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Merge branch 'master' into terencehill/scoreboard_update
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keyhunt.qc
1 #include "gamemode_keyhunt.qh"
2
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_return;
6 float autocvar_g_balance_keyhunt_delay_round;
7 float autocvar_g_balance_keyhunt_delay_tracking;
8 float autocvar_g_balance_keyhunt_dropvelocity;
9 float autocvar_g_balance_keyhunt_maxdist;
10 float autocvar_g_balance_keyhunt_protecttime;
11
12 int autocvar_g_balance_keyhunt_score_capture;
13 int autocvar_g_balance_keyhunt_score_carrierfrag;
14 int autocvar_g_balance_keyhunt_score_collect;
15 int autocvar_g_balance_keyhunt_score_destroyed;
16 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
17 int autocvar_g_balance_keyhunt_score_push;
18 float autocvar_g_balance_keyhunt_throwvelocity;
19
20 int autocvar_g_keyhunt_teams;
21 int autocvar_g_keyhunt_teams_override;
22
23 // #define KH_PLAYER_USE_ATTACHMENT
24 // #define KH_PLAYER_USE_CARRIEDMODEL
25
26 #ifdef KH_PLAYER_USE_ATTACHMENT
27 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
28 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
29 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
30 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
31 const string KH_PLAYER_ATTACHMENT_BONE = "";
32 #else
33 const float KH_KEY_ZSHIFT = 22;
34 const float KH_KEY_XYDIST = 24;
35 const float KH_KEY_XYSPEED = 45;
36 #endif
37 const float KH_KEY_WP_ZSHIFT = 20;
38
39 const vector KH_KEY_MIN = '-10 -10 -46';
40 const vector KH_KEY_MAX = '10 10 3';
41 const float KH_KEY_BRIGHTNESS = 2;
42
43 float kh_no_radar_circles;
44
45 // kh_state
46 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
47 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
48 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
49 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
50 .float kh_state = _STAT(KH_KEYS);
51 .float siren_time;  //  time delay the siren
52 //.float stuff_time;  //  time delay to stuffcmd a cvar
53
54 float kh_keystatus[17];
55 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
56 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
57 //for(i = 0; i < maxplayers; ++i)
58 //      kh_keystatus[i] = "0";
59
60 float kh_Team_ByID(float t)
61 {
62         if(t == 0) return NUM_TEAM_1;
63         if(t == 1) return NUM_TEAM_2;
64         if(t == 2) return NUM_TEAM_3;
65         if(t == 3) return NUM_TEAM_4;
66         return 0;
67 }
68
69 //entity kh_worldkeylist;
70 .entity kh_worldkeynext;
71 entity kh_controller;
72 //float kh_tracking_enabled;
73 float kh_teams;
74 float kh_interferemsg_time, kh_interferemsg_team;
75 .entity kh_next, kh_prev; // linked list
76 .float kh_droptime;
77 .float kh_dropperteam;
78 .entity kh_previous_owner;
79 .float kh_previous_owner_playerid;
80 .float kh_cp_duration;
81
82 float kh_key_dropped, kh_key_carried;
83
84 const float ST_KH_CAPS = 1;
85 void kh_ScoreRules(int teams)
86 {
87         ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
88         ScoreInfo_SetLabel_TeamScore(  ST_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
89         ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
90         ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES,    "pushes",    0);
91         ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS,  "destroyed", SFL_LOWER_IS_BETTER);
92         ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS,   "pickups",   0);
93         ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS,   "kckills",   0);
94         ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES,    "losses",    SFL_LOWER_IS_BETTER);
95         ScoreRules_basics_end();
96 }
97
98 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
99 {
100         if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
101                 if(!kh_tracking_enabled)
102                         return false;
103
104         return true;
105 }
106
107 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
108 {
109         if(!kh_tracking_enabled)
110                 return false;
111         if(!this.owner)
112                 return true;
113         if(!this.owner.owner)
114                 return true;
115         return false;  // draw only when key is not owned
116 }
117
118 void kh_update_state()
119 {
120         entity key;
121         float s;
122         float f;
123
124         s = 0;
125         FOR_EACH_KH_KEY(key)
126         {
127                 if(key.owner)
128                         f = key.team;
129                 else
130                         f = 30;
131                 s |= pow(32, key.count) * f;
132         }
133
134         FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
135
136         FOR_EACH_KH_KEY(key)
137         {
138                 if(key.owner)
139                         key.owner.kh_state |= pow(32, key.count) * 31;
140         }
141         //print(ftos((nextent(NULL)).kh_state), "\n");
142 }
143
144
145
146
147 var kh_Think_t kh_Controller_Thinkfunc;
148 void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
149 {
150         kh_Controller_Thinkfunc = func;
151         kh_controller.cnt = ceil(t);
152         if(t == 0)
153                 kh_controller.nextthink = time; // force
154 }
155 void kh_WaitForPlayers();
156 void kh_Controller_Think(entity this)  // called a lot
157 {
158         if(intermission_running)
159                 return;
160         if(this.cnt > 0)
161         { if(getthink(this) != kh_WaitForPlayers) { this.cnt -= 1; } }
162         else if(this.cnt == 0)
163         {
164                 this.cnt -= 1;
165                 kh_Controller_Thinkfunc();
166         }
167         this.nextthink = time + 1;
