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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_cts.qc
1 #include "gamemode_cts.qh"
2 #include <server/race.qh>
3
4 #ifndef GAMEMODE_CTS_H
5 #define GAMEMODE_CTS_H
6
7 void cts_Initialize();
8
9 REGISTER_MUTATOR(cts, false)
10 {
11         MUTATOR_ONADD
12         {
13                 if (time > 1) // game loads at time 1
14                         error("This is a game type and it cannot be added at runtime.");
15
16                 g_race_qualifying = true;
17                 independent_players = 1;
18                 SetLimits(0, 0, autocvar_timelimit_override, -1);
19
20                 cts_Initialize();
21         }
22
23         MUTATOR_ONROLLBACK_OR_REMOVE
24         {
25                 // we actually cannot roll back cts_Initialize here
26                 // BUT: we don't need to! If this gets called, adding always
27                 // succeeds.
28         }
29
30         MUTATOR_ONREMOVE
31         {
32                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
33                 return -1;
34         }
35
36         return 0;
37 }
38
39 // scores
40 const float ST_CTS_LAPS = 1;
41 #endif
42
43 #ifdef IMPLEMENTATION
44
45 #include <server/race.qh>
46
47 float autocvar_g_cts_finish_kill_delay;
48 bool autocvar_g_cts_selfdamage;
49
50 // legacy bot roles
51 .float race_checkpoint;
52 void havocbot_role_cts(entity this)
53 {
54         if(IS_DEAD(this))
55                 return;
56
57         if (this.bot_strategytime < time)
58         {
59                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
60                 navigation_goalrating_start(this);
61
62                 FOREACH_ENTITY_CLASS("trigger_race_checkpoint", true,
63                 {
64                         if(it.cnt == this.race_checkpoint)
65                                 navigation_routerating(this, it, 1000000, 5000);
66                         else if(this.race_checkpoint == -1)
67                                 navigation_routerating(this, it, 1000000, 5000);
68                 });
69
70                 navigation_goalrating_end(this);
71         }
72 }
73
74 void cts_ScoreRules()
75 {
76         ScoreRules_basics(0, 0, 0, false);
77         if(g_race_qualifying)
78         {
79                 ScoreInfo_SetLabel_PlayerScore(SP_CTS_FASTEST, "fastest",   SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
80         }
81         else
82         {
83                 ScoreInfo_SetLabel_PlayerScore(SP_CTS_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
84                 ScoreInfo_SetLabel_PlayerScore(SP_CTS_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
85                 ScoreInfo_SetLabel_PlayerScore(SP_CTS_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
86         }
87         ScoreRules_basics_end();
88 }
89
90 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
91 {
92         if(autocvar_sv_eventlog)
93                 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
94 }
95
96 void KillIndicator_Think(entity this);
97 void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
98 {
99     e.killindicator = spawn();
100     e.killindicator.owner = e;
101     setthink(e.killindicator, KillIndicator_Think);
102     e.killindicator.nextthink = time + (e.lip) * 0.05;
103     e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
104     e.killindicator.health = 1; // this is used to indicate that it should be silent
105     e.lip = 0;
106 }
107
108 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
109 {
110         entity player = M_ARGV(0, entity);
111         float dt = M_ARGV(1, float);
112
113         player.race_movetime_frac += dt;
114         float f = floor(player.race_movetime_frac);
115         player.race_movetime_frac -= f;
116         player.race_movetime_count += f;
117         player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
118
119 #ifdef SVQC
120         if(IS_PLAYER(player))
121         {
122                 if (player.race_penalty)
123                         if (time > player.race_penalty)
124                                 player.race_penalty = 0;
125                 if(player.race_penalty)
126                 {
127                         player.velocity = '0 0 0';
128                         set_movetype(player, MOVETYPE_NONE);
129                         player.disableclientprediction = 2;
130                 }
131         }
132 #endif
133
134         // force kbd movement for fairness
135         float wishspeed;
136         vector wishvel;
137
138         // if record times matter
139         // ensure nothing EVIL is being done (i.e. div0_evade)
140         // this hinders joystick users though
141         // but it still gives SOME analog control
142         wishvel.x = fabs(player.movement.x);
143         wishvel.y = fabs(player.movement.y);
144         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
145         {
146                 wishvel.z = 0;
147                 wishspeed = vlen(wishvel);
148                 if(wishvel.x >= 2 * wishvel.y)
149                 {
