7 REGISTER_MUTATOR(ctf, false)
10 SetLimits(autocvar_capturelimit_override, -1, autocvar_captureleadlimit_override, -1);
11 have_team_spawns = -1; // request team spawns
15 if (time > 1) // game loads at time 1
16 error("This is a game type and it cannot be added at runtime.");
20 MUTATOR_ONROLLBACK_OR_REMOVE
22 // we actually cannot roll back ctf_Initialize here
23 // BUT: we don't need to! If this gets called, adding always
29 LOG_INFO("This is a game type and it cannot be removed at runtime.");
39 void ctf_RespawnFlag(entity flag);
41 // score rule declarations
42 const int ST_CTF_CAPS = 1;
43 const int SP_CTF_CAPS = 4;
44 const int SP_CTF_CAPTIME = 5;
45 const int SP_CTF_PICKUPS = 6;
46 const int SP_CTF_DROPS = 7;
47 const int SP_CTF_FCKILLS = 8;
48 const int SP_CTF_RETURNS = 9;
51 ATTRIB(Flag, m_mins, vector, PL_MIN_CONST + '0 0 -13')
52 ATTRIB(Flag, m_maxs, vector, PL_MAX_CONST + '0 0 -13')
54 Flag CTF_FLAG; STATIC_INIT(Flag) { CTF_FLAG = NEW(Flag); }
55 void ctf_FlagTouch() { SELFPARAM(); ITEM_HANDLE(Pickup, CTF_FLAG, this, other); }
57 // flag constants // for most of these, there is just one question to be asked: WHYYYYY?
59 const float FLAG_SCALE = 0.6;
61 const float FLAG_THINKRATE = 0.2;
62 const float FLAG_TOUCHRATE = 0.5;
63 const float WPFE_THINKRATE = 0.5;
65 const vector FLAG_DROP_OFFSET = ('0 0 32');
66 const vector FLAG_CARRY_OFFSET = ('-16 0 8');
67 #define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13))
68 const vector FLAG_WAYPOINT_OFFSET = ('0 0 64');
69 const vector FLAG_FLOAT_OFFSET = ('0 0 32');
70 const vector FLAG_PASS_ARC_OFFSET = ('0 0 -10');
72 const vector VEHICLE_FLAG_OFFSET = ('0 0 96');
73 const float VEHICLE_FLAG_SCALE = 1.0;
76 #define WPCOLOR_ENEMYFC(t) ((t) ? colormapPaletteColor(t - 1, false) * 0.75 : '1 1 1')
77 #define WPCOLOR_FLAGCARRIER(t) (WP_FlagCarrier.m_color)
78 #define WPCOLOR_DROPPEDFLAG(t) ((t) ? ('0.25 0.25 0.25' + colormapPaletteColor(t - 1, false)) * 0.5 : '1 1 1')
81 #define snd_flag_taken noise
82 #define snd_flag_returned noise1
83 #define snd_flag_capture noise2
84 #define snd_flag_respawn noise3
85 .string snd_flag_dropped;
86 .string snd_flag_touch;
87 .string snd_flag_pass;
94 // list of flags on the map
95 entity ctf_worldflaglist;
96 .entity ctf_worldflagnext;
97 .entity ctf_staleflagnext;
100 .entity bot_basewaypoint; // flag waypointsprite
102 .entity wps_flagbase;
103 .entity wps_flagcarrier;
104 .entity wps_flagdropped;
105 .entity wps_enemyflagcarrier;
106 .float wps_helpme_time;
107 bool wpforenemy_announced;
108 float wpforenemy_nextthink;
111 const int FLAG_BASE = 1;
112 const int FLAG_DROPPED = 2;
113 const int FLAG_CARRY = 3;
114 const int FLAG_PASSING = 4;
116 const int DROP_NORMAL = 1;
117 const int DROP_THROW = 2;
118 const int DROP_PASS = 3;
119 const int DROP_RESET = 4;
121 const int PICKUP_BASE = 1;
122 const int PICKUP_DROPPED = 2;
124 const int CAPTURE_NORMAL = 1;
125 const int CAPTURE_DROPPED = 2;
127 const int RETURN_TIMEOUT = 1;
128 const int RETURN_DROPPED = 2;
129 const int RETURN_DAMAGE = 3;
130 const int RETURN_SPEEDRUN = 4;
131 const int RETURN_NEEDKILL = 5;
133 void ctf_Handle_Throw(entity player, entity receiver, float droptype);
136 #define ctf_spawnorigin dropped_origin
137 bool ctf_stalemate; // indicates that a stalemate is active
138 float ctf_captimerecord; // record time for capturing the flag
139 .float ctf_pickuptime;
141 .int ctf_status; // status of the flag (FLAG_BASE, FLAG_DROPPED, FLAG_CARRY declared globally)
142 .entity ctf_dropper; // don't allow spam of dropping the flag
143 .int max_flag_health;
144 .float next_take_time;
145 .bool ctf_flagdamaged;
148 // passing/throwing properties
149 .float pass_distance;
152 .float throw_antispam;
153 .float throw_prevtime;
156 // CaptureShield: If the player is too bad to be allowed to capture, shield them from taking the flag.
157 .bool ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
158 float ctf_captureshield_min_negscore; // punish at -20 points
159 float ctf_captureshield_max_ratio; // punish at most 30% of each team
160 float ctf_captureshield_force; // push force of the shield
163 bool ctf_oneflag; // indicates whether or not a neutral flag has been found
166 const int HAVOCBOT_CTF_ROLE_NONE = 0;
167 const int HAVOCBOT_CTF_ROLE_DEFENSE = 2;
168 const int HAVOCBOT_CTF_ROLE_MIDDLE = 4;
169 const int HAVOCBOT_CTF_ROLE_OFFENSE = 8;
170 const int HAVOCBOT_CTF_ROLE_CARRIER = 16;
171 const int HAVOCBOT_CTF_ROLE_RETRIEVER = 32;
172 const int HAVOCBOT_CTF_ROLE_ESCORT = 64;
174 .bool havocbot_cantfindflag;
176 vector havocbot_ctf_middlepoint;
177 float havocbot_ctf_middlepoint_radius;
179 void havocbot_role_ctf_setrole(entity bot, int role);
182 #define CTF_SAMETEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? DIFF_TEAM(a,b) : SAME_TEAM(a,b))
183 #define CTF_DIFFTEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? SAME_TEAM(a,b) : DIFF_TEAM(a,b))
185 // networked flag statuses
189 const int CTF_RED_FLAG_TAKEN = 1;
190 const int CTF_RED_FLAG_LOST = 2;
191 const int CTF_RED_FLAG_CARRYING = 3;
192 const int CTF_BLUE_FLAG_TAKEN = 4;
193 const int CTF_BLUE_FLAG_LOST = 8;
194 const int CTF_BLUE_FLAG_CARRYING = 12;
195 const int CTF_YELLOW_FLAG_TAKEN = 16;
196 const int CTF_YELLOW_FLAG_LOST = 32;
197 const int CTF_YELLOW_FLAG_CARRYING = 48;
198 const int CTF_PINK_FLAG_TAKEN = 64;
199 const int CTF_PINK_FLAG_LOST = 128;
200 const int CTF_PINK_FLAG_CARRYING = 192;
201 const int CTF_NEUTRAL_FLAG_TAKEN = 256;
202 const int CTF_NEUTRAL_FLAG_LOST = 512;
203 const int CTF_NEUTRAL_FLAG_CARRYING = 768;
204 const int CTF_FLAG_NEUTRAL = 2048;
205 const int CTF_SHIELDED = 4096;
208 #ifdef IMPLEMENTATION
211 #include "../../../common/vehicles/all.qh"
212 #include "../../teamplay.qh"
215 #include "../../../lib/warpzone/common.qh"
217 bool autocvar_g_ctf_allow_vehicle_carry;
218 bool autocvar_g_ctf_allow_vehicle_touch;
219 bool autocvar_g_ctf_allow_monster_touch;
220 bool autocvar_g_ctf_throw;
221 float autocvar_g_ctf_throw_angle_max;
222 float autocvar_g_ctf_throw_angle_min;
223 int autocvar_g_ctf_throw_punish_count;
224 float autocvar_g_ctf_throw_punish_delay;
225 float autocvar_g_ctf_throw_punish_time;
226 float autocvar_g_ctf_throw_strengthmultiplier;
227 float autocvar_g_ctf_throw_velocity_forward;
228 float autocvar_g_ctf_throw_velocity_up;
229 float autocvar_g_ctf_drop_velocity_up;
230 float autocvar_g_ctf_drop_velocity_side;
231 bool autocvar_g_ctf_oneflag_reverse;
232 bool autocvar_g_ctf_portalteleport;
233 bool autocvar_g_ctf_pass;
234 float autocvar_g_ctf_pass_arc;
235 float autocvar_g_ctf_pass_arc_max;
236 float autocvar_g_ctf_pass_directional_max;
237 float autocvar_g_ctf_pass_directional_min;
238 float autocvar_g_ctf_pass_radius;
239 float autocvar_g_ctf_pass_wait;
240 bool autocvar_g_ctf_pass_request;
241 float autocvar_g_ctf_pass_turnrate;
242 float autocvar_g_ctf_pass_timelimit;
243 float autocvar_g_ctf_pass_velocity;
244 bool autocvar_g_ctf_dynamiclights;
245 float autocvar_g_ctf_flag_collect_delay;
246 float autocvar_g_ctf_flag_damageforcescale;
247 bool autocvar_g_ctf_flag_dropped_waypoint;
248 bool autocvar_g_ctf_flag_dropped_floatinwater;
249 bool autocvar_g_ctf_flag_glowtrails;
250 int autocvar_g_ctf_flag_health;
251 bool autocvar_g_ctf_flag_return;
252 float autocvar_g_ctf_flag_return_carried_radius;
253 float autocvar_g_ctf_flag_return_time;
254 bool autocvar_g_ctf_flag_return_when_unreachable;
255 float autocvar_g_ctf_flag_return_damage;
256 float autocvar_g_ctf_flag_return_damage_delay;
257 float autocvar_g_ctf_flag_return_dropped;
258 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
259 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
260 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
261 float autocvar_g_ctf_flagcarrier_selfforcefactor;
262 float autocvar_g_ctf_flagcarrier_damagefactor;
263 float autocvar_g_ctf_flagcarrier_forcefactor;
264 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
265 bool autocvar_g_ctf_fullbrightflags;
266 bool autocvar_g_ctf_ignore_frags;
267 int autocvar_g_ctf_score_capture;
268 int autocvar_g_ctf_score_capture_assist;
269 int autocvar_g_ctf_score_kill;
270 int autocvar_g_ctf_score_penalty_drop;
271 int autocvar_g_ctf_score_penalty_returned;
272 int autocvar_g_ctf_score_pickup_base;
273 int autocvar_g_ctf_score_pickup_dropped_early;
274 int autocvar_g_ctf_score_pickup_dropped_late;
275 int autocvar_g_ctf_score_return;
276 float autocvar_g_ctf_shield_force;
277 float autocvar_g_ctf_shield_max_ratio;
278 int autocvar_g_ctf_shield_min_negscore;
279 bool autocvar_g_ctf_stalemate;
280 int autocvar_g_ctf_stalemate_endcondition;
281 float autocvar_g_ctf_stalemate_time;
282 bool autocvar_g_ctf_reverse;
283 float autocvar_g_ctf_dropped_capture_delay;
284 float autocvar_g_ctf_dropped_capture_radius;
286 void ctf_FakeTimeLimit(entity e, float t)
289 WriteByte(MSG_ONE, 3); // svc_updatestat
290 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
292 WriteCoord(MSG_ONE, autocvar_timelimit);
294 WriteCoord(MSG_ONE, (t + 1) / 60);
297 void ctf_EventLog(string mode, int flagteam, entity actor) // use an alias for easy changing and quick editing later
299 if(autocvar_sv_eventlog)
300 GameLogEcho(sprintf(":ctf:%s:%d:%d:%s", mode, flagteam, actor.team, ((actor != world) ? ftos(actor.playerid) : "")));
301 //GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
304 void ctf_CaptureRecord(entity flag, entity player)
306 float cap_record = ctf_captimerecord;