168 }
169
170 // frags f: take from cvar * f
171 // frags 0: no frags
172 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
173 {
174         string s;
175         if(intermission_running)
176                 return;
177
178         if(frags_player)
179                 UpdateFrags(player, frags_player);
180
181         if(key && key.owner && frags_owner)
182                 UpdateFrags(key.owner, frags_owner);
183
184         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
185                 return;
186
187         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
188
189         if(key && key.owner)
190                 s = strcat(s, ":", ftos(key.owner.playerid));
191         else
192                 s = strcat(s, ":0");
193
194         s = strcat(s, ":", ftos(frags_owner), ":");
195
196         if(key)
197                 s = strcat(s, key.netname);
198
199         GameLogEcho(s);
200 }
201
202 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
203 {
204         if(e.tag_entity)
205         {
206                 makevectors(e.tag_entity.angles);
207                 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
208         }
209         else
210                 return e.origin;
211 }
212
213 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
214 {
215 #ifdef KH_PLAYER_USE_ATTACHMENT
216         entity first;
217         first = key.owner.kh_next;
218         if(key == first)
219         {
220                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
221                 if(key.kh_next)
222                 {
223                         setattachment(key.kh_next, key, "");
224                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
225                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
226                         key.kh_next.angles = '0 0 0';
227                 }
228                 else
229                         setorigin(key, KH_PLAYER_ATTACHMENT);
230                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
231         }
232         else
233         {
234                 setattachment(key, key.kh_prev, "");
235                 if(key.kh_next)
236                         setattachment(key.kh_next, key, "");
237                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
238                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
239                 key.angles = '0 0 0';
240         }
241 #else
242         setattachment(key, key.owner, "");
243         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
244         key.angles_y -= key.owner.angles.y;
245 #endif
246         key.flags = 0;
247         IL_REMOVE(g_items, key);
248         key.solid = SOLID_NOT;
249         set_movetype(key, MOVETYPE_NONE);
250         key.team = key.owner.team;
251         key.nextthink = time;
252         key.damageforcescale = 0;
253         key.takedamage = DAMAGE_NO;
254         key.modelindex = kh_key_carried;
255 }
256
257 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
258 {
259 #ifdef KH_PLAYER_USE_ATTACHMENT
260         entity first;
261         first = key.owner.kh_next;
262         if(key == first)
263         {
264                 if(key.kh_next)
265                 {
266                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
267                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
268                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
269                 }
270         }
271         else
272         {
273                 if(key.kh_next)
274                         setattachment(key.kh_next, key.kh_prev, "");
275                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
276         }
277         // in any case:
278         setattachment(key, NULL, "");
279         setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, NULL).z - KH_KEY_MIN_z));
280         key.angles = key.owner.angles;
281 #else
282         setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
283         setattachment(key, NULL, "");
284         key.angles_y += key.owner.angles.y;
285 #endif
286         key.flags = FL_ITEM;
287         IL_PUSH(g_items, key);
288         key.solid = SOLID_TRIGGER;
289         set_movetype(key, MOVETYPE_TOSS);
290         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
291         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
292         key.takedamage = DAMAGE_YES;
293         // let key.team stay
294         key.modelindex = kh_key_dropped;
295         key.kh_previous_owner = key.owner;
296         key.kh_previous_owner_playerid = key.owner.playerid;
297 }
298
299 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
300 {
301         entity k;
302         float ownerteam0, ownerteam;
303         if(key.owner == player)
304                 return;
305
306         ownerteam0 = kh_Key_AllOwnedByWhichTeam();
307
308         if(key.owner)
309         {
310                 kh_Key_Detach(key);
311
312                 // remove from linked list
313                 if(key.kh_next)
314                         key.kh_next.kh_prev = key.kh_prev;
315                 key.kh_prev.kh_next = key.kh_next;
316                 key.kh_next = NULL;
317                 key.kh_prev = NULL;
318
319                 if(key.owner.kh_next == NULL)
320                 {
321                         // No longer a key carrier
322                         if(!kh_no_radar_circles)
323                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
324                         WaypointSprite_DetachCarrier(key.owner);
325                 }
326         }
327
328         key.owner = player;
329
330         if(player)
331         {
332                 // insert into linked list
