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Merge branch 'master' into terencehill/dynamic_hud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ca.qc
1 #include "gamemode_ca.qh"
2 #ifndef GAMEMODE_CA_H
3 #define GAMEMODE_CA_H
4
5 int autocvar_g_ca_point_limit;
6 int autocvar_g_ca_point_leadlimit;
7 float autocvar_g_ca_round_timelimit;
8 bool autocvar_g_ca_team_spawns;
9 int autocvar_g_ca_teams;
10 int autocvar_g_ca_teams_override;
11 float autocvar_g_ca_warmup;
12
13
14 int ca_teams;
15 bool allowed_to_spawn;
16
17 const int ST_CA_ROUNDS = 1;
18
19 bool CA_CheckTeams();
20 bool CA_CheckWinner();
21 void CA_RoundStart();
22 bool ca_isEliminated(entity e);
23
24 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override);
25
26 REGISTER_MUTATOR(ca, false)
27 {
28         MUTATOR_ONADD
29         {
30                 // game loads at time 1
31                 if (time > 1) error("This is a game type and it cannot be added at runtime.");
32
33                 allowed_to_spawn = true;
34
35                 ca_teams = autocvar_g_ca_teams_override;
36                 if (ca_teams < 2) ca_teams = autocvar_g_ca_teams;
37                 ca_teams = bound(2, ca_teams, 4);
38                 ret_float = ca_teams;
39
40         ScoreRules_basics(ca_teams, SFL_SORT_PRIO_PRIMARY, 0, true);
41         ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
42         ScoreRules_basics_end();
43
44                 round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
45                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
46
47                 EliminatedPlayers_Init(ca_isEliminated);
48
49                 ActivateTeamplay();
50                 SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, autocvar_timelimit_override, -1);
51
52                 if (autocvar_g_ca_team_spawns)
53                         have_team_spawns = -1; // request team spawns
54         }
55
56         MUTATOR_ONREMOVE
57         {
58                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
59                 return -1;
60         }
61
62         return 0;
63 }
64
65 // should be removed in the future, as other code should not have to care
66 .float caplayer; // 0.5 if scheduled to join the next round
67 #endif
68
69 #ifdef IMPLEMENTATION
70 float autocvar_g_ca_damage2score_multiplier;
71 bool autocvar_g_ca_spectate_enemies;
72
73 void CA_count_alive_players()
74 {
75         total_players = redalive = bluealive = yellowalive = pinkalive = 0;
76         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
77                 switch(it.team)
78                 {
79                         case NUM_TEAM_1: ++total_players; if(!IS_DEAD(it)) ++redalive; break;
80                         case NUM_TEAM_2: ++total_players; if(!IS_DEAD(it)) ++bluealive; break;
81                         case NUM_TEAM_3: ++total_players; if(!IS_DEAD(it)) ++yellowalive; break;
82                         case NUM_TEAM_4: ++total_players; if(!IS_DEAD(it)) ++pinkalive; break;
83                 }
84         ));
85         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
86                 it.redalive_stat = redalive;
87                 it.bluealive_stat = bluealive;
88                 it.yellowalive_stat = yellowalive;
89                 it.pinkalive_stat = pinkalive;
90         ));
91 }
92
93 float CA_GetWinnerTeam()
94 {
95         float winner_team = 0;
96         if(redalive >= 1)
97                 winner_team = NUM_TEAM_1;
98         if(bluealive >= 1)
99         {
100                 if(winner_team) return 0;
101                 winner_team = NUM_TEAM_2;
102         }
103         if(yellowalive >= 1)
104         {
105                 if(winner_team) return 0;
106                 winner_team = NUM_TEAM_3;
107         }
108         if(pinkalive >= 1)
109         {
110                 if(winner_team) return 0;
111                 winner_team = NUM_TEAM_4;
112         }
113         if(winner_team)
114                 return winner_team;
115         return -1; // no player left
116 }
117
118 void nades_Clear(entity player);
119
120 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
121 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
122 float CA_CheckWinner()
123 {
124         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
125         {
126                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
127                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
128                 allowed_to_spawn = false;
129                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
130                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
131                 return 1;
132         }
133
134         CA_count_alive_players();
135         if(CA_ALIVE_TEAMS() > 1)
136                 return 0;
137
138         int winner_team = CA_GetWinnerTeam();
139         if(winner_team > 0)
140         {
141                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
142                 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
143                 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
144         }
145         else if(winner_team == -1)
146         {
147                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
148                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
149         }
150
151         allowed_to_spawn = false;
