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Merge branch 'master' into TimePath/modules
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_invasion.qc
1 #include "gamemode_invasion.qh"
2
3 #include <common/monsters/spawn.qh>
4 #include <common/monsters/sv_monsters.qh>
5
6 #include <server/teamplay.qh>
7
8
9 float autocvar_g_invasion_round_timelimit;
10 float autocvar_g_invasion_spawnpoint_spawn_delay;
11 float autocvar_g_invasion_warmup;
12 int autocvar_g_invasion_monster_count;
13 bool autocvar_g_invasion_zombies_only;
14 float autocvar_g_invasion_spawn_delay;
15
16 spawnfunc(invasion_spawnpoint)
17 {
18         if(!g_invasion) { delete(this); return; }
19
20         this.classname = "invasion_spawnpoint";
21
22         if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
23         if(this.monsterid) {
24                 Monster mon = get_monsterinfo(this.monsterid);
25                 mon.mr_precache(mon);
26         }
27 }
28
29 float invasion_PickMonster(float supermonster_count)
30 {
31         if(autocvar_g_invasion_zombies_only)
32                 return MON_ZOMBIE.monsterid;
33
34         float i;
35         entity mon;
36
37         RandomSelection_Init();
38
39         for(i = MON_FIRST; i <= MON_LAST; ++i)
40         {
41                 mon = get_monsterinfo(i);
42                 if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
43                         continue; // flying/swimming monsters not yet supported
44
45                 RandomSelection_Add(NULL, i, string_null, 1, 1);
46         }
47
48         return RandomSelection_chosen_float;
49 }
50
51 entity invasion_PickSpawn()
52 {
53         RandomSelection_Init();
54
55         FOREACH_ENTITY_CLASS("invasion_spawnpoint", true,
56         {
57                 RandomSelection_Add(it, 0, string_null, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
58                 it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
59         });
60
61         return RandomSelection_chosen_ent;
62 }
63
64 void invasion_SpawnChosenMonster(float mon)
65 {
66         entity spawn_point, monster;
67
68         spawn_point = invasion_PickSpawn();
69
70         if(spawn_point == NULL)
71         {
72                 LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
73                 entity e = spawn();
74                 setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
75
76                 if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
77                         monster = spawnmonster("", mon, NULL, NULL, e.origin, false, false, 2);
78                 else return;
79
80                 setthink(e, SUB_Remove);
81                 e.nextthink = time + 0.1;
82         }
83         else
84                 monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, false, false, 2);
85
86         if(spawn_point) monster.target2 = spawn_point.target2;
87         monster.spawnshieldtime = time;
88         if(spawn_point && spawn_point.target_range) monster.target_range = spawn_point.target_range;
89
90         if(teamplay)
91         if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
92                 monster.team = spawn_point.team;
93         else
94         {
95                 RandomSelection_Init();
96                 if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(NULL, NUM_TEAM_1, string_null, 1, 1);
97                 if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(NULL, NUM_TEAM_2, string_null, 1, 1);
98                 if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(NULL, NUM_TEAM_3, string_null, 1, 1); }
99                 if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(NULL, NUM_TEAM_4, string_null, 1, 1); }
100
101                 monster.team = RandomSelection_chosen_float;
102         }
103
104         if(teamplay)
105         {
106                 monster_setupcolors(monster);
107
108                 if(monster.sprite)
109                 {
110                         WaypointSprite_UpdateTeamRadar(monster.sprite, RADARICON_DANGER, ((monster.team) ? Team_ColorRGB(monster.team) : '1 0 0'));
111
112                         monster.sprite.team = 0;
113                         monster.sprite.SendFlags |= 1;
114                 }
115         }
116
117         monster.monster_attack = false; // it's the player's job to kill all the monsters
118
119         if(inv_roundcnt >= inv_maxrounds)
120                 monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
121 }
122
123 void invasion_SpawnMonsters(float supermonster_count)
124 {
125         float chosen_monster = invasion_PickMonster(supermonster_count);
126
127         invasion_SpawnChosenMonster(chosen_monster);
128 }
129
130 float Invasion_CheckWinner()
131 {
132         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
133         {
134                 IL_EACH(g_monsters, true,
135                 {
136                         Monster_Remove(it);
137                 });
138                 IL_CLEAR(g_monsters);
139
140                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
141                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
142                 round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
143                 return 1;
144         }
145
146         float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;
147
148         IL_EACH(g_monsters, it.health > 0,
149         {
150                 if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
151                         ++supermonster_count;
152                 ++total_alive_monsters;
153
154                 if(teamplay)
155                 switch(it.team)
156                 {
157                         case NUM_TEAM_1: ++red_alive; break;
158                         case NUM_TEAM_2: ++blue_alive; break;
159                         case NUM_TEAM_3: ++yellow_alive; break;
160                         case NUM_TEAM_4: ++pink_alive; break;
161                 }
162         });
163
164         if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned)
165         {
166                 if(time >= inv_lastcheck)
167                 {
168                         invasion_SpawnMonsters(supermonster_count);
169                         inv_lastcheck = time + autocvar_g_invasion_spawn_delay;
170                 }
171
172                 return 0;
173         }
174
175         if(inv_numspawned < 1)
176                 return 0; // nothing has spawned yet