333                 key.kh_next = player.kh_next;
334                 key.kh_prev = player;
335                 player.kh_next = key;
336                 if(key.kh_next)
337                         key.kh_next.kh_prev = key;
338
339                 float i;
340                 i = kh_keystatus[key.owner.playerid];
341                         if(key.netname == "^1red key")
342                                 i += 1;
343                         if(key.netname == "^4blue key")
344                                 i += 2;
345                         if(key.netname == "^3yellow key")
346                                 i += 4;
347                         if(key.netname == "^6pink key")
348                                 i += 8;
349                 kh_keystatus[key.owner.playerid] = i;
350
351                 kh_Key_Attach(key);
352
353                 if(key.kh_next == NULL)
354                 {
355                         // player is now a key carrier
356                         entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
357                         wp.colormod = colormapPaletteColor(player.team - 1, 0);
358                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
359                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
360                         if(player.team == NUM_TEAM_1)
361                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
362                         else if(player.team == NUM_TEAM_2)
363                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
364                         else if(player.team == NUM_TEAM_3)
365                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
366                         else if(player.team == NUM_TEAM_4)
367                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
368                         if(!kh_no_radar_circles)
369                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
370                 }
371         }
372
373         // moved that here, also update if there's no player
374         kh_update_state();
375
376         key.pusher = NULL;
377
378         ownerteam = kh_Key_AllOwnedByWhichTeam();
379         if(ownerteam != ownerteam0)
380         {
381                 if(ownerteam != -1)
382                 {
383                         kh_interferemsg_time = time + 0.2;
384                         kh_interferemsg_team = player.team;
385
386                         // audit all key carrier sprites, update them to RUN HERE
387                         FOR_EACH_KH_KEY(k)
388                         {
389                                 if (!k.owner) continue;
390                                 entity first = WP_Null;
391                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
392                                 entity third = WP_Null;
393                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
394                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
395                         }
396                 }
397                 else
398                 {
399                         kh_interferemsg_time = 0;
400
401                         // audit all key carrier sprites, update them to RUN HERE
402                         FOR_EACH_KH_KEY(k)
403                         {
404                                 if (!k.owner) continue;
405                                 entity first = WP_Null;
406                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
407                                 entity third = WP_Null;
408                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
409                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
410                         }
411                 }
412         }
413 }
414
415 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
416 {
417         if(this.owner)
418                 return;
419         if(ITEM_DAMAGE_NEEDKILL(deathtype))
420         {
421                 // touching lava, or hurt trigger
422                 // what shall we do?
423                 // immediately return is bad
424                 // maybe start a shorter countdown?
425         }
426         if(force == '0 0 0')
427                 return;
428         if(time > this.pushltime)
429                 if(IS_PLAYER(attacker))
430                         this.team = attacker.team;
431 }
432
433 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
434 {
435         sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
436
437         if(key.kh_dropperteam != player.team)
438         {
439                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
440                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
441         }
442         key.kh_dropperteam = 0;
443         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(key, INFO_KEYHUNT_PICKUP), player.netname);
444
445         kh_Key_AssignTo(key, player); // this also updates .kh_state
446 }
447
448 void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
449 {
450         if(intermission_running)
451                 return;
452
453         if(this.owner) // already carried
454                 return;
455
456         if(ITEM_TOUCH_NEEDKILL())
457         {
458                 // touching sky, or nodrop
459                 // what shall we do?
460                 // immediately return is bad
461                 // maybe start a shorter countdown?
462         }
463
464         if (!IS_PLAYER(toucher))
465                 return;
466         if(IS_DEAD(toucher))
467                 return;
468         if(toucher == this.enemy)
469                 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
470                         return;  // you just dropped it!
