]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
Rename gameover to game_stopped as it makes more sense now. Proper game over check...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keyhunt.qc
1 #include "gamemode_keyhunt.qh"
2
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_damage_return;
6 float autocvar_g_balance_keyhunt_delay_return;
7 float autocvar_g_balance_keyhunt_delay_round;
8 float autocvar_g_balance_keyhunt_delay_tracking;
9 float autocvar_g_balance_keyhunt_return_when_unreachable;
10 float autocvar_g_balance_keyhunt_dropvelocity;
11 float autocvar_g_balance_keyhunt_maxdist;
12 float autocvar_g_balance_keyhunt_protecttime;
13
14 int autocvar_g_balance_keyhunt_score_capture;
15 int autocvar_g_balance_keyhunt_score_carrierfrag;
16 int autocvar_g_balance_keyhunt_score_collect;
17 int autocvar_g_balance_keyhunt_score_destroyed;
18 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
19 int autocvar_g_balance_keyhunt_score_push;
20 float autocvar_g_balance_keyhunt_throwvelocity;
21
22 //int autocvar_g_keyhunt_teams;
23 int autocvar_g_keyhunt_teams_override;
24
25 // #define KH_PLAYER_USE_ATTACHMENT
26 // #define KH_PLAYER_USE_CARRIEDMODEL
27
28 #ifdef KH_PLAYER_USE_ATTACHMENT
29 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
30 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
31 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
32 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
33 const string KH_PLAYER_ATTACHMENT_BONE = "";
34 #else
35 const float KH_KEY_ZSHIFT = 22;
36 const float KH_KEY_XYDIST = 24;
37 const float KH_KEY_XYSPEED = 45;
38 #endif
39 const float KH_KEY_WP_ZSHIFT = 20;
40
41 const vector KH_KEY_MIN = '-10 -10 -46';
42 const vector KH_KEY_MAX = '10 10 3';
43 const float KH_KEY_BRIGHTNESS = 2;
44
45 bool kh_no_radar_circles;
46
47 // kh_state
48 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
49 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
50 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
51 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
52 .int kh_state = _STAT(KH_KEYS);
53 .float siren_time;  //  time delay the siren
54 //.float stuff_time;  //  time delay to stuffcmd a cvar
55
56 int kh_keystatus[17];
57 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
58 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
59 //for(i = 0; i < maxplayers; ++i)
60 //      kh_keystatus[i] = "0";
61
62 int kh_Team_ByID(int t)
63 {
64         if(t == 0) return NUM_TEAM_1;
65         if(t == 1) return NUM_TEAM_2;
66         if(t == 2) return NUM_TEAM_3;
67         if(t == 3) return NUM_TEAM_4;
68         return 0;
69 }
70
71 //entity kh_worldkeylist;
72 .entity kh_worldkeynext;
73 entity kh_controller;
74 //bool kh_tracking_enabled;
75 int kh_teams;
76 int kh_interferemsg_team;
77 float kh_interferemsg_time;
78 .entity kh_next, kh_prev; // linked list
79 .float kh_droptime;
80 .int kh_dropperteam;
81 .entity kh_previous_owner;
82 .int kh_previous_owner_playerid;
83
84 int kh_key_dropped, kh_key_carried;
85
86 int kh_Key_AllOwnedByWhichTeam();
87
88 const float ST_KH_CAPS = 1;
89 void kh_ScoreRules(int teams)
90 {
91         ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
92         ScoreInfo_SetLabel_TeamScore(  ST_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
93         ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
94         ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES,    "pushes",    0);
95         ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS,  "destroyed", SFL_LOWER_IS_BETTER);
96         ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS,   "pickups",   0);
97         ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS,   "kckills",   0);
98         ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES,    "losses",    SFL_LOWER_IS_BETTER);
99         ScoreRules_basics_end();
100 }
101
102 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
103 {
104         if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
105                 if(!kh_tracking_enabled)
106                         return false;
107
108         return true;
109 }
110
111 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
112 {
113         if(!kh_tracking_enabled)
114                 return false;
115         if(!this.owner)
116                 return true;
117         if(!this.owner.owner)
118                 return true;
119         return false;  // draw only when key is not owned
120 }
121
122 void kh_update_state()
123 {
124         entity key;
125         int f;
126         int s = 0;
127         FOR_EACH_KH_KEY(key)
128         {
129                 if(key.owner)
130                         f = key.team;
131                 else
132                         f = 30;
133                 s |= pow(32, key.count) * f;
134         }
135
136         FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
137
138         FOR_EACH_KH_KEY(key)
139         {
140                 if(key.owner)
141                         key.owner.kh_state |= pow(32, key.count) * 31;
142         }
143         //print(ftos((nextent(NULL)).kh_state), "\n");
144 }
145
146
147
148
149 var kh_Think_t kh_Controller_Thinkfunc;
150 void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
151 {
152         kh_Controller_Thinkfunc = func;
153         kh_controller.cnt = ceil(t);
154         if(t == 0)
155                 kh_controller.nextthink = time; // force
156 }
157 void kh_WaitForPlayers();
158 void kh_Controller_Think(entity this)  // called a lot
159 {
160         if(game_stopped)
161                 return;
162         if(this.cnt > 0)
163         {
164                 if(getthink(this) != kh_WaitForPlayers)
