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Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_invasion.qc
1 #include "gamemode_invasion.qh"
2
3 #include <common/monsters/sv_spawn.qh>
4 #include <common/monsters/sv_monsters.qh>
5
6 #include <server/teamplay.qh>
7
8 IntrusiveList g_invasion_waves;
9 STATIC_INIT(g_invasion_waves) { g_invasion_waves = IL_NEW(); }
10
11 IntrusiveList g_invasion_spawns;
12 STATIC_INIT(g_invasion_spawns) { g_invasion_spawns = IL_NEW(); }
13
14 float autocvar_g_invasion_round_timelimit;
15 float autocvar_g_invasion_spawnpoint_spawn_delay;
16 float autocvar_g_invasion_warmup;
17 int autocvar_g_invasion_monster_count;
18 bool autocvar_g_invasion_zombies_only;
19 float autocvar_g_invasion_spawn_delay;
20
21 .string spawnmob;
22
23 spawnfunc(invasion_wave)
24 {
25         if(!g_invasion) { delete(this); return; }
26
27         IL_PUSH(g_invasion_waves, this);
28 }
29
30 spawnfunc(invasion_spawnpoint)
31 {
32         if(!g_invasion) { delete(this); return; }
33
34         this.classname = "invasion_spawnpoint";
35         IL_PUSH(g_invasion_spawns, this);
36 }
37
38 Monster invasion_PickMonster(int supermonster_count)
39 {
40         RandomSelection_Init();
41
42         FOREACH(Monsters, it != MON_Null,
43         {
44                 if((it.spawnflags & MON_FLAG_HIDDEN) || (it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) ||
45                         (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
46                         continue;
47                 if(autocvar_g_invasion_zombies_only && !(it.spawnflags & MONSTER_TYPE_UNDEAD))
48                         continue;
49         RandomSelection_AddEnt(it, 1, 1);
50         });
51
52         return RandomSelection_chosen_ent;
53 }
54
55 entity invasion_PickSpawn()
56 {
57         RandomSelection_Init();
58
59         IL_EACH(g_invasion_spawns, true,
60         {
61                 RandomSelection_AddEnt(it, 1, ((time < it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
62                 it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
63         });
64
65         return RandomSelection_chosen_ent;
66 }
67
68 entity invasion_GetWaveEntity(int wavenum)
69 {
70         IL_EACH(g_invasion_waves, it.cnt == wavenum,
71         {
72                 return it; // found one
73         });
74
75         // if no specific one is found, find the last existing wave ent
76         entity best = NULL;
77         IL_EACH(g_invasion_waves, it.cnt <= wavenum,
78         {
79                 if(!best || it.cnt > best.cnt)
80                         best = it;
81         });
82
83         return best;
84 }
85
86 void invasion_SpawnChosenMonster(Monster mon)
87 {
88         entity monster;
89         entity spawn_point = invasion_PickSpawn();
90         entity wave_ent = invasion_GetWaveEntity(inv_roundcnt);
91
92         string tospawn = "";
93         if(wave_ent && wave_ent.spawnmob && wave_ent.spawnmob != "")
94         {
95                 RandomSelection_Init();
96                 FOREACH_WORD(wave_ent.spawnmob, true,
97                 {
98                         RandomSelection_AddString(it, 1, 1);
99                 });
100
101                 tospawn = RandomSelection_chosen_string;
102         }
103
104         if(spawn_point == NULL)
105         {
106                 LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
107                 entity e = spawn();
108                 setsize(e, mon.m_mins, mon.m_maxs);
109
110                 if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
111                         monster = spawnmonster(e, tospawn, mon.monsterid, NULL, NULL, e.origin, false, false, 2);
112                 else
113                 {
114                         delete(e);
115                         return;
116                 }
117         }
118         else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour)
119                 monster = spawnmonster(spawn(), ((spawn_point.spawnmob && spawn_point.spawnmob != "") ? spawn_point.spawnmob : tospawn), mon.monsterid, spawn_point, spawn_point, spawn_point.origin, false, false, 2);
120
121         if(!monster)
122                 return;
123
124         monster.spawnshieldtime = time;
125
126         if(spawn_point)
127         {
128                 if(spawn_point.target_range)
129                         monster.target_range = spawn_point.target_range;
130                 monster.target2 = spawn_point.target2;
131         }
132
133         if(teamplay)
134         {
135                 if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
136                         monster.team = spawn_point.team;
137                 else
138                 {
139                         RandomSelection_Init();