471         kh_Key_Collect(this, toucher);
472 }
473
474 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
475 {
476         entity o;
477         o = key.owner;
478         kh_Key_AssignTo(key, NULL);
479         if(o) // it was attached
480                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
481         else // it was dropped
482                 WaypointSprite_DetachCarrier(key);
483
484         // remove key from key list
485         if (kh_worldkeylist == key)
486                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
487         else
488         {
489                 o = kh_worldkeylist;
490                 while (o)
491                 {
492                         if (o.kh_worldkeynext == key)
493                         {
494                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
495                                 break;
496                         }
497                         o = o.kh_worldkeynext;
498                 }
499         }
500
501         delete(key);
502
503         kh_update_state();
504 }
505
506 void kh_FinishRound()  // runs when a team captures the keys
507 {
508         // prepare next round
509         kh_interferemsg_time = 0;
510         entity key;
511
512         kh_no_radar_circles = true;
513         FOR_EACH_KH_KEY(key)
514                 kh_Key_Remove(key);
515         kh_no_radar_circles = false;
516
517         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
518         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
519 }
520
521 void nades_GiveBonus(entity player, float score);
522
523 void kh_WinnerTeam(float teem)  // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
524 {
525         // all key carriers get some points
526         vector firstorigin, lastorigin, midpoint;
527         float first;
528         entity key;
529         float score;
530         score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
531         DistributeEvenly_Init(score, NumTeams(kh_teams));
532         // twice the score for 3 team games, three times the score for 4 team games!
533         // note: for a win by destroying the key, this should NOT be applied
534         FOR_EACH_KH_KEY(key)
535         {
536                 float f;
537                 f = DistributeEvenly_Get(1);
538                 kh_Scores_Event(key.owner, key, "capture", f, 0);
539                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
540                 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
541         }
542
543         first = true;
544         string keyowner = "";
545         FOR_EACH_KH_KEY(key)
546                 if(key.owner.kh_next == key)
547                 {
548                         if(!first)
549                                 keyowner = strcat(keyowner, ", ");
550                         keyowner = key.owner.netname;
551                         first = false;
552                 }
553
554         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(teem, INFO_KEYHUNT_CAPTURE), keyowner);
555
556         first = true;
557         midpoint = '0 0 0';
558         firstorigin = '0 0 0';
559         lastorigin = '0 0 0';
560         FOR_EACH_KH_KEY(key)
561         {
562                 vector thisorigin;
563
564                 thisorigin = kh_AttachedOrigin(key);
565                 //dprint("Key origin: ", vtos(thisorigin), "\n");
566                 midpoint += thisorigin;
567
568                 if(!first)
569                         te_lightning2(NULL, lastorigin, thisorigin);
570                 lastorigin = thisorigin;
571                 if(first)
572                         firstorigin = thisorigin;
573                 first = false;
574         }
575         if(NumTeams(kh_teams) > 2)
576         {
577                 te_lightning2(NULL, lastorigin, firstorigin);
578         }
579         midpoint = midpoint * (1 / NumTeams(kh_teams));
580         te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
581
582         play2all(SND(KH_CAPTURE));
583         kh_FinishRound();
584 }
585
586 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
587 {
588         entity key, attacker;
589         float players;
590         float keys;
591         float f;
592
593         attacker = NULL;
594         if(lostkey.pusher)
595                 if(lostkey.pusher.team != teem)
596                         if(IS_PLAYER(lostkey.pusher))
597                                 attacker = lostkey.pusher;
598
599         players = keys = 0;
600
601         if(attacker)
602         {
603                 if(lostkey.kh_previous_owner)
604                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
605                         // don't actually GIVE him the -nn points, just log
606                 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
607                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
608                 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
609         }
610         else
611         {
612                 float of, fragsleft, i, j, thisteam;
613                 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
614
615                 FOREACH_CLIENT(IS_PLAYER(it) && it.team != teem, LAMBDA(++players));
616
617                 FOR_EACH_KH_KEY(key)
618                         if(key.owner && key.team != teem)
619                                 ++keys;
620
621                 if(lostkey.kh_previous_owner)
622                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
623                         // don't actually GIVE him the -nn points, just log
624
625                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
626                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
627
628                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
629
630                 FOR_EACH_KH_KEY(key)
631                         if(key.owner && key.team != teem)
632                         {
633                                 f = DistributeEvenly_Get(of);
634                                 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
635                         }
636
637                 fragsleft = DistributeEvenly_Get(players);
638
639                 // Now distribute these among all other teams...
