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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_domination.qc
1 #ifndef GAMEMODE_DOMINATION_H
2 #define GAMEMODE_DOMINATION_H
3
4 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
5 bool autocvar_g_domination_roundbased;
6 int autocvar_g_domination_roundbased_point_limit;
7 int autocvar_g_domination_point_leadlimit;
8
9 void dom_Initialize();
10
11 REGISTER_MUTATOR(dom, false)
12 {
13         MUTATOR_ONADD
14         {
15                 if (time > 1) // game loads at time 1
16                         error("This is a game type and it cannot be added at runtime.");
17                 dom_Initialize();
18
19                 int fraglimit_override = autocvar_g_domination_point_limit;
20                 if (autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
21                         fraglimit_override = autocvar_g_domination_roundbased_point_limit;
22
23                 ActivateTeamplay();
24                 SetLimits(fraglimit_override, autocvar_g_domination_point_leadlimit, -1, -1);
25                 have_team_spawns = -1; // request team spawns
26         }
27
28         MUTATOR_ONREMOVE
29         {
30                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
31                 return -1;
32         }
33
34         return 0;
35 }
36
37 // score rule declarations
38 const float ST_DOM_TICKS = 1;
39 const float SP_DOM_TICKS = 4;
40 const float SP_DOM_TAKES = 5;
41 const float ST_DOM_CAPS = 1;
42 const float SP_DOM_CAPS = 4;
43
44 // pps: points per second
45 .float dom_total_pps;
46 .float dom_pps_red;
47 .float dom_pps_blue;
48 .float dom_pps_yellow;
49 .float dom_pps_pink;
50 float total_pps;
51 float pps_red;
52 float pps_blue;
53 float pps_yellow;
54 float pps_pink;
55
56 // capture declarations
57 .float enemy_playerid;
58 .entity sprite;
59 .float captime;
60
61 // misc globals
62 float domination_roundbased;
63 float domination_teams;
64 #endif
65
66 #ifdef IMPLEMENTATION
67
68 #include "../../teamplay.qh"
69
70 bool g_domination;
71
72 int autocvar_g_domination_default_teams;
73 bool autocvar_g_domination_disable_frags;
74 int autocvar_g_domination_point_amt;
75 bool autocvar_g_domination_point_fullbright;
76 float autocvar_g_domination_round_timelimit;
77 float autocvar_g_domination_warmup;
78 float autocvar_g_domination_point_rate;
79 int autocvar_g_domination_teams_override;
80
81 void dom_EventLog(string mode, float team_before, entity actor) // use an alias for easy changing and quick editing later
82 {
83         if(autocvar_sv_eventlog)
84                 GameLogEcho(strcat(":dom:", mode, ":", ftos(team_before), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
85 }
86
87 void set_dom_state(entity e)
88 {
89         e.dom_total_pps = total_pps;
90         e.dom_pps_red = pps_red;
91         e.dom_pps_blue = pps_blue;
92         if(domination_teams >= 3)
93                 e.dom_pps_yellow = pps_yellow;
94         if(domination_teams >= 4)
95                 e.dom_pps_pink = pps_pink;
96 }
97
98 void dompoint_captured ()
99 {SELFPARAM();
100         entity head;
101         float old_delay, old_team, real_team;
102
103         // now that the delay has expired, switch to the latest team to lay claim to this point
104         head = self.owner;
105
106         real_team = self.cnt;
107         self.cnt = -1;
108
109         dom_EventLog("taken", self.team, self.dmg_inflictor);
110         self.dmg_inflictor = world;
111
112         self.goalentity = head;
113         self.model = head.mdl;
114         self.modelindex = head.dmg;
115         self.skin = head.skin;
116
117         float points, wait_time;
118         if (autocvar_g_domination_point_amt)
119                 points = autocvar_g_domination_point_amt;
120         else
121                 points = self.frags;
122         if (autocvar_g_domination_point_rate)
123                 wait_time = autocvar_g_domination_point_rate;
124         else
125                 wait_time = self.wait;
126
127         if(domination_roundbased)
128                 bprint(sprintf("^3%s^3%s\n", head.netname, self.message));
129         else
130                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_DOMINATION_CAPTURE_TIME, head.netname, self.message, points, wait_time);
131
132         if(self.enemy.playerid == self.enemy_playerid)
133                 PlayerScore_Add(self.enemy, SP_DOM_TAKES, 1);
134         else
135                 self.enemy = world;
136
137         if (head.noise != "")
138                 if(self.enemy)
139                         _sound(self.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
140                 else
141                         _sound(self, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
142         if (head.noise1 != "")
143                 play2all(head.noise1);
144
145         self.delay = time + wait_time;
146
147         // do trigger work
148         old_delay = self.delay;
149         old_team = self.team;
150         self.team = real_team;
151         self.delay = 0;
152         activator = self;
