]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
Merge branch 'martin-t/damagetext' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keyhunt.qc
1 #include "gamemode_keyhunt.qh"
2
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_return;
6 float autocvar_g_balance_keyhunt_delay_round;
7 float autocvar_g_balance_keyhunt_delay_tracking;
8 float autocvar_g_balance_keyhunt_dropvelocity;
9 float autocvar_g_balance_keyhunt_maxdist;
10 float autocvar_g_balance_keyhunt_protecttime;
11
12 int autocvar_g_balance_keyhunt_score_capture;
13 int autocvar_g_balance_keyhunt_score_carrierfrag;
14 int autocvar_g_balance_keyhunt_score_collect;
15 int autocvar_g_balance_keyhunt_score_destroyed;
16 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
17 int autocvar_g_balance_keyhunt_score_push;
18 float autocvar_g_balance_keyhunt_throwvelocity;
19
20 int autocvar_g_keyhunt_teams;
21 int autocvar_g_keyhunt_teams_override;
22
23 // #define KH_PLAYER_USE_ATTACHMENT
24 // #define KH_PLAYER_USE_CARRIEDMODEL
25
26 #ifdef KH_PLAYER_USE_ATTACHMENT
27 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
28 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
29 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
30 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
31 const string KH_PLAYER_ATTACHMENT_BONE = "";
32 #else
33 const float KH_KEY_ZSHIFT = 22;
34 const float KH_KEY_XYDIST = 24;
35 const float KH_KEY_XYSPEED = 45;
36 #endif
37 const float KH_KEY_WP_ZSHIFT = 20;
38
39 const vector KH_KEY_MIN = '-10 -10 -46';
40 const vector KH_KEY_MAX = '10 10 3';
41 const float KH_KEY_BRIGHTNESS = 2;
42
43 bool kh_no_radar_circles;
44
45 // kh_state
46 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
47 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
48 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
49 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
50 .float kh_state = _STAT(KH_KEYS);
51 .float siren_time;  //  time delay the siren
52 //.float stuff_time;  //  time delay to stuffcmd a cvar
53
54 float kh_keystatus[17];
55 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
56 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
57 //for(i = 0; i < maxplayers; ++i)
58 //      kh_keystatus[i] = "0";
59
60 float kh_Team_ByID(float t)
61 {
62         if(t == 0) return NUM_TEAM_1;
63         if(t == 1) return NUM_TEAM_2;
64         if(t == 2) return NUM_TEAM_3;
65         if(t == 3) return NUM_TEAM_4;
66         return 0;
67 }
68
69 //entity kh_worldkeylist;
70 .entity kh_worldkeynext;
71 entity kh_controller;
72 //float kh_tracking_enabled;
73 float kh_teams;
74 float kh_interferemsg_time, kh_interferemsg_team;
75 .entity kh_next, kh_prev; // linked list
76 .float kh_droptime;
77 .float kh_dropperteam;
78 .entity kh_previous_owner;
79 .float kh_previous_owner_playerid;
80
81 float kh_key_dropped, kh_key_carried;
82
83 int kh_Key_AllOwnedByWhichTeam();
84
85 const float ST_KH_CAPS = 1;
86 void kh_ScoreRules(int teams)
87 {
88         ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
89         ScoreInfo_SetLabel_TeamScore(  ST_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
90         ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
91         ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES,    "pushes",    0);
92         ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS,  "destroyed", SFL_LOWER_IS_BETTER);
93         ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS,   "pickups",   0);
94         ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS,   "kckills",   0);
95         ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES,    "losses",    SFL_LOWER_IS_BETTER);
96         ScoreRules_basics_end();
97 }
98
99 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
100 {
101         if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
102                 if(!kh_tracking_enabled)
103                         return false;
104
105         return true;
106 }
107
108 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
109 {
110         if(!kh_tracking_enabled)
111                 return false;
112         if(!this.owner)
113                 return true;
114         if(!this.owner.owner)
115                 return true;
116         return false;  // draw only when key is not owned
117 }
118
119 void kh_update_state()
120 {
121         entity key;
122         float s;
123         float f;
124
125         s = 0;
126         FOR_EACH_KH_KEY(key)
127         {
128                 if(key.owner)
129                         f = key.team;
130                 else
131                         f = 30;
132                 s |= pow(32, key.count) * f;
133         }
134
135         FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
136
137         FOR_EACH_KH_KEY(key)
138         {
139                 if(key.owner)
140                         key.owner.kh_state |= pow(32, key.count) * 31;
141         }
142         //print(ftos((nextent(NULL)).kh_state), "\n");
143 }
144
145
146
147
148 var kh_Think_t kh_Controller_Thinkfunc;
149 void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
150 {
151         kh_Controller_Thinkfunc = func;
