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Merge branch 'master' into terencehill/race_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_freezetag.qc
1 #include "gamemode_freezetag.qh"
2 #ifndef GAMEMODE_FREEZETAG_H
3 #define GAMEMODE_FREEZETAG_H
4
5 int autocvar_g_freezetag_point_limit;
6 int autocvar_g_freezetag_point_leadlimit;
7 bool autocvar_g_freezetag_team_spawns;
8 void freezetag_Initialize();
9
10 REGISTER_MUTATOR(ft, false)
11 {
12         MUTATOR_ONADD
13         {
14                 if (time > 1) // game loads at time 1
15                         error("This is a game type and it cannot be added at runtime.");
16                 freezetag_Initialize();
17
18                 ActivateTeamplay();
19                 SetLimits(autocvar_g_freezetag_point_limit, autocvar_g_freezetag_point_leadlimit, -1, -1);
20
21                 if (autocvar_g_freezetag_team_spawns)
22                         have_team_spawns = -1; // request team spawns
23         }
24
25         MUTATOR_ONROLLBACK_OR_REMOVE
26         {
27                 // we actually cannot roll back freezetag_Initialize here
28                 // BUT: we don't need to! If this gets called, adding always
29                 // succeeds.
30         }
31
32         MUTATOR_ONREMOVE
33         {
34                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
35                 return -1;
36         }
37
38         return 0;
39 }
40
41 .float freezetag_frozen_time;
42 .float freezetag_frozen_timeout;
43 const float ICE_MAX_ALPHA = 1;
44 const float ICE_MIN_ALPHA = 0.1;
45 float freezetag_teams;
46
47 .float reviving; // temp var
48
49 float autocvar_g_freezetag_revive_extra_size;
50 float autocvar_g_freezetag_revive_speed;
51 bool autocvar_g_freezetag_revive_nade;
52 float autocvar_g_freezetag_revive_nade_health;
53
54 #endif
55 #ifdef IMPLEMENTATION
56
57 float autocvar_g_freezetag_frozen_maxtime;
58 float autocvar_g_freezetag_revive_clearspeed;
59 float autocvar_g_freezetag_round_timelimit;
60 int autocvar_g_freezetag_teams;
61 int autocvar_g_freezetag_teams_override;
62 float autocvar_g_freezetag_warmup;
63
64 const float SP_FREEZETAG_REVIVALS = 4;
65 void freezetag_ScoreRules(float teams)
66 {
67         ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); // SFL_SORT_PRIO_PRIMARY
68         ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS, "revivals", 0);
69         ScoreRules_basics_end();
70 }
71
72 void freezetag_count_alive_players()
73 {
74         total_players = redalive = bluealive = yellowalive = pinkalive = 0;
75         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
76                 switch(it.team)
77                 {
78                         case NUM_TEAM_1: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++redalive; break;
79                         case NUM_TEAM_2: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break;
80                         case NUM_TEAM_3: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break;
81                         case NUM_TEAM_4: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break;
82                 }
83         ));
84         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
85                 it.redalive_stat = redalive;
86                 it.bluealive_stat = bluealive;
87                 it.yellowalive_stat = yellowalive;
88                 it.pinkalive_stat = pinkalive;
89         ));
90
91         eliminatedPlayers.SendFlags |= 1;
92 }
93 #define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
94 #define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == freezetag_teams)
95
96 float freezetag_CheckTeams()
97 {
98         static float prev_missing_teams_mask;
99         if(FREEZETAG_ALIVE_TEAMS_OK())
100         {
101                 if(prev_missing_teams_mask > 0)
102                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
103                 prev_missing_teams_mask = -1;
104                 return 1;
105         }
106         if(total_players == 0)
107         {
108                 if(prev_missing_teams_mask > 0)
109                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
110                 prev_missing_teams_mask = -1;
111                 return 0;
112         }
113         float missing_teams_mask = (!redalive) + (!bluealive) * 2;
114         if(freezetag_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
115         if(freezetag_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
116         if(prev_missing_teams_mask != missing_teams_mask)
117         {
118                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
119                 prev_missing_teams_mask = missing_teams_mask;
120         }
121         return 0;
122 }
123
124 float freezetag_getWinnerTeam()
125 {
126         float winner_team = 0;
127         if(redalive >= 1)
128                 winner_team = NUM_TEAM_1;
129         if(bluealive >= 1)
130         {
131                 if(winner_team) return 0;
132                 winner_team = NUM_TEAM_2;
133         }
134         if(yellowalive >= 1)
135         {
136                 if(winner_team) return 0;
137                 winner_team = NUM_TEAM_3;
138         }
139         if(pinkalive >= 1)
140         {
141                 if(winner_team) return 0;
142                 winner_team = NUM_TEAM_4;
143         }