152         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
153
154         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
155
156         return 1;
157 }
158
159 void CA_RoundStart()
160 {
161     allowed_to_spawn = boolean(warmup_stage);
162 }
163
164 bool CA_CheckTeams()
165 {
166         static int prev_missing_teams_mask;
167         allowed_to_spawn = true;
168         CA_count_alive_players();
169         if(CA_ALIVE_TEAMS_OK())
170         {
171                 if(prev_missing_teams_mask > 0)
172                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
173                 prev_missing_teams_mask = -1;
174                 return true;
175         }
176         if(total_players == 0)
177         {
178                 if(prev_missing_teams_mask > 0)
179                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
180                 prev_missing_teams_mask = -1;
181                 return false;
182         }
183         int missing_teams_mask = (!redalive) + (!bluealive) * 2;
184         if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
185         if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
186         if(prev_missing_teams_mask != missing_teams_mask)
187         {
188                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
189                 prev_missing_teams_mask = missing_teams_mask;
190         }
191         return false;
192 }
193
194 bool ca_isEliminated(entity e)
195 {
196         if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_LMS_LOSER))
197                 return true;
198         if(e.caplayer == 0.5)
199                 return true;
200         return false;
201 }
202
203 /** Returns next available player to spectate if g_ca_spectate_enemies == 0 */
204 entity CA_SpectateNext(entity player, entity start)
205 {
206         if (SAME_TEAM(start, player)) return start;
207         // continue from current player
208         for (entity e = start; (e = find(e, classname, STR_PLAYER)); )
209         {
210                 if (SAME_TEAM(player, e)) return e;
211         }
212         // restart from begining
213         for (entity e = NULL; (e = find(e, classname, STR_PLAYER)); )
214         {
215                 if (SAME_TEAM(player, e)) return e;
216         }
217         return start;
218 }
219
220
221 MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
222 {
223     SELFPARAM();
224         this.caplayer = 1;
225         if (!warmup_stage)
226                 eliminatedPlayers.SendFlags |= 1;
227 }
228
229 MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
230 {
231     SELFPARAM();
232         if (!allowed_to_spawn && IS_PLAYER(this)) // this is true even when player is trying to join
233         {
234                 TRANSMUTE(Observer, this);
235                 if (this.jointime != time && !this.caplayer) // not when connecting
236                 {
237                         this.caplayer = 0.5;
238                         Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_JOIN_LATE);
239                 }
240         }
241 }
242
243 MUTATOR_HOOKFUNCTION(ca, reset_map_players)
244 {
245     SELFPARAM();
246         FOREACH_CLIENT(true, {
247                 it.killcount = 0;
248                 if (!it.caplayer && IS_BOT_CLIENT(it))
249                 {
250                         it.team = -1;
251                         it.caplayer = 1;
252                 }
253                 if (it.caplayer)
254                 {
255                         TRANSMUTE(Player, it);
256                         it.caplayer = 1;
257                         WITHSELF(it, PutClientInServer());
258                 }
259         });
260         return true;
261 }
262
263 MUTATOR_HOOKFUNCTION(ca, ClientConnect)
264 {
265     SELFPARAM();
266         TRANSMUTE(Observer, this);
267         return true;
268 }
269
270 MUTATOR_HOOKFUNCTION(ca, reset_map_global)
271 {
272         allowed_to_spawn = true;
273         return true;
274 }
275
276 MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE)
277 {
278         ret_float = ca_teams;
279         return false;
280 }
281
282 entity ca_LastPlayerForTeam()
283 {
284     SELFPARAM();
285         entity last_pl = NULL;
286         FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
287                 if (!IS_DEAD(it))
288                 if (SAME_TEAM(this, it))
289                 if (!last_pl)
290                         last_pl = it;
291                 else
292                         return NULL;
293         });
294         return last_pl;
295 }
296
297 void ca_LastPlayerForTeam_Notify()
298 {
299         if (round_handler_IsActive())
300         if (round_handler_IsRoundStarted())
301         {
302                 entity pl = ca_LastPlayerForTeam();
303                 if (pl)
304                         Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
305         }
306 }
307
308 MUTATOR_HOOKFUNCTION(ca, PlayerDies)
309 {
310         ca_LastPlayerForTeam_Notify();
311         if (!allowed_to_spawn)
312                 frag_target.respawn_flags =  RESPAWN_SILENT;
313         if (!warmup_stage)
314                 eliminatedPlayers.SendFlags |= 1;
315         return 1;
316 }
317
318 MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
319 {
320     SELFPARAM();
321         if (this.caplayer == 1)
322                 ca_LastPlayerForTeam_Notify();