153         SUB_UseTargets ();
154         self.delay = old_delay;
155         self.team = old_team;
156
157         entity msg = WP_DomNeut;
158         switch(self.team)
159         {
160                 case NUM_TEAM_1: msg = WP_DomRed; break;
161                 case NUM_TEAM_2: msg = WP_DomBlue; break;
162                 case NUM_TEAM_3: msg = WP_DomYellow; break;
163                 case NUM_TEAM_4: msg = WP_DomPink; break;
164         }
165
166         WaypointSprite_UpdateSprites(self.sprite, msg, WP_Null, WP_Null);
167
168         total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
169         for(head = world; (head = find(head, classname, "dom_controlpoint")) != world; )
170         {
171                 if (autocvar_g_domination_point_amt)
172                         points = autocvar_g_domination_point_amt;
173                 else
174                         points = head.frags;
175                 if (autocvar_g_domination_point_rate)
176                         wait_time = autocvar_g_domination_point_rate;
177                 else
178                         wait_time = head.wait;
179                 switch(head.goalentity.team)
180                 {
181                         case NUM_TEAM_1:
182                                 pps_red += points/wait_time;
183                                 break;
184                         case NUM_TEAM_2:
185                                 pps_blue += points/wait_time;
186                                 break;
187                         case NUM_TEAM_3:
188                                 pps_yellow += points/wait_time;
189                                 break;
190                         case NUM_TEAM_4:
191                                 pps_pink += points/wait_time;
192                                 break;
193                 }
194                 total_pps += points/wait_time;
195         }
196
197         WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, colormapPaletteColor(self.goalentity.team - 1, 0));
198         WaypointSprite_Ping(self.sprite);
199
200         self.captime = time;
201
202         FOR_EACH_REALCLIENT(head)
203                 set_dom_state(head);
204 }
205
206 void AnimateDomPoint()
207 {SELFPARAM();
208         if(self.pain_finished > time)
209                 return;
210         self.pain_finished = time + self.t_width;
211         if(self.nextthink > self.pain_finished)
212                 self.nextthink = self.pain_finished;
213
214         self.frame = self.frame + 1;
215         if(self.frame > self.t_length)
216                 self.frame = 0;
217 }
218
219 void dompointthink()
220 {SELFPARAM();
221         float fragamt;
222
223         self.nextthink = time + 0.1;
224
225         //self.frame = self.frame + 1;
226         //if(self.frame > 119)
227         //      self.frame = 0;
228         AnimateDomPoint();
229
230         // give points
231
232         if (gameover || self.delay > time || time < game_starttime)     // game has ended, don't keep giving points
233                 return;
234
235         if(autocvar_g_domination_point_rate)
236                 self.delay = time + autocvar_g_domination_point_rate;
237         else
238                 self.delay = time + self.wait;
239
240         // give credit to the team
241         // NOTE: this defaults to 0
242         if (!domination_roundbased)
243         if (self.goalentity.netname != "")
244         {
245                 if(autocvar_g_domination_point_amt)
246                         fragamt = autocvar_g_domination_point_amt;
247                 else
248                         fragamt = self.frags;
249                 TeamScore_AddToTeam(self.goalentity.team, ST_SCORE, fragamt);
250                 TeamScore_AddToTeam(self.goalentity.team, ST_DOM_TICKS, fragamt);
251
252                 // give credit to the individual player, if he is still there
253                 if (self.enemy.playerid == self.enemy_playerid)
254                 {
255                         PlayerScore_Add(self.enemy, SP_SCORE, fragamt);
256                         PlayerScore_Add(self.enemy, SP_DOM_TICKS, fragamt);
257                 }
258                 else
259                         self.enemy = world;
260         }
261 }
262
263 void dompointtouch()
264 {SELFPARAM();
265         entity head;
266         if (!IS_PLAYER(other))
267                 return;
268         if (other.health < 1)
269                 return;
270
271         if(round_handler_IsActive() && !round_handler_IsRoundStarted())
272                 return;
273
274         if(time < self.captime + 0.3)
275                 return;
276
277         // only valid teams can claim it
278         head = find(world, classname, "dom_team");
279         while (head && head.team != other.team)
280                 head = find(head, classname, "dom_team");
281         if (!head || head.netname == "" || head == self.goalentity)
282                 return;
283
284         // delay capture
285
286         self.team = self.goalentity.team; // this stores the PREVIOUS team!