307 float cap_time = (time - flag.ctf_pickuptime);
308 string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
311 if(ctf_oneflag) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname); }
312 else if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
313 else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
314 else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
316 // write that shit in the database
317 if(!ctf_oneflag) // but not in 1-flag mode
318 if((!ctf_captimerecord) || (cap_time < cap_record))
320 ctf_captimerecord = cap_time;
321 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
322 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
323 write_recordmarker(player, (time - cap_time), cap_time);
327 void ctf_FlagcarrierWaypoints(entity player)
329 WaypointSprite_Spawn(WP_FlagCarrier, 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, true, RADARICON_FLAG);
330 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id) * 2);
331 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
332 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
335 void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate)
337 float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis
338 float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc)));
339 float current_height = (initial_height * min(1, (current_distance / flag.pass_distance)));
340 //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
343 if(current_height) // make sure we can actually do this arcing path
345 targpos = (to + ('0 0 1' * current_height));
346 WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
347 if(trace_fraction < 1)
349 //print("normal arc line failed, trying to find new pos...");
350 WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, flag);
351 targpos = (trace_endpos + FLAG_PASS_ARC_OFFSET);
352 WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
353 if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
354 /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
357 else { targpos = to; }
359 //flag.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
361 vector desired_direction = normalize(targpos - from);
362 if(turnrate) { flag.velocity = (normalize(normalize(flag.velocity) + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); }
363 else { flag.velocity = (desired_direction * autocvar_g_ctf_pass_velocity); }
366 bool ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer)
368 if(autocvar_g_ctf_pass_directional_max || autocvar_g_ctf_pass_directional_min)
370 // directional tracing only
372 makevectors(passer_angle);
374 // find the closest point on the enemy to the center of the attack
375 float h; // hypotenuse, which is the distance between attacker to head
376 float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
378 h = vlen(head_center - passer_center);
379 a = h * (normalize(head_center - passer_center) * v_forward);
381 vector nearest_on_line = (passer_center + a * v_forward);
382 float distance_from_line = vlen(nearest_to_passer - nearest_on_line);
384 spreadlimit = (autocvar_g_ctf_pass_radius ? min(1, (vlen(passer_center - nearest_on_line) / autocvar_g_ctf_pass_radius)) : 1);
385 spreadlimit = (autocvar_g_ctf_pass_directional_min * (1 - spreadlimit) + autocvar_g_ctf_pass_directional_max * spreadlimit);
387 if(spreadlimit && (distance_from_line <= spreadlimit) && ((vlen(normalize(head_center - passer_center) - v_forward) * RAD2DEG) <= 90))
392 else { return true; }
396 // =======================
397 // CaptureShield Functions
398 // =======================
400 bool ctf_CaptureShield_CheckStatus(entity p)
402 int s, s2, s3, s4, se, se2, se3, se4, sr, ser;
404 int players_worseeq, players_total;
406 if(ctf_captureshield_max_ratio <= 0)
409 s = PlayerScore_Add(p, SP_CTF_CAPS, 0);
410 s2 = PlayerScore_Add(p, SP_CTF_PICKUPS, 0);
411 s3 = PlayerScore_Add(p, SP_CTF_RETURNS, 0);
412 s4 = PlayerScore_Add(p, SP_CTF_FCKILLS, 0);
414 sr = ((s - s2) + (s3 + s4));
416 if(sr >= -ctf_captureshield_min_negscore)
419 players_total = players_worseeq = 0;
424 se = PlayerScore_Add(e, SP_CTF_CAPS, 0);
425 se2 = PlayerScore_Add(e, SP_CTF_PICKUPS, 0);
426 se3 = PlayerScore_Add(e, SP_CTF_RETURNS, 0);
427 se4 = PlayerScore_Add(e, SP_CTF_FCKILLS, 0);
429 ser = ((se - se2) + (se3 + se4));
436 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
437 // use this rule here
439 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
445 void ctf_CaptureShield_Update(entity player, bool wanted_status)
447 bool updated_status = ctf_CaptureShield_CheckStatus(player);
448 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
450 Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((updated_status) ? CENTER_CTF_CAPTURESHIELD_SHIELDED : CENTER_CTF_CAPTURESHIELD_FREE));
451 player.ctf_captureshielded = updated_status;
455 bool ctf_CaptureShield_Customize()
457 if(!other.ctf_captureshielded) { return false; }
458 if(CTF_SAMETEAM(self, other)) { return false; }
463 void ctf_CaptureShield_Touch()
465 if(!other.ctf_captureshielded) { return; }
466 if(CTF_SAMETEAM(self, other)) { return; }
468 vector mymid = (self.absmin + self.absmax) * 0.5;
469 vector othermid = (other.absmin + other.absmax) * 0.5;
471 Damage(other, self, self, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
472 if(IS_REAL_CLIENT(other)) { Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED); }
475 void ctf_CaptureShield_Spawn(entity flag)
477 entity shield = new(ctf_captureshield);
480 shield.team = self.team;
481 shield.touch = ctf_CaptureShield_Touch;
482 shield.customizeentityforclient = ctf_CaptureShield_Customize;
483 shield.effects = EF_ADDITIVE;
484 shield.movetype = MOVETYPE_NOCLIP;
485 shield.solid = SOLID_TRIGGER;
486 shield.avelocity = '7 0 11';
489 setorigin(shield, self.origin);
490 setmodel(shield, MDL_CTF_SHIELD);
491 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
495 // ====================
496 // Drop/Pass/Throw Code
497 // ====================
499 void ctf_Handle_Drop(entity flag, entity player, int droptype)
502 player = (player ? player : flag.pass_sender);
505 flag.movetype = MOVETYPE_TOSS;
506 flag.takedamage = DAMAGE_YES;
507 flag.angles = '0 0 0';
508 flag.health = flag.max_flag_health;
509 flag.ctf_droptime = time;
510 flag.ctf_dropper = player;
511 flag.ctf_status = FLAG_DROPPED;
513 // messages and sounds
514 Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_LOST_) : INFO_CTF_LOST_NEUTRAL), player.netname);
515 _sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
516 ctf_EventLog("dropped", player.team, player);
519 PlayerTeamScore_AddScore(player, -autocvar_g_ctf_score_penalty_drop);
520 PlayerScore_Add(player, SP_CTF_DROPS, 1);
523 if(autocvar_g_ctf_flag_dropped_waypoint) {
524 entity wp = WaypointSprite_Spawn(WP_FlagDropped, 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, true, RADARICON_FLAG);
525 wp.colormod = WPCOLOR_DROPPEDFLAG(flag.team);
528 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
530 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
531 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
534 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
536 if(droptype == DROP_PASS)
538 flag.pass_distance = 0;
539 flag.pass_sender = world;
540 flag.pass_target = world;
544 void ctf_Handle_Retrieve(entity flag, entity player)
546 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
547 entity sender = flag.pass_sender;
549 // transfer flag to player
551 flag.owner.flagcarried = flag;
556 setattachment(flag, player.vehicle, "");
557 setorigin(flag, VEHICLE_FLAG_OFFSET);
558 flag.scale = VEHICLE_FLAG_SCALE;
562 setattachment(flag, player, "");
563 setorigin(flag, FLAG_CARRY_OFFSET);
565 flag.movetype = MOVETYPE_NONE;
566 flag.takedamage = DAMAGE_NO;
567 flag.solid = SOLID_NOT;
568 flag.angles = '0 0 0';
569 flag.ctf_status = FLAG_CARRY;
571 // messages and sounds
572 _sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTEN_NORM);
573 ctf_EventLog("receive", flag.team, player);
575 FOR_EACH_REALPLAYER(tmp_player)
577 if(tmp_player == sender)
578 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_SENT_) : CENTER_CTF_PASS_SENT_NEUTRAL), player.netname);
579 else if(tmp_player == player)
580 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_RECEIVED_) : CENTER_CTF_PASS_RECEIVED_NEUTRAL), sender.netname);
581 else if(SAME_TEAM(tmp_player, sender))
582 Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_OTHER_) : CENTER_CTF_PASS_OTHER_NEUTRAL), sender.netname, player.netname);
585 // create new waypoint
586 ctf_FlagcarrierWaypoints(player);
588 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
589 player.throw_antispam = sender.throw_antispam;
591 flag.pass_distance = 0;
592 flag.pass_sender = world;
593 flag.pass_target = world;
596 void ctf_Handle_Throw(entity player, entity receiver, int droptype)
598 entity flag = player.flagcarried;
599 vector targ_origin, flag_velocity;
601 if(!flag) { return; }
602 if((droptype == DROP_PASS) && !receiver) { return; }
604 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
607 setattachment(flag, world, "");
608 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
609 flag.owner.flagcarried = world;
611 flag.solid = SOLID_TRIGGER;
612 flag.ctf_dropper = player;
613 flag.ctf_droptime = time;
615 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
622 // for the examples, we assume player -> wz1 -> ... -> wzn -> receiver
623 // findradius has already put wzn ... wz1 into receiver's warpzone parameters!