152         kh_controller.cnt = ceil(t);
153         if(t == 0)
154                 kh_controller.nextthink = time; // force
155 }
156 void kh_WaitForPlayers();
157 void kh_Controller_Think(entity this)  // called a lot
158 {
159         if(intermission_running)
160                 return;
161         if(this.cnt > 0)
162         { if(getthink(this) != kh_WaitForPlayers) { this.cnt -= 1; } }
163         else if(this.cnt == 0)
164         {
165                 this.cnt -= 1;
166                 kh_Controller_Thinkfunc();
167         }
168         this.nextthink = time + 1;
169 }
170
171 // frags f: take from cvar * f
172 // frags 0: no frags
173 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
174 {
175         string s;
176         if(intermission_running)
177                 return;
178
179         if(frags_player)
180                 UpdateFrags(player, frags_player);
181
182         if(key && key.owner && frags_owner)
183                 UpdateFrags(key.owner, frags_owner);
184
185         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
186                 return;
187
188         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
189
190         if(key && key.owner)
191                 s = strcat(s, ":", ftos(key.owner.playerid));
192         else
193                 s = strcat(s, ":0");
194
195         s = strcat(s, ":", ftos(frags_owner), ":");
196
197         if(key)
198                 s = strcat(s, key.netname);
199
200         GameLogEcho(s);
201 }
202
203 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
204 {
205         if(e.tag_entity)
206         {
207                 makevectors(e.tag_entity.angles);
208                 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
209         }
210         else
211                 return e.origin;
212 }
213
214 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
215 {
216 #ifdef KH_PLAYER_USE_ATTACHMENT
217         entity first;
218         first = key.owner.kh_next;
219         if(key == first)
220         {
221                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
222                 if(key.kh_next)
223                 {
224                         setattachment(key.kh_next, key, "");
225                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
226                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
227                         key.kh_next.angles = '0 0 0';
228                 }
229                 else
230                         setorigin(key, KH_PLAYER_ATTACHMENT);
231                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
232         }
233         else
234         {
235                 setattachment(key, key.kh_prev, "");
236                 if(key.kh_next)
237                         setattachment(key.kh_next, key, "");
238                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
239                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
240                 key.angles = '0 0 0';
241         }
242 #else
243         setattachment(key, key.owner, "");
244         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
245         key.angles_y -= key.owner.angles.y;
246 #endif
247         key.flags = 0;
248         IL_REMOVE(g_items, key);
249         key.solid = SOLID_NOT;
250         set_movetype(key, MOVETYPE_NONE);
251         key.team = key.owner.team;
252         key.nextthink = time;
253         key.damageforcescale = 0;
254         key.takedamage = DAMAGE_NO;
255         key.modelindex = kh_key_carried;
256 }
257
258 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
259 {
260 #ifdef KH_PLAYER_USE_ATTACHMENT
261         entity first;
262         first = key.owner.kh_next;
263         if(key == first)
264         {
265                 if(key.kh_next)
266                 {
267                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
268                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
269                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
270                 }
271         }
272         else
273         {
274                 if(key.kh_next)
275                         setattachment(key.kh_next, key.kh_prev, "");
276                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
277         }
278         // in any case:
279         setattachment(key, NULL, "");
280         setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, NULL).z - KH_KEY_MIN_z));
281         key.angles = key.owner.angles;
282 #else
283         setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
284         setattachment(key, NULL, "");
285         key.angles_y += key.owner.angles.y;
286 #endif
287         key.flags = FL_ITEM;
288         IL_PUSH(g_items, key);
289         key.solid = SOLID_TRIGGER;
290         set_movetype(key, MOVETYPE_TOSS);
291         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
292         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
293         key.takedamage = DAMAGE_YES;
294         // let key.team stay
295         key.modelindex = kh_key_dropped;
296         key.kh_previous_owner = key.owner;
297         key.kh_previous_owner_playerid = key.owner.playerid;