287
288         self.cnt = other.team;
289         self.owner = head; // team to switch to after the delay
290         self.dmg_inflictor = other;
291
292         // self.state = 1;
293         // self.delay = time + cvar("g_domination_point_capturetime");
294         //self.nextthink = time + cvar("g_domination_point_capturetime");
295         //self.think = dompoint_captured;
296
297         // go to neutral team in the mean time
298         head = find(world, classname, "dom_team");
299         while (head && head.netname != "")
300                 head = find(head, classname, "dom_team");
301         if(head == world)
302                 return;
303
304         WaypointSprite_UpdateSprites(self.sprite, WP_DomNeut, WP_Null, WP_Null);
305         WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, '0 1 1');
306         WaypointSprite_Ping(self.sprite);
307
308         self.goalentity = head;
309         self.model = head.mdl;
310         self.modelindex = head.dmg;
311         self.skin = head.skin;
312
313         self.enemy = other; // individual player scoring
314         self.enemy_playerid = other.playerid;
315         dompoint_captured();
316 }
317
318 void dom_controlpoint_setup()
319 {SELFPARAM();
320         entity head;
321         // find the spawnfunc_dom_team representing unclaimed points
322         head = find(world, classname, "dom_team");
323         while(head && head.netname != "")
324                 head = find(head, classname, "dom_team");
325         if (!head)
326                 objerror("no spawnfunc_dom_team with netname \"\" found\n");
327
328         // copy important properties from spawnfunc_dom_team entity
329         self.goalentity = head;
330         _setmodel(self, head.mdl); // precision already set
331         self.skin = head.skin;
332
333         self.cnt = -1;
334
335         if(self.message == "")
336                 self.message = " has captured a control point";
337
338         if(self.frags <= 0)
339                 self.frags = 1;
340         if(self.wait <= 0)
341                 self.wait = 5;
342
343         float points, waittime;
344         if (autocvar_g_domination_point_amt)
345                 points = autocvar_g_domination_point_amt;
346         else
347                 points = self.frags;
348         if (autocvar_g_domination_point_rate)
349                 waittime = autocvar_g_domination_point_rate;
350         else
351                 waittime = self.wait;
352
353         total_pps += points/waittime;
354
355         if(!self.t_width)
356                 self.t_width = 0.02; // frame animation rate
357         if(!self.t_length)
358                 self.t_length = 239; // maximum frame
359
360         self.think = dompointthink;
361         self.nextthink = time;
362         self.touch = dompointtouch;
363         self.solid = SOLID_TRIGGER;
364         self.flags = FL_ITEM;
365         setsize(self, '-32 -32 -32', '32 32 32');
366         setorigin(self, self.origin + '0 0 20');
367         droptofloor();
368
369         waypoint_spawnforitem(self);
370         WaypointSprite_SpawnFixed(WP_DomNeut, self.origin + '0 0 32', self, sprite, RADARICON_DOMPOINT);
371 }
372
373 float total_controlpoints;
374 void Domination_count_controlpoints()
375 {
376         entity e;
377         total_controlpoints = redowned = blueowned = yellowowned = pinkowned = 0;
378         for(e = world; (e = find(e, classname, "dom_controlpoint")) != world; )
379         {
380                 ++total_controlpoints;
381                 redowned += (e.goalentity.team == NUM_TEAM_1);
382                 blueowned += (e.goalentity.team == NUM_TEAM_2);
383                 yellowowned += (e.goalentity.team == NUM_TEAM_3);
384                 pinkowned += (e.goalentity.team == NUM_TEAM_4);
385         }
386 }
387
388 float Domination_GetWinnerTeam()
389 {
390         float winner_team = 0;
391         if(redowned == total_controlpoints)
392                 winner_team = NUM_TEAM_1;
393         if(blueowned == total_controlpoints)
394         {
395                 if(winner_team) return 0;
396                 winner_team = NUM_TEAM_2;
397         }
398         if(yellowowned == total_controlpoints)
399         {
400                 if(winner_team) return 0;
401                 winner_team = NUM_TEAM_3;
402         }
403         if(pinkowned == total_controlpoints)
404         {
405                 if(winner_team) return 0;
406                 winner_team = NUM_TEAM_4;
407         }
408         if(winner_team)
409                 return winner_team;
410         return -1; // no control points left?
