4 int autocvar_g_ca_point_limit;
5 int autocvar_g_ca_point_leadlimit;
6 bool autocvar_g_ca_team_spawns;
10 REGISTER_MUTATOR(ca, false)
14 if (time > 1) // game loads at time 1
15 error("This is a game type and it cannot be added at runtime.");
19 SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, -1, -1);
21 if (autocvar_g_ca_team_spawns)
22 have_team_spawns = -1; // request team spawns
27 LOG_INFO("This is a game type and it cannot be removed at runtime.");
34 // should be removed in the future, as other code should not have to care
35 .float caplayer; // 0.5 if scheduled to join the next round
39 float autocvar_g_ca_damage2score_multiplier;
40 float autocvar_g_ca_round_timelimit;
41 bool autocvar_g_ca_spectate_enemies;
42 int autocvar_g_ca_teams;
43 int autocvar_g_ca_teams_override;
44 float autocvar_g_ca_warmup;
47 float allowed_to_spawn;
49 const float ST_CA_ROUNDS = 1;
50 void ca_ScoreRules(float teams)
52 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
53 ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
54 ScoreRules_basics_end();
57 void CA_count_alive_players()
60 total_players = redalive = bluealive = yellowalive = pinkalive = 0;
62 if(e.team == NUM_TEAM_1)
65 if (e.health >= 1) ++redalive;
67 else if(e.team == NUM_TEAM_2)
70 if (e.health >= 1) ++bluealive;
72 else if(e.team == NUM_TEAM_3)
75 if (e.health >= 1) ++yellowalive;
77 else if(e.team == NUM_TEAM_4)
80 if (e.health >= 1) ++pinkalive;
83 FOR_EACH_REALCLIENT(e) {
84 e.redalive_stat = redalive;
85 e.bluealive_stat = bluealive;
86 e.yellowalive_stat = yellowalive;
87 e.pinkalive_stat = pinkalive;
91 float CA_GetWinnerTeam()
93 float winner_team = 0;
95 winner_team = NUM_TEAM_1;
98 if(winner_team) return 0;
99 winner_team = NUM_TEAM_2;
103 if(winner_team) return 0;
104 winner_team = NUM_TEAM_3;
108 if(winner_team) return 0;
109 winner_team = NUM_TEAM_4;
113 return -1; // no player left
116 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
117 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
118 float CA_CheckWinner()
121 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
123 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
124 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
125 allowed_to_spawn = false;
126 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
132 CA_count_alive_players();
133 if(CA_ALIVE_TEAMS() > 1)
136 float winner_team = CA_GetWinnerTeam();
139 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
140 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
141 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
143 else if(winner_team == -1)
145 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
146 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
149 allowed_to_spawn = false;
150 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
161 allowed_to_spawn = true;
163 allowed_to_spawn = false;
166 float CA_CheckTeams()
168 static float prev_missing_teams_mask;
169 allowed_to_spawn = true;
170 CA_count_alive_players();
171 if(CA_ALIVE_TEAMS_OK())
173 if(prev_missing_teams_mask > 0)
174 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
175 prev_missing_teams_mask = -1;
178 if(total_players == 0)
180 if(prev_missing_teams_mask > 0)
181 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
182 prev_missing_teams_mask = -1;
185 float missing_teams_mask = (!redalive) + (!bluealive) * 2;
186 if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
187 if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
188 if(prev_missing_teams_mask != missing_teams_mask)
190 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
191 prev_missing_teams_mask = missing_teams_mask;
196 float ca_isEliminated(entity e)
198 if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER))
200 if(e.caplayer == 0.5)
205 /** Returns next available player to spectate if g_ca_spectate_enemies == 0 */
206 entity CA_SpectateNext(entity player, entity start)
208 if (SAME_TEAM(start, player)) return start;
209 // continue from current player
210 for (entity e = start; (e = find(e, classname, "player")); )
212 if (SAME_TEAM(player, e)) return e;
214 // restart from begining
215 for (entity e = NULL; (e = find(e, classname, "player")); )
217 if (SAME_TEAM(player, e)) return e;
223 MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
227 eliminatedPlayers.SendFlags |= 1;
231 MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
233 if(!allowed_to_spawn)
234 if(IS_PLAYER(self)) // this is true even when player is trying to join
236 self.classname = STR_OBSERVER;
237 if(self.jointime != time) //not when connecting
241 if(IS_REAL_CLIENT(self))
242 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