624 WarpZone_RefSys_Copy(flag, receiver);
625 WarpZone_RefSys_AddInverse(flag, receiver); // wz1^-1 ... wzn^-1 receiver
626 targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag
628 flag.pass_distance = vlen((('1 0 0' * targ_origin.x) + ('0 1 0' * targ_origin.y)) - (('1 0 0' * player.origin.x) + ('0 1 0' * player.origin.y))); // for the sake of this check, exclude Z axis
629 ctf_CalculatePassVelocity(flag, targ_origin, player.origin, false);
632 flag.movetype = MOVETYPE_FLY;
633 flag.takedamage = DAMAGE_NO;
634 flag.pass_sender = player;
635 flag.pass_target = receiver;
636 flag.ctf_status = FLAG_PASSING;
639 _sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM);
640 WarpZone_TrailParticles(world, _particleeffectnum(flag.passeffect), player.origin, targ_origin);
641 ctf_EventLog("pass", flag.team, player);
647 makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
649 flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & ITEM_Strength.m_itemid) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
650 flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, false);
651 ctf_Handle_Drop(flag, player, droptype);
657 flag.velocity = '0 0 0'; // do nothing
664 flag.velocity = W_CalculateProjectileVelocity(player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false);
665 ctf_Handle_Drop(flag, player, droptype);
670 // kill old waypointsprite
671 WaypointSprite_Ping(player.wps_flagcarrier);
672 WaypointSprite_Kill(player.wps_flagcarrier);
674 if(player.wps_enemyflagcarrier)
675 WaypointSprite_Kill(player.wps_enemyflagcarrier);
678 ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
686 void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
688 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
689 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
690 entity player_team_flag = world, tmp_entity;
691 float old_time, new_time;
693 if(!player) { return; } // without someone to give the reward to, we can't possibly cap
694 if(CTF_DIFFTEAM(player, flag)) { return; }
697 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
698 if(SAME_TEAM(tmp_entity, player))
700 player_team_flag = tmp_entity;
704 nades_GiveBonus(player, autocvar_g_nades_bonus_score_high );
706 player.throw_prevtime = time;
707 player.throw_count = 0;
709 // messages and sounds
710 Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((enemy_flag.team) ? APP_TEAM_ENT_4(enemy_flag, CENTER_CTF_CAPTURE_) : CENTER_CTF_CAPTURE_NEUTRAL));
711 ctf_CaptureRecord(enemy_flag, player);
712 _sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE);
716 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
717 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
722 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_capture);
723 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
725 old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0);
726 new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime);
727 if(!old_time || new_time < old_time)
728 PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
731 Send_Effect_(flag.capeffect, flag.origin, '0 0 0', 1);
732 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
735 if(capturetype == CAPTURE_NORMAL)
737 WaypointSprite_Kill(player.wps_flagcarrier);
738 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
740 if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper))
741 { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, autocvar_g_ctf_score_capture_assist); }
745 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
746 ctf_RespawnFlag(enemy_flag);
749 void ctf_Handle_Return(entity flag, entity player)
751 // messages and sounds
752 if(IS_MONSTER(player))
754 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_MONSTER_), player.monster_name);
758 Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_RETURN_));
759 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_), player.netname);
761 _sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
762 ctf_EventLog("return", flag.team, player);
765 if(IS_PLAYER(player))
767 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
768 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
770 nades_GiveBonus(player,autocvar_g_nades_bonus_score_medium);
773 TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
777 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
778 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
779 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
783 if(player.flagcarried == flag)
784 WaypointSprite_Kill(player.wps_flagcarrier);
787 ctf_RespawnFlag(flag);
790 void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
793 float pickup_dropped_score; // used to calculate dropped pickup score
794 entity tmp_entity; // temporary entity
796 // attach the flag to the player
798 player.flagcarried = flag;
801 setattachment(flag, player.vehicle, "");
802 setorigin(flag, VEHICLE_FLAG_OFFSET);
803 flag.scale = VEHICLE_FLAG_SCALE;
807 setattachment(flag, player, "");
808 setorigin(flag, FLAG_CARRY_OFFSET);
812 flag.movetype = MOVETYPE_NONE;
813 flag.takedamage = DAMAGE_NO;
814 flag.solid = SOLID_NOT;
815 flag.angles = '0 0 0';
816 flag.ctf_status = FLAG_CARRY;
820 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
821 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
825 // messages and sounds
826 Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_PICKUP_) : INFO_CTF_PICKUP_NEUTRAL), player.netname);
827 if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
828 if(!flag.team) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_NEUTRAL); }
829 else if(CTF_DIFFTEAM(player, flag)) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PICKUP_)); }
830 else { Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((SAME_TEAM(player, flag)) ? CENTER_CTF_PICKUP_TEAM : CENTER_CTF_PICKUP_TEAM_ENEMY), Team_ColorCode(flag.team)); }
832 Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, ((flag.team) ? APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_) : CHOICE_CTF_PICKUP_TEAM_NEUTRAL), Team_ColorCode(player.team), player.netname);
835 FOR_EACH_PLAYER(tmp_entity)
836 if(tmp_entity != player)
837 if(DIFF_TEAM(player, tmp_entity))
838 Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname);
841 FOR_EACH_PLAYER(tmp_entity)
842 if(tmp_entity != player)
843 if(CTF_SAMETEAM(flag, tmp_entity))
844 if(SAME_TEAM(player, tmp_entity))
845 Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_), Team_ColorCode(player.team), player.netname);
847 Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
849 _sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
852 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
853 nades_GiveBonus(player, autocvar_g_nades_bonus_score_minor);
858 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_pickup_base);
859 ctf_EventLog("steal", flag.team, player);
865 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
866 pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
867 LOG_TRACE("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
868 PlayerTeamScore_AddScore(player, pickup_dropped_score);
869 ctf_EventLog("pickup", flag.team, player);
877 if(pickuptype == PICKUP_BASE)
879 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
880 if((player.speedrunning) && (ctf_captimerecord))
881 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
885 Send_Effect_(flag.toucheffect, player.origin, '0 0 0', 1);
888 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
889 ctf_FlagcarrierWaypoints(player);
890 WaypointSprite_Ping(player.wps_flagcarrier);
894 // ===================
895 // Main Flag Functions
896 // ===================
898 void ctf_CheckFlagReturn(entity flag, int returntype)
900 if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
902 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
904 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
908 case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DROPPED_) : INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL)); break;
909 case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DAMAGED_) : INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL)); break;
910 case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_) : INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL), ctf_captimerecord); break;
911 case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_NEEDKILL_) : INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL)); break;
915 { Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_TIMEOUT_) : INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL)); break; }
917 _sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
918 ctf_EventLog("returned", flag.team, world);
919 ctf_RespawnFlag(flag);
924 bool ctf_Stalemate_Customize()
926 // make spectators see what the player would see
928 e = WaypointSprite_getviewentity(other);
929 wp_owner = self.owner;
932 if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner)) { return false; }
933 if(SAME_TEAM(wp_owner, e)) { return false; }
934 if(!IS_PLAYER(e)) { return false; }
939 void ctf_CheckStalemate(void)
942 int stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0, stale_neutral_flags = 0;
945 entity ctf_staleflaglist = world; // reset the list, we need to build the list each time this function runs
947 // build list of stale flags
948 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
950 if(autocvar_g_ctf_stalemate)
951 if(tmp_entity.ctf_status != FLAG_BASE)
952 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time || !tmp_entity.team) // instant stalemate in oneflag
954 tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
955 ctf_staleflaglist = tmp_entity;
957 switch(tmp_entity.team)
959 case NUM_TEAM_1: ++stale_red_flags; break;
960 case NUM_TEAM_2: ++stale_blue_flags; break;
961 case NUM_TEAM_3: ++stale_yellow_flags; break;
962 case NUM_TEAM_4: ++stale_pink_flags; break;
963 default: ++stale_neutral_flags; break;
969 stale_flags = (stale_neutral_flags >= 1);
971 stale_flags = (stale_red_flags >= 1) + (stale_blue_flags >= 1) + (stale_yellow_flags >= 1) + (stale_pink_flags >= 1);
973 if(ctf_oneflag && stale_flags == 1)
974 ctf_stalemate = true;
975 else if(stale_flags >= 2)
976 ctf_stalemate = true;
977 else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2)
978 { ctf_stalemate = false; wpforenemy_announced = false; }
979 else if(stale_flags < 2 && autocvar_g_ctf_stalemate_endcondition == 1)
980 { ctf_stalemate = false; wpforenemy_announced = false; }
982 // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
985 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