640                 j = NumTeams(kh_teams) - 1;
641                 for(i = 0; i < NumTeams(kh_teams); ++i)
642                 {
643                         thisteam = kh_Team_ByID(i);
644                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
645                                 continue;
646
647                         players = 0;
648                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
649
650                         DistributeEvenly_Init(fragsleft, j);
651                         fragsleft = DistributeEvenly_Get(j - 1);
652                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
653
654                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
655                                 f = DistributeEvenly_Get(1);
656                                 kh_Scores_Event(it, NULL, "destroyed", f, 0);
657                         ));
658
659                         --j;
660                 }
661         }
662
663         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(lostkey, INFO_KEYHUNT_LOST), lostkey.kh_previous_owner.netname);
664
665         play2all(SND(KH_DESTROY));
666         te_tarexplosion(lostkey.origin);
667
668         kh_FinishRound();
669 }
670
671 void kh_Key_Think(entity this)  // runs all the time
672 {
673         if(intermission_running)
674                 return;
675
676         if(this.owner)
677         {
678 #ifndef KH_PLAYER_USE_ATTACHMENT
679                 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
680                 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
681 #endif
682         }
683
684         // if in nodrop or time over, end the round
685         if(!this.owner)
686                 if(time > this.pain_finished)
687                         kh_LoserTeam(this.team, this);
688
689         if(this.owner)
690         if(kh_Key_AllOwnedByWhichTeam() != -1)
691         {
692                 if(this.siren_time < time)
693                 {
694                         sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
695                         this.siren_time = time + 2.5;  // repeat every 2.5 seconds
696                 }
697
698                 entity key;
699                 vector p;
700                 p = this.owner.origin;
701                 FOR_EACH_KH_KEY(key)
702                         if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
703                                 goto not_winning;
704                 kh_WinnerTeam(this.team);
705 LABEL(not_winning)
706         }
707
708         if(kh_interferemsg_time && time > kh_interferemsg_time)
709         {
710                 kh_interferemsg_time = 0;
711                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
712                         if(it.team == kh_interferemsg_team)
713                                 if(it.kh_next)
714                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
715                                 else
716                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
717                         else
718                                 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
719                 ));
720         }
721
722         this.nextthink = time + 0.05;
723 }
724
725 void key_reset(entity this)
726 {
727         kh_Key_AssignTo(this, NULL);
728         kh_Key_Remove(this);
729 }
730
731 const string STR_ITEM_KH_KEY = "item_kh_key";
732 void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
733 {
734         entity key = spawn();
735         key.count = i;
736         key.classname = STR_ITEM_KH_KEY;
737         settouch(key, kh_Key_Touch);
738         setthink(key, kh_Key_Think);
739         key.nextthink = time;
740         key.items = IT_KEY1 | IT_KEY2;
741         key.cnt = _angle;
742         key.angles = '0 360 0' * random();
743         key.event_damage = kh_Key_Damage;
744         key.takedamage = DAMAGE_YES;
745         key.modelindex = kh_key_dropped;
746         key.model = "key";
747         key.kh_dropperteam = 0;
748         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
749         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
750         key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
751         key.reset = key_reset;
752
753         switch(initial_owner.team)
754         {
755                 case NUM_TEAM_1:
756                         key.netname = "^1red key";
757                         break;
758                 case NUM_TEAM_2:
759                         key.netname = "^4blue key";
760                         break;
761                 case NUM_TEAM_3:
762                         key.netname = "^3yellow key";
763                         break;
764                 case NUM_TEAM_4:
765                         key.netname = "^6pink key";
766                         break;
767                 default:
768                         key.netname = "NETGIER key";
769                         break;
770         }
771
772         // link into key list
773         key.kh_worldkeynext = kh_worldkeylist;
774         kh_worldkeylist = key;
775
776         Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
777
778         WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
779         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
780
781         kh_Key_AssignTo(key, initial_owner);
782 }
783
784 // -1 when no team completely owns all keys yet
785 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
786 {
787         entity key;
788         float teem;
789         float keys;
790
791         teem = -1;
792         keys = NumTeams(kh_teams);
793         FOR_EACH_KH_KEY(key)
794         {
795                 if(!key.owner)
796                         return -1;
797                 if(teem == -1)
798                         teem = key.team;
799                 else if(teem != key.team)
800                         return -1;
801                 --keys;
802         }
803         if(keys != 0)
804                 return -1;
805         return teem;
806 }
807
808 void kh_Key_DropOne(entity key)
809 {
810         // prevent collecting this one for some time
811         entity player;
812         player = key.owner;
813
814         key.kh_droptime = time;
815         key.enemy = player;
816
817         kh_Scores_Event(player, key, "dropkey", 0, 0);
818         PlayerScore_Add(player, SP_KH_LOSSES, 1);
819         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(key, INFO_KEYHUNT_DROP), player.netname);
820
821         kh_Key_AssignTo(key, NULL);
822         makevectors(player.v_angle);
823         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
824         key.pusher = NULL;
825         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
826         key.kh_dropperteam = key.team;
827
828         sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
829 }
830
831 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
832 {
833         entity key;
834         entity mypusher;
835         if(player.kh_next)
836         {
837                 mypusher = NULL;
