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Merge branch 'master' into Lyberta/RandomItems
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_cts.qc
1 #include "gamemode_cts.qh"
2
3 #include <server/race.qh>
4 #include <server/items.qh>
5
6 float autocvar_g_cts_finish_kill_delay;
7 bool autocvar_g_cts_selfdamage;
8
9 // legacy bot roles
10 .float race_checkpoint;
11 void havocbot_role_cts(entity this)
12 {
13         if(IS_DEAD(this))
14                 return;
15
16         if (this.bot_strategytime < time)
17         {
18                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
19                 navigation_goalrating_start(this);
20
21                 IL_EACH(g_racecheckpoints, true,
22                 {
23                         if(it.cnt == this.race_checkpoint)
24                                 navigation_routerating(this, it, 1000000, 5000);
25                         else if(this.race_checkpoint == -1)
26                                 navigation_routerating(this, it, 1000000, 5000);
27                 });
28
29                 navigation_goalrating_end(this);
30         }
31 }
32
33 void cts_ScoreRules()
34 {
35     GameRules_score_enabled(false);
36     GameRules_scoring(0, 0, 0, {
37         if (g_race_qualifying) {
38             field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
39         } else {
40             field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
41             field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
42             field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
43         }
44     });
45 }
46
47 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
48 {
49         if(autocvar_sv_eventlog)
50                 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
51 }
52
53 void KillIndicator_Think(entity this);
54 void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
55 {
56     e.killindicator = spawn();
57     e.killindicator.owner = e;
58     setthink(e.killindicator, KillIndicator_Think);
59     e.killindicator.nextthink = time + (e.lip) * 0.05;
60     e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
61     e.killindicator.health = 1; // this is used to indicate that it should be silent
62     e.lip = 0;
63 }
64
65 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
66 {
67         entity player = M_ARGV(0, entity);
68         float dt = M_ARGV(1, float);
69
70         player.race_movetime_frac += dt;
71         float f = floor(player.race_movetime_frac);
72         player.race_movetime_frac -= f;
73         player.race_movetime_count += f;
74         player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
75
76 #ifdef SVQC
77         if(IS_PLAYER(player))
78         {
79                 if (player.race_penalty)
80                         if (time > player.race_penalty)
81                                 player.race_penalty = 0;
82                 if(player.race_penalty)
83                 {
84                         player.velocity = '0 0 0';
85                         set_movetype(player, MOVETYPE_NONE);
86                         player.disableclientprediction = 2;
87                 }
88         }
89 #endif
90
91         // force kbd movement for fairness
92         float wishspeed;
93         vector wishvel;
94
95         // if record times matter
96         // ensure nothing EVIL is being done (i.e. div0_evade)
97         // this hinders joystick users though
98         // but it still gives SOME analog control
99         wishvel.x = fabs(CS(player).movement.x);
100         wishvel.y = fabs(CS(player).movement.y);
101         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
102         {
103                 wishvel.z = 0;
104                 wishspeed = vlen(wishvel);
105                 if(wishvel.x >= 2 * wishvel.y)
106                 {
107                         // pure X motion
108                         if(CS(player).movement.x > 0)
109                                 CS(player).movement_x = wishspeed;
110                         else
111                                 CS(player).movement_x = -wishspeed;
112                         CS(player).movement_y = 0;
113                 }
114                 else if(wishvel.y >= 2 * wishvel.x)
115                 {
116                         // pure Y motion
117                         CS(player).movement_x = 0;
118                         if(CS(player).movement.y > 0)
119                                 CS(player).movement_y = wishspeed;
120                         else
121                                 CS(player).movement_y = -wishspeed;
122                 }
123                 else
124                 {
125                         // diagonal
126                         if(CS(player).movement.x > 0)
127                                 CS(player).movement_x = M_SQRT1_2 * wishspeed;
128                         else
129                                 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
130                         if(CS(player).movement.y > 0)
131                                 CS(player).movement_y = M_SQRT1_2 * wishspeed;
132                         else
133                                 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
134                 }
135         }
136 }
137
138 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
139 {
140         float s;
141
142         Score_NicePrint(NULL);
143
144         race_ClearRecords();
145         PlayerScore_Sort(race_place, 0, 1, 0);
146
147         FOREACH_CLIENT(true, {
148                 if(it.race_place)
149                 {
150                         s = GameRules_scoring_add(it, RACE_FASTEST, 0);
151                         if(!s)
152                                 it.race_place = 0;
153                 }
154                 cts_EventLog(ftos(it.race_place), it);
155         });
156
157         if(g_race_qualifying == 2)
158         {
159                 g_race_qualifying = 0;
160                 independent_players = 0;
161                 cvar_set("fraglimit", ftos(race_fraglimit));
162                 cvar_set("leadlimit", ftos(race_leadlimit));
163                 cvar_set("timelimit", ftos(race_timelimit));
164                 cts_ScoreRules();
165         }
166 }
167
168 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
169 {
170         entity player = M_ARGV(0, entity);
171
172         race_PreparePlayer(player);
173         player.race_checkpoint = -1;
174
175         if(IS_REAL_CLIENT(player))
176         {
177                 string rr = CTS_RECORD;
178
179                 msg_entity = player;
180                 race_send_recordtime(MSG_ONE);
181                 race_send_speedaward(MSG_ONE);
182
183                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
184                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
185                 race_send_speedaward_alltimebest(MSG_ONE);
186
187                 float i;
188                 for (i = 1; i <= RANKINGS_CNT; ++i)
189                 {
190                         race_SendRankings(i, 0, 0, MSG_ONE);
191                 }
192         }
193 }
194
195 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
196 {
197         entity player = M_ARGV(0, entity);
198