987 if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
989 entity wp = WaypointSprite_Spawn(((ctf_oneflag) ? WP_FlagCarrier : WP_FlagCarrierEnemy), 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, 0, tmp_entity.owner, wps_enemyflagcarrier, true, RADARICON_FLAG);
990 wp.colormod = WPCOLOR_ENEMYFC(tmp_entity.owner.team);
991 tmp_entity.owner.wps_enemyflagcarrier.customizeentityforclient = ctf_Stalemate_Customize;
995 if (!wpforenemy_announced)
997 FOR_EACH_REALPLAYER(tmp_entity)
998 Send_Notification(NOTIF_ONE, tmp_entity, MSG_CENTER, ((tmp_entity.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER));
1000 wpforenemy_announced = true;
1005 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
1007 if(ITEM_DAMAGE_NEEDKILL(deathtype))
1009 if(autocvar_g_ctf_flag_return_damage_delay)
1011 self.ctf_flagdamaged = true;
1016 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
1020 if(autocvar_g_ctf_flag_return_damage)
1022 // reduce health and check if it should be returned
1023 self.health = self.health - damage;
1024 ctf_CheckFlagReturn(self, RETURN_DAMAGE);
1029 void ctf_FlagThink()
1034 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
1037 if(self == ctf_worldflaglist) // only for the first flag
1038 FOR_EACH_CLIENT(tmp_entity)
1039 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
1042 if(self.mins != CTF_FLAG.m_mins || self.maxs != CTF_FLAG.m_maxs) { // reset the flag boundaries in case it got squished
1043 LOG_TRACE("wtf the flag got squashed?\n");
1044 tracebox(self.origin, CTF_FLAG.m_mins, CTF_FLAG.m_maxs, self.origin, MOVE_NOMONSTERS, self);
1045 if(!trace_startsolid || self.noalign) // can we resize it without getting stuck?
1046 setsize(self, CTF_FLAG.m_mins, CTF_FLAG.m_maxs); }
1048 switch(self.ctf_status) // reset flag angles in case warpzones adjust it
1052 self.angles = '0 0 0';
1059 // main think method
1060 switch(self.ctf_status)
1064 if(autocvar_g_ctf_dropped_capture_radius)
1066 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
1067 if(tmp_entity.ctf_status == FLAG_DROPPED)
1068 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
1069 if(time > tmp_entity.ctf_droptime + autocvar_g_ctf_dropped_capture_delay)
1070 ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
1077 if(autocvar_g_ctf_flag_dropped_floatinwater)
1079 vector midpoint = ((self.absmin + self.absmax) * 0.5);
1080 if(pointcontents(midpoint) == CONTENT_WATER)
1082 self.velocity = self.velocity * 0.5;
1084 if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
1085 { self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
1087 { self.movetype = MOVETYPE_FLY; }
1089 else if(self.movetype == MOVETYPE_FLY) { self.movetype = MOVETYPE_TOSS; }
1091 if(autocvar_g_ctf_flag_return_dropped)
1093 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
1096 ctf_CheckFlagReturn(self, RETURN_DROPPED);
1100 if(self.ctf_flagdamaged)
1102 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE);
1103 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
1106 else if(autocvar_g_ctf_flag_return_time)
1108 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
1109 ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
1117 if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
1120 ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
1122 setself(self.owner);
1123 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
1127 if(autocvar_g_ctf_stalemate)
1129 if(time >= wpforenemy_nextthink)
1131 ctf_CheckStalemate();
1132 wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
1135 if(CTF_SAMETEAM(self, self.owner) && self.team)
1137 if(autocvar_g_ctf_flag_return) // drop the flag if reverse status has changed
1138 ctf_Handle_Throw(self.owner, world, DROP_THROW);
1139 else if(vlen(self.owner.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_carried_radius)
1140 ctf_Handle_Return(self, self.owner);
1147 vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
1148 targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin); // origin of target as seen by the flag (us)
1149 WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
1151 if((self.pass_target == world)
1152 || (self.pass_target.deadflag != DEAD_NO)
1153 || (self.pass_target.flagcarried)
1154 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
1155 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
1156 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
1158 // give up, pass failed
1159 ctf_Handle_Drop(self, world, DROP_PASS);
1163 // still a viable target, go for it
1164 ctf_CalculatePassVelocity(self, targ_origin, self.origin, true);
1169 default: // this should never happen
1171 LOG_TRACE("ctf_FlagThink(): Flag exists with no status?\n");
1177 METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
1180 if(gameover) { return; }
1181 if(trace_dphitcontents & (DPCONTENTS_PLAYERCLIP | DPCONTENTS_MONSTERCLIP)) { return; }
1183 bool is_not_monster = (!IS_MONSTER(toucher));
1185 // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
1186 if(ITEM_TOUCH_NEEDKILL())
1188 if(!autocvar_g_ctf_flag_return_damage_delay)
1191 ctf_CheckFlagReturn(flag, RETURN_NEEDKILL);
1193 if(!flag.ctf_flagdamaged) { return; }
1196 int num_perteam = 0;
1197 entity tmp_entity; FOR_EACH_PLAYER(tmp_entity) if(SAME_TEAM(toucher, tmp_entity)) { ++num_perteam; }
1199 // special touch behaviors
1200 if(toucher.frozen) { return; }
1201 else if(IS_VEHICLE(toucher))
1203 if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
1204 toucher = toucher.owner; // the player is actually the vehicle owner, not other
1206 return; // do nothing
1208 else if(IS_MONSTER(toucher))
1210 if(!autocvar_g_ctf_allow_monster_touch)
1211 return; // do nothing
1213 else if (!IS_PLAYER(toucher)) // The flag just touched an object, most likely the world
1215 if(time > flag.wait) // if we haven't in a while, play a sound/effect
1217 Send_Effect_(flag.toucheffect, flag.origin, '0 0 0', 1);
1218 _sound(flag, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM);
1219 flag.wait = time + FLAG_TOUCHRATE;
1223 else if(toucher.deadflag != DEAD_NO) { return; }
1225 switch(flag.ctf_status)
1231 if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && !toucher.flagcarried.team && is_not_monster)
1232 ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the neutral flag to enemy base
1233 else if(!flag.team && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
1234 ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the neutral flag
1236 else if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, flag) && is_not_monster)
1237 ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
1238 else if(CTF_DIFFTEAM(toucher, flag) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
1239 ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the enemies flag
1245 if(CTF_SAMETEAM(toucher, flag) && (autocvar_g_ctf_flag_return || num_perteam <= 1) && flag.team) // automatically return if there's only 1 player on the team
1246 ctf_Handle_Return(flag, toucher); // toucher just returned his own flag
1247 else if(is_not_monster && (!toucher.flagcarried) && ((toucher != flag.ctf_dropper) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
1248 ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
1254 LOG_TRACE("Someone touched a flag even though it was being carried?\n");
1260 if((IS_PLAYER(toucher)) && (toucher.deadflag == DEAD_NO) && (toucher != flag.pass_sender))
1262 if(DIFF_TEAM(toucher, flag.pass_sender))
1263 ctf_Handle_Return(flag, toucher);
1265 ctf_Handle_Retrieve(flag, toucher);
1272 .float last_respawn;
1273 void ctf_RespawnFlag(entity flag)
1275 // check for flag respawn being called twice in a row
1276 if(flag.last_respawn > time - 0.5)
1277 { backtrace("flag respawn called twice quickly! please notify Samual about this..."); }
1279 flag.last_respawn = time;
1281 // reset the player (if there is one)
1282 if((flag.owner) && (flag.owner.flagcarried == flag))
1284 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
1285 WaypointSprite_Kill(flag.wps_flagcarrier);
1287 flag.owner.flagcarried = world;
1289 if(flag.speedrunning)
1290 ctf_FakeTimeLimit(flag.owner, -1);
1293 if((flag.owner) && (flag.owner.vehicle))
1294 flag.scale = FLAG_SCALE;
1296 if(flag.ctf_status == FLAG_DROPPED)
1297 { WaypointSprite_Kill(flag.wps_flagdropped); }
1300 setattachment(flag, world, "");
1301 setorigin(flag, flag.ctf_spawnorigin);
1303 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
1304 flag.takedamage = DAMAGE_NO;
1305 flag.health = flag.max_flag_health;
1306 flag.solid = SOLID_TRIGGER;
1307 flag.velocity = '0 0 0';
1308 flag.angles = flag.mangle;
1309 flag.flags = FL_ITEM | FL_NOTARGET;
1311 flag.ctf_status = FLAG_BASE;
1313 flag.pass_distance = 0;
1314 flag.pass_sender = world;
1315 flag.pass_target = world;
1316 flag.ctf_dropper = world;
1317 flag.ctf_pickuptime = 0;
1318 flag.ctf_droptime = 0;
1319 flag.ctf_flagdamaged = 0;
1321 ctf_CheckStalemate();
1327 if(IS_PLAYER(self.owner))
1328 ctf_Handle_Throw(self.owner, world, DROP_RESET);
1330 ctf_RespawnFlag(self);
1333 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
1336 waypoint_spawnforitem_force(self, self.origin);
1337 self.nearestwaypointtimeout = 0; // activate waypointing again
1338 self.bot_basewaypoint = self.nearestwaypoint;
1344 case NUM_TEAM_1: basename = WP_FlagBaseRed; break;
1345 case NUM_TEAM_2: basename = WP_FlagBaseBlue; break;
1346 case NUM_TEAM_3: basename = WP_FlagBaseYellow; break;
1347 case NUM_TEAM_4: basename = WP_FlagBasePink; break;
1348 default: basename = WP_FlagBaseNeutral; break;
1351 entity wp = WaypointSprite_SpawnFixed(basename, self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG);
1352 wp.colormod = ((self.team) ? Team_ColorRGB(self.team) : '1 1 1');
1353 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, ((self.team) ? colormapPaletteColor(self.team - 1, false) : '1 1 1'));
1355 // captureshield setup
1356 ctf_CaptureShield_Spawn(self);
1359 void set_flag_string(entity flag, .string field, string value, string teamname)
1361 if(flag.(field) == "")
1362 flag.(field) = strzone(sprintf(value,teamname));
1365 void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
1368 setself(flag); // for later usage with droptofloor()
1371 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
1372 ctf_worldflaglist = flag;
1374 setattachment(flag, world, "");
1376 flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnumber), Team_ColorName_Upper(teamnumber)));
1377 flag.team = teamnumber;
1378 flag.classname = "item_flag_team";
1379 flag.target = "###item###"; // wut?