165                         this.cnt -= 1;
166         }
167         else if(this.cnt == 0)
168         {
169                 this.cnt -= 1;
170                 kh_Controller_Thinkfunc();
171         }
172         this.nextthink = time + 1;
173 }
174
175 // frags f: take from cvar * f
176 // frags 0: no frags
177 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
178 {
179         string s;
180         if(game_stopped)
181                 return;
182
183         if(frags_player)
184                 UpdateFrags(player, frags_player);
185
186         if(key && key.owner && frags_owner)
187                 UpdateFrags(key.owner, frags_owner);
188
189         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
190                 return;
191
192         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
193
194         if(key && key.owner)
195                 s = strcat(s, ":", ftos(key.owner.playerid));
196         else
197                 s = strcat(s, ":0");
198
199         s = strcat(s, ":", ftos(frags_owner), ":");
200
201         if(key)
202                 s = strcat(s, key.netname);
203
204         GameLogEcho(s);
205 }
206
207 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
208 {
209         if(e.tag_entity)
210         {
211                 makevectors(e.tag_entity.angles);
212                 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
213         }
214         else
215                 return e.origin;
216 }
217
218 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
219 {
220 #ifdef KH_PLAYER_USE_ATTACHMENT
221         entity first = key.owner.kh_next;
222         if(key == first)
223         {
224                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
225                 if(key.kh_next)
226                 {
227                         setattachment(key.kh_next, key, "");
228                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
229                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
230                         key.kh_next.angles = '0 0 0';
231                 }
232                 else
233                         setorigin(key, KH_PLAYER_ATTACHMENT);
234                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
235         }
236         else
237         {
238                 setattachment(key, key.kh_prev, "");
239                 if(key.kh_next)
240                         setattachment(key.kh_next, key, "");
241                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
242                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
243                 key.angles = '0 0 0';
244         }
245 #else
246         setattachment(key, key.owner, "");
247         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
248         key.angles_y -= key.owner.angles.y;
249 #endif
250         key.flags = 0;
251         IL_REMOVE(g_items, key);
252         key.solid = SOLID_NOT;
253         set_movetype(key, MOVETYPE_NONE);
254         key.team = key.owner.team;
255         key.nextthink = time;
256         key.damageforcescale = 0;
257         key.takedamage = DAMAGE_NO;
258         key.modelindex = kh_key_carried;
259 }
260
261 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
262 {
263 #ifdef KH_PLAYER_USE_ATTACHMENT
264         entity first = key.owner.kh_next;
265         if(key == first)
266         {
267                 if(key.kh_next)
268                 {
269                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
270                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
271                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
272                 }
273         }
274         else
275         {
276                 if(key.kh_next)
277                         setattachment(key.kh_next, key.kh_prev, "");
278                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
279         }
280         // in any case:
281         setattachment(key, NULL, "");
282         setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
283         key.angles = key.owner.angles;
284 #else
285         setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
286         setattachment(key, NULL, "");
287         key.angles_y += key.owner.angles.y;
288 #endif
289         key.flags = FL_ITEM;
290         IL_PUSH(g_items, key);
291         key.solid = SOLID_TRIGGER;
292         set_movetype(key, MOVETYPE_TOSS);
293         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
294         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
295         key.takedamage = DAMAGE_YES;
296         // let key.team stay
297         key.modelindex = kh_key_dropped;
298         key.kh_previous_owner = key.owner;
299         key.kh_previous_owner_playerid = key.owner.playerid;
300 }
301
302 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
303 {
304         if(key.owner == player)
305                 return;
306
307         int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
308
309         if(key.owner)
310         {
311                 kh_Key_Detach(key);
312
313                 // remove from linked list
314                 if(key.kh_next)
315                         key.kh_next.kh_prev = key.kh_prev;
316                 key.kh_prev.kh_next = key.kh_next;
317                 key.kh_next = NULL;
318                 key.kh_prev = NULL;
319
320                 if(key.owner.kh_next == NULL)
321                 {
322                         // No longer a key carrier
323                         if(!kh_no_radar_circles)
324                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
325                         WaypointSprite_DetachCarrier(key.owner);
326                 }
327         }
328