144         if(winner_team)
145                 return winner_team;
146         return -1; // no player left
147 }
148
149 float freezetag_CheckWinner()
150 {
151         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
152         {
153                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
154                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
155                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
156                         it.freezetag_frozen_timeout = 0;
157                         nades_Clear(it);
158                 ));
159                 round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
160                 return 1;
161         }
162
163         if(FREEZETAG_ALIVE_TEAMS() > 1)
164                 return 0;
165
166         int winner_team = freezetag_getWinnerTeam();
167         if(winner_team > 0)
168         {
169                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
170                 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
171                 TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
172         }
173         else if(winner_team == -1)
174         {
175                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
176                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
177         }
178
179         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
180                 it.freezetag_frozen_timeout = 0;
181                 nades_Clear(it);
182         ));
183         round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
184         return 1;
185 }
186
187 entity freezetag_LastPlayerForTeam()
188 {SELFPARAM();
189         entity last_pl = world;
190         FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
191                 if(it.health >= 1)
192                 if(!STAT(FROZEN, it))
193                 if(SAME_TEAM(it, self))
194                 if(!last_pl)
195                         last_pl = it;
196                 else
197                         return world;
198         ));
199         return last_pl;
200 }
201
202 void freezetag_LastPlayerForTeam_Notify()
203 {
204         if(round_handler_IsActive())
205         if(round_handler_IsRoundStarted())
206         {
207                 entity pl = freezetag_LastPlayerForTeam();
208                 if(pl)
209                         Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
210         }
211 }
212
213 void freezetag_Add_Score(entity attacker)
214 {SELFPARAM();
215         if(attacker == self)
216         {
217                 // you froze your own dumb self
218                 // counted as "suicide" already
219                 PlayerScore_Add(self, SP_SCORE, -1);
220         }
221         else if(IS_PLAYER(attacker))
222         {
223                 // got frozen by an enemy
224                 // counted as "kill" and "death" already
225                 PlayerScore_Add(self, SP_SCORE, -1);
226                 PlayerScore_Add(attacker, SP_SCORE, +1);
227         }
228         // else nothing - got frozen by the game type rules themselves
229 }
230
231 void freezetag_Freeze(entity attacker)
232 {SELFPARAM();
233         if(STAT(FROZEN, self))
234                 return;
235
236         if(autocvar_g_freezetag_frozen_maxtime > 0)
237                 self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
238
239         Freeze(self, 0, 1, true);
240
241         freezetag_count_alive_players();
242
243         freezetag_Add_Score(attacker);
244 }
245
246 void freezetag_Unfreeze(entity attacker)
247 {SELFPARAM();
248         self.freezetag_frozen_time = 0;
249         self.freezetag_frozen_timeout = 0;
250
251         Unfreeze(self);
252 }
253
254 float freezetag_isEliminated(entity e)
255 {
256         if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e)))
257                 return true;
258         return false;
259 }
260
261
262 // ================
263 // Bot player logic
264 // ================
265
266 void(entity this) havocbot_role_ft_freeing;
267 void(entity this) havocbot_role_ft_offense;
268
269 void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius)
270 {
271         FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), LAMBDA(
272                 if (STAT(FROZEN, it) == 1)
273                 {
274                         if(vdist(it.origin - org, >, sradius))
275                                 continue;
276                         navigation_routerating(this, it, ratingscale, 2000);
277                 }
278                 else
279                 {
280                         // If teamate is not frozen still seek them out as fight better
281                         // in a group.
282                         navigation_routerating(this, it, ratingscale/3, 2000);
283                 }
284         ));
285 }
286
287 void havocbot_role_ft_offense(entity this)
288 {
289         if(IS_DEAD(this))
290                 return;
291
292         if (!this.havocbot_role_timeout)
293                 this.havocbot_role_timeout = time + random() * 10 + 20;
294
295         // Count how many players on team are unfrozen.
296         int unfrozen = 0;
297         FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++));
298
299         // If only one left on team or if role has timed out then start trying to free players.