1380 flag.flags = FL_ITEM | FL_NOTARGET;
1381 flag.solid = SOLID_TRIGGER;
1382 flag.takedamage = DAMAGE_NO;
1383 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
1384 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
1385 flag.health = flag.max_flag_health;
1386 flag.event_damage = ctf_FlagDamage;
1387 flag.pushable = true;
1388 flag.teleportable = TELEPORT_NORMAL;
1389 flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
1390 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
1391 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
1392 flag.velocity = '0 0 0';
1393 flag.mangle = flag.angles;
1394 flag.reset = ctf_Reset;
1395 flag.touch = ctf_FlagTouch;
1396 flag.think = ctf_FlagThink;
1397 flag.nextthink = time + FLAG_THINKRATE;
1398 flag.ctf_status = FLAG_BASE;
1400 string teamname = Static_Team_ColorName_Lower(teamnumber);
1402 if(!flag.scale) { flag.scale = FLAG_SCALE; }
1403 if(flag.skin == 0) { flag.skin = cvar(sprintf("g_ctf_flag_%s_skin", teamname)); }
1404 if(flag.model == "") { flag.model = cvar_string(sprintf("g_ctf_flag_%s_model", teamname)); }
1405 set_flag_string(flag, toucheffect, "%sflag_touch", teamname);
1406 set_flag_string(flag, passeffect, "%s_pass", teamname);
1407 set_flag_string(flag, capeffect, "%s_cap", teamname);
1410 flag.snd_flag_taken = SND(CTF_TAKEN(teamnumber));
1411 flag.snd_flag_returned = SND(CTF_RETURNED(teamnumber));
1412 flag.snd_flag_capture = SND(CTF_CAPTURE(teamnumber));
1413 flag.snd_flag_dropped = SND(CTF_DROPPED(teamnumber));
1414 if (flag.snd_flag_respawn == "") flag.snd_flag_respawn = SND(CTF_RESPAWN); // if there is ever a team-based sound for this, update the code to match.
1415 precache_sound(flag.snd_flag_respawn);
1416 if (flag.snd_flag_touch == "") flag.snd_flag_touch = SND(CTF_TOUCH); // again has no team-based sound
1417 precache_sound(flag.snd_flag_touch);
1418 if (flag.snd_flag_pass == "") flag.snd_flag_pass = SND(CTF_PASS); // same story here
1419 precache_sound(flag.snd_flag_pass);
1422 precache_model(flag.model);
1425 _setmodel(flag, flag.model); // precision set below
1426 setsize(flag, CTF_FLAG.m_mins, CTF_FLAG.m_maxs);
1427 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
1429 if(autocvar_g_ctf_flag_glowtrails)
1433 case NUM_TEAM_1: flag.glow_color = 251; break;
1434 case NUM_TEAM_2: flag.glow_color = 210; break;
1435 case NUM_TEAM_3: flag.glow_color = 110; break;
1436 case NUM_TEAM_4: flag.glow_color = 145; break;
1437 default: flag.glow_color = 254; break;
1439 flag.glow_size = 25;
1440 flag.glow_trail = 1;
1443 flag.effects |= EF_LOWPRECISION;
1444 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
1445 if(autocvar_g_ctf_dynamiclights)
1449 case NUM_TEAM_1: flag.effects |= EF_RED; break;
1450 case NUM_TEAM_2: flag.effects |= EF_BLUE; break;
1451 case NUM_TEAM_3: flag.effects |= EF_DIMLIGHT; break;
1452 case NUM_TEAM_4: flag.effects |= EF_RED; break;
1453 default: flag.effects |= EF_DIMLIGHT; break;
1458 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
1460 flag.dropped_origin = flag.origin;
1461 flag.noalign = true;
1462 flag.movetype = MOVETYPE_NONE;
1464 else // drop to floor, automatically find a platform and set that as spawn origin
1466 flag.noalign = false;
1469 flag.movetype = MOVETYPE_TOSS;
1472 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
1480 // NOTE: LEGACY CODE, needs to be re-written!
1482 void havocbot_calculate_middlepoint()
1486 vector fo = '0 0 0';
1489 f = ctf_worldflaglist;
1494 f = f.ctf_worldflagnext;
1498 havocbot_ctf_middlepoint = s * (1.0 / n);
1499 havocbot_ctf_middlepoint_radius = vlen(fo - havocbot_ctf_middlepoint);
1503 entity havocbot_ctf_find_flag(entity bot)
1506 f = ctf_worldflaglist;
1509 if (CTF_SAMETEAM(bot, f))
1511 f = f.ctf_worldflagnext;
1516 entity havocbot_ctf_find_enemy_flag(entity bot)
1519 f = ctf_worldflaglist;
1524 if(CTF_DIFFTEAM(bot, f))
1531 else if(!bot.flagcarried)
1535 else if (CTF_DIFFTEAM(bot, f))
1537 f = f.ctf_worldflagnext;
1542 int havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
1550 FOR_EACH_PLAYER(head)
1552 if(DIFF_TEAM(head, bot) || head.deadflag != DEAD_NO || head == bot)
1555 if(vlen(head.origin - org) < tc_radius)
1562 void havocbot_goalrating_ctf_ourflag(float ratingscale)
1565 head = ctf_worldflaglist;
1568 if (CTF_SAMETEAM(self, head))
1570 head = head.ctf_worldflagnext;
1573 navigation_routerating(head, ratingscale, 10000);
1576 void havocbot_goalrating_ctf_ourbase(float ratingscale)
1579 head = ctf_worldflaglist;
1582 if (CTF_SAMETEAM(self, head))
1584 head = head.ctf_worldflagnext;
1589 navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
1592 void havocbot_goalrating_ctf_enemyflag(float ratingscale)
1595 head = ctf_worldflaglist;
1600 if(CTF_DIFFTEAM(self, head))
1604 if(self.flagcarried)
1607 else if(!self.flagcarried)
1611 else if(CTF_DIFFTEAM(self, head))
1613 head = head.ctf_worldflagnext;
1616 navigation_routerating(head, ratingscale, 10000);
1619 void havocbot_goalrating_ctf_enemybase(float ratingscale)
1621 if (!bot_waypoints_for_items)
1623 havocbot_goalrating_ctf_enemyflag(ratingscale);
1629 head = havocbot_ctf_find_enemy_flag(self);
1634 navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
1637 void havocbot_goalrating_ctf_ourstolenflag(float ratingscale)
1641 mf = havocbot_ctf_find_flag(self);
1643 if(mf.ctf_status == FLAG_BASE)
1647 navigation_routerating(mf.tag_entity, ratingscale, 10000);
1650 void havocbot_goalrating_ctf_droppedflags(float ratingscale, vector org, float df_radius)
1653 head = ctf_worldflaglist;
1656 // flag is out in the field
1657 if(head.ctf_status != FLAG_BASE)
1658 if(head.tag_entity==world) // dropped
1662 if(vlen(org-head.origin)<df_radius)
1663 navigation_routerating(head, ratingscale, 10000);
1666 navigation_routerating(head, ratingscale, 10000);
1669 head = head.ctf_worldflagnext;
1673 void havocbot_goalrating_ctf_carrieritems(float ratingscale, vector org, float sradius)
1677 head = findchainfloat(bot_pickup, true);
1680 // gather health and armor only
1682 if (head.health || head.armorvalue)
1683 if (vlen(head.origin - org) < sradius)
1685 // get the value of the item
1686 t = head.bot_pickupevalfunc(self, head) * 0.0001;
1688 navigation_routerating(head, t * ratingscale, 500);
1694 void havocbot_ctf_reset_role(entity bot)
1696 float cdefense, cmiddle, coffense;
1697 entity mf, ef, head;
1700 if(bot.deadflag != DEAD_NO)
1703 if(vlen(havocbot_ctf_middlepoint)==0)
1704 havocbot_calculate_middlepoint();
1707 if (bot.flagcarried)
1709 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_CARRIER);
1713 mf = havocbot_ctf_find_flag(bot);
1714 ef = havocbot_ctf_find_enemy_flag(bot);
1716 // Retrieve stolen flag
1717 if(mf.ctf_status!=FLAG_BASE)
1719 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_RETRIEVER);
1723 // If enemy flag is taken go to the middle to intercept pursuers
1724 if(ef.ctf_status!=FLAG_BASE)
1726 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
1730 // if there is only me on the team switch to offense
1732 FOR_EACH_PLAYER(head)
1733 if(SAME_TEAM(head, bot))
1738 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
1742 // Evaluate best position to take
1743 // Count mates on middle position
1744 cmiddle = havocbot_ctf_teamcount(bot, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
1746 // Count mates on defense position
1747 cdefense = havocbot_ctf_teamcount(bot, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
1749 // Count mates on offense position
1750 coffense = havocbot_ctf_teamcount(bot, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
1752 if(cdefense<=coffense)
1753 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_DEFENSE);
1754 else if(coffense<=cmiddle)
1755 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
1757 havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
1760 void havocbot_role_ctf_carrier()
1762 if(self.deadflag != DEAD_NO)
1764 havocbot_ctf_reset_role(self);
1768 if (self.flagcarried == world)
1770 havocbot_ctf_reset_role(self);
1774 if (self.bot_strategytime < time)
1776 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1778 navigation_goalrating_start();
1780 havocbot_goalrating_ctf_enemybase(50000);
1782 havocbot_goalrating_ctf_ourbase(50000);
1785 havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
1787 navigation_goalrating_end();
1789 if (self.navigation_hasgoals)
1790 self.havocbot_cantfindflag = time + 10;
1791 else if (time > self.havocbot_cantfindflag)
1793 // Can't navigate to my own base, suicide!