329         key.owner = player;
330
331         if(player)
332         {
333                 // insert into linked list
334                 key.kh_next = player.kh_next;
335                 key.kh_prev = player;
336                 player.kh_next = key;
337                 if(key.kh_next)
338                         key.kh_next.kh_prev = key;
339
340                 float i;
341                 i = kh_keystatus[key.owner.playerid];
342                         if(key.netname == "^1red key")
343                                 i += 1;
344                         if(key.netname == "^4blue key")
345                                 i += 2;
346                         if(key.netname == "^3yellow key")
347                                 i += 4;
348                         if(key.netname == "^6pink key")
349                                 i += 8;
350                 kh_keystatus[key.owner.playerid] = i;
351
352                 kh_Key_Attach(key);
353
354                 if(key.kh_next == NULL)
355                 {
356                         // player is now a key carrier
357                         entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
358                         wp.colormod = colormapPaletteColor(player.team - 1, 0);
359                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
360                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
361                         if(player.team == NUM_TEAM_1)
362                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
363                         else if(player.team == NUM_TEAM_2)
364                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
365                         else if(player.team == NUM_TEAM_3)
366                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
367                         else if(player.team == NUM_TEAM_4)
368                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
369                         if(!kh_no_radar_circles)
370                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
371                 }
372         }
373
374         // moved that here, also update if there's no player
375         kh_update_state();
376
377         key.pusher = NULL;
378
379         int ownerteam = kh_Key_AllOwnedByWhichTeam();
380         if(ownerteam != ownerteam0)
381         {
382                 entity k;
383                 if(ownerteam != -1)
384                 {
385                         kh_interferemsg_time = time + 0.2;
386                         kh_interferemsg_team = player.team;
387
388                         // audit all key carrier sprites, update them to "Run here"
389                         FOR_EACH_KH_KEY(k)
390                         {
391                                 if (!k.owner) continue;
392                                 entity first = WP_Null;
393                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
394                                 entity third = WP_Null;
395                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
396                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
397                         }
398                 }
399                 else
400                 {
401                         kh_interferemsg_time = 0;
402
403                         // audit all key carrier sprites, update them to "Key Carrier"
404                         FOR_EACH_KH_KEY(k)
405                         {
406                                 if (!k.owner) continue;
407                                 entity first = WP_Null;
408                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
409                                 entity third = WP_Null;
410                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
411                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
412                         }
413                 }
414         }
415 }
416
417 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
418 {
419         if(this.owner)
420                 return;
421         if(ITEM_DAMAGE_NEEDKILL(deathtype))
422         {
423                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
424                 return;
425         }
426         if(force == '0 0 0')
427                 return;
428         if(time > this.pushltime)
429                 if(IS_PLAYER(attacker))
430                         this.team = attacker.team;
431 }
432
433 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
434 {
435         sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
436
437         if(key.kh_dropperteam != player.team)
438         {
439                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
440                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
441         }
442         key.kh_dropperteam = 0;
443         int realteam = kh_Team_ByID(key.count);
444         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
445
446         kh_Key_AssignTo(key, player); // this also updates .kh_state
447 }
448
449 void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
450 {
451         if(game_stopped)
452                 return;
453
454         if(this.owner) // already carried
455                 return;
456
457         if(ITEM_TOUCH_NEEDKILL())
458         {
459                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
460                 return;
461         }
462
463         if (!IS_PLAYER(toucher))
464                 return;
465         if(IS_DEAD(toucher))
466                 return;
467         if(toucher == this.enemy)
468                 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
469                         return;  // you just dropped it!
