive; break;
80                         case NUM_TEAM_4: ++total_players; if(!IS_DEAD(it)) ++pinkalive; break;
81                 }
82         ));
83         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
84                 it.redalive_stat = redalive;
85                 it.bluealive_stat = bluealive;
86                 it.yellowalive_stat = yellowalive;
87                 it.pinkalive_stat = pinkalive;
88         ));
89 }
90
91 float CA_GetWinnerTeam()
92 {
93         float winner_team = 0;
94         if(redalive >= 1)
95                 winner_team = NUM_TEAM_1;
96         if(bluealive >= 1)
97         {
98                 if(winner_team) return 0;
99                 winner_team = NUM_TEAM_2;
100         }
101         if(yellowalive >= 1)
102         {
103                 if(winner_team) return 0;
104                 winner_team = NUM_TEAM_3;
105         }
106         if(pinkalive >= 1)
107         {
108                 if(winner_team) return 0;
109                 winner_team = NUM_TEAM_4;
110         }
111         if(winner_team)
112                 return winner_team;
113         return -1; // no player left
114 }
115
116 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
117 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
118 float CA_CheckWinner()
119 {
120         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
121         {
122                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
123                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
124                 allowed_to_spawn = false;
125                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
126                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
127                 return 1;
128         }
129
130         CA_count_alive_players();
131         if(CA_ALIVE_TEAMS() > 1)
132                 return 0;
133
134         int winner_team = CA_GetWinnerTeam();
135         if(winner_team > 0)
136         {
137                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
138                 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
139                 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
140         }
141         else if(winner_team == -1)
142         {
143                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
144                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
145         }
146
147         allowed_to_spawn = false;
148         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
149
150         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
151
152         return 1;
153 }
154
155 void CA_RoundStart()
156 {
157     allowed_to_spawn = boolean(warmup_stage);
158 }
159
160 bool CA_CheckTeams()
161 {
162         static int prev_missing_teams_mask;
163         allowed_to_spawn = true;
164         CA_count_alive_players();
165         if(CA_ALIVE_TEAMS_OK())
166         {
167                 if(prev_missing_teams_mask > 0)
168                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
169                 prev_missing_teams_mask = -1;
170                 return true;
171         }
172         if(total_players == 0)
173         {
174                 if(prev_missing_teams_mask > 0)
175                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
176                 prev_missing_teams_mask = -1;
177                 return false;
178         }
179         int missing_teams_mask = (!redalive) + (!bluealive) * 2;
180         if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
181         if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
182         if(prev_missing_teams_mask != missing_teams_mask)
183         {
184                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
185                 prev_missing_teams_mask = missing_teams_mask;
186         }
187         return false;
188 }
189
190 bool ca_isEliminated(entity e)
191 {
192         if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_LMS_LOSER))
193                 return true;
194         if(e.caplayer == 0.5)
195                 return true;
196         return false;
197 }
198
199 /** Returns next available player to spectate if g_ca_spectate_enemies == 0 */
200 entity CA_SpectateNext(entity player, entity start)
201 {
202         if (SAME_TEAM(start, player)) return start;
203         // continue from current player
204         for (entity e = start; (e = find(e, classname, STR_PLAYER)); )
205         {
206                 if (SAME_TEAM(player, e)) return e;
207         }
208         // restart from begining
209         for (entity e = NULL; (e = find(e, classname, STR_PLAYER)); )
210         {
211                 if (SAME_TEAM(player, e)) return e;
212         }
213         return start;
214 }
215
216
217 MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
218 {
219     SELFPARAM();
220         this.caplayer = 1;
221         if (!warmup_stage)
222                 eliminatedPlayers.SendFlags |= 1;
223 }
224
225 MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
226 {
227     SELFPARAM();
228         if (!allowed_to_spawn && IS_PLAYER(this)) // this is true even when player is trying to join
229         {
230                 this.classname = STR_OBSERVER;
231                 if (this.jointime != time && !this.caplayer) // not when connecting
232                 {
233                         this.caplayer = 0.5;
234                         Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_JOIN_LATE);
235                 }
236         }
237 }
238
239 MUTATOR_HOOKFUNCTION(ca, reset_map_players)
240 {
241         FOREACH_CLIENT(true, {
242                 it.killcount = 0;
243                 if (!it.caplayer && IS_BOT_CLIENT(it))
244                 {
245                         it.team = -1;
246                         it.caplayer = 1;
247                 }
248                 if (it.caplayer)
249                 {
250                         it.classname = STR_PLAYER;
251                         it.caplayer = 1;
252                         WITH(entity, self, it, PutClientInServer());
253                 }
254         });
255         return true;
256 }
257
258 MUTATOR_HOOKFUNCTION(ca, ClientConnect)
259 {
260     SELFPARAM();
261         this.classname = STR_OBSERVER;
262         return true;
263 }
264
265 MUTATOR_HOOKFUNCTION(ca, reset_map_global)
266 {
267         allowed_to_spawn = true;
268         return true;
269 }
270
271 MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE)
272 {
273         ret_float = ca_teams;
274         return false;
275 }
276
277 entity ca_LastPlayerForTeam()
