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Merge branch 'master' into TimePath/modules
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_freezetag.qh
1 #pragma once
2
3 #include "../gamemode.qh"
4
5 int autocvar_g_freezetag_point_limit;
6 int autocvar_g_freezetag_point_leadlimit;
7 bool autocvar_g_freezetag_team_spawns;
8 void freezetag_Initialize();
9
10 REGISTER_MUTATOR(ft, false)
11 {
12         MUTATOR_ONADD
13         {
14                 if (time > 1) // game loads at time 1
15                         error("This is a game type and it cannot be added at runtime.");
16                 freezetag_Initialize();
17
18                 ActivateTeamplay();
19                 SetLimits(autocvar_g_freezetag_point_limit, autocvar_g_freezetag_point_leadlimit, autocvar_timelimit_override, -1);
20
21                 if (autocvar_g_freezetag_team_spawns)
22                         have_team_spawns = -1; // request team spawns
23         }
24
25         MUTATOR_ONROLLBACK_OR_REMOVE
26         {
27                 // we actually cannot roll back freezetag_Initialize here
28                 // BUT: we don't need to! If this gets called, adding always
29                 // succeeds.
30         }
31
32         MUTATOR_ONREMOVE
33         {
34                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
35                 return -1;
36         }
37
38         return 0;
39 }
40
41 .float freezetag_frozen_time;
42 .float freezetag_frozen_timeout;
43 const float ICE_MAX_ALPHA = 1;
44 const float ICE_MIN_ALPHA = 0.1;
45 float freezetag_teams;
46
47 .float reviving; // temp var
48
49 float autocvar_g_freezetag_revive_extra_size;
50 float autocvar_g_freezetag_revive_speed;
51 bool autocvar_g_freezetag_revive_nade;
52 float autocvar_g_freezetag_revive_nade_health;