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Port most client networked cvars to ClientState
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_cts.qc
1 #include "gamemode_cts.qh"
2 #include <server/race.qh>
3
4 #include <server/race.qh>
5
6 float autocvar_g_cts_finish_kill_delay;
7 bool autocvar_g_cts_selfdamage;
8
9 // legacy bot roles
10 .float race_checkpoint;
11 void havocbot_role_cts(entity this)
12 {
13         if(IS_DEAD(this))
14                 return;
15
16         if (this.bot_strategytime < time)
17         {
18                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
19                 navigation_goalrating_start(this);
20
21                 IL_EACH(g_racecheckpoints, true,
22                 {
23                         if(it.cnt == this.race_checkpoint)
24                                 navigation_routerating(this, it, 1000000, 5000);
25                         else if(this.race_checkpoint == -1)
26                                 navigation_routerating(this, it, 1000000, 5000);
27                 });
28
29                 navigation_goalrating_end(this);
30         }
31 }
32
33 void cts_ScoreRules()
34 {
35         ScoreRules_basics(0, 0, 0, false);
36         if(g_race_qualifying)
37         {
38                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
39         }
40         else
41         {
42                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
43                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
44                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
45         }
46         ScoreRules_basics_end();
47 }
48
49 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
50 {
51         if(autocvar_sv_eventlog)
52                 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
53 }
54
55 void KillIndicator_Think(entity this);
56 void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
57 {
58     e.killindicator = spawn();
59     e.killindicator.owner = e;
60     setthink(e.killindicator, KillIndicator_Think);
61     e.killindicator.nextthink = time + (e.lip) * 0.05;
62     e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
63     e.killindicator.health = 1; // this is used to indicate that it should be silent
64     e.lip = 0;
65 }
66
67 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
68 {
69         entity player = M_ARGV(0, entity);
70         float dt = M_ARGV(1, float);
71
72         player.race_movetime_frac += dt;
73         float f = floor(player.race_movetime_frac);
74         player.race_movetime_frac -= f;
75         player.race_movetime_count += f;
76         player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
77
78 #ifdef SVQC
79         if(IS_PLAYER(player))
80         {
81                 if (player.race_penalty)
82                         if (time > player.race_penalty)
83                                 player.race_penalty = 0;
84                 if(player.race_penalty)
85                 {
86                         player.velocity = '0 0 0';
87                         set_movetype(player, MOVETYPE_NONE);
88                         player.disableclientprediction = 2;
89                 }
90         }
91 #endif
92
93         // force kbd movement for fairness
94         float wishspeed;
95         vector wishvel;
96
97         // if record times matter
98         // ensure nothing EVIL is being done (i.e. div0_evade)
99         // this hinders joystick users though
100         // but it still gives SOME analog control
101         wishvel.x = fabs(CS(player).movement.x);
102         wishvel.y = fabs(CS(player).movement.y);
103         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
104         {
105                 wishvel.z = 0;
106                 wishspeed = vlen(wishvel);
107                 if(wishvel.x >= 2 * wishvel.y)
108                 {
109                         // pure X motion
110                         if(CS(player).movement.x > 0)
111                                 CS(player).movement_x = wishspeed;
112                         else
113                                 CS(player).movement_x = -wishspeed;
114                         CS(player).movement_y = 0;
115                 }
116                 else if(wishvel.y >= 2 * wishvel.x)
117                 {
118                         // pure Y motion
119                         CS(player).movement_x = 0;
120                         if(CS(player).movement.y > 0)
121                                 CS(player).movement_y = wishspeed;
122                         else
123                                 CS(player).movement_y = -wishspeed;
124                 }
125                 else
126                 {
127                         // diagonal
128                         if(CS(player).movement.x > 0)
129                                 CS(player).movement_x = M_SQRT1_2 * wishspeed;
130                         else
131                                 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
132                         if(CS(player).movement.y > 0)
133                                 CS(player).movement_y = M_SQRT1_2 * wishspeed;
134                         else
135                                 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
136                 }
137         }
138 }
139
140 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
141 {
142         float s;
143
144         Score_NicePrint(NULL);
145
146         race_ClearRecords();
147         PlayerScore_Sort(race_place, 0, 1, 0);
148
149         FOREACH_CLIENT(true, LAMBDA(
150                 if(it.race_place)
151                 {
152                         s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
153                         if(!s)
154                                 it.race_place = 0;
155                 }
156                 cts_EventLog(ftos(it.race_place), it);
157         ));
158
159         if(g_race_qualifying == 2)
160         {
161                 g_race_qualifying = 0;
162                 independent_players = 0;
163                 cvar_set("fraglimit", ftos(race_fraglimit));
164                 cvar_set("leadlimit", ftos(race_leadlimit));
165                 cvar_set("timelimit", ftos(race_timelimit));
166                 cts_ScoreRules();
167         }
168 }
169
170 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
171 {
172         entity player = M_ARGV(0, entity);
173
174         race_PreparePlayer(player);
175         player.race_checkpoint = -1;
176
177         if(IS_REAL_CLIENT(player))
178         {
179                 string rr = CTS_RECORD;
180
181                 msg_entity = player;
182                 race_send_recordtime(MSG_ONE);
183                 race_send_speedaward(MSG_ONE);
184
185                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
186                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
187                 race_send_speedaward_alltimebest(MSG_ONE);
188
189                 float i;
190                 for (i = 1; i <= RANKINGS_CNT; ++i)
191                 {
192                         race_SendRankings(i, 0, 0, MSG_ONE);
193                 }
194         }
195 }
196
197 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
198 {
199         entity player = M_ARGV(0, entity);