177
178         if(teamplay)
179         {
180                 if(((red_alive > 0) + (blue_alive > 0) + (yellow_alive > 0) + (pink_alive > 0)) > 1)
181                         return 0;
182         }
183         else if(inv_numkilled < inv_maxspawned)
184                 return 0;
185
186         entity winner = NULL;
187         float winning_score = 0, winner_team = 0;
188
189
190         if(teamplay)
191         {
192                 if(red_alive > 0) { winner_team = NUM_TEAM_1; }
193                 if(blue_alive > 0)
194                 if(winner_team) { winner_team = 0; }
195                 else { winner_team = NUM_TEAM_2; }
196                 if(yellow_alive > 0)
197                 if(winner_team) { winner_team = 0; }
198                 else { winner_team = NUM_TEAM_3; }
199                 if(pink_alive > 0)
200                 if(winner_team) { winner_team = 0; }
201                 else { winner_team = NUM_TEAM_4; }
202         }
203         else
204         {
205                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
206                         float cs = PlayerScore_Add(it, SP_KILLS, 0);
207                         if(cs > winning_score)
208                         {
209                                 winning_score = cs;
210                                 winner = it;
211                         }
212                 ));
213         }
214
215         IL_EACH(g_monsters, true,
216         {
217                 Monster_Remove(it);
218         });
219         IL_CLEAR(g_monsters);
220
221         if(teamplay)
222         {
223                 if(winner_team)
224                 {
225                         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
226                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
227                 }
228         }
229         else if(winner)
230         {
231                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
232                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
233         }
234
235         round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
236
237         return 1;
238 }
239
240 bool Invasion_CheckPlayers()
241 {
242         return true;
243 }
244
245 void Invasion_RoundStart()
246 {
247         int numplayers = 0;
248         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
249                 it.player_blocked = false;
250                 ++numplayers;
251         ));
252
253         if(inv_roundcnt < inv_maxrounds)
254                 inv_roundcnt += 1; // a limiter to stop crazy counts
255
256         inv_monsterskill = inv_roundcnt + max(1, numplayers * 0.3);
257
258         inv_maxcurrent = 0;
259         inv_numspawned = 0;
260         inv_numkilled = 0;
261
262         inv_maxspawned = rint(max(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5)));
263
264         if(teamplay)
265         {
266                 DistributeEvenly_Init(inv_maxspawned, invasion_teams);
267                 inv_monsters_perteam[NUM_TEAM_1] = DistributeEvenly_Get(1);
268                 inv_monsters_perteam[NUM_TEAM_2] = DistributeEvenly_Get(1);
269                 if(invasion_teams >= 3) inv_monsters_perteam[NUM_TEAM_3] = DistributeEvenly_Get(1);
270                 if(invasion_teams >= 4) inv_monsters_perteam[NUM_TEAM_4] = DistributeEvenly_Get(1);
271         }
272 }
273
274 MUTATOR_HOOKFUNCTION(inv, MonsterDies)
275 {
276         entity frag_target = M_ARGV(0, entity);
277         entity frag_attacker = M_ARGV(1, entity);
278
279         if(!(frag_target.spawnflags & MONSTERFLAG_RESPAWNED))
280         {
281                 inv_numkilled += 1;
282                 inv_maxcurrent -= 1;
283                 if(teamplay) { inv_monsters_perteam[frag_target.team] -= 1; }
284
285                 if(IS_PLAYER(frag_attacker))
286                 if(SAME_TEAM(frag_attacker, frag_target)) // in non-teamplay modes, same team = same player, so this works
287                         PlayerScore_Add(frag_attacker, SP_KILLS, -1);
288                 else
289                 {
290                         PlayerScore_Add(frag_attacker, SP_KILLS, +1);
291                         if(teamplay)
292                                 TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1);
293                 }
294         }
295 }
296
297 MUTATOR_HOOKFUNCTION(inv, MonsterSpawn)
298 {
299         entity mon = M_ARGV(0, entity);
300
301         if(!(mon.spawnflags & MONSTERFLAG_SPAWNED))
302                 return true;
303
304         if(!(mon.spawnflags & MONSTERFLAG_RESPAWNED))
305         {
306                 inv_numspawned += 1;
307                 inv_maxcurrent += 1;
308         }
309
310         mon.monster_skill = inv_monsterskill;
311
312         if((get_monsterinfo(mon.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
313                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, mon.monster_name);
314
315         mon.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
316 }
317
318 MUTATOR_HOOKFUNCTION(inv, OnEntityPreSpawn)
319 {
320         entity ent = M_ARGV(0, entity);
321
322         if(startsWith(ent.classname, "monster_"))
323         if(!(ent.spawnflags & MONSTERFLAG_SPAWNED))
324                 return true;
325 }
326
327 MUTATOR_HOOKFUNCTION(inv, SV_StartFrame)
328 {
329         monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
330         monsters_killed = inv_numkilled;
331 }
332
333 MUTATOR_HOOKFUNCTION(inv, PlayerRegen)
334 {
335         // no regeneration in invasion
336         return true;
337 }
338
339 MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
340 {
341         entity player = M_ARGV(0, entity);
342
343         player.bot_attack = false;
344 }
345
346 MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate)
347 {
348         entity frag_attacker = M_ARGV(1, entity);
349         entity frag_target = M_ARGV(2, entity);
350         float frag_damage = M_ARGV(4, float);
351         vector frag_force = M_ARGV(6, vector);
352
353         if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
354         {
355                 frag_damage = 0;
356                 frag_force = '0 0 0';
357
358                 M_ARGV(4, float) = frag_damage;
359                 M_ARGV(6, vector) = frag_force;
360         }
361 }
362
363 MUTATOR_HOOKFUNCTION(inv, SV_ParseClientCommand)
364 {
365         if(MUTATOR_RETURNVALUE) // command was already handled?