838                 if(player.pusher)
839                         if(time < player.pushltime)
840                                 mypusher = player.pusher;
841                 while((key = player.kh_next))
842                 {
843                         kh_Scores_Event(player, key, "losekey", 0, 0);
844                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
845                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(key, INFO_KEYHUNT_LOST), player.netname);
846                         kh_Key_AssignTo(key, NULL);
847                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
848                         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
849                         key.pusher = mypusher;
850                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
851                         if(suicide)
852                                 key.kh_dropperteam = player.team;
853                 }
854                 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
855         }
856 }
857
858 float kh_CheckPlayers(float num)
859 {
860         if(num < NumTeams(kh_teams))
861         {
862                 float t_team = kh_Team_ByID(num);
863                 float players = 0;
864                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
865                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == t_team)
866                                 ++players;
867                 ));
868
869                 if (!players) { return t_team; }
870         }
871         return 0;
872 }
873
874 #define KH_READY_TEAMS() (!p1 + !p2 + ((NumTeams(kh_teams) >= 3) ? !p3 : p3) + ((NumTeams(kh_teams) >= 4) ? !p4 : p4))
875 #define KH_READY_TEAMS_OK() (KH_READY_TEAMS() == NumTeams(kh_teams))
876 void kh_WaitForPlayers()  // delay start of the round until enough players are present
877 {
878         if(time < game_starttime)
879         {
880                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
881                 return;
882         }
883
884         static float prev_missing_teams_mask;
885         float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
886         if(KH_READY_TEAMS_OK())
887         {
888                 if(prev_missing_teams_mask > 0)
889                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
890                 prev_missing_teams_mask = -1;
891                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
892                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
893         }
894         else
895         {
896                 if(player_count == 0)
897                 {
898                         if(prev_missing_teams_mask > 0)
899                                 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
900                         prev_missing_teams_mask = -1;
901                 }
902                 else
903                 {
904                         int missing_teams_mask = 0;
905                         if(kh_teams & BIT(0))
906                                 missing_teams_mask += boolean(p1) * 1;
907                         if(kh_teams & BIT(1))
908                                 missing_teams_mask += boolean(p2) * 2;
909                         if(kh_teams & BIT(2))
910                                 missing_teams_mask += boolean(p3) * 4;
911                         if(kh_teams & BIT(3))
912                                 missing_teams_mask += boolean(p4) * 8;
913                         if(prev_missing_teams_mask != missing_teams_mask)
914                         {
915                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
916                                 prev_missing_teams_mask = missing_teams_mask;
917                         }
918                 }
919                 kh_Controller_SetThink(1, kh_WaitForPlayers);
920         }
921 }
922
923 void kh_EnableTrackingDevice()  // runs after each round
924 {
925         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
926         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
927
928         kh_tracking_enabled = true;
929 }
930
931 void kh_StartRound()  // runs at the start of each round
932 {
933         float i, players, teem;
934
935         if(time < game_starttime)
936         {
937                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
938                 return;
939         }
940
941         float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
942         if(!KH_READY_TEAMS_OK())
943         {
944                 kh_Controller_SetThink(1, kh_WaitForPlayers);
945                 return;
946         }
947
948         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
949         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
950
951         for(i = 0; i < NumTeams(kh_teams); ++i)
952         {
953                 teem = kh_Team_ByID(i);
954                 players = 0;
955                 entity my_player = NULL;
956                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
957                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
958                         {
959                                 ++players;
960                                 if(random() * players <= 1)
961                                         my_player = it;
962                         }
963                 ));
964                 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
965         }
966
967         kh_tracking_enabled = false;
968         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
969         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
970 }
971
972 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
973 {
974         if(attacker == targ)
975                 return f;
976
977         if(targ.kh_next)
978         {
979                 if(attacker.team == targ.team)
980                 {
981                         entity k;
982                         float nk;
983                         nk = 0;
984                         for(k = targ.kh_next; k != NULL; k = k.kh_next)
985                                 ++nk;
986                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
987                 }
988                 else
989                 {
990                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
991                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
992                         // the frag gets added later
993                 }
994         }
995
996         return f;
997 }
998
999 void kh_Initialize()  // sets up th KH environment
1000 {
1001         // setup variables
1002         kh_teams = autocvar_g_keyhunt_teams_override;
1003         if(kh_teams < 2)
1004                 kh_teams = autocvar_g_keyhunt_teams;
1005         kh_teams = bound(2, kh_teams, 4);
1006
1007         int teams = 0;
1008         if(kh_teams >= 1) teams |= BIT(0);
1009         if(kh_teams >= 2) teams |= BIT(1);
1010         if(kh_teams >= 3) teams |= BIT(2);
1011         if(kh_teams >= 4) teams |= BIT(3);
1012
1013         kh_teams = teams; // now set it?