1794 // TODO: drop it and wander around
1795 Damage(self, self, self, 100000, DEATH_KILL.m_id, self.origin, '0 0 0');
1801 void havocbot_role_ctf_escort()
1805 if(self.deadflag != DEAD_NO)
1807 havocbot_ctf_reset_role(self);
1811 if (self.flagcarried)
1813 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1817 // If enemy flag is back on the base switch to previous role
1818 ef = havocbot_ctf_find_enemy_flag(self);
1819 if(ef.ctf_status==FLAG_BASE)
1821 self.havocbot_role = self.havocbot_previous_role;
1822 self.havocbot_role_timeout = 0;
1826 // If the flag carrier reached the base switch to defense
1827 mf = havocbot_ctf_find_flag(self);
1828 if(mf.ctf_status!=FLAG_BASE)
1829 if(vlen(ef.origin - mf.dropped_origin) < 300)
1831 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_DEFENSE);
1835 // Set the role timeout if necessary
1836 if (!self.havocbot_role_timeout)
1838 self.havocbot_role_timeout = time + random() * 30 + 60;
1841 // If nothing happened just switch to previous role
1842 if (time > self.havocbot_role_timeout)
1844 self.havocbot_role = self.havocbot_previous_role;
1845 self.havocbot_role_timeout = 0;
1849 // Chase the flag carrier
1850 if (self.bot_strategytime < time)
1852 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1853 navigation_goalrating_start();
1854 havocbot_goalrating_ctf_enemyflag(30000);
1855 havocbot_goalrating_ctf_ourstolenflag(40000);
1856 havocbot_goalrating_items(10000, self.origin, 10000);
1857 navigation_goalrating_end();
1861 void havocbot_role_ctf_offense()
1866 if(self.deadflag != DEAD_NO)
1868 havocbot_ctf_reset_role(self);
1872 if (self.flagcarried)
1874 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1879 mf = havocbot_ctf_find_flag(self);
1880 ef = havocbot_ctf_find_enemy_flag(self);
1883 if(mf.ctf_status!=FLAG_BASE)
1886 pos = mf.tag_entity.origin;
1890 // Try to get it if closer than the enemy base
1891 if(vlen(self.origin-ef.dropped_origin)>vlen(self.origin-pos))
1893 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
1898 // Escort flag carrier
1899 if(ef.ctf_status!=FLAG_BASE)
1902 pos = ef.tag_entity.origin;
1906 if(vlen(pos-mf.dropped_origin)>700)
1908 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_ESCORT);
1913 // About to fail, switch to middlefield
1916 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_MIDDLE);
1920 // Set the role timeout if necessary
1921 if (!self.havocbot_role_timeout)
1922 self.havocbot_role_timeout = time + 120;
1924 if (time > self.havocbot_role_timeout)
1926 havocbot_ctf_reset_role(self);
1930 if (self.bot_strategytime < time)
1932 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1933 navigation_goalrating_start();
1934 havocbot_goalrating_ctf_ourstolenflag(50000);
1935 havocbot_goalrating_ctf_enemybase(20000);
1936 havocbot_goalrating_items(5000, self.origin, 1000);
1937 havocbot_goalrating_items(1000, self.origin, 10000);
1938 navigation_goalrating_end();
1942 // Retriever (temporary role):
1943 void havocbot_role_ctf_retriever()
1947 if(self.deadflag != DEAD_NO)
1949 havocbot_ctf_reset_role(self);
1953 if (self.flagcarried)
1955 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
1959 // If flag is back on the base switch to previous role
1960 mf = havocbot_ctf_find_flag(self);
1961 if(mf.ctf_status==FLAG_BASE)
1963 havocbot_ctf_reset_role(self);
1967 if (!self.havocbot_role_timeout)
1968 self.havocbot_role_timeout = time + 20;
1970 if (time > self.havocbot_role_timeout)
1972 havocbot_ctf_reset_role(self);
1976 if (self.bot_strategytime < time)
1981 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1982 navigation_goalrating_start();
1983 havocbot_goalrating_ctf_ourstolenflag(50000);
1984 havocbot_goalrating_ctf_droppedflags(40000, self.origin, rt_radius);
1985 havocbot_goalrating_ctf_enemybase(30000);
1986 havocbot_goalrating_items(500, self.origin, rt_radius);
1987 navigation_goalrating_end();
1991 void havocbot_role_ctf_middle()
1995 if(self.deadflag != DEAD_NO)
1997 havocbot_ctf_reset_role(self);
2001 if (self.flagcarried)
2003 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
2007 mf = havocbot_ctf_find_flag(self);
2008 if(mf.ctf_status!=FLAG_BASE)
2010 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
2014 if (!self.havocbot_role_timeout)
2015 self.havocbot_role_timeout = time + 10;
2017 if (time > self.havocbot_role_timeout)
2019 havocbot_ctf_reset_role(self);
2023 if (self.bot_strategytime < time)
2027 org = havocbot_ctf_middlepoint;
2028 org.z = self.origin.z;
2030 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
2031 navigation_goalrating_start();
2032 havocbot_goalrating_ctf_ourstolenflag(50000);
2033 havocbot_goalrating_ctf_droppedflags(30000, self.origin, 10000);
2034 havocbot_goalrating_enemyplayers(10000, org, havocbot_ctf_middlepoint_radius * 0.5);
2035 havocbot_goalrating_items(5000, org, havocbot_ctf_middlepoint_radius * 0.5);
2036 havocbot_goalrating_items(2500, self.origin, 10000);
2037 havocbot_goalrating_ctf_enemybase(2500);
2038 navigation_goalrating_end();
2042 void havocbot_role_ctf_defense()
2046 if(self.deadflag != DEAD_NO)
2048 havocbot_ctf_reset_role(self);
2052 if (self.flagcarried)
2054 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
2058 // If own flag was captured
2059 mf = havocbot_ctf_find_flag(self);
2060 if(mf.ctf_status!=FLAG_BASE)
2062 havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
2066 if (!self.havocbot_role_timeout)
2067 self.havocbot_role_timeout = time + 30;
2069 if (time > self.havocbot_role_timeout)
2071 havocbot_ctf_reset_role(self);
2074 if (self.bot_strategytime < time)
2079 org = mf.dropped_origin;
2080 mp_radius = havocbot_ctf_middlepoint_radius;
2082 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
2083 navigation_goalrating_start();
2085 // if enemies are closer to our base, go there
2086 entity head, closestplayer = world;
2087 float distance, bestdistance = 10000;
2088 FOR_EACH_PLAYER(head)
2090 if(head.deadflag!=DEAD_NO)
2093 distance = vlen(org - head.origin);
2094 if(distance<bestdistance)
2096 closestplayer = head;
2097 bestdistance = distance;
2102 if(DIFF_TEAM(closestplayer, self))
2103 if(vlen(org - self.origin)>1000)
2104 if(checkpvs(self.origin,closestplayer)||random()<0.5)
2105 havocbot_goalrating_ctf_ourbase(30000);
2107 havocbot_goalrating_ctf_ourstolenflag(20000);
2108 havocbot_goalrating_ctf_droppedflags(20000, org, mp_radius);
2109 havocbot_goalrating_enemyplayers(15000, org, mp_radius);
2110 havocbot_goalrating_items(10000, org, mp_radius);
2111 havocbot_goalrating_items(5000, self.origin, 10000);
2112 navigation_goalrating_end();
2116 void havocbot_role_ctf_setrole(entity bot, int role)
2118 LOG_TRACE(strcat(bot.netname," switched to "));
2121 case HAVOCBOT_CTF_ROLE_CARRIER:
2122 LOG_TRACE("carrier");
2123 bot.havocbot_role = havocbot_role_ctf_carrier;
2124 bot.havocbot_role_timeout = 0;
2125 bot.havocbot_cantfindflag = time + 10;
2126 bot.bot_strategytime = 0;
2128 case HAVOCBOT_CTF_ROLE_DEFENSE:
2129 LOG_TRACE("defense");
2130 bot.havocbot_role = havocbot_role_ctf_defense;
2131 bot.havocbot_role_timeout = 0;
2133 case HAVOCBOT_CTF_ROLE_MIDDLE:
2134 LOG_TRACE("middle");
2135 bot.havocbot_role = havocbot_role_ctf_middle;
2136 bot.havocbot_role_timeout = 0;
2138 case HAVOCBOT_CTF_ROLE_OFFENSE:
2139 LOG_TRACE("offense");
2140 bot.havocbot_role = havocbot_role_ctf_offense;
2141 bot.havocbot_role_timeout = 0;
2143 case HAVOCBOT_CTF_ROLE_RETRIEVER:
2144 LOG_TRACE("retriever");
2145 bot.havocbot_previous_role = bot.havocbot_role;
2146 bot.havocbot_role = havocbot_role_ctf_retriever;
2147 bot.havocbot_role_timeout = time + 10;
2148 bot.bot_strategytime = 0;
2150 case HAVOCBOT_CTF_ROLE_ESCORT:
2151 LOG_TRACE("escort");
2152 bot.havocbot_previous_role = bot.havocbot_role;
2153 bot.havocbot_role = havocbot_role_ctf_escort;
2154 bot.havocbot_role_timeout = time + 30;
2155 bot.bot_strategytime = 0;
2166 MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
2169 int t = 0, t2 = 0, t3 = 0;
2171 // initially clear items so they can be set as necessary later.