470         kh_Key_Collect(this, toucher);
471 }
472
473 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
474 {
475         entity o = key.owner;
476         kh_Key_AssignTo(key, NULL);
477         if(o) // it was attached
478                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
479         else // it was dropped
480                 WaypointSprite_DetachCarrier(key);
481
482         // remove key from key list
483         if (kh_worldkeylist == key)
484                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
485         else
486         {
487                 o = kh_worldkeylist;
488                 while (o)
489                 {
490                         if (o.kh_worldkeynext == key)
491                         {
492                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
493                                 break;
494                         }
495                         o = o.kh_worldkeynext;
496                 }
497         }
498
499         delete(key);
500
501         kh_update_state();
502 }
503
504 void kh_FinishRound()  // runs when a team captures the keys
505 {
506         // prepare next round
507         kh_interferemsg_time = 0;
508         entity key;
509
510         kh_no_radar_circles = true;
511         FOR_EACH_KH_KEY(key)
512                 kh_Key_Remove(key);
513         kh_no_radar_circles = false;
514
515         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
516         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
517 }
518
519 void nades_GiveBonus(entity player, float score);
520
521 void kh_WinnerTeam(int winner_team)  // runs when a team wins
522 {
523         // all key carriers get some points
524         entity key;
525         float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
526         DistributeEvenly_Init(score, NumTeams(kh_teams));
527         // twice the score for 3 team games, three times the score for 4 team games!
528         // note: for a win by destroying the key, this should NOT be applied
529         FOR_EACH_KH_KEY(key)
530         {
531                 float f = DistributeEvenly_Get(1);
532                 kh_Scores_Event(key.owner, key, "capture", f, 0);
533                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
534                 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
535         }
536
537         bool first = true;
538         string keyowner = "";
539         FOR_EACH_KH_KEY(key)
540                 if(key.owner.kh_next == key)
541                 {
542                         if(!first)
543                                 keyowner = strcat(keyowner, ", ");
544                         keyowner = key.owner.netname;
545                         first = false;
546                 }
547
548         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
549         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
550
551         first = true;
552         vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
553         FOR_EACH_KH_KEY(key)
554         {
555                 vector thisorigin = kh_AttachedOrigin(key);
556                 //dprint("Key origin: ", vtos(thisorigin), "\n");
557                 midpoint += thisorigin;
558
559                 if(!first)
560                         te_lightning2(NULL, lastorigin, thisorigin);
561                 lastorigin = thisorigin;
562                 if(first)
563                         firstorigin = thisorigin;
564                 first = false;
565         }
566         if(NumTeams(kh_teams) > 2)
567         {
568                 te_lightning2(NULL, lastorigin, firstorigin);
569         }
570         midpoint = midpoint * (1 / NumTeams(kh_teams));
571         te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
572
573         play2all(SND(KH_CAPTURE));
574         kh_FinishRound();
575 }
576
577 void kh_LoserTeam(int loser_team, entity lostkey)  // runs when a player pushes a flag carrier off the map
578 {
579         float f;
580         entity attacker = NULL;
581         if(lostkey.pusher)
582                 if(lostkey.pusher.team != loser_team)
583                         if(IS_PLAYER(lostkey.pusher))
584                                 attacker = lostkey.pusher;
585
586         if(attacker)
587         {
588                 if(lostkey.kh_previous_owner)
589                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
590                         // don't actually GIVE him the -nn points, just log
591                 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
592                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
593                 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
594         }
595         else
596         {
597                 int players = 0;
598                 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
599
600                 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, LAMBDA(++players));
601
602                 entity key;
603                 int keys = 0;
604                 FOR_EACH_KH_KEY(key)
605                         if(key.owner && key.team != loser_team)
606                                 ++keys;
607
608                 if(lostkey.kh_previous_owner)
609                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
610                         // don't actually GIVE him the -nn points, just log
611
612                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
613                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
614
615                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
616
617                 FOR_EACH_KH_KEY(key)
618                         if(key.owner && key.team != loser_team)
619                         {
620                                 f = DistributeEvenly_Get(of);
621                                 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
622                         }
623
624                 int fragsleft = DistributeEvenly_Get(players);
625
626                 // Now distribute these among all other teams...
