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Merge branch 'terencehill/menu_optimization' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ca.qc
1 #ifndef GAMEMODE_CA_H
2 #define GAMEMODE_CA_H
3
4 int autocvar_g_ca_point_limit;
5 int autocvar_g_ca_point_leadlimit;
6 bool autocvar_g_ca_team_spawns;
7
8 void ca_Initialize();
9
10 REGISTER_MUTATOR(ca, false)
11 {
12         MUTATOR_ONADD
13         {
14                 if (time > 1) // game loads at time 1
15                         error("This is a game type and it cannot be added at runtime.");
16                 ca_Initialize();
17
18                 ActivateTeamplay();
19                 SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, -1, -1);
20
21                 if (autocvar_g_ca_team_spawns)
22                         have_team_spawns = -1; // request team spawns
23         }
24
25         MUTATOR_ONREMOVE
26         {
27                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
28                 return -1;
29         }
30
31         return 0;
32 }
33
34 // should be removed in the future, as other code should not have to care
35 .float caplayer; // 0.5 if scheduled to join the next round
36 #endif
37
38 #ifdef IMPLEMENTATION
39 float autocvar_g_ca_damage2score_multiplier;
40 float autocvar_g_ca_round_timelimit;
41 bool autocvar_g_ca_spectate_enemies;
42 int autocvar_g_ca_teams;
43 int autocvar_g_ca_teams_override;
44 float autocvar_g_ca_warmup;
45
46 float ca_teams;
47 float allowed_to_spawn;
48
49 const float ST_CA_ROUNDS = 1;
50 void ca_ScoreRules(float teams)
51 {
52         ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
53         ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
54         ScoreRules_basics_end();
55 }
56
57 void CA_count_alive_players()
58 {
59         total_players = redalive = bluealive = yellowalive = pinkalive = 0;
60         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
61                 switch(it.team)
62                 {
63                         case NUM_TEAM_1: ++total_players; if(!IS_DEAD(it)) ++redalive; break;
64                         case NUM_TEAM_2: ++total_players; if(!IS_DEAD(it)) ++bluealive; break;
65                         case NUM_TEAM_3: ++total_players; if(!IS_DEAD(it)) ++yellowalive; break;
66                         case NUM_TEAM_4: ++total_players; if(!IS_DEAD(it)) ++pinkalive; break;
67                 }
68         ));
69         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
70                 it.redalive_stat = redalive;
71                 it.bluealive_stat = bluealive;
72                 it.yellowalive_stat = yellowalive;
73                 it.pinkalive_stat = pinkalive;
74         ));
75 }
76
77 float CA_GetWinnerTeam()
78 {
79         float winner_team = 0;
80         if(redalive >= 1)
81                 winner_team = NUM_TEAM_1;
82         if(bluealive >= 1)
83         {
84                 if(winner_team) return 0;
85                 winner_team = NUM_TEAM_2;
86         }
87         if(yellowalive >= 1)
88         {
89                 if(winner_team) return 0;
90                 winner_team = NUM_TEAM_3;
91         }
92         if(pinkalive >= 1)
93         {
94                 if(winner_team) return 0;
95                 winner_team = NUM_TEAM_4;
96         }
97         if(winner_team)
98                 return winner_team;
99         return -1; // no player left
100 }
101
102 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
103 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
104 float CA_CheckWinner()
105 {
106         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
107         {
108                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
109                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
110                 allowed_to_spawn = false;
111                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
112                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
113                 return 1;
114         }
115
116         CA_count_alive_players();
117         if(CA_ALIVE_TEAMS() > 1)
118                 return 0;
119
120         int winner_team = CA_GetWinnerTeam();
121         if(winner_team > 0)
122         {
123                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
124                 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
125                 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
126         }
127         else if(winner_team == -1)
128         {
129                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
130                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
131         }
132
133         allowed_to_spawn = false;
134         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
135
136         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
137
138         return 1;
139 }
140
141 void CA_RoundStart()
142 {
143         if(warmup_stage)
144                 allowed_to_spawn = true;
145         else
146                 allowed_to_spawn = false;
147 }
148
149 bool CA_CheckTeams()
150 {
151         static int prev_missing_teams_mask;
152         allowed_to_spawn = true;
153         CA_count_alive_players();
154         if(CA_ALIVE_TEAMS_OK())
155         {
156                 if(prev_missing_teams_mask > 0)
157                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