411 }
412
413 #define DOM_OWNED_CONTROLPOINTS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0))
414 #define DOM_OWNED_CONTROLPOINTS_OK() (DOM_OWNED_CONTROLPOINTS() < total_controlpoints)
415 float Domination_CheckWinner()
416 {
417         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
418         {
419                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
420                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
421                 round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
422                 return 1;
423         }
424
425         Domination_count_controlpoints();
426
427         float winner_team = Domination_GetWinnerTeam();
428
429         if(winner_team == -1)
430                 return 0;
431
432         if(winner_team > 0)
433         {
434                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
435                 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
436                 TeamScore_AddToTeam(winner_team, ST_DOM_CAPS, +1);
437         }
438         else if(winner_team == -1)
439         {
440                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
441                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
442         }
443
444         round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
445
446         return 1;
447 }
448
449 float Domination_CheckPlayers()
450 {
451         return 1;
452 }
453
454 void Domination_RoundStart()
455 {
456         entity e;
457         FOR_EACH_PLAYER(e)
458                 e.player_blocked = 0;
459 }
460
461 //go to best items, or control points you don't own
462 void havocbot_role_dom()
463 {SELFPARAM();
464         if(self.deadflag != DEAD_NO)
465                 return;
466
467         if (self.bot_strategytime < time)
468         {
469                 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
470                 navigation_goalrating_start();
471                 havocbot_goalrating_controlpoints(10000, self.origin, 15000);
472                 havocbot_goalrating_items(8000, self.origin, 8000);
473                 //havocbot_goalrating_enemyplayers(3000, self.origin, 2000);
474                 //havocbot_goalrating_waypoints(1, self.origin, 1000);
475                 navigation_goalrating_end();
476         }
477 }
478
479 MUTATOR_HOOKFUNCTION(dom, GetTeamCount)
480 {
481         // fallback?
482         ret_float = domination_teams;
483         ret_string = "dom_team";
484
485         entity head = find(world, classname, ret_string);
486         while(head)
487         {
488                 if(head.netname != "")
489                 {
490                         switch(head.team)
491                         {
492                                 case NUM_TEAM_1: c1 = 0; break;
493                                 case NUM_TEAM_2: c2 = 0; break;
494                                 case NUM_TEAM_3: c3 = 0; break;
495                                 case NUM_TEAM_4: c4 = 0; break;
496                         }
497                 }
498
499                 head = find(head, classname, ret_string);
500         }
501
502         ret_string = string_null;
503
504         return true;
505 }
506
507 MUTATOR_HOOKFUNCTION(dom, reset_map_players)
508 {SELFPARAM();
509         total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
510         entity e;
511         FOR_EACH_PLAYER(e)
512         {
513                 setself(e);
514                 PutClientInServer();
515                 self.player_blocked = 1;
516                 if(IS_REAL_CLIENT(self))
517                         set_dom_state(self);
518         }
519         return 1;
520 }
521
522 MUTATOR_HOOKFUNCTION(dom, PlayerSpawn)
523 {SELFPARAM();
524         if(domination_roundbased)
525         if(!round_handler_IsRoundStarted())
526                 self.player_blocked = 1;
527         else
528                 self.player_blocked = 0;
529         return false;
530 }
531
532 MUTATOR_HOOKFUNCTION(dom, ClientConnect)
533 {SELFPARAM();
534         set_dom_state(self);
535         return false;
536 }
537
538 MUTATOR_HOOKFUNCTION(dom, HavocBot_ChooseRole)
539 {SELFPARAM();
540         self.havocbot_role = havocbot_role_dom;
541         return true;
542 }
543
544 /*QUAKED spawnfunc_dom_controlpoint (0 .5 .8) (-16 -16 -24) (16 16 32)
