1 #include "gamemode_cts.qh"
3 #include <server/race.qh>
4 #include <server/items.qh>
6 float autocvar_g_cts_finish_kill_delay;
7 bool autocvar_g_cts_selfdamage;
10 .float race_checkpoint;
11 void havocbot_role_cts(entity this)
16 if (navigation_goalrating_timeout(this))
18 navigation_goalrating_start(this);
20 bool raw_touch_check = true;
21 int cp = this.race_checkpoint;
23 LABEL(search_racecheckpoints)
24 IL_EACH(g_racecheckpoints, true,
26 if(it.cnt == cp || cp == -1)
28 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
29 // e.g. checkpoint in front of Stormkeep's warpzone
30 // the same workaround is applied in Race game mode
31 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
33 cp = race_NextCheckpoint(cp);
34 raw_touch_check = false;
35 goto search_racecheckpoints;
37 navigation_routerating(this, it, 1000000, 5000);
41 navigation_goalrating_end(this);
43 navigation_goalrating_timeout_set(this);
49 GameRules_score_enabled(false);
50 GameRules_scoring(0, 0, 0, {
51 if (g_race_qualifying) {
52 field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
54 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
55 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
56 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
61 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
63 if(autocvar_sv_eventlog)
64 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
67 void KillIndicator_Think(entity this);
68 void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
70 e.killindicator = spawn();
71 e.killindicator.owner = e;
72 setthink(e.killindicator, KillIndicator_Think);
73 e.killindicator.nextthink = time + (e.lip) * 0.05;
74 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
75 e.killindicator.health = 1; // this is used to indicate that it should be silent
79 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
81 entity player = M_ARGV(0, entity);
82 float dt = M_ARGV(1, float);
84 player.race_movetime_frac += dt;
85 float f = floor(player.race_movetime_frac);
86 player.race_movetime_frac -= f;
87 player.race_movetime_count += f;
88 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
93 if (player.race_penalty)
94 if (time > player.race_penalty)
95 player.race_penalty = 0;
96 if(player.race_penalty)
98 player.velocity = '0 0 0';
99 set_movetype(player, MOVETYPE_NONE);
100 player.disableclientprediction = 2;
105 // force kbd movement for fairness
109 // if record times matter
110 // ensure nothing EVIL is being done (i.e. div0_evade)
111 // this hinders joystick users though
112 // but it still gives SOME analog control
113 wishvel.x = fabs(CS(player).movement.x);
114 wishvel.y = fabs(CS(player).movement.y);
115 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
118 wishspeed = vlen(wishvel);
119 if(wishvel.x >= 2 * wishvel.y)
122 if(CS(player).movement.x > 0)
123 CS(player).movement_x = wishspeed;
125 CS(player).movement_x = -wishspeed;
126 CS(player).movement_y = 0;
128 else if(wishvel.y >= 2 * wishvel.x)
131 CS(player).movement_x = 0;
132 if(CS(player).movement.y > 0)
133 CS(player).movement_y = wishspeed;
135 CS(player).movement_y = -wishspeed;
140 if(CS(player).movement.x > 0)
141 CS(player).movement_x = M_SQRT1_2 * wishspeed;
143 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
144 if(CS(player).movement.y > 0)
145 CS(player).movement_y = M_SQRT1_2 * wishspeed;
147 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
152 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
156 Score_NicePrint(NULL);
159 PlayerScore_Sort(race_place, 0, 1, 0);
161 FOREACH_CLIENT(true, {
164 s = GameRules_scoring_add(it, RACE_FASTEST, 0);
168 cts_EventLog(ftos(it.race_place), it);
171 if(g_race_qualifying == 2)
173 g_race_qualifying = 0;
174 independent_players = 0;
175 cvar_set("fraglimit", ftos(race_fraglimit));
176 cvar_set("leadlimit", ftos(race_leadlimit));
177 cvar_set("timelimit", ftos(race_timelimit));
182 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
184 entity player = M_ARGV(0, entity);
186 race_PreparePlayer(player);
187 player.race_checkpoint = -1;
189 if(IS_REAL_CLIENT(player))
191 string rr = CTS_RECORD;
194 race_send_recordtime(MSG_ONE);
195 race_send_speedaward(MSG_ONE);
197 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
198 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
199 race_send_speedaward_alltimebest(MSG_ONE);
202 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
203 race_send_rankings_cnt(MSG_ONE);
204 for (i = 1; i <= m; ++i)
206 race_SendRankings(i, 0, 0, MSG_ONE);
211 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
213 entity player = M_ARGV(0, entity);
215 if(autocvar_g_allow_checkpoints)
216 race_PreparePlayer(player); // nice try
219 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