627                 int j = NumTeams(kh_teams) - 1;
628                 for(int i = 0; i < NumTeams(kh_teams); ++i)
629                 {
630                         int thisteam = kh_Team_ByID(i);
631                         if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
632                                 continue;
633
634                         players = 0;
635                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
636
637                         DistributeEvenly_Init(fragsleft, j);
638                         fragsleft = DistributeEvenly_Get(j - 1);
639                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
640
641                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
642                                 f = DistributeEvenly_Get(1);
643                                 kh_Scores_Event(it, NULL, "destroyed", f, 0);
644                         ));
645
646                         --j;
647                 }
648         }
649
650         int realteam = kh_Team_ByID(lostkey.count);
651         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
652         if(attacker)
653                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
654         else
655                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
656
657         play2all(SND(KH_DESTROY));
658         te_tarexplosion(lostkey.origin);
659
660         kh_FinishRound();
661 }
662
663 void kh_Key_Think(entity this)  // runs all the time
664 {
665         if(game_stopped)
666                 return;
667
668         if(this.owner)
669         {
670 #ifndef KH_PLAYER_USE_ATTACHMENT
671                 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
672                 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
673 #endif
674         }
675
676         // if in nodrop or time over, end the round
677         if(!this.owner)
678                 if(time > this.pain_finished)
679                         kh_LoserTeam(this.team, this);
680
681         if(this.owner)
682         if(kh_Key_AllOwnedByWhichTeam() != -1)
683         {
684                 if(this.siren_time < time)
685                 {
686                         sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
687                         this.siren_time = time + 2.5;  // repeat every 2.5 seconds
688                 }
689
690                 entity key;
691                 vector p = this.owner.origin;
692                 FOR_EACH_KH_KEY(key)
693                         if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
694                                 goto not_winning;
695                 kh_WinnerTeam(this.team);
696 LABEL(not_winning)
697         }
698
699         if(kh_interferemsg_time && time > kh_interferemsg_time)
700         {
701                 kh_interferemsg_time = 0;
702                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
703                         if(it.team == kh_interferemsg_team)
704                                 if(it.kh_next)
705                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
706                                 else
707                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
708                         else
709                                 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
710                 ));
711         }
712
713         this.nextthink = time + 0.05;
714 }
715
716 void key_reset(entity this)
717 {
718         kh_Key_AssignTo(this, NULL);
719         kh_Key_Remove(this);
720 }
721
722 const string STR_ITEM_KH_KEY = "item_kh_key";
723 void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
724 {
725         entity key = spawn();
726         key.count = i;
727         key.classname = STR_ITEM_KH_KEY;
728         settouch(key, kh_Key_Touch);
729         setthink(key, kh_Key_Think);
730         key.nextthink = time;
731         key.items = IT_KEY1 | IT_KEY2;
732         key.cnt = _angle;
733         key.angles = '0 360 0' * random();
734         key.event_damage = kh_Key_Damage;
735         key.takedamage = DAMAGE_YES;
736         key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
737         key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
738         key.modelindex = kh_key_dropped;
739         key.model = "key";
740         key.kh_dropperteam = 0;
741         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
742         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
743         key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
744         key.reset = key_reset;
745
746         switch(initial_owner.team)
747         {
748                 case NUM_TEAM_1:
749                         key.netname = "^1red key";
750                         break;
751                 case NUM_TEAM_2:
752                         key.netname = "^4blue key";
753                         break;
754                 case NUM_TEAM_3:
755                         key.netname = "^3yellow key";
756                         break;
757                 case NUM_TEAM_4:
758                         key.netname = "^6pink key";
759                         break;
760                 default:
761                         key.netname = "NETGIER key";
762                         break;
763         }
764
765         // link into key list
766         key.kh_worldkeynext = kh_worldkeylist;
767         kh_worldkeylist = key;
768
769         Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
770
771         WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
772         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
773
774         kh_Key_AssignTo(key, initial_owner);
775 }
776
777 // -1 when no team completely owns all keys yet
778 int kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
779 {
780         entity key;
781         int teem = -1;
782         int keys = NumTeams(kh_teams);
783         FOR_EACH_KH_KEY(key)
784         {
785                 if(!key.owner)
786                         return -1;
787                 if(teem == -1)
788                         teem = key.team;
789                 else if(teem != key.team)
790                         return -1;
791                 --keys;
792         }
793         if(keys != 0)
794                 return -1;
795         return teem;
796 }
797
798 void kh_Key_DropOne(entity key)
799 {
800         // prevent collecting this one for some time
801         entity player = key.owner;
802
803         key.kh_droptime = time;
804         key.enemy = player;
805
806         kh_Scores_Event(player, key, "dropkey", 0, 0);
807         PlayerScore_Add(player, SP_KH_LOSSES, 1);
808         int realteam = kh_Team_ByID(key.count);
809         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
810
811         kh_Key_AssignTo(key, NULL);
812         makevectors(player.v_angle);
813         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