298 }
299
300 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
301 {
302         entity k;
303         float ownerteam0, ownerteam;
304         if(key.owner == player)
305                 return;
306
307         ownerteam0 = kh_Key_AllOwnedByWhichTeam();
308
309         if(key.owner)
310         {
311                 kh_Key_Detach(key);
312
313                 // remove from linked list
314                 if(key.kh_next)
315                         key.kh_next.kh_prev = key.kh_prev;
316                 key.kh_prev.kh_next = key.kh_next;
317                 key.kh_next = NULL;
318                 key.kh_prev = NULL;
319
320                 if(key.owner.kh_next == NULL)
321                 {
322                         // No longer a key carrier
323                         if(!kh_no_radar_circles)
324                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
325                         WaypointSprite_DetachCarrier(key.owner);
326                 }
327         }
328
329         key.owner = player;
330
331         if(player)
332         {
333                 // insert into linked list
334                 key.kh_next = player.kh_next;
335                 key.kh_prev = player;
336                 player.kh_next = key;
337                 if(key.kh_next)
338                         key.kh_next.kh_prev = key;
339
340                 float i;
341                 i = kh_keystatus[key.owner.playerid];
342                         if(key.netname == "^1red key")
343                                 i += 1;
344                         if(key.netname == "^4blue key")
345                                 i += 2;
346                         if(key.netname == "^3yellow key")
347                                 i += 4;
348                         if(key.netname == "^6pink key")
349                                 i += 8;
350                 kh_keystatus[key.owner.playerid] = i;
351
352                 kh_Key_Attach(key);
353
354                 if(key.kh_next == NULL)
355                 {
356                         // player is now a key carrier
357                         entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
358                         wp.colormod = colormapPaletteColor(player.team - 1, 0);
359                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
360                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
361                         if(player.team == NUM_TEAM_1)
362                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
363                         else if(player.team == NUM_TEAM_2)
364                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
365                         else if(player.team == NUM_TEAM_3)
366                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
367                         else if(player.team == NUM_TEAM_4)
368                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
369                         if(!kh_no_radar_circles)
370                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
371                 }
372         }
373
374         // moved that here, also update if there's no player
375         kh_update_state();
376
377         key.pusher = NULL;
378
379         ownerteam = kh_Key_AllOwnedByWhichTeam();
380         if(ownerteam != ownerteam0)
381         {
382                 if(ownerteam != -1)
383                 {
384                         kh_interferemsg_time = time + 0.2;
385                         kh_interferemsg_team = player.team;
386
387                         // audit all key carrier sprites, update them to RUN HERE
388                         FOR_EACH_KH_KEY(k)
389                         {
390                                 if (!k.owner) continue;
391                                 entity first = WP_Null;
392                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
393                                 entity third = WP_Null;
394                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
395                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
396                         }
397                 }
398                 else
399                 {
400                         kh_interferemsg_time = 0;
401
402                         // audit all key carrier sprites, update them to RUN HERE
403                         FOR_EACH_KH_KEY(k)
404                         {
405                                 if (!k.owner) continue;
406                                 entity first = WP_Null;
407                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
408                                 entity third = WP_Null;
409                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
410                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
411                         }
412                 }
413         }
414 }
415
416 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
417 {
418         if(this.owner)
419                 return;
420         if(ITEM_DAMAGE_NEEDKILL(deathtype))
421         {
422                 // touching lava, or hurt trigger
423                 // what shall we do?