200
201         if(autocvar_g_allow_checkpoints)
202                 race_PreparePlayer(player); // nice try
203 }
204
205 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
206 {
207         entity player = M_ARGV(0, entity);
208
209         if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
210                 player.frags = FRAGS_LMS_LOSER;
211         else
212                 player.frags = FRAGS_SPECTATOR;
213
214         race_PreparePlayer(player);
215         player.race_checkpoint = -1;
216 }
217
218 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
219 {
220         entity player = M_ARGV(0, entity);
221         entity spawn_spot = M_ARGV(1, entity);
222
223         if(spawn_spot.target == "")
224                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
225                 race_PreparePlayer(player);
226
227         // if we need to respawn, do it right
228         player.race_respawn_checkpoint = player.race_checkpoint;
229         player.race_respawn_spotref = spawn_spot;
230
231         player.race_place = 0;
232 }
233
234 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
235 {
236         entity player = M_ARGV(0, entity);
237
238         if(IS_PLAYER(player))
239         if(!game_stopped)
240         {
241                 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
242                         race_PreparePlayer(player);
243                 else // respawn
244                         race_RetractPlayer(player);
245
246                 race_AbandonRaceCheck(player);
247         }
248 }
249
250 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
251 {
252         entity frag_target = M_ARGV(2, entity);
253
254         frag_target.respawn_flags |= RESPAWN_FORCE;
255         race_AbandonRaceCheck(frag_target);
256 }
257
258 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
259 {
260         entity bot = M_ARGV(0, entity);
261
262         bot.havocbot_role = havocbot_role_cts;
263         return true;
264 }
265
266 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
267 {
268         entity player = M_ARGV(0, entity);
269
270         if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
271         {
272                 if (!player.stored_netname)
273                         player.stored_netname = strzone(uid2name(player.crypto_idfp));
274                 if(player.stored_netname != player.netname)
275                 {
276                         db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
277                         strunzone(player.stored_netname);
278                         player.stored_netname = strzone(player.netname);
279                 }
280         }
281
282         if (!IS_OBSERVER(player))
283         {
284                 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
285                 {
286                         speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
287                         speedaward_holder = player.netname;
288                         speedaward_uid = player.crypto_idfp;
289                         speedaward_lastupdate = time;
290                 }
291                 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
292                 {
293                         string rr = CTS_RECORD;
294                         race_send_speedaward(MSG_ALL);
295                         speedaward_lastsent = speedaward_speed;
296                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
297                         {
298                                 speedaward_alltimebest = speedaward_speed;
299                                 speedaward_alltimebest_holder = speedaward_holder;
300                                 speedaward_alltimebest_uid = speedaward_uid;
301                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
302                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
303                                 race_send_speedaward_alltimebest(MSG_ALL);
304                         }
305                 }
306         }
307 }
308
309 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
310 {
311         // no weapon dropping in CTS
312         return true;
313 }
314
315 MUTATOR_HOOKFUNCTION(cts, FilterItem)
316 {
317         entity item = M_ARGV(0, entity);
318
319         if(item.classname == "droppedweapon")
320                 return true;
321 }
322
323 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
324 {
325         entity frag_attacker = M_ARGV(1, entity);
326         entity frag_target = M_ARGV(2, entity);
327         float frag_deathtype = M_ARGV(3, float);
328         float frag_damage = M_ARGV(4, float);
329
330         if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
331         if(!autocvar_g_cts_selfdamage)
332         {
333                 frag_damage = 0;
334                 M_ARGV(4, float) = frag_damage;
335         }
336 }
337
338 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
339 {
340         return true; // in CTS, you don't lose score by observing
341 }
342
343 MUTATOR_HOOKFUNCTION(cts, GetRecords)
344 {
345         int record_page = M_ARGV(0, int);
346         string ret_string = M_ARGV(1, string);
347
348         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
349         {
350                 if(MapInfo_Get_ByID(i))
351                 {
352                         float r = race_readTime(MapInfo_Map_bspname, 1);
353
354                         if(!r)
355                                 continue;
356
357                         string h = race_readName(MapInfo_Map_bspname, 1);
358                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
359                 }
360         }
361
362         M_ARGV(1, string) = ret_string;
363 }
364
365 void ClientKill_Now(entity this);
366 MUTATOR_HOOKFUNCTION(cts, ClientKill)
367 {
368     entity player = M_ARGV(0, entity);
369
370         M_ARGV(1, float) = 0; // kill delay
371
372         if(player.killindicator && player.killindicator.health == 1) // player.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
373         {
374                 delete(player.killindicator);
375                 player.killindicator = NULL;
376
377                 ClientKill_Now(player); // allow instant kill in this case
378                 return;
379         }
380 }
381
382 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
383 {
384         entity player = M_ARGV(0, entity);
385
386         if(autocvar_g_cts_finish_kill_delay)
387                 CTS_ClientKill(player);
388 }
389
390 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
391 {
392         return true; // doesn't work so well (but isn't cts a teamless mode?)
393 }
394
395 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
396 {
397         entity player = M_ARGV(0, entity);
398
399         stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
400 }
401
402 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
403 {
404         M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
405         M_ARGV(3, bool) = true; // want mutator blocked
406         return true;
407 }
408
409 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
410 {
411         return true;
412 }
413
414 void cts_Initialize()
415 {
416         cts_ScoreRules();
417 }