1014
1015         // make a KH entity for controlling the game
1016         kh_controller = spawn();
1017         setthink(kh_controller, kh_Controller_Think);
1018         kh_Controller_SetThink(0, kh_WaitForPlayers);
1019
1020         setmodel(kh_controller, MDL_KH_KEY);
1021         kh_key_dropped = kh_controller.modelindex;
1022         /*
1023         dprint(vtos(kh_controller.mins));
1024         dprint(vtos(kh_controller.maxs));
1025         dprint("\n");
1026         */
1027 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1028         setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1029         kh_key_carried = kh_controller.modelindex;
1030 #else
1031         kh_key_carried = kh_key_dropped;
1032 #endif
1033
1034         kh_controller.model = "";
1035         kh_controller.modelindex = 0;
1036
1037         kh_ScoreRules(kh_teams);
1038 }
1039
1040 void kh_finalize()
1041 {
1042         // to be called before intermission
1043         kh_FinishRound();
1044         delete(kh_controller);
1045         kh_controller = NULL;
1046 }
1047
1048 // legacy bot role
1049
1050 void(entity this) havocbot_role_kh_carrier;
1051 void(entity this) havocbot_role_kh_defense;
1052 void(entity this) havocbot_role_kh_offense;
1053 void(entity this) havocbot_role_kh_freelancer;
1054
1055
1056 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1057 {
1058         entity head;
1059         for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1060         {
1061                 if(head.owner == this)
1062                         continue;
1063                 if(!kh_tracking_enabled)
1064                 {
1065                         // if it's carried by our team we know about it
1066                         // otherwise we have to see it to know about it
1067                         if(!head.owner || head.team != this.team)
1068                         {
1069                                 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1070                                 if (trace_fraction < 1 && trace_ent != head)
1071                                         continue; // skip what I can't see
1072                         }
1073                 }
1074                 if(!head.owner)
1075                         navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1076                 else if(head.team == this.team)
1077                         navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1078                 else
1079                         navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1080         }
1081
1082         havocbot_goalrating_items(this, 1, this.origin, 10000);
1083 }
1084
1085 void havocbot_role_kh_carrier(entity this)
1086 {
1087         if(IS_DEAD(this))
1088                 return;
1089
1090         if (!(this.kh_next))
1091         {
1092                 LOG_TRACE("changing role to freelancer");
1093                 this.havocbot_role = havocbot_role_kh_freelancer;
1094                 this.havocbot_role_timeout = 0;
1095                 return;
1096         }
1097
1098         if (this.bot_strategytime < time)
1099         {
1100                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1101                 navigation_goalrating_start(this);
1102
1103                 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1104                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1105                 else
1106                         havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1107
1108                 navigation_goalrating_end(this);
1109         }
1110 }
1111
1112 void havocbot_role_kh_defense(entity this)
1113 {
1114         if(IS_DEAD(this))
1115                 return;
1116
1117         if (this.kh_next)
1118         {
1119                 LOG_TRACE("changing role to carrier");
1120                 this.havocbot_role = havocbot_role_kh_carrier;
1121                 this.havocbot_role_timeout = 0;
1122                 return;
1123         }
1124
1125         if (!this.havocbot_role_timeout)
1126                 this.havocbot_role_timeout = time + random() * 10 + 20;
1127         if (time > this.havocbot_role_timeout)
1128         {
1129                 LOG_TRACE("changing role to freelancer");
1130                 this.havocbot_role = havocbot_role_kh_freelancer;
1131                 this.havocbot_role_timeout = 0;
1132                 return;
1133         }
1134
1135         if (this.bot_strategytime < time)
1136         {
1137                 float key_owner_team;
1138                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1139                 navigation_goalrating_start(this);
1140
1141                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1142                 if(key_owner_team == this.team)
1143                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1144                 else if(key_owner_team == -1)
1145                         havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1146                 else
1147                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1148
1149                 navigation_goalrating_end(this);
1150         }
1151 }
1152
1153 void havocbot_role_kh_offense(entity this)
1154 {
1155         if(IS_DEAD(this))
1156                 return;
1157
1158         if (this.kh_next)
1159         {
1160                 LOG_TRACE("changing role to carrier");
1161                 this.havocbot_role = havocbot_role_kh_carrier;
1162                 this.havocbot_role_timeout = 0;
1163                 return;
1164         }
1165
1166         if (!this.havocbot_role_timeout)
1167                 this.havocbot_role_timeout = time + random() * 10 + 20;
1168         if (time > this.havocbot_role_timeout)
1169         {