248 MUTATOR_HOOKFUNCTION(ca, reset_map_players)
255 if(!self.caplayer && IS_BOT_CLIENT(self))
262 self.classname = STR_PLAYER;
270 MUTATOR_HOOKFUNCTION(ca, ClientConnect)
272 self.classname = STR_OBSERVER;
276 MUTATOR_HOOKFUNCTION(ca, reset_map_global)
278 allowed_to_spawn = true;
282 MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE)
284 ret_float = ca_teams;
288 entity ca_LastPlayerForTeam()
290 entity pl, last_pl = world;
295 if(pl.team == self.team)
304 void ca_LastPlayerForTeam_Notify()
306 if(round_handler_IsActive())
307 if(round_handler_IsRoundStarted())
309 entity pl = ca_LastPlayerForTeam();
311 Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
315 MUTATOR_HOOKFUNCTION(ca, PlayerDies)
317 ca_LastPlayerForTeam_Notify();
318 if(!allowed_to_spawn)
319 self.respawn_flags = RESPAWN_SILENT;
321 eliminatedPlayers.SendFlags |= 1;
325 MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
327 if(self.caplayer == 1)
328 ca_LastPlayerForTeam_Notify();
332 MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear)
337 MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
339 if(self.caplayer == 1)
340 ca_LastPlayerForTeam_Notify();
341 if(self.killindicator_teamchange == -2)
344 self.frags = FRAGS_LMS_LOSER;
346 eliminatedPlayers.SendFlags |= 1;
350 MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
355 MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
357 frag_score = 0; // score will be given to the winner team when the round ends
361 MUTATOR_HOOKFUNCTION(ca, SetStartItems)
363 start_items &= ~IT_UNLIMITED_AMMO;
364 start_health = warmup_start_health = cvar("g_lms_start_health");
365 start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
366 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
367 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
368 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
369 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
370 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
371 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
376 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
378 if(IS_PLAYER(frag_target))
379 if(frag_target.deadflag == DEAD_NO)
380 if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
383 frag_mirrordamage = 0;
388 MUTATOR_HOOKFUNCTION(ca, FilterItem)
390 if(autocvar_g_powerups <= 0)
391 if(self.flags & FL_POWERUP)
394 if(autocvar_g_pickup_items <= 0)
400 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
402 float excess = max(0, frag_damage - damage_take - damage_save);
404 if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
405 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
410 MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
412 // no regeneration in CA
416 MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining)
418 // announce remaining frags
422 MUTATOR_HOOKFUNCTION(ca, SpectateSet)
424 if(!autocvar_g_ca_spectate_enemies && self.caplayer)
425 if(DIFF_TEAM(spec_player, self))
430 MUTATOR_HOOKFUNCTION(ca, SpectateNext)
432 if(!autocvar_g_ca_spectate_enemies && self.caplayer)
434 spec_player = CA_SpectateNext(self, spec_player);
440 MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
442 if(!autocvar_g_ca_spectate_enemies && self.caplayer)
444 do { spec_player = spec_player.chain; }
445 while(spec_player && DIFF_TEAM(spec_player, self));
449 spec_player = spec_first;
450 while(spec_player && DIFF_TEAM(spec_player, self))
451 spec_player = spec_player.chain;
452 if(spec_player == self.enemy)
453 return MUT_SPECPREV_RETURN;
457 return MUT_SPECPREV_FOUND;
460 MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
463 FOR_EACH_REALCLIENT(head)
465 if(IS_PLAYER(head) || head.caplayer == 1)
466 ++bot_activerealplayers;
473 MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
477 // they're going to spec, we can do other checks
478 if(autocvar_sv_spectate && (IS_SPEC(self) || IS_OBSERVER(self)))
479 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE);
480 return MUT_SPECCMD_FORCE;
483 return MUT_SPECCMD_CONTINUE;
486 MUTATOR_HOOKFUNCTION(ca, WantWeapon)
492 MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
494 if(set_player.caplayer == 1)
499 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
501 // most weapons arena
502 if(ret_string == "0" || ret_string == "")
509 allowed_to_spawn = true;
511 ca_teams = autocvar_g_ca_teams_override;
513 ca_teams = autocvar_g_ca_teams;
514 ca_teams = bound(2, ca_teams, 4);
515 ret_float = ca_teams;
516 ca_ScoreRules(ca_teams);
518 round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
519 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
521 EliminatedPlayers_Init(ca_isEliminated);