150                         // pure X motion
151                         if(player.movement.x > 0)
152                                 player.movement_x = wishspeed;
153                         else
154                                 player.movement_x = -wishspeed;
155                         player.movement_y = 0;
156                 }
157                 else if(wishvel.y >= 2 * wishvel.x)
158                 {
159                         // pure Y motion
160                         player.movement_x = 0;
161                         if(player.movement.y > 0)
162                                 player.movement_y = wishspeed;
163                         else
164                                 player.movement_y = -wishspeed;
165                 }
166                 else
167                 {
168                         // diagonal
169                         if(player.movement.x > 0)
170                                 player.movement_x = M_SQRT1_2 * wishspeed;
171                         else
172                                 player.movement_x = -M_SQRT1_2 * wishspeed;
173                         if(player.movement.y > 0)
174                                 player.movement_y = M_SQRT1_2 * wishspeed;
175                         else
176                                 player.movement_y = -M_SQRT1_2 * wishspeed;
177                 }
178         }
179 }
180
181 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
182 {
183         float s;
184
185         Score_NicePrint(NULL);
186
187         race_ClearRecords();
188         PlayerScore_Sort(race_place, 0, 1, 0);
189
190         FOREACH_CLIENT(true, LAMBDA(
191                 if(it.race_place)
192                 {
193                         s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
194                         if(!s)
195                                 it.race_place = 0;
196                 }
197                 cts_EventLog(ftos(it.race_place), it);
198         ));
199
200         if(g_race_qualifying == 2)
201         {
202                 g_race_qualifying = 0;
203                 independent_players = 0;
204                 cvar_set("fraglimit", ftos(race_fraglimit));
205                 cvar_set("leadlimit", ftos(race_leadlimit));
206                 cvar_set("timelimit", ftos(race_timelimit));
207                 cts_ScoreRules();
208         }
209 }
210
211 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
212 {
213         entity player = M_ARGV(0, entity);
214
215         race_PreparePlayer(player);
216         player.race_checkpoint = -1;
217
218         if(IS_REAL_CLIENT(player))
219         {
220                 string rr = CTS_RECORD;
221
222                 msg_entity = player;
223                 race_send_recordtime(MSG_ONE);
224                 race_send_speedaward(MSG_ONE);
225
226                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
227                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
228                 race_send_speedaward_alltimebest(MSG_ONE);
229
230                 float i;
231                 for (i = 1; i <= RANKINGS_CNT; ++i)
232                 {
233                         race_SendRankings(i, 0, 0, MSG_ONE);
234                 }
235         }
236 }
237
238 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
239 {
240         entity player = M_ARGV(0, entity);
241
242         if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
243                 player.frags = FRAGS_LMS_LOSER;
244         else
245                 player.frags = FRAGS_SPECTATOR;
246
247         race_PreparePlayer(player);
248         player.race_checkpoint = -1;
249 }
250
251 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
252 {
253         entity player = M_ARGV(0, entity);
254         entity spawn_spot = M_ARGV(1, entity);
255
256         if(spawn_spot.target == "")
257                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
258                 race_PreparePlayer(player);
259
260         // if we need to respawn, do it right
261         player.race_respawn_checkpoint = player.race_checkpoint;
262         player.race_respawn_spotref = spawn_spot;
263
264         player.race_place = 0;
265 }
266
267 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
268 {
269         entity player = M_ARGV(0, entity);
270
271         if(IS_PLAYER(player))
272         if(!gameover)
273         {
274                 if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
275                         race_PreparePlayer(player);
276                 else // respawn
277                         race_RetractPlayer(player);
278
279                 race_AbandonRaceCheck(player);
280         }
281 }
282
283 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
284 {
285         entity frag_target = M_ARGV(2, entity);
286
287         frag_target.respawn_flags |= RESPAWN_FORCE;
288         race_AbandonRaceCheck(frag_target);
289 }
290
291 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
292 {
293         entity bot = M_ARGV(0, entity);
294
295         bot.havocbot_role = havocbot_role_cts;