199         if(autocvar_g_allow_checkpoints)
200                 race_PreparePlayer(player); // nice try
201 }
202
203 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
204 {
205         entity player = M_ARGV(0, entity);
206
207         if(GameRules_scoring_add(player, RACE_FASTEST, 0))
208                 player.frags = FRAGS_LMS_LOSER;
209         else
210                 player.frags = FRAGS_SPECTATOR;
211
212         race_PreparePlayer(player);
213         player.race_checkpoint = -1;
214 }
215
216 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
217 {
218         entity player = M_ARGV(0, entity);
219         entity spawn_spot = M_ARGV(1, entity);
220
221         if(spawn_spot.target == "")
222                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
223                 race_PreparePlayer(player);
224
225         // if we need to respawn, do it right
226         player.race_respawn_checkpoint = player.race_checkpoint;
227         player.race_respawn_spotref = spawn_spot;
228
229         player.race_place = 0;
230 }
231
232 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
233 {
234         entity player = M_ARGV(0, entity);
235
236         if(IS_PLAYER(player))
237         if(!game_stopped)
238         {
239                 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
240                         race_PreparePlayer(player);
241                 else // respawn
242                         race_RetractPlayer(player);
243
244                 race_AbandonRaceCheck(player);
245         }
246 }
247
248 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
249 {
250         entity frag_target = M_ARGV(2, entity);
251
252         frag_target.respawn_flags |= RESPAWN_FORCE;
253         race_AbandonRaceCheck(frag_target);
254 }
255
256 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
257 {
258         entity bot = M_ARGV(0, entity);
259
260         bot.havocbot_role = havocbot_role_cts;
261         return true;
262 }
263
264 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
265 {
266         entity player = M_ARGV(0, entity);
267
268         if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
269         {
270                 if (!player.stored_netname)
271                         player.stored_netname = strzone(uid2name(player.crypto_idfp));
272                 if(player.stored_netname != player.netname)
273                 {
274                         db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
275                         strunzone(player.stored_netname);
276                         player.stored_netname = strzone(player.netname);
277                 }
278         }
279
280         if (!IS_OBSERVER(player))
281         {
282                 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
283                 {
284                         speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
285                         speedaward_holder = player.netname;
286                         speedaward_uid = player.crypto_idfp;
287                         speedaward_lastupdate = time;
288                 }
289                 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
290                 {
291                         string rr = CTS_RECORD;
292                         race_send_speedaward(MSG_ALL);
293                         speedaward_lastsent = speedaward_speed;
294                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
295                         {
296                                 speedaward_alltimebest = speedaward_speed;
297                                 speedaward_alltimebest_holder = speedaward_holder;
298                                 speedaward_alltimebest_uid = speedaward_uid;
299                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
300                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
301                                 race_send_speedaward_alltimebest(MSG_ALL);
302                         }
303                 }
304         }
305 }
306
307 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
308 {
309         // no weapon dropping in CTS
310         return true;
311 }
312
313 MUTATOR_HOOKFUNCTION(cts, FilterItem)
314 {
315         entity item = M_ARGV(0, entity);
316
317         if (Item_IsLoot(item))
318         {
319                 return true;
320         }
321 }
322
323 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
324 {
325         entity frag_attacker = M_ARGV(1, entity);
326         entity frag_target = M_ARGV(2, entity);
327         float frag_deathtype = M_ARGV(3, float);
328         float frag_damage = M_ARGV(4, float);
329
330         if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
331         if(!autocvar_g_cts_selfdamage)
332         {
333                 frag_damage = 0;
334                 M_ARGV(4, float) = frag_damage;
335         }
336 }
337
338 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
339 {
340         return true; // in CTS, you don't lose score by observing
341 }
342
343 MUTATOR_HOOKFUNCTION(cts, GetRecords)
344 {
345         int record_page = M_ARGV(0, int);
346         string ret_string = M_ARGV(1, string);
347
348         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
349         {
350                 if(MapInfo_Get_ByID(i))
351                 {
352                         float r = race_readTime(MapInfo_Map_bspname, 1);
353
354                         if(!r)
355                                 continue;
356
357                         string h = race_readName(MapInfo_Map_bspname, 1);
358                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
359                 }
360         }
361
362         M_ARGV(1, string) = ret_string;
363 }
364
365 void ClientKill_Now(entity this);
366 MUTATOR_HOOKFUNCTION(cts, ClientKill)
367 {
368     entity player = M_ARGV(0, entity);
369
370         M_ARGV(1, float) = 0; // kill delay
371
372         if(player.killindicator && player.killindicator.health == 1) // player.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
373         {
374                 delete(player.killindicator);
375                 player.killindicator = NULL;
376
377                 ClientKill_Now(player); // allow instant kill in this case
378                 return;
379         }
380 }
381
382 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
383 {
384         entity player = M_ARGV(0, entity);
385
386         if(autocvar_g_cts_finish_kill_delay)
387                 CTS_ClientKill(player);
388 }
389
390 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
391 {
392         return true; // doesn't work so well (but isn't cts a teamless mode?)
393 }
394
395 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
396 {
397         entity player = M_ARGV(0, entity);
398
399         stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
400 }
401
402 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
403 {
404         M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
405         M_ARGV(3, bool) = true; // want mutator blocked
406         return true;
407 }
408
409 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
410 {
411         return true;
412 }
413
414 void cts_Initialize()
415 {
416         cts_ScoreRules();
417 }