140                         if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1);
141                         if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1);
142                         if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); }
143                         if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); }
144
145                         monster.team = RandomSelection_chosen_float;
146                 }
147
148                 monster_setupcolors(monster);
149
150                 if(monster.sprite)
151                 {
152                         WaypointSprite_UpdateTeamRadar(monster.sprite, RADARICON_DANGER, ((monster.team) ? Team_ColorRGB(monster.team) : '1 0 0'));
153
154                         monster.sprite.team = 0;
155                         monster.sprite.SendFlags |= 1;
156                 }
157         }
158
159         monster.monster_attack = false; // it's the player's job to kill all the monsters
160
161         if(inv_roundcnt >= inv_maxrounds)
162                 monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
163 }
164
165 void invasion_SpawnMonsters(int supermonster_count)
166 {
167         Monster chosen_monster = invasion_PickMonster(supermonster_count);
168
169         invasion_SpawnChosenMonster(chosen_monster);
170 }
171
172 bool Invasion_CheckWinner()
173 {
174         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
175         {
176                 IL_EACH(g_monsters, true,
177                 {
178                         Monster_Remove(it);
179                 });
180                 IL_CLEAR(g_monsters);
181
182                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
183                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
184                 round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
185                 return 1;
186         }
187
188         float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;
189
190         IL_EACH(g_monsters, it.health > 0,
191         {
192                 if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
193                         ++supermonster_count;
194                 ++total_alive_monsters;
195
196                 if(teamplay)
197                 switch(it.team)
198                 {
199                         case NUM_TEAM_1: ++red_alive; break;
200                         case NUM_TEAM_2: ++blue_alive; break;
201                         case NUM_TEAM_3: ++yellow_alive; break;
202                         case NUM_TEAM_4: ++pink_alive; break;
203                 }
204         });
205
206         if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned)
207         {
208                 if(time >= inv_lastcheck)
209                 {
210                         invasion_SpawnMonsters(supermonster_count);
211                         inv_lastcheck = time + autocvar_g_invasion_spawn_delay;
212                 }
213
214                 return 0;
215         }
216
217         if(inv_numspawned < 1)
218                 return 0; // nothing has spawned yet
219
220         if(teamplay)
221         {
222                 if(((red_alive > 0) + (blue_alive > 0) + (yellow_alive > 0) + (pink_alive > 0)) > 1)
223                         return 0;
224         }
225         else if(inv_numkilled < inv_maxspawned)
226                 return 0;
227
228         entity winner = NULL;
229         float winning_score = 0, winner_team = 0;
230
231
232         if(teamplay)
233         {
234                 if(red_alive > 0) { winner_team = NUM_TEAM_1; }
235                 if(blue_alive > 0)
236                 if(winner_team) { winner_team = 0; }
237                 else { winner_team = NUM_TEAM_2; }
238                 if(yellow_alive > 0)
239                 if(winner_team) { winner_team = 0; }
240                 else { winner_team = NUM_TEAM_3; }
241                 if(pink_alive > 0)
242                 if(winner_team) { winner_team = 0; }
243                 else { winner_team = NUM_TEAM_4; }
244         }
245         else
246         {
247                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
248                         float cs = PlayerScore_Add(it, SP_KILLS, 0);
249                         if(cs > winning_score)
250                         {
251                                 winning_score = cs;
252                                 winner = it;
253                         }
254                 ));
255         }
256
257         IL_EACH(g_monsters, true,
258         {
259                 Monster_Remove(it);
260         });
261         IL_CLEAR(g_monsters);
262
263         if(teamplay)
264         {
265                 if(winner_team)
266                 {
267                         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