814         key.pusher = NULL;
815         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
816         key.kh_dropperteam = key.team;
817
818         sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
819 }
820
821 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
822 {
823         if(player.kh_next)
824         {
825                 entity mypusher = NULL;
826                 if(player.pusher)
827                         if(time < player.pushltime)
828                                 mypusher = player.pusher;
829
830                 entity key;
831                 while((key = player.kh_next))
832                 {
833                         kh_Scores_Event(player, key, "losekey", 0, 0);
834                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
835                         int realteam = kh_Team_ByID(key.count);
836                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
837                         kh_Key_AssignTo(key, NULL);
838                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
839                         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
840                         key.pusher = mypusher;
841                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
842                         if(suicide)
843                                 key.kh_dropperteam = player.team;
844                 }
845                 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
846         }
847 }
848
849 int kh_GetMissingTeams()
850 {
851         int missing_teams = 0;
852         for(int i = 0; i < NumTeams(kh_teams); ++i)
853         {
854                 int teem = kh_Team_ByID(i);
855                 int players = 0;
856                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
857                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
858                                 ++players;
859                 ));
860                 if (!players)
861                         missing_teams |= pow(2, i);
862         }
863         return missing_teams;
864 }
865
866 void kh_WaitForPlayers()  // delay start of the round until enough players are present
867 {
868         static int prev_missing_teams_mask;
869         if(time < game_starttime)
870         {
871                 if (prev_missing_teams_mask > 0)
872                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
873                 prev_missing_teams_mask = -1;
874                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
875                 return;
876         }
877
878         int missing_teams_mask = kh_GetMissingTeams();
879         if(!missing_teams_mask)
880         {
881                 if(prev_missing_teams_mask > 0)
882                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
883                 prev_missing_teams_mask = -1;
884                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
885                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
886         }
887         else
888         {
889                 if(player_count == 0)
890                 {
891                         if(prev_missing_teams_mask > 0)
892                                 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
893                         prev_missing_teams_mask = -1;
894                 }
895                 else
896                 {
897                         if(prev_missing_teams_mask != missing_teams_mask)
898                         {
899                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
900                                 prev_missing_teams_mask = missing_teams_mask;
901                         }
902                 }
903                 kh_Controller_SetThink(1, kh_WaitForPlayers);
904         }
905 }
906
907 void kh_EnableTrackingDevice()  // runs after each round
908 {
909         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
910         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
911
912         kh_tracking_enabled = true;
913 }
914
915 void kh_StartRound()  // runs at the start of each round
916 {
917         if(time < game_starttime)
918         {
919                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
920                 return;
921         }
922
923         if(kh_GetMissingTeams())
924         {
925                 kh_Controller_SetThink(1, kh_WaitForPlayers);
926                 return;
927         }
928
929         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
930         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
931
932         for(int i = 0; i < NumTeams(kh_teams); ++i)
933         {
934                 int teem = kh_Team_ByID(i);
935                 int players = 0;
936                 entity my_player = NULL;
937                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
938                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
939                         {
940                                 ++players;
941                                 if(random() * players <= 1)
942                                         my_player = it;
943                         }
944                 ));
945                 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
946         }
947
948         kh_tracking_enabled = false;
949         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
950         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
951 }
952
953 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
954 {
955         if(attacker == targ)
956                 return f;
957
958         if(targ.kh_next)
959         {
960                 if(attacker.team == targ.team)
961                 {
962                         int nk = 0;
963                         for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
964                                 ++nk;
965                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
966                 }
967                 else
968                 {
969                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
970                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
971                         // the frag gets added later
972                 }
973         }
974
975         return f;
976 }
977
978 void kh_Initialize()  // sets up th KH environment
979 {
980         // setup variables
981         kh_teams = autocvar_g_keyhunt_teams_override;
982         if(kh_teams < 2)
983                 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
984         kh_teams = bound(2, kh_teams, 4);
985
986         int teams = 0;
987         if(kh_teams >= 1) teams |= BIT(0);
988         if(kh_teams >= 2) teams |= BIT(1);
989         if(kh_teams >= 3) teams |= BIT(2);
990         if(kh_teams >= 4) teams |= BIT(3);
991
992         kh_teams = teams; // now set it?