300         if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout))
301         {
302                 LOG_TRACE("changing role to freeing\n");
303                 this.havocbot_role = havocbot_role_ft_freeing;
304                 this.havocbot_role_timeout = 0;
305                 return;
306         }
307
308         if (time > this.bot_strategytime)
309         {
310                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
311
312                 navigation_goalrating_start(this);
313                 havocbot_goalrating_items(this, 10000, this.origin, 10000);
314                 havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
315                 havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000);
316                 //havocbot_goalrating_waypoints(1, this.origin, 1000);
317                 navigation_goalrating_end(this);
318         }
319 }
320
321 void havocbot_role_ft_freeing(entity this)
322 {
323         if(IS_DEAD(this))
324                 return;
325
326         if (!this.havocbot_role_timeout)
327                 this.havocbot_role_timeout = time + random() * 10 + 20;
328
329         if (time > this.havocbot_role_timeout)
330         {
331                 LOG_TRACE("changing role to offense\n");
332                 this.havocbot_role = havocbot_role_ft_offense;
333                 this.havocbot_role_timeout = 0;
334                 return;
335         }
336
337         if (time > this.bot_strategytime)
338         {
339                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
340
341                 navigation_goalrating_start(this);
342                 havocbot_goalrating_items(this, 8000, this.origin, 10000);
343                 havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
344                 havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000);
345                 //havocbot_goalrating_waypoints(1, this.origin, 1000);
346                 navigation_goalrating_end(this);
347         }
348 }
349
350
351 // ==============
352 // Hook Functions
353 // ==============
354
355 void ft_RemovePlayer()
356 {SELFPARAM();
357         self.health = 0; // neccessary to update correctly alive stats
358         if(!STAT(FROZEN, self))
359                 freezetag_LastPlayerForTeam_Notify();
360         freezetag_Unfreeze(world);
361         freezetag_count_alive_players();
362 }
363
364 MUTATOR_HOOKFUNCTION(ft, ClientDisconnect)
365 {
366         ft_RemovePlayer();
367         return 1;
368 }
369
370 MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver)
371 {
372         ft_RemovePlayer();
373         return false;
374 }
375
376 MUTATOR_HOOKFUNCTION(ft, PlayerDies)
377 {
378     SELFPARAM();
379         if(round_handler_IsActive())
380         if(round_handler_CountdownRunning())
381         {
382                 if(STAT(FROZEN, frag_target))
383                         WITH(entity, self, frag_target, freezetag_Unfreeze(world));
384                 freezetag_count_alive_players();
385                 return 1; // let the player die so that he can respawn whenever he wants
386         }
387
388         // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
389         // you succeed changing team through the menu: you both really die (gibbing) and get frozen
390         if(ITEM_DAMAGE_NEEDKILL(frag_deathtype)
391                 || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id)
392         {
393                 // let the player die, he will be automatically frozen when he respawns
394                 if(STAT(FROZEN, frag_target) != 1)
395                 {
396                         freezetag_Add_Score(frag_attacker);
397                         freezetag_count_alive_players();
398                         freezetag_LastPlayerForTeam_Notify();
399                 }
400                 else
401                         WITH(entity, self, frag_target, freezetag_Unfreeze(world)); // remove ice
402                 frag_target.health = 0; // Unfreeze resets health
403                 frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
404                 return 1;
405         }
406
407         if(STAT(FROZEN, frag_target))
408                 return 1;
409
410         WITH(entity, self, frag_target, freezetag_Freeze(frag_attacker));
411         freezetag_LastPlayerForTeam_Notify();
412
413         if(frag_attacker == frag_target || frag_attacker == world)
414         {
415                 if(IS_PLAYER(frag_target))
416                         Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF);
417                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname);
418         }
419         else
420         {
421                 if(IS_PLAYER(frag_target))
422                         Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_FROZEN, frag_attacker.netname);
423                 if(IS_PLAYER(frag_attacker))
424                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_FREEZETAG_FREEZE, frag_target.netname);
425                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
426         }
427
428         return 1;
429 }
430
431 MUTATOR_HOOKFUNCTION(ft, PlayerSpawn)
432 {SELFPARAM();
433         if(self.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
434                 return 1; // do nothing, round is starting right now
435
436         if(self.freezetag_frozen_timeout == -2) // player was dead
437         {
438                 freezetag_Freeze(world);
439                 return 1;
440         }
441
442         freezetag_count_alive_players();
443
444         if(round_handler_IsActive())
445         if(round_handler_IsRoundStarted())
446         {
447                 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
448                 freezetag_Freeze(world);
449         }
450
451         return 1;
452 }
453
454 MUTATOR_HOOKFUNCTION(ft, reset_map_players)
455 {
456         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
457                 it.killcount = 0;
458                 it.freezetag_frozen_timeout = -1;
459                 setself(it);
460                 PutClientInServer();
461                 it.freezetag_frozen_timeout = 0;
462         ));