158                 prev_missing_teams_mask = -1;
159                 return true;
160         }
161         if(total_players == 0)
162         {
163                 if(prev_missing_teams_mask > 0)
164                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
165                 prev_missing_teams_mask = -1;
166                 return false;
167         }
168         int missing_teams_mask = (!redalive) + (!bluealive) * 2;
169         if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
170         if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
171         if(prev_missing_teams_mask != missing_teams_mask)
172         {
173                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
174                 prev_missing_teams_mask = missing_teams_mask;
175         }
176         return false;
177 }
178
179 bool ca_isEliminated(entity e)
180 {
181         if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_LMS_LOSER))
182                 return true;
183         if(e.caplayer == 0.5)
184                 return true;
185         return false;
186 }
187
188 /** Returns next available player to spectate if g_ca_spectate_enemies == 0 */
189 entity CA_SpectateNext(entity player, entity start)
190 {
191     if (SAME_TEAM(start, player)) return start;
192         // continue from current player
193         for (entity e = start; (e = find(e, classname, STR_PLAYER)); )
194         {
195                 if (SAME_TEAM(player, e)) return e;
196         }
197         // restart from begining
198         for (entity e = NULL; (e = find(e, classname, STR_PLAYER)); )
199         {
200                 if (SAME_TEAM(player, e)) return e;
201         }
202         return start;
203 }
204
205
206 MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
207 {SELFPARAM();
208         self.caplayer = 1;
209         if(!warmup_stage)
210                 eliminatedPlayers.SendFlags |= 1;
211         return 1;
212 }
213
214 MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
215 {SELFPARAM();
216         if(!allowed_to_spawn)
217         if(IS_PLAYER(self)) // this is true even when player is trying to join
218         {
219                 self.classname = STR_OBSERVER;
220                 if(self.jointime != time) //not when connecting
221                 if(!self.caplayer)
222                 {
223                         self.caplayer = 0.5;
224                         if(IS_REAL_CLIENT(self))
225                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
226                 }
227         }
228         return 1;
229 }
230
231 MUTATOR_HOOKFUNCTION(ca, reset_map_players)
232 {SELFPARAM();
233         FOREACH_CLIENT(true, LAMBDA(
234                 setself(it);
235                 self.killcount = 0;
236                 if(!self.caplayer && IS_BOT_CLIENT(self))
237                 {
238                         self.team = -1;
239                         self.caplayer = 1;
240                 }
241                 if(self.caplayer)
242                 {
243                         self.classname = STR_PLAYER;
244                         self.caplayer = 1;
245                         PutClientInServer();
246                 }
247         ));
248         return 1;
249 }
250
251 MUTATOR_HOOKFUNCTION(ca, ClientConnect)
252 {SELFPARAM();
253         self.classname = STR_OBSERVER;
254         return 1;
255 }
256
257 MUTATOR_HOOKFUNCTION(ca, reset_map_global)
258 {
259         allowed_to_spawn = true;
260         return 1;
261 }
262
263 MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE)
264 {
265         ret_float = ca_teams;
266         return false;
267 }
268
269 entity ca_LastPlayerForTeam()
270 {SELFPARAM();
271         entity last_pl = world;
272         FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
273                 if(!IS_DEAD(it))
274                 if(SAME_TEAM(self, it))
275                 if(!last_pl)
276                         last_pl = it;
277                 else
278                         return world;
279         ));
280         return last_pl;
281 }
282
283 void ca_LastPlayerForTeam_Notify()
284 {
285         if(round_handler_IsActive())
286         if(round_handler_IsRoundStarted())
287         {
288                 entity pl = ca_LastPlayerForTeam();
289                 if(pl)
290                         Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
291         }
292 }
293
294 MUTATOR_HOOKFUNCTION(ca, PlayerDies)
295 {SELFPARAM();
296         ca_LastPlayerForTeam_Notify();
297         if(!allowed_to_spawn)
298                 self.respawn_flags =  RESPAWN_SILENT;
299         if(!warmup_stage)
300                 eliminatedPlayers.SendFlags |= 1;
301         return 1;
302 }
303
304 MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
305 {SELFPARAM();
306         if(self.caplayer == 1)
307                 ca_LastPlayerForTeam_Notify();
308         return 1;
309 }
310
311 MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear)
312 {
313         return 1;
314 }
315
316 MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
317 {SELFPARAM();
318         if(self.caplayer == 1)
319                 ca_LastPlayerForTeam_Notify();
320         if(self.killindicator_teamchange == -2)
321                 self.caplayer = 0;
322         if(self.caplayer)
323                 self.frags = FRAGS_LMS_LOSER;
324         if(!warmup_stage)
325                 eliminatedPlayers.SendFlags |= 1;