545 Control point for Domination gameplay.
546 */
547 spawnfunc(dom_controlpoint)
548 {
549         if(!g_domination)
550         {
551                 remove(self);
552                 return;
553         }
554         self.think = dom_controlpoint_setup;
555         self.nextthink = time + 0.1;
556         self.reset = dom_controlpoint_setup;
557
558         if(!self.scale)
559                 self.scale = 0.6;
560
561         self.effects = self.effects | EF_LOWPRECISION;
562         if (autocvar_g_domination_point_fullbright)
563                 self.effects |= EF_FULLBRIGHT;
564 }
565
566 /*QUAKED spawnfunc_dom_team (0 .5 .8) (-32 -32 -24) (32 32 32)
567 Team declaration for Domination gameplay, this allows you to decide what team
568 names and control point models are used in your map.
569
570 Note: If you use spawnfunc_dom_team entities you must define at least 3 and only two
571 can have netname set!  The nameless team owns all control points at start.
572
573 Keys:
574 "netname"
575  Name of the team (for example Red Team, Blue Team, Green Team, Yellow Team, Life, Death, etc)
576 "cnt"
577  Scoreboard color of the team (for example 4 is red and 13 is blue)
578 "model"
579  Model to use for control points owned by this team (for example
580  "progs/b_g_key.mdl" is a gold keycard, and "progs/b_s_key.mdl" is a silver
581  keycard)
582 "skin"
583  Skin of the model to use (for team skins on a single model)
584 "noise"
585  Sound to play when this team captures a point.
586  (this is a localized sound, like a small alarm or other effect)
587 "noise1"
588  Narrator speech to play when this team captures a point.
589  (this is a global sound, like "Red team has captured a control point")
590 */
591
592 spawnfunc(dom_team)
593 {
594         if(!g_domination || autocvar_g_domination_teams_override >= 2)
595         {
596                 remove(self);
597                 return;
598         }
599         precache_model(self.model);
600         if (self.noise != "")
601                 precache_sound(self.noise);
602         if (self.noise1 != "")
603                 precache_sound(self.noise1);
604         self.classname = "dom_team";
605         _setmodel(self, self.model); // precision not needed
606         self.mdl = self.model;
607         self.dmg = self.modelindex;
608         self.model = "";
609         self.modelindex = 0;
610         // this would have to be changed if used in quakeworld
611         if(self.cnt)
612                 self.team = self.cnt + 1; // WHY are these different anyway?