268                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
269                 }
270         }
271         else if(winner)
272         {
273                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
274                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
275         }
276
277         round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
278
279         return 1;
280 }
281
282 bool Invasion_CheckPlayers()
283 {
284         return true;
285 }
286
287 void Invasion_RoundStart()
288 {
289         int numplayers = 0;
290         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
291                 it.player_blocked = false;
292                 ++numplayers;
293         ));
294
295         if(inv_roundcnt < inv_maxrounds)
296                 inv_roundcnt += 1; // a limiter to stop crazy counts
297
298         inv_monsterskill = inv_roundcnt + max(1, numplayers * 0.3);
299
300         inv_maxcurrent = 0;
301         inv_numspawned = 0;
302         inv_numkilled = 0;
303
304         inv_maxspawned = rint(max(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5)));
305
306         if(teamplay)
307         {
308                 DistributeEvenly_Init(inv_maxspawned, invasion_teams);
309                 inv_monsters_perteam[NUM_TEAM_1] = DistributeEvenly_Get(1);
310                 inv_monsters_perteam[NUM_TEAM_2] = DistributeEvenly_Get(1);
311                 if(invasion_teams >= 3) inv_monsters_perteam[NUM_TEAM_3] = DistributeEvenly_Get(1);
312                 if(invasion_teams >= 4) inv_monsters_perteam[NUM_TEAM_4] = DistributeEvenly_Get(1);
313         }
314 }
315
316 MUTATOR_HOOKFUNCTION(inv, MonsterDies)
317 {
318         entity frag_target = M_ARGV(0, entity);
319         entity frag_attacker = M_ARGV(1, entity);
320
321         if(!(frag_target.spawnflags & MONSTERFLAG_RESPAWNED))
322         {
323                 inv_numkilled += 1;
324                 inv_maxcurrent -= 1;
325                 if(teamplay) { inv_monsters_perteam[frag_target.team] -= 1; }
326
327                 if(IS_PLAYER(frag_attacker))
328                 if(SAME_TEAM(frag_attacker, frag_target)) // in non-teamplay modes, same team = same player, so this works
329                         PlayerScore_Add(frag_attacker, SP_KILLS, -1);
330                 else
331                 {
332                         PlayerScore_Add(frag_attacker, SP_KILLS, +1);
333                         if(teamplay)
334                                 TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1);
335                 }
336         }
337 }
338
339 MUTATOR_HOOKFUNCTION(inv, MonsterSpawn)
340 {
341         entity mon = M_ARGV(0, entity);
342
343         if(!(mon.spawnflags & MONSTERFLAG_SPAWNED))
344                 return true;
345
346         if(!(mon.spawnflags & MONSTERFLAG_RESPAWNED))
347         {
348                 inv_numspawned += 1;
349                 inv_maxcurrent += 1;
350         }
351
352         mon.monster_skill = inv_monsterskill;
353
354         if((get_monsterinfo(mon.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
355                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, mon.monster_name);
356
357         mon.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
358 }
359
360 MUTATOR_HOOKFUNCTION(inv, OnEntityPreSpawn)
361 {
362         entity ent = M_ARGV(0, entity);
363
364         // TODO: allow these as "rogues" or something
365         if(startsWith(ent.classname, "monster_"))
366         if(!(ent.spawnflags & MONSTERFLAG_SPAWNED))
367                 return true;
368 }
369
370 MUTATOR_HOOKFUNCTION(inv, SV_StartFrame)
371 {
372         monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
373         monsters_killed = inv_numkilled;
374 }
375
376 MUTATOR_HOOKFUNCTION(inv, PlayerRegen)
377 {
378         // no regeneration in invasion
379         return true;
380 }
381
382 MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
383 {
384         entity player = M_ARGV(0, entity);
385
386         if(player.bot_attack)
387                 IL_REMOVE(g_bot_targets, player);
388         player.bot_attack = false;
389 }
390
391 MUTATOR_HOOKFUNCTION(inv, Damage_Calculate)
392 {
393         entity frag_attacker = M_ARGV(1, entity);
394         entity frag_target = M_ARGV(2, entity);
395         float frag_damage = M_ARGV(4, float);
396         vector frag_force = M_ARGV(6, vector);
397
398         if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
399         {
400                 frag_damage = 0;
401                 frag_force = '0 0 0';
402
403                 M_ARGV(4, float) = frag_damage;
404                 M_ARGV(6, vector) = frag_force;
405         }
406 }
407
408 MUTATOR_HOOKFUNCTION(inv, SV_ParseClientCommand)
409 {
410         if(MUTATOR_RETURNVALUE) // command was already handled?