993
994         // make a KH entity for controlling the game
995         kh_controller = spawn();
996         setthink(kh_controller, kh_Controller_Think);
997         kh_Controller_SetThink(0, kh_WaitForPlayers);
998
999         setmodel(kh_controller, MDL_KH_KEY);
1000         kh_key_dropped = kh_controller.modelindex;
1001         /*
1002         dprint(vtos(kh_controller.mins));
1003         dprint(vtos(kh_controller.maxs));
1004         dprint("\n");
1005         */
1006 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1007         setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1008         kh_key_carried = kh_controller.modelindex;
1009 #else
1010         kh_key_carried = kh_key_dropped;
1011 #endif
1012
1013         kh_controller.model = "";
1014         kh_controller.modelindex = 0;
1015
1016         kh_ScoreRules(kh_teams);
1017 }
1018
1019 void kh_finalize()
1020 {
1021         // to be called before intermission
1022         kh_FinishRound();
1023         delete(kh_controller);
1024         kh_controller = NULL;
1025 }
1026
1027 // legacy bot role
1028
1029 void(entity this) havocbot_role_kh_carrier;
1030 void(entity this) havocbot_role_kh_defense;
1031 void(entity this) havocbot_role_kh_offense;
1032 void(entity this) havocbot_role_kh_freelancer;
1033
1034
1035 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1036 {
1037         entity head;
1038         for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1039         {
1040                 if(head.owner == this)
1041                         continue;
1042                 if(!kh_tracking_enabled)
1043                 {
1044                         // if it's carried by our team we know about it
1045                         // otherwise we have to see it to know about it
1046                         if(!head.owner || head.team != this.team)
1047                         {
1048                                 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1049                                 if (trace_fraction < 1 && trace_ent != head)
1050                                         continue; // skip what I can't see
1051                         }
1052                 }
1053                 if(!head.owner)
1054                         navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1055                 else if(head.team == this.team)
1056                         navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1057                 else
1058                         navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1059         }
1060
1061         havocbot_goalrating_items(this, 1, this.origin, 10000);
1062 }
1063
1064 void havocbot_role_kh_carrier(entity this)
1065 {
1066         if(IS_DEAD(this))
1067                 return;
1068
1069         if (!(this.kh_next))
1070         {
1071                 LOG_TRACE("changing role to freelancer");
1072                 this.havocbot_role = havocbot_role_kh_freelancer;
1073                 this.havocbot_role_timeout = 0;
1074                 return;
1075         }
1076
1077         if (this.bot_strategytime < time)
1078         {
1079                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1080                 navigation_goalrating_start(this);
1081
1082                 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1083                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1084                 else
1085                         havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1086
1087                 navigation_goalrating_end(this);
1088         }
1089 }
1090
1091 void havocbot_role_kh_defense(entity this)
1092 {
1093         if(IS_DEAD(this))
1094                 return;
1095
1096         if (this.kh_next)
1097         {
1098                 LOG_TRACE("changing role to carrier");
1099                 this.havocbot_role = havocbot_role_kh_carrier;
1100                 this.havocbot_role_timeout = 0;
1101                 return;
1102         }
1103
1104         if (!this.havocbot_role_timeout)
1105                 this.havocbot_role_timeout = time + random() * 10 + 20;
1106         if (time > this.havocbot_role_timeout)
1107         {
1108                 LOG_TRACE("changing role to freelancer");
1109                 this.havocbot_role = havocbot_role_kh_freelancer;
1110                 this.havocbot_role_timeout = 0;
1111                 return;
1112         }
1113
1114         if (this.bot_strategytime < time)
1115         {
1116                 float key_owner_team;
1117                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1118                 navigation_goalrating_start(this);
1119
1120                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1121                 if(key_owner_team == this.team)
1122                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1123                 else if(key_owner_team == -1)
1124                         havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1125                 else
1126                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1127
1128                 navigation_goalrating_end(this);
1129         }
1130 }
1131
1132 void havocbot_role_kh_offense(entity this)
1133 {
1134         if(IS_DEAD(this))
1135                 return;
1136
1137         if (this.kh_next)
1138         {
1139                 LOG_TRACE("changing role to carrier");
1140                 this.havocbot_role = havocbot_role_kh_carrier;
1141                 this.havocbot_role_timeout = 0;
1142                 return;
1143         }
1144
1145         if (!this.havocbot_role_timeout)
1146                 this.havocbot_role_timeout = time + random() * 10 + 20;
1147         if (time > this.havocbot_role_timeout)
1148         {