366                 return;
367
368         entity player = M_ARGV(0, entity);
369         string cmd_name = M_ARGV(1, string);
370
371         if(cmd_name == "debuginvasion")
372         {
373                 sprint(player, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
374                 sprint(player, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
375                 sprint(player, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
376                 sprint(player, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
377                 sprint(player, strcat("monsters_total = ", ftos(monsters_total), "\n"));
378                 sprint(player, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
379                 sprint(player, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
380
381                 return true;
382         }
383 }
384
385 MUTATOR_HOOKFUNCTION(inv, BotShouldAttack)
386 {
387         entity targ = M_ARGV(1, entity);
388
389         if(!IS_MONSTER(targ))
390                 return true;
391 }
392
393 MUTATOR_HOOKFUNCTION(inv, SetStartItems)
394 {
395         start_health = 200;
396         start_armorvalue = 200;
397 }
398
399 MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid)
400 {
401         entity frag_target = M_ARGV(1, entity);
402
403         if(IS_MONSTER(frag_target))
404                 return MUT_ACCADD_INVALID;
405         return MUT_ACCADD_INDIFFERENT;
406 }
407
408 MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning)
409 {
410         // monster spawning disabled during an invasion
411         M_ARGV(1, string) = "You cannot spawn monsters during an invasion!";
412         return true;
413 }
414
415 MUTATOR_HOOKFUNCTION(inv, GetTeamCount, CBC_ORDER_EXCLUSIVE)
416 {
417         M_ARGV(0, float) = invasion_teams;
418 }
419
420 MUTATOR_HOOKFUNCTION(inv, AllowMobButcher)
421 {
422         M_ARGV(0, string) = "This command does not work during an invasion!";
423         return true;
424 }
425
426 void invasion_ScoreRules(int inv_teams)
427 {
428         if(inv_teams) { CheckAllowedTeams(NULL); }
429         ScoreRules_basics(inv_teams, 0, 0, false);
430         if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
431         ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
432         ScoreRules_basics_end();
433 }
434
435 void invasion_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
436 {
437         if(autocvar_g_invasion_teams)
438         {
439                 invasion_teams = bound(2, autocvar_g_invasion_teams, 4);
440                 int teams = 0;
441                 if(invasion_teams >= 1) teams |= BIT(0);
442                 if(invasion_teams >= 2) teams |= BIT(1);
443                 if(invasion_teams >= 3) teams |= BIT(2);
444                 if(invasion_teams >= 4) teams |= BIT(3);
445
446                 invasion_teams = teams; // now set it?
447         }
448         else
449                 invasion_teams = 0;
450
451         independent_players = 1; // to disable extra useless scores
452
453         invasion_ScoreRules(invasion_teams);
454
455         independent_players = 0;
456
457         round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
458         round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
459
460         inv_roundcnt = 0;
461         inv_maxrounds = 15; // 15?
462 }
463
464 void invasion_Initialize()
465 {
466         if(autocvar_g_invasion_zombies_only) {
467                 Monster mon = MON_ZOMBIE;
468                 mon.mr_precache(mon);
469         } else
470         {
471                 float i;
472                 entity mon;
473                 for(i = MON_FIRST; i <= MON_LAST; ++i)
474                 {
475                         mon = get_monsterinfo(i);
476                         if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM))
477                                 continue; // flying/swimming monsters not yet supported
478
479                         mon.mr_precache(mon);
480                 }
481         }
482
483         InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE);
484 }