613 }
614
615 // scoreboard setup
616 void ScoreRules_dom(float teams)
617 {
618         if(domination_roundbased)
619         {
620                 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
621                 ScoreInfo_SetLabel_TeamScore  (ST_DOM_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
622                 ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES, "takes", 0);
623                 ScoreRules_basics_end();
624         }
625         else
626         {
627                 float sp_domticks, sp_score;
628                 sp_score = sp_domticks = 0;
629                 if(autocvar_g_domination_disable_frags)
630                         sp_domticks = SFL_SORT_PRIO_PRIMARY;
631                 else
632                         sp_score = SFL_SORT_PRIO_PRIMARY;
633                 ScoreRules_basics(teams, sp_score, sp_score, true);
634                 ScoreInfo_SetLabel_TeamScore  (ST_DOM_TICKS,    "ticks",     sp_domticks);
635                 ScoreInfo_SetLabel_PlayerScore(SP_DOM_TICKS,    "ticks",     sp_domticks);
636                 ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES,    "takes",     0);
637                 ScoreRules_basics_end();
638         }
639 }
640
641 // code from here on is just to support maps that don't have control point and team entities
642 void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float pointskin, string capsound, string capnarration, string capmessage)
643 {SELFPARAM();
644         setself(spawn());
645         self.classname = "dom_team";
646         self.netname = teamname;
647         self.cnt = teamcolor;
648         self.model = pointmodel;
649         self.skin = pointskin;
650         self.noise = capsound;
651         self.noise1 = capnarration;
652         self.message = capmessage;
653
654         // this code is identical to spawnfunc_dom_team
655         _setmodel(self, self.model); // precision not needed
656         self.mdl = self.model;
657         self.dmg = self.modelindex;
658         self.model = "";
659         self.modelindex = 0;
660         // this would have to be changed if used in quakeworld
661         self.team = self.cnt + 1;
662
663         //eprint(self);
664         setself(this);
665 }
666
667 void _spawnfunc_dom_controlpoint() { SELFPARAM(); spawnfunc_dom_controlpoint(self); }
668 void dom_spawnpoint(vector org)
669 {SELFPARAM();
670         setself(spawn());
671         self.classname = "dom_controlpoint";
672         self.think = _spawnfunc_dom_controlpoint;
673         self.nextthink = time;
674         setorigin(self, org);
675         spawnfunc_dom_controlpoint(this);
676         setself(this);
677 }
678
679 // spawn some default teams if the map is not set up for domination
680 void dom_spawnteams(float teams)
681 {
682         dom_spawnteam("Red", NUM_TEAM_1-1, "models/domination/dom_red.md3", 0, SND(DOM_CLAIM), "", "Red team has captured a control point");
683         dom_spawnteam("Blue", NUM_TEAM_2-1, "models/domination/dom_blue.md3", 0, SND(DOM_CLAIM), "", "Blue team has captured a control point");
684         if(teams >= 3)
685                 dom_spawnteam("Yellow", NUM_TEAM_3-1, "models/domination/dom_yellow.md3", 0, SND(DOM_CLAIM), "", "Yellow team has captured a control point");
686         if(teams >= 4)
687                 dom_spawnteam("Pink", NUM_TEAM_4-1, "models/domination/dom_pink.md3", 0, SND(DOM_CLAIM), "", "Pink team has captured a control point");
688         dom_spawnteam("", 0, "models/domination/dom_unclaimed.md3", 0, "", "", "");
689 }
690
691 void dom_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
692 {
693         // if no teams are found, spawn defaults
694         if(find(world, classname, "dom_team") == world || autocvar_g_domination_teams_override >= 2)
695         {
696                 LOG_INFO("No ""dom_team"" entities found on this map, creating them anyway.\n");
697                 domination_teams = bound(2, ((autocvar_g_domination_teams_override < 2) ? autocvar_g_domination_default_teams : autocvar_g_domination_teams_override), 4);
698                 dom_spawnteams(domination_teams);
699         }
700
701         CheckAllowedTeams(world);
702         domination_teams = ((c4>=0) ? 4 : (c3>=0) ? 3 : 2);
703
704         addstat(STAT_DOM_TOTAL_PPS, AS_FLOAT, dom_total_pps);
705         addstat(STAT_DOM_PPS_RED, AS_FLOAT, dom_pps_red);
706         addstat(STAT_DOM_PPS_BLUE, AS_FLOAT, dom_pps_blue);
707         if(domination_teams >= 3) addstat(STAT_DOM_PPS_YELLOW, AS_FLOAT, dom_pps_yellow);
708         if(domination_teams >= 4) addstat(STAT_DOM_PPS_PINK, AS_FLOAT, dom_pps_pink);
709
710         domination_roundbased = autocvar_g_domination_roundbased;
711
712         ScoreRules_dom(domination_teams);
713
714         if(domination_roundbased)
715         {
716                 round_handler_Spawn(Domination_CheckPlayers, Domination_CheckWinner, Domination_RoundStart);
717                 round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
718         }
719 }
720
721 void dom_Initialize()
722 {
723         g_domination = true;
724         InitializeEntity(world, dom_DelayedInit, INITPRIO_GAMETYPE);
725 }
726
727 #endif