1149                 LOG_TRACE("changing role to freelancer");
1150                 this.havocbot_role = havocbot_role_kh_freelancer;
1151                 this.havocbot_role_timeout = 0;
1152                 return;
1153         }
1154
1155         if (this.bot_strategytime < time)
1156         {
1157                 float key_owner_team;
1158
1159                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1160                 navigation_goalrating_start(this);
1161
1162                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1163                 if(key_owner_team == this.team)
1164                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1165                 else if(key_owner_team == -1)
1166                         havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1167                 else
1168                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1169
1170                 navigation_goalrating_end(this);
1171         }
1172 }
1173
1174 void havocbot_role_kh_freelancer(entity this)
1175 {
1176         if(IS_DEAD(this))
1177                 return;
1178
1179         if (this.kh_next)
1180         {
1181                 LOG_TRACE("changing role to carrier");
1182                 this.havocbot_role = havocbot_role_kh_carrier;
1183                 this.havocbot_role_timeout = 0;
1184                 return;
1185         }
1186
1187         if (!this.havocbot_role_timeout)
1188                 this.havocbot_role_timeout = time + random() * 10 + 10;
1189         if (time > this.havocbot_role_timeout)
1190         {
1191                 if (random() < 0.5)
1192                 {
1193                         LOG_TRACE("changing role to offense");
1194                         this.havocbot_role = havocbot_role_kh_offense;
1195                 }
1196                 else
1197                 {
1198                         LOG_TRACE("changing role to defense");
1199                         this.havocbot_role = havocbot_role_kh_defense;
1200                 }
1201                 this.havocbot_role_timeout = 0;
1202                 return;
1203         }
1204
1205         if (this.bot_strategytime < time)
1206         {
1207                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1208                 navigation_goalrating_start(this);
1209
1210                 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1211                 if(key_owner_team == this.team)
1212                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1213                 else if(key_owner_team == -1)
1214                         havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1215                 else
1216                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1217
1218                 navigation_goalrating_end(this);
1219         }
1220 }
1221
1222
1223 // register this as a mutator
1224
1225 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1226 {
1227         entity player = M_ARGV(0, entity);
1228
1229         kh_Key_DropAll(player, true);
1230 }
1231
1232 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1233 {
1234         entity player = M_ARGV(0, entity);
1235
1236         kh_Key_DropAll(player, true);
1237 }
1238
1239 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1240 {
1241         entity frag_attacker = M_ARGV(1, entity);
1242         entity frag_target = M_ARGV(2, entity);
1243
1244         if(frag_target == frag_attacker)
1245                 kh_Key_DropAll(frag_target, true);
1246         else if(IS_PLAYER(frag_attacker))
1247                 kh_Key_DropAll(frag_target, false);
1248         else
1249                 kh_Key_DropAll(frag_target, true);
1250 }
1251
1252 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1253 {
1254         entity frag_attacker = M_ARGV(0, entity);
1255         entity frag_target = M_ARGV(1, entity);
1256         float frag_score = M_ARGV(2, float);
1257         M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1258 }
1259
1260 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1261 {
1262         kh_finalize();
1263 }
1264
1265 MUTATOR_HOOKFUNCTION(kh, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1266 {
1267         M_ARGV(0, float) = kh_teams;
1268 }
1269
1270 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1271 {
1272         entity spectatee = M_ARGV(0, entity);
1273         entity client = M_ARGV(1, entity);
1274
1275         client.kh_state = spectatee.kh_state;
1276 }
1277
1278 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1279 {
1280         entity player = M_ARGV(0, entity);
1281
1282         if(MUTATOR_RETURNVALUE == 0)
1283         {
1284                 entity k = player.kh_next;
1285                 if(k)
1286                 {
1287                         kh_Key_DropOne(k);
1288                         return true;
1289                 }
1290         }
1291 }
1292
1293 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1294 {
1295     entity bot = M_ARGV(0, entity);
1296
1297         if(IS_DEAD(bot))
1298                 return true;
1299
1300         float r = random() * 3;
1301         if (r < 1)
1302                 bot.havocbot_role = havocbot_role_kh_offense;
1303         else if (r < 2)
1304                 bot.havocbot_role = havocbot_role_kh_defense;
1305         else
1306                 bot.havocbot_role = havocbot_role_kh_freelancer;
1307
1308         return true;
1309 }
1310
1311 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1312 {
1313         entity frag_target = M_ARGV(0, entity);
1314
1315         kh_Key_DropAll(frag_target, false);
1316 }
1317
1318 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1319 {
1320         kh_WaitForPlayers(); // takes care of killing the "missing teams" message
1321 }