2172 self.ctf_flagstatus &= ~(CTF_RED_FLAG_CARRYING | CTF_RED_FLAG_TAKEN | CTF_RED_FLAG_LOST
2173 | CTF_BLUE_FLAG_CARRYING | CTF_BLUE_FLAG_TAKEN | CTF_BLUE_FLAG_LOST
2174 | CTF_YELLOW_FLAG_CARRYING | CTF_YELLOW_FLAG_TAKEN | CTF_YELLOW_FLAG_LOST
2175 | CTF_PINK_FLAG_CARRYING | CTF_PINK_FLAG_TAKEN | CTF_PINK_FLAG_LOST
2176 | CTF_NEUTRAL_FLAG_CARRYING | CTF_NEUTRAL_FLAG_TAKEN | CTF_NEUTRAL_FLAG_LOST
2177 | CTF_FLAG_NEUTRAL | CTF_SHIELDED);
2179 // scan through all the flags and notify the client about them
2180 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
2182 if(flag.team == NUM_TEAM_1) { t = CTF_RED_FLAG_CARRYING; t2 = CTF_RED_FLAG_TAKEN; t3 = CTF_RED_FLAG_LOST; }
2183 if(flag.team == NUM_TEAM_2) { t = CTF_BLUE_FLAG_CARRYING; t2 = CTF_BLUE_FLAG_TAKEN; t3 = CTF_BLUE_FLAG_LOST; }
2184 if(flag.team == NUM_TEAM_3) { t = CTF_YELLOW_FLAG_CARRYING; t2 = CTF_YELLOW_FLAG_TAKEN; t3 = CTF_YELLOW_FLAG_LOST; }
2185 if(flag.team == NUM_TEAM_4) { t = CTF_PINK_FLAG_CARRYING; t2 = CTF_PINK_FLAG_TAKEN; t3 = CTF_PINK_FLAG_LOST; }
2186 if(flag.team == 0) { t = CTF_NEUTRAL_FLAG_CARRYING; t2 = CTF_NEUTRAL_FLAG_TAKEN; t3 = CTF_NEUTRAL_FLAG_LOST; self.ctf_flagstatus |= CTF_FLAG_NEUTRAL; }
2188 switch(flag.ctf_status)
2193 if((flag.owner == self) || (flag.pass_sender == self))
2194 self.ctf_flagstatus |= t; // carrying: self is currently carrying the flag
2196 self.ctf_flagstatus |= t2; // taken: someone else is carrying the flag
2201 self.ctf_flagstatus |= t3; // lost: the flag is dropped somewhere on the map
2207 // item for stopping players from capturing the flag too often
2208 if(self.ctf_captureshielded)
2209 self.ctf_flagstatus |= CTF_SHIELDED;
2211 // update the health of the flag carrier waypointsprite
2212 if(self.wps_flagcarrier)
2213 WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
2218 MUTATOR_HOOKFUNCTION(ctf, PlayerDamage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
2220 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
2222 if(frag_target == frag_attacker) // damage done to yourself
2224 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
2225 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
2227 else // damage done to everyone else
2229 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
2230 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
2233 else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
2235 if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id)))
2236 if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
2238 frag_target.wps_helpme_time = time;
2239 WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
2241 // todo: add notification for when flag carrier needs help?
2246 MUTATOR_HOOKFUNCTION(ctf, PlayerDies)
2248 if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried))
2250 PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill);
2251 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
2254 if(frag_target.flagcarried)
2256 entity tmp_entity = frag_target.flagcarried;
2257 ctf_Handle_Throw(frag_target, world, DROP_NORMAL);
2258 tmp_entity.ctf_dropper = world;
2264 MUTATOR_HOOKFUNCTION(ctf, GiveFragsForKill)
2267 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
2270 void ctf_RemovePlayer(entity player)
2272 if(player.flagcarried)
2273 { ctf_Handle_Throw(player, world, DROP_NORMAL); }
2275 for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
2277 if(flag.pass_sender == player) { flag.pass_sender = world; }
2278 if(flag.pass_target == player) { flag.pass_target = world; }
2279 if(flag.ctf_dropper == player) { flag.ctf_dropper = world; }
2283 MUTATOR_HOOKFUNCTION(ctf, MakePlayerObserver)
2285 ctf_RemovePlayer(self);
2289 MUTATOR_HOOKFUNCTION(ctf, ClientDisconnect)
2291 ctf_RemovePlayer(self);
2295 MUTATOR_HOOKFUNCTION(ctf, PortalTeleport)
2297 if(self.flagcarried)
2298 if(!autocvar_g_ctf_portalteleport)
2299 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
2304 MUTATOR_HOOKFUNCTION(ctf, PlayerUseKey)
2306 if(MUTATOR_RETURNVALUE || gameover) { return false; }
2308 entity player = self;
2310 if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
2312 // pass the flag to a team mate
2313 if(autocvar_g_ctf_pass)
2315 entity head, closest_target = world;
2316 head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, true);
2318 while(head) // find the closest acceptable target to pass to
2320 if(IS_PLAYER(head) && head.deadflag == DEAD_NO)
2321 if(head != player && SAME_TEAM(head, player))
2322 if(!head.speedrunning && !head.vehicle)
2324 // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
2325 vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
2326 vector passer_center = CENTER_OR_VIEWOFS(player);
2328 if(ctf_CheckPassDirection(head_center, passer_center, player.v_angle, head.WarpZone_findradius_nearest))
2330 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
2332 if(IS_BOT_CLIENT(head))
2334 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
2335 ctf_Handle_Throw(head, player, DROP_PASS);
2339 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname);
2340 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
2342 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
2345 else if(player.flagcarried)
2349 vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target));
2350 if(vlen(passer_center - head_center) < vlen(passer_center - closest_target_center))
2351 { closest_target = head; }
2353 else { closest_target = head; }
2360 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return true; }
2363 // throw the flag in front of you
2364 if(autocvar_g_ctf_throw && player.flagcarried)
2366 if(player.throw_count == -1)
2368 if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_delay)
2370 player.throw_prevtime = time;
2371 player.throw_count = 1;
2372 ctf_Handle_Throw(player, world, DROP_THROW);
2377 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time));
2383 if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_time) { player.throw_count = 1; }
2384 else { player.throw_count += 1; }
2385 if(player.throw_count >= autocvar_g_ctf_throw_punish_count) { player.throw_count = -1; }
2387 player.throw_prevtime = time;
2388 ctf_Handle_Throw(player, world, DROP_THROW);
2397 MUTATOR_HOOKFUNCTION(ctf, HelpMePing)
2399 if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
2401 self.wps_helpme_time = time;
2402 WaypointSprite_HelpMePing(self.wps_flagcarrier);
2404 else // create a normal help me waypointsprite
2406 WaypointSprite_Spawn(WP_Helpme, waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, false, RADARICON_HELPME);
2407 WaypointSprite_Ping(self.wps_helpme);
2413 MUTATOR_HOOKFUNCTION(ctf, VehicleEnter)
2415 if(vh_player.flagcarried)
2417 vh_player.flagcarried.nodrawtoclient = vh_player; // hide the flag from the driver
2419 if(!autocvar_g_ctf_allow_vehicle_carry && !autocvar_g_ctf_allow_vehicle_touch)
2421 ctf_Handle_Throw(vh_player, world, DROP_NORMAL);
2425 setattachment(vh_player.flagcarried, vh_vehicle, "");
2426 setorigin(vh_player.flagcarried, VEHICLE_FLAG_OFFSET);
2427 vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE;
2428 //vh_player.flagcarried.angles = '0 0 0';
2436 MUTATOR_HOOKFUNCTION(ctf, VehicleExit)
2438 if(vh_player.flagcarried)
2440 setattachment(vh_player.flagcarried, vh_player, "");
2441 setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
2442 vh_player.flagcarried.scale = FLAG_SCALE;
2443 vh_player.flagcarried.angles = '0 0 0';
2444 vh_player.flagcarried.nodrawtoclient = world;
2451 MUTATOR_HOOKFUNCTION(ctf, AbortSpeedrun)
2453 if(self.flagcarried)
2455 Send_Notification(NOTIF_ALL, world, MSG_INFO, ((self.flagcarried.team) ? APP_TEAM_ENT_4(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_) : INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL));
2456 ctf_RespawnFlag(self.flagcarried);
2463 MUTATOR_HOOKFUNCTION(ctf, MatchEnd)
2465 entity flag; // temporary entity for the search method
2467 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
2469 switch(flag.ctf_status)
2474 // lock the flag, game is over
2475 flag.movetype = MOVETYPE_NONE;
2476 flag.takedamage = DAMAGE_NO;
2477 flag.solid = SOLID_NOT;
2478 flag.nextthink = false; // stop thinking
2480 //dprint("stopping the ", flag.netname, " from moving.\n");
2488 // do nothing for these flags
2497 MUTATOR_HOOKFUNCTION(ctf, HavocBot_ChooseRole)
2499 havocbot_ctf_reset_role(self);