323         return 1;
324 }
325
326 MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear)
327 {
328         return 1;
329 }
330
331 MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
332 {
333     SELFPARAM();
334         if (!IS_DEAD(this))
335                 ca_LastPlayerForTeam_Notify();
336         if (this.killindicator_teamchange == -2)
337                 this.caplayer = 0;
338         if (this.caplayer)
339                 this.frags = FRAGS_LMS_LOSER;
340         if (!warmup_stage)
341                 eliminatedPlayers.SendFlags |= 1;
342         return true;  // prevent team reset
343 }
344
345 MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
346 {
347         return 1;
348 }
349
350 MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
351 {
352         frag_score = 0; // score will be given to the winner team when the round ends
353         return 1;
354 }
355
356 MUTATOR_HOOKFUNCTION(ca, SetStartItems)
357 {
358         start_items       &= ~IT_UNLIMITED_AMMO;
359         start_health       = warmup_start_health       = cvar("g_lms_start_health");
360         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
361         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
362         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
363         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
364         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
365         start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
366         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
367
368         return 0;
369 }
370
371 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
372 {
373         if (IS_PLAYER(frag_target))
374         if (!IS_DEAD(frag_target))
375         if (frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
376                 frag_damage = 0;
377
378         frag_mirrordamage = 0;
379
380         return false;
381 }
382
383 MUTATOR_HOOKFUNCTION(ca, FilterItem)
384 {
385     SELFPARAM();
386         if (autocvar_g_powerups <= 0)
387         if (this.flags & FL_POWERUP)
388                 return true;
389
390         if (autocvar_g_pickup_items <= 0)
391                 return true;
392
393         return false;
394 }
395
396 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
397 {
398         float excess = max(0, frag_damage - damage_take - damage_save);
399
400         if (frag_target != frag_attacker && IS_PLAYER(frag_attacker))
401                 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
402
403         return false;
404 }
405
406 MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
407 {
408         // no regeneration in CA
409         return true;
410 }
411
412 MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining)
413 {
414         // announce remaining frags
415         return true;
416 }
417
418 MUTATOR_HOOKFUNCTION(ca, SpectateSet)
419 {
420     SELFPARAM();
421         if (!autocvar_g_ca_spectate_enemies && this.caplayer)
422         if (DIFF_TEAM(spec_player, this))
423                 return true;
424         return false;
425 }
426
427 MUTATOR_HOOKFUNCTION(ca, SpectateNext)
428 {
429     SELFPARAM();
430         if (!autocvar_g_ca_spectate_enemies && this.caplayer)
431         {
432                 spec_player = CA_SpectateNext(this, spec_player);
433                 return true;
434         }
435         return false;
436 }
437
438 MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
439 {
440     SELFPARAM();
441         if (!autocvar_g_ca_spectate_enemies && this.caplayer)
442         {
443                 do { spec_player = spec_player.chain; }
444                 while(spec_player && DIFF_TEAM(spec_player, this));
445
446                 if (!spec_player)
447                 {
448                         for (spec_player = spec_first; spec_player && DIFF_TEAM(spec_player, this); spec_player = spec_player.chain);
449
450                         if (spec_player == this.enemy)
451                                 return MUT_SPECPREV_RETURN;
452                 }
453         }
454
455         return MUT_SPECPREV_FOUND;
456 }
457
458 MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
459 {
460         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
461                 if (IS_PLAYER(it) || it.caplayer == 1)
462                         ++bot_activerealplayers;
463                 ++bot_realplayers;
464         });
465         return true;
466 }
467
468 MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
469 {
470     SELFPARAM();
471         if (this.caplayer)
472         {
473                 // they're going to spec, we can do other checks
474                 if (autocvar_sv_spectate && (IS_SPEC(this) || IS_OBSERVER(this)))
475                         Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_LEAVE);
476                 return MUT_SPECCMD_FORCE;
477         }
478
479         return MUT_SPECCMD_CONTINUE;
480 }
481
482 MUTATOR_HOOKFUNCTION(ca, WantWeapon)
483 {
484         want_allguns = true;
485         return false;
486 }
487
488 MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
489 {
490         return set_player.caplayer == 1;
491 }
492
493 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
494 {
495         // most weapons arena
496         if (ret_string == "0" || ret_string == "") ret_string = "most";
497 }
498
499 #endif