1170                 LOG_TRACE("changing role to freelancer");
1171                 this.havocbot_role = havocbot_role_kh_freelancer;
1172                 this.havocbot_role_timeout = 0;
1173                 return;
1174         }
1175
1176         if (this.bot_strategytime < time)
1177         {
1178                 float key_owner_team;
1179
1180                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1181                 navigation_goalrating_start(this);
1182
1183                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1184                 if(key_owner_team == this.team)
1185                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1186                 else if(key_owner_team == -1)
1187                         havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1188                 else
1189                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1190
1191                 navigation_goalrating_end(this);
1192         }
1193 }
1194
1195 void havocbot_role_kh_freelancer(entity this)
1196 {
1197         if(IS_DEAD(this))
1198                 return;
1199
1200         if (this.kh_next)
1201         {
1202                 LOG_TRACE("changing role to carrier");
1203                 this.havocbot_role = havocbot_role_kh_carrier;
1204                 this.havocbot_role_timeout = 0;
1205                 return;
1206         }
1207
1208         if (!this.havocbot_role_timeout)
1209                 this.havocbot_role_timeout = time + random() * 10 + 10;
1210         if (time > this.havocbot_role_timeout)
1211         {
1212                 if (random() < 0.5)
1213                 {
1214                         LOG_TRACE("changing role to offense");
1215                         this.havocbot_role = havocbot_role_kh_offense;
1216                 }
1217                 else
1218                 {
1219                         LOG_TRACE("changing role to defense");
1220                         this.havocbot_role = havocbot_role_kh_defense;
1221                 }
1222                 this.havocbot_role_timeout = 0;
1223                 return;
1224         }
1225
1226         if (this.bot_strategytime < time)
1227         {
1228                 float key_owner_team;
1229
1230                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1231                 navigation_goalrating_start(this);
1232
1233                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1234                 if(key_owner_team == this.team)
1235                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1236                 else if(key_owner_team == -1)
1237                         havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1238                 else
1239                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1240
1241                 navigation_goalrating_end(this);
1242         }
1243 }
1244
1245
1246 // register this as a mutator
1247
1248 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1249 {
1250         entity player = M_ARGV(0, entity);
1251
1252         kh_Key_DropAll(player, true);
1253 }
1254
1255 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1256 {
1257         entity player = M_ARGV(0, entity);
1258
1259         kh_Key_DropAll(player, true);
1260 }
1261
1262 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1263 {
1264         entity frag_attacker = M_ARGV(1, entity);
1265         entity frag_target = M_ARGV(2, entity);
1266
1267         if(frag_target == frag_attacker)
1268                 kh_Key_DropAll(frag_target, true);
1269         else if(IS_PLAYER(frag_attacker))
1270                 kh_Key_DropAll(frag_target, false);
1271         else
1272                 kh_Key_DropAll(frag_target, true);
1273 }
1274
1275 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1276 {
1277         entity frag_attacker = M_ARGV(0, entity);
1278         entity frag_target = M_ARGV(1, entity);
1279         float frag_score = M_ARGV(2, float);
1280         M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1281 }
1282
1283 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1284 {
1285         kh_finalize();
1286 }
1287
1288 MUTATOR_HOOKFUNCTION(kh, GetTeamCount, CBC_ORDER_EXCLUSIVE)
1289 {
1290         M_ARGV(0, float) = kh_teams;
1291 }
1292
1293 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1294 {
1295         entity spectatee = M_ARGV(0, entity);
1296         entity client = M_ARGV(1, entity);
1297
1298         client.kh_state = spectatee.kh_state;
1299 }
1300
1301 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1302 {
1303         entity player = M_ARGV(0, entity);
1304
1305         if(MUTATOR_RETURNVALUE == 0)
1306         {
1307                 entity k = player.kh_next;
1308                 if(k)
1309                 {
1310                         kh_Key_DropOne(k);
1311                         return true;
1312                 }
1313         }
1314 }
1315
1316 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1317 {
1318     entity bot = M_ARGV(0, entity);
1319
1320         if(IS_DEAD(bot))
1321                 return true;
1322
1323         float r = random() * 3;
1324         if (r < 1)
1325                 bot.havocbot_role = havocbot_role_kh_offense;
1326         else if (r < 2)
1327                 bot.havocbot_role = havocbot_role_kh_defense;
1328         else
1329                 bot.havocbot_role = havocbot_role_kh_freelancer;
1330
1331         return true;
1332 }
1333
1334 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1335 {
1336         entity frag_target = M_ARGV(0, entity);
1337
1338         kh_Key_DropAll(frag_target, false);
1339 }
1340
1341 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1342 {
1343         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
1344 }