326         return true;
327 }
328
329 MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
330 {
331         return 1;
332 }
333
334 MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
335 {
336         frag_score = 0; // score will be given to the winner team when the round ends
337         return 1;
338 }
339
340 MUTATOR_HOOKFUNCTION(ca, SetStartItems)
341 {
342         start_items &= ~IT_UNLIMITED_AMMO;
343         start_health       = warmup_start_health       = cvar("g_lms_start_health");
344         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
345         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
346         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
347         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
348         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
349         start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
350         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
351
352         return 0;
353 }
354
355 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
356 {
357         if(IS_PLAYER(frag_target))
358         if(!IS_DEAD(frag_target))
359         if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
360                 frag_damage = 0;
361
362         frag_mirrordamage = 0;
363
364         return false;
365 }
366
367 MUTATOR_HOOKFUNCTION(ca, FilterItem)
368 {SELFPARAM();
369         if(autocvar_g_powerups <= 0)
370         if(self.flags & FL_POWERUP)
371                 return true;
372
373         if(autocvar_g_pickup_items <= 0)
374                 return true;
375
376         return false;
377 }
378
379 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
380 {
381         float excess = max(0, frag_damage - damage_take - damage_save);
382
383         if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
384                 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
385
386         return false;
387 }
388
389 MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
390 {
391         // no regeneration in CA
392         return true;
393 }
394
395 MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining)
396 {
397         // announce remaining frags
398         return true;
399 }
400
401 MUTATOR_HOOKFUNCTION(ca, SpectateSet)
402 {
403         if(!autocvar_g_ca_spectate_enemies && self.caplayer)
404         if(DIFF_TEAM(spec_player, self))
405                 return true;
406         return false;
407 }
408
409 MUTATOR_HOOKFUNCTION(ca, SpectateNext)
410 {SELFPARAM();
411         if(!autocvar_g_ca_spectate_enemies && self.caplayer)
412         {
413                 spec_player = CA_SpectateNext(self, spec_player);
414                 return true;
415         }
416         return false;
417 }
418
419 MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
420 {SELFPARAM();
421         if(!autocvar_g_ca_spectate_enemies && self.caplayer)
422         {
423                 do { spec_player = spec_player.chain; }
424                 while(spec_player && DIFF_TEAM(spec_player, self));
425
426                 if (!spec_player)
427                 {
428                         spec_player = spec_first;
429                         while(spec_player && DIFF_TEAM(spec_player, self))
430                                 spec_player = spec_player.chain;
431                         if(spec_player == self.enemy)
432                                 return MUT_SPECPREV_RETURN;
433                 }
434         }
435
436         return MUT_SPECPREV_FOUND;
437 }
438
439 MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
440 {
441         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
442                 if(IS_PLAYER(it) || it.caplayer == 1)
443                         ++bot_activerealplayers;
444                 ++bot_realplayers;
445         ));
446
447         return true;
448 }
449
450 MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
451 {
452         if(self.caplayer)
453         {
454                 // they're going to spec, we can do other checks
455                 if(autocvar_sv_spectate && (IS_SPEC(self) || IS_OBSERVER(self)))
456                         Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE);
457                 return MUT_SPECCMD_FORCE;
458         }
459
460         return MUT_SPECCMD_CONTINUE;
461 }
462
463 MUTATOR_HOOKFUNCTION(ca, WantWeapon)
464 {
465         want_allguns = true;
466         return false;
467 }
468
469 MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
470 {
471         if(set_player.caplayer == 1)
472                 return true;
473         return false;
474 }
475
476 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
477 {
478         // most weapons arena
479         if(ret_string == "0" || ret_string == "")
480                 ret_string = "most";
481         return false;
482 }
483
484 void ca_Initialize()
485 {
486         allowed_to_spawn = true;
487
488         ca_teams = autocvar_g_ca_teams_override;
489         if(ca_teams < 2)
490                 ca_teams = autocvar_g_ca_teams;
491         ca_teams = bound(2, ca_teams, 4);
492         ret_float = ca_teams;
493         ca_ScoreRules(ca_teams);
494
495         round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
496         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
497
498         EliminatedPlayers_Init(ca_isEliminated);
499 }
500
501 #endif