221 entity player = M_ARGV(0, entity);
223 if(GameRules_scoring_add(player, RACE_FASTEST, 0))
224 player.frags = FRAGS_LMS_LOSER;
226 player.frags = FRAGS_SPECTATOR;
228 race_PreparePlayer(player);
229 player.race_checkpoint = -1;
232 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
234 entity player = M_ARGV(0, entity);
235 entity spawn_spot = M_ARGV(1, entity);
237 if(spawn_spot.target == "")
238 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
239 race_PreparePlayer(player);
241 // if we need to respawn, do it right
242 player.race_respawn_checkpoint = player.race_checkpoint;
243 player.race_respawn_spotref = spawn_spot;
245 player.race_place = 0;
248 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
250 entity player = M_ARGV(0, entity);
252 if(IS_PLAYER(player))
255 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
256 race_PreparePlayer(player);
258 race_RetractPlayer(player);
260 race_AbandonRaceCheck(player);
264 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
266 entity frag_target = M_ARGV(2, entity);
268 frag_target.respawn_flags |= RESPAWN_FORCE;
269 race_AbandonRaceCheck(frag_target);
272 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
274 entity bot = M_ARGV(0, entity);
276 bot.havocbot_role = havocbot_role_cts;
280 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
282 entity player = M_ARGV(0, entity);
284 if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
286 if (!player.stored_netname)
287 player.stored_netname = strzone(uid2name(player.crypto_idfp));
288 if(player.stored_netname != player.netname)
290 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
291 strcpy(player.stored_netname, player.netname);
295 if (!IS_OBSERVER(player))
297 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
299 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
300 speedaward_holder = player.netname;
301 speedaward_uid = player.crypto_idfp;
302 speedaward_lastupdate = time;
304 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
306 string rr = CTS_RECORD;
307 race_send_speedaward(MSG_ALL);
308 speedaward_lastsent = speedaward_speed;
309 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
311 speedaward_alltimebest = speedaward_speed;
312 speedaward_alltimebest_holder = speedaward_holder;
313 speedaward_alltimebest_uid = speedaward_uid;
314 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
315 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
316 race_send_speedaward_alltimebest(MSG_ALL);
322 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
324 // no weapon dropping in CTS
328 MUTATOR_HOOKFUNCTION(cts, FilterItem)
330 entity item = M_ARGV(0, entity);
332 if (Item_IsLoot(item))
338 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
340 entity frag_attacker = M_ARGV(1, entity);
341 entity frag_target = M_ARGV(2, entity);
342 float frag_deathtype = M_ARGV(3, float);
343 float frag_damage = M_ARGV(4, float);
345 if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
346 if(!autocvar_g_cts_selfdamage)
349 M_ARGV(4, float) = frag_damage;
353 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
355 return true; // in CTS, you don't lose score by observing
358 MUTATOR_HOOKFUNCTION(cts, GetRecords)
360 int record_page = M_ARGV(0, int);
361 string ret_string = M_ARGV(1, string);
363 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
365 if(MapInfo_Get_ByID(i))
367 float r = race_readTime(MapInfo_Map_bspname, 1);
372 string h = race_readName(MapInfo_Map_bspname, 1);
373 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
377 M_ARGV(1, string) = ret_string;
380 void ClientKill_Now(entity this);
381 MUTATOR_HOOKFUNCTION(cts, ClientKill)
383 entity player = M_ARGV(0, entity);
385 M_ARGV(1, float) = 0; // kill delay
387 if(player.killindicator && player.killindicator.health == 1) // player.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
389 delete(player.killindicator);
390 player.killindicator = NULL;
392 ClientKill_Now(player); // allow instant kill in this case
397 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
399 entity player = M_ARGV(0, entity);
401 if(autocvar_g_cts_finish_kill_delay)
402 CTS_ClientKill(player);
405 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
407 return true; // doesn't work so well (but isn't cts a teamless mode?)
410 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
412 entity player = M_ARGV(0, entity);
414 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
417 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
419 M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
420 M_ARGV(3, bool) = true; // want mutator blocked
424 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
429 void cts_Initialize()