296         return true;
297 }
298
299 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
300 {
301         entity player = M_ARGV(0, entity);
302
303         if(player.cvar_cl_allow_uidtracking == 1 && player.cvar_cl_allow_uid2name == 1)
304         {
305                 if (!player.stored_netname)
306                         player.stored_netname = strzone(uid2name(player.crypto_idfp));
307                 if(player.stored_netname != player.netname)
308                 {
309                         db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
310                         strunzone(player.stored_netname);
311                         player.stored_netname = strzone(player.netname);
312                 }
313         }
314
315         if (!IS_OBSERVER(player))
316         {
317                 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
318                 {
319                         speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
320                         speedaward_holder = player.netname;
321                         speedaward_uid = player.crypto_idfp;
322                         speedaward_lastupdate = time;
323                 }
324                 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
325                 {
326                         string rr = CTS_RECORD;
327                         race_send_speedaward(MSG_ALL);
328                         speedaward_lastsent = speedaward_speed;
329                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
330                         {
331                                 speedaward_alltimebest = speedaward_speed;
332                                 speedaward_alltimebest_holder = speedaward_holder;
333                                 speedaward_alltimebest_uid = speedaward_uid;
334                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
335                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
336                                 race_send_speedaward_alltimebest(MSG_ALL);
337                         }
338                 }
339         }
340 }
341
342 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
343 {
344         // no weapon dropping in CTS
345         return true;
346 }
347
348 MUTATOR_HOOKFUNCTION(cts, FilterItem)
349 {
350         entity item = M_ARGV(0, entity);
351
352         if(item.classname == "droppedweapon")
353                 return true;
354 }
355
356 MUTATOR_HOOKFUNCTION(cts, PlayerDamage_Calculate)
357 {
358         entity frag_attacker = M_ARGV(1, entity);
359         entity frag_target = M_ARGV(2, entity);
360         float frag_deathtype = M_ARGV(3, float);
361         float frag_damage = M_ARGV(4, float);
362
363         if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
364         if(!autocvar_g_cts_selfdamage)
365         {
366                 frag_damage = 0;
367                 M_ARGV(4, float) = frag_damage;
368         }
369 }
370
371 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
372 {
373         return true; // in CTS, you don't lose score by observing
374 }
375
376 MUTATOR_HOOKFUNCTION(cts, GetRecords)
377 {
378         int record_page = M_ARGV(0, int);
379         string ret_string = M_ARGV(1, string);
380
381         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
382         {
383                 if(MapInfo_Get_ByID(i))
384                 {
385                         float r = race_readTime(MapInfo_Map_bspname, 1);
386
387                         if(!r)
388                                 continue;
389
390                         string h = race_readName(MapInfo_Map_bspname, 1);
391                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
392                 }
393         }
394
395         M_ARGV(1, string) = ret_string;
396 }
397
398 void ClientKill_Now(entity this);
399 MUTATOR_HOOKFUNCTION(cts, ClientKill)
400 {
401     entity player = M_ARGV(0, entity);
402
403         M_ARGV(1, float) = 0; // kill delay
404
405         if(player.killindicator && player.killindicator.health == 1) // player.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
406         {
407                 delete(player.killindicator);
408                 player.killindicator = NULL;
409
410                 ClientKill_Now(player); // allow instant kill in this case
411                 return;
412         }
413 }
414
415 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
416 {
417         entity player = M_ARGV(0, entity);
418
419         if(autocvar_g_cts_finish_kill_delay)
420                 CTS_ClientKill(player);
421 }
422
423 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
424 {
425         entity player = M_ARGV(0, entity);
426
427         stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
428 }
429
430 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
431 {
432         M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
433         M_ARGV(3, bool) = true; // want mutator blocked
434         return true;
435 }
436
437 void cts_Initialize()
438 {
439         cts_ScoreRules();
440 }
441
442 #endif