463         freezetag_count_alive_players();
464         return 1;
465 }
466
467 MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST)
468 {
469         frag_score = 0; // no frags counted in Freeze Tag
470         return 1;
471 }
472
473 MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
474 {SELFPARAM();
475         if(gameover)
476                 return 1;
477
478         if(STAT(FROZEN, self) == 1)
479         {
480                 // keep health = 1
481                 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
482         }
483
484         if(round_handler_IsActive())
485         if(!round_handler_IsRoundStarted())
486                 return 1;
487
488         int n;
489
490         entity o;
491         o = world;
492         //if(STAT(FROZEN, self))
493         //if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
494                 //self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
495
496         if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
497                 n = -1;
498         else
499         {
500                 vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
501                 n = 0;
502                 FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
503                         if(STAT(FROZEN, it) == 0)
504                         if(!IS_DEAD(it))
505                         if(SAME_TEAM(it, self))
506                         if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, it.absmin, it.absmax))
507                         {
508                                 if(!o)
509                                         o = it;
510                                 if(STAT(FROZEN, self) == 1)
511                                         it.reviving = true;
512                                 ++n;
513                         }
514                 ));
515
516         }
517
518         if(n && STAT(FROZEN, self) == 1) // OK, there is at least one teammate reviving us
519         {
520                 self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
521                 self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
522
523                 if(self.revive_progress >= 1)
524                 {
525                         freezetag_Unfreeze(self);
526                         freezetag_count_alive_players();
527
528                         if(n == -1)
529                         {
530                                 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime);
531                                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, self.netname, autocvar_g_freezetag_frozen_maxtime);
532                                 return 1;
533                         }
534
535                         // EVERY team mate nearby gets a point (even if multiple!)
536                         FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA(
537                                 PlayerScore_Add(it, SP_FREEZETAG_REVIVALS, +1);
538                                 PlayerScore_Add(it, SP_SCORE, +1);
539                                 nades_GiveBonus(it,autocvar_g_nades_bonus_score_low);
540                         ));
541
542                         Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
543                         Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname);
544                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED, self.netname, o.netname);
545                 }
546
547                 FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA(
548                         it.revive_progress = self.revive_progress;
549                         it.reviving = false;
550                 ));
551         }
552         else if(!n && STAT(FROZEN, self) == 1) // only if no teammate is nearby will we reset
553         {
554                 self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
555                 self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
556         }
557         else if(!n && !STAT(FROZEN, self))
558         {
559                 self.revive_progress = 0; // thawing nobody
560         }
561
562         return 1;
563 }
564
565 MUTATOR_HOOKFUNCTION(ft, SetStartItems)
566 {
567         start_items &= ~IT_UNLIMITED_AMMO;
568         //start_health       = warmup_start_health       = cvar("g_lms_start_health");
569         //start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
570         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
571         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
572         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
573         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
574         start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
575         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
576
577         return 0;
578 }
579
580 MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole)
581 {SELFPARAM();
582         if (!IS_DEAD(self))
583         {
584                 if (random() < 0.5)
585                         self.havocbot_role = havocbot_role_ft_freeing;
586                 else
587                         self.havocbot_role = havocbot_role_ft_offense;
588         }
589
590         return true;
591 }
592
593 MUTATOR_HOOKFUNCTION(ft, GetTeamCount, CBC_ORDER_EXCLUSIVE)
594 {
595         ret_float = freezetag_teams;
596         return false;
597 }
598
599 MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
600 {
601         // most weapons arena
602         if(ret_string == "0" || ret_string == "")
603                 ret_string = "most";
604         return false;
605 }
606
607 void freezetag_Initialize()
608 {
609         freezetag_teams = autocvar_g_freezetag_teams_override;
610         if(freezetag_teams < 2)
611                 freezetag_teams = autocvar_g_freezetag_teams;
612         freezetag_teams = bound(2, freezetag_teams, 4);
613         freezetag_ScoreRules(freezetag_teams);
614
615         round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);
616         round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
617
618         EliminatedPlayers_Init(freezetag_isEliminated);
619 }
620
621 #endif