278 {
279     SELFPARAM();
280         entity last_pl = NULL;
281         FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
282                 if (!IS_DEAD(it))
283                 if (SAME_TEAM(this, it))
284                 if (!last_pl)
285                         last_pl = it;
286                 else
287                         return NULL;
288         });
289         return last_pl;
290 }
291
292 void ca_LastPlayerForTeam_Notify()
293 {
294         if (round_handler_IsActive())
295         if (round_handler_IsRoundStarted())
296         {
297                 entity pl = ca_LastPlayerForTeam();
298                 if (pl)
299                         Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
300         }
301 }
302
303 MUTATOR_HOOKFUNCTION(ca, PlayerDies)
304 {
305         ca_LastPlayerForTeam_Notify();
306         if (!allowed_to_spawn)
307                 frag_target.respawn_flags =  RESPAWN_SILENT;
308         if (!warmup_stage)
309                 eliminatedPlayers.SendFlags |= 1;
310         return 1;
311 }
312
313 MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
314 {
315     SELFPARAM();
316         if (this.caplayer == 1)
317                 ca_LastPlayerForTeam_Notify();
318         return 1;
319 }
320
321 MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear)
322 {
323         return 1;
324 }
325
326 MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
327 {
328     SELFPARAM();
329         if (this.caplayer == 1)
330                 ca_LastPlayerForTeam_Notify();
331         if (this.killindicator_teamchange == -2)
332                 this.caplayer = 0;
333         if (this.caplayer)
334                 this.frags = FRAGS_LMS_LOSER;
335         if (!warmup_stage)
336                 eliminatedPlayers.SendFlags |= 1;
337         return true;  // prevent team reset
338 }
339
340 MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
341 {
342         return 1;
343 }
344
345 MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
346 {
347         frag_score = 0; // score will be given to the winner team when the round ends
348         return 1;
349 }
350
351 MUTATOR_HOOKFUNCTION(ca, SetStartItems)
352 {
353         start_items       &= ~IT_UNLIMITED_AMMO;
354         start_health       = warmup_start_health       = cvar("g_lms_start_health");
355         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
356         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
357         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
358         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
359         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
360         start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
361         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
362
363         return 0;
364 }
365
366 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
367 {
368         if (IS_PLAYER(frag_target))
369         if (!IS_DEAD(frag_target))
370         if (frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
371                 frag_damage = 0;
372
373         frag_mirrordamage = 0;
374
375         return false;
376 }
377
378 MUTATOR_HOOKFUNCTION(ca, FilterItem)
379 {
380     SELFPARAM();
381         if (autocvar_g_powerups <= 0)
382         if (this.flags & FL_POWERUP)
383                 return true;
384
385         if (autocvar_g_pickup_items <= 0)
386                 return true;
387
388         return false;
389 }
390
391 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
392 {
393         float excess = max(0, frag_damage - damage_take - damage_save);
394
395         if (frag_target != frag_attacker && IS_PLAYER(frag_attacker))
396                 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
397
398         return false;
399 }
400
401 MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
402 {
403         // no regeneration in CA
404         return true;
405 }
406
407 MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining)
408 {
409         // announce remaining frags
410         return true;
411 }
412
413 MUTATOR_HOOKFUNCTION(ca, SpectateSet)
414 {
415     SELFPARAM();
416         if (!autocvar_g_ca_spectate_enemies && this.caplayer)
417         if (DIFF_TEAM(spec_player, this))
418                 return true;
419         return false;
420 }
421
422 MUTATOR_HOOKFUNCTION(ca, SpectateNext)
423 {
424     SELFPARAM();
425         if (!autocvar_g_ca_spectate_enemies && this.caplayer)
426         {
427                 spec_player = CA_SpectateNext(this, spec_player);
428                 return true;
429         }
430         return false;
431 }
432
433 MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
434 {
435     SELFPARAM();
436         if (!autocvar_g_ca_spectate_enemies && this.caplayer)
437         {
438                 do { spec_player = spec_player.chain; }
439                 while(spec_player && DIFF_TEAM(spec_player, this));
440
441                 if (!spec_player)
442                 {
443                         for (spec_player = spec_first; spec_player && DIFF_TEAM(spec_player, this); spec_player = spec_player.chain);
444
445                         if (spec_player == this.enemy)
446                                 return MUT_SPECPREV_RETURN;
447                 }
448         }
449
450         return MUT_SPECPREV_FOUND;
451 }
452
453 MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
454 {
455         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
456                 if (IS_PLAYER(it) || it.caplayer == 1)
457                         ++bot_activerealplayers;
458                 ++bot_realplayers;
459         });
460         return true;
461 }
462
463 MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
464 {
465     SELFPARAM();
466         if (this.caplayer)
467         {
468                 // they're going to spec, we can do other checks
469                 if (autocvar_sv_spectate && (IS_SPEC(this) || IS_OBSERVER(this)))
470                         Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_LEAVE);
471                 return MUT_SPECCMD_FORCE;
472         }
473
474         return MUT_SPECCMD_CONTINUE;
475 }
476
477 MUTATOR_HOOKFUNCTION(ca, WantWeapon)
478 {
479         want_allguns = true;
480         return false;
481 }
482
483 MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
484 {
485         return set_player.caplayer == 1;
486 }
487
488 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
489 {
490         // most weapons arena
491         if (ret_string == "0" || ret_string == "") ret_string = "most";
492 }
493
494 #endif