411                 return;
412
413         entity player = M_ARGV(0, entity);
414         string cmd_name = M_ARGV(1, string);
415
416         if(cmd_name == "debuginvasion")
417         {
418                 sprint(player, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
419                 sprint(player, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
420                 sprint(player, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
421                 sprint(player, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
422                 sprint(player, strcat("monsters_total = ", ftos(monsters_total), "\n"));
423                 sprint(player, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
424                 sprint(player, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
425
426                 return true;
427         }
428 }
429
430 MUTATOR_HOOKFUNCTION(inv, BotShouldAttack)
431 {
432         entity targ = M_ARGV(1, entity);
433
434         if(!IS_MONSTER(targ))
435                 return true;
436 }
437
438 MUTATOR_HOOKFUNCTION(inv, SetStartItems)
439 {
440         start_health = 200;
441         start_armorvalue = 200;
442 }
443
444 MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid)
445 {
446         entity frag_target = M_ARGV(1, entity);
447
448         if(IS_MONSTER(frag_target))
449                 return MUT_ACCADD_INVALID;
450         return MUT_ACCADD_INDIFFERENT;
451 }
452
453 MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning)
454 {
455         // monster spawning disabled during an invasion
456         M_ARGV(1, string) = "You cannot spawn monsters during an invasion!";
457         return true;
458 }
459
460 MUTATOR_HOOKFUNCTION(inv, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
461 {
462         M_ARGV(0, float) = invasion_teams;
463 }
464
465 MUTATOR_HOOKFUNCTION(inv, AllowMobButcher)
466 {
467         M_ARGV(0, string) = "This command does not work during an invasion!";
468         return true;
469 }
470
471 void invasion_ScoreRules(int inv_teams)
472 {
473         if(inv_teams) { CheckAllowedTeams(NULL); }
474         ScoreRules_basics(inv_teams, 0, 0, false);
475         if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
476         ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
477         ScoreRules_basics_end();
478 }
479
480 void invasion_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
481 {
482         if(autocvar_g_invasion_teams)
483         {
484                 invasion_teams = bound(2, autocvar_g_invasion_teams, 4);
485                 int teams = 0;
486                 if(invasion_teams >= 1) teams |= BIT(0);
487                 if(invasion_teams >= 2) teams |= BIT(1);
488                 if(invasion_teams >= 3) teams |= BIT(2);
489                 if(invasion_teams >= 4) teams |= BIT(3);
490
491                 invasion_teams = teams; // now set it?
492         }
493         else
494                 invasion_teams = 0;
495
496         independent_players = 1; // to disable extra useless scores
497
498         invasion_ScoreRules(invasion_teams);
499
500         independent_players = 0;
501
502         round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
503         round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
504
505         inv_roundcnt = 0;
506         inv_maxrounds = 15; // 15?
507 }
508
509 void invasion_Initialize()
510 {
511         InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE);
512 }