2503 MUTATOR_HOOKFUNCTION(ctf, GetTeamCount)
2505 //ret_float = ctf_teams;
2506 ret_string = "ctf_team";
2510 MUTATOR_HOOKFUNCTION(ctf, SpectateCopy)
2512 self.ctf_flagstatus = other.ctf_flagstatus;
2516 MUTATOR_HOOKFUNCTION(ctf, GetRecords)
2518 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
2520 if (MapInfo_Get_ByID(i))
2522 float r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2528 string h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2529 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2536 bool superspec_Spectate(entity _player); // TODO
2537 void superspec_msg(string _center_title, string _con_title, entity _to, string _msg, float _spamlevel); // TODO
2538 MUTATOR_HOOKFUNCTION(ctf, SV_ParseClientCommand)
2540 if(IS_PLAYER(self) || MUTATOR_RETURNVALUE || !cvar("g_superspectate")) { return false; }
2542 if(cmd_name == "followfc")
2555 case "red": _team = NUM_TEAM_1; break;
2556 case "blue": _team = NUM_TEAM_2; break;
2557 case "yellow": if(ctf_teams >= 3) _team = NUM_TEAM_3; break;
2558 case "pink": if(ctf_teams >= 4) _team = NUM_TEAM_4; break;
2562 FOR_EACH_PLAYER(_player)
2564 if(_player.flagcarried && (_player.team == _team || _team == 0))
2567 if(_team == 0 && IS_SPEC(self) && self.enemy == _player)
2568 continue; // already spectating a fc, try to find the other fc
2569 return superspec_Spectate(_player);
2574 superspec_msg("", "", self, "No active flag carrier\n", 1);
2581 MUTATOR_HOOKFUNCTION(ctf, DropSpecialItems)
2583 if(frag_target.flagcarried)
2584 ctf_Handle_Throw(frag_target, world, DROP_THROW);
2594 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2595 CTF flag for team one (Red).
2597 "angle" Angle the flag will point (minus 90 degrees)...
2598 "model" model to use, note this needs red and blue as skins 0 and 1...
2599 "noise" sound played when flag is picked up...
2600 "noise1" sound played when flag is returned by a teammate...
2601 "noise2" sound played when flag is captured...
2602 "noise3" sound played when flag is lost in the field and respawns itself...
2603 "noise4" sound played when flag is dropped by a player...
2604 "noise5" sound played when flag touches the ground... */
2605 spawnfunc(item_flag_team1)
2607 if(!g_ctf) { remove(self); return; }
2609 ctf_FlagSetup(NUM_TEAM_1, self);
2612 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2613 CTF flag for team two (Blue).
2615 "angle" Angle the flag will point (minus 90 degrees)...
2616 "model" model to use, note this needs red and blue as skins 0 and 1...
2617 "noise" sound played when flag is picked up...
2618 "noise1" sound played when flag is returned by a teammate...
2619 "noise2" sound played when flag is captured...
2620 "noise3" sound played when flag is lost in the field and respawns itself...
2621 "noise4" sound played when flag is dropped by a player...
2622 "noise5" sound played when flag touches the ground... */
2623 spawnfunc(item_flag_team2)
2625 if(!g_ctf) { remove(self); return; }
2627 ctf_FlagSetup(NUM_TEAM_2, self);
2630 /*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2631 CTF flag for team three (Yellow).
2633 "angle" Angle the flag will point (minus 90 degrees)...
2634 "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
2635 "noise" sound played when flag is picked up...
2636 "noise1" sound played when flag is returned by a teammate...
2637 "noise2" sound played when flag is captured...
2638 "noise3" sound played when flag is lost in the field and respawns itself...
2639 "noise4" sound played when flag is dropped by a player...
2640 "noise5" sound played when flag touches the ground... */
2641 spawnfunc(item_flag_team3)
2643 if(!g_ctf) { remove(self); return; }
2645 ctf_FlagSetup(NUM_TEAM_3, self);
2648 /*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2649 CTF flag for team four (Pink).
2651 "angle" Angle the flag will point (minus 90 degrees)...
2652 "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
2653 "noise" sound played when flag is picked up...
2654 "noise1" sound played when flag is returned by a teammate...
2655 "noise2" sound played when flag is captured...
2656 "noise3" sound played when flag is lost in the field and respawns itself...
2657 "noise4" sound played when flag is dropped by a player...
2658 "noise5" sound played when flag touches the ground... */
2659 spawnfunc(item_flag_team4)
2661 if(!g_ctf) { remove(self); return; }
2663 ctf_FlagSetup(NUM_TEAM_4, self);
2666 /*QUAKED spawnfunc_item_flag_neutral (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2669 "angle" Angle the flag will point (minus 90 degrees)...
2670 "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
2671 "noise" sound played when flag is picked up...
2672 "noise1" sound played when flag is returned by a teammate...
2673 "noise2" sound played when flag is captured...
2674 "noise3" sound played when flag is lost in the field and respawns itself...
2675 "noise4" sound played when flag is dropped by a player...
2676 "noise5" sound played when flag touches the ground... */
2677 spawnfunc(item_flag_neutral)
2679 if(!g_ctf) { remove(self); return; }
2680 if(!cvar("g_ctf_oneflag")) { remove(self); return; }
2682 ctf_FlagSetup(0, self);
2685 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
2686 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
2687 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
2689 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
2690 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
2693 if(!g_ctf) { remove(self); return; }
2695 self.classname = "ctf_team";
2696 self.team = self.cnt + 1;
2699 // compatibility for quake maps
2700 spawnfunc(team_CTF_redflag) { spawnfunc_item_flag_team1(this); }
2701 spawnfunc(team_CTF_blueflag) { spawnfunc_item_flag_team2(this); }
2702 spawnfunc(info_player_team1);
2703 spawnfunc(team_CTF_redplayer) { spawnfunc_info_player_team1(this); }
2704 spawnfunc(team_CTF_redspawn) { spawnfunc_info_player_team1(this); }
2705 spawnfunc(info_player_team2);
2706 spawnfunc(team_CTF_blueplayer) { spawnfunc_info_player_team2(this); }
2707 spawnfunc(team_CTF_bluespawn) { spawnfunc_info_player_team2(this); }
2709 void team_CTF_neutralflag() { SELFPARAM(); spawnfunc_item_flag_neutral(self); }
2710 void team_neutralobelisk() { SELFPARAM(); spawnfunc_item_flag_neutral(self); }
2718 void ctf_ScoreRules(int teams)
2720 CheckAllowedTeams(world);
2721 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
2722 ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
2723 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
2724 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
2725 ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
2726 ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
2727 ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);
2728 ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
2729 ScoreRules_basics_end();
2732 // code from here on is just to support maps that don't have flag and team entities
2733 void ctf_SpawnTeam (string teamname, int teamcolor)
2735 entity this = new(ctf_team);
2736 this.netname = teamname;
2737 this.cnt = teamcolor;
2738 this.spawnfunc_checked = true;
2739 WITH(entity, self, this, spawnfunc_ctf_team(this));
2742 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
2747 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
2749 if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); }
2750 if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); }
2751 if(tmp_entity.team == 0) { ctf_oneflag = true; }
2754 ctf_teams = bound(2, ctf_teams, 4);
2756 // if no teams are found, spawn defaults
2757 if(find(world, classname, "ctf_team") == world)
2759 LOG_INFO("No ""ctf_team"" entities found on this map, creating them anyway.\n");
2760 ctf_SpawnTeam("Red", NUM_TEAM_1 - 1);
2761 ctf_SpawnTeam("Blue", NUM_TEAM_2 - 1);
2763 ctf_SpawnTeam("Yellow", NUM_TEAM_3 - 1);
2765 ctf_SpawnTeam("Pink", NUM_TEAM_4 - 1);
2768 ctf_ScoreRules(ctf_teams);
2771 void ctf_Initialize()
2773 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
2775 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
2776 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
2777 ctf_captureshield_force = autocvar_g_ctf_shield_force;
2779 addstat(STAT_CTF_FLAGSTATUS, AS_INT, ctf_flagstatus);
2781 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);