424                 // immediately return is bad
425                 // maybe start a shorter countdown?
426         }
427         if(force == '0 0 0')
428                 return;
429         if(time > this.pushltime)
430                 if(IS_PLAYER(attacker))
431                         this.team = attacker.team;
432 }
433
434 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
435 {
436         sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
437
438         if(key.kh_dropperteam != player.team)
439         {
440                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
441                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
442         }
443         key.kh_dropperteam = 0;
444         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_PICKUP), player.netname);
445
446         kh_Key_AssignTo(key, player); // this also updates .kh_state
447 }
448
449 void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
450 {
451         if(intermission_running)
452                 return;
453
454         if(this.owner) // already carried
455                 return;
456
457         if(ITEM_TOUCH_NEEDKILL())
458         {
459                 // touching sky, or nodrop
460                 // what shall we do?
461                 // immediately return is bad
462                 // maybe start a shorter countdown?
463         }
464
465         if (!IS_PLAYER(toucher))
466                 return;
467         if(IS_DEAD(toucher))
468                 return;
469         if(toucher == this.enemy)
470                 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
471                         return;  // you just dropped it!
472         kh_Key_Collect(this, toucher);
473 }
474
475 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
476 {
477         entity o;
478         o = key.owner;
479         kh_Key_AssignTo(key, NULL);
480         if(o) // it was attached
481                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
482         else // it was dropped
483                 WaypointSprite_DetachCarrier(key);
484
485         // remove key from key list
486         if (kh_worldkeylist == key)
487                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
488         else
489         {
490                 o = kh_worldkeylist;
491                 while (o)
492                 {
493                         if (o.kh_worldkeynext == key)
494                         {
495                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
496                                 break;
497                         }
498                         o = o.kh_worldkeynext;
499                 }
500         }
501
502         delete(key);
503
504         kh_update_state();
505 }
506
507 void kh_FinishRound()  // runs when a team captures the keys
508 {
509         // prepare next round
510         kh_interferemsg_time = 0;
511         entity key;
512
513         kh_no_radar_circles = true;
514         FOR_EACH_KH_KEY(key)
515                 kh_Key_Remove(key);
516         kh_no_radar_circles = false;
517
518         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
519         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
520 }
521
522 void nades_GiveBonus(entity player, float score);
523
524 void kh_WinnerTeam(float teem)  // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
525 {
526         // all key carriers get some points
527         vector firstorigin, lastorigin, midpoint;
528         float first;
529         entity key;
530         float score;
531         score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
532         DistributeEvenly_Init(score, NumTeams(kh_teams));
533         // twice the score for 3 team games, three times the score for 4 team games!
534         // note: for a win by destroying the key, this should NOT be applied
535         FOR_EACH_KH_KEY(key)
536         {
537                 float f;
538                 f = DistributeEvenly_Get(1);
539                 kh_Scores_Event(key.owner, key, "capture", f, 0);
540                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
541                 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
542         }
543
544         first = true;
545         string keyowner = "";
546         FOR_EACH_KH_KEY(key)
547                 if(key.owner.kh_next == key)
548                 {
549                         if(!first)
550                                 keyowner = strcat(keyowner, ", ");
551                         keyowner = key.owner.netname;
552                         first = false;
553                 }
554
555         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(teem, INFO_KEYHUNT_CAPTURE), keyowner);
556
557         first = true;
558         midpoint = '0 0 0';
559         firstorigin = '0 0 0';
560         lastorigin = '0 0 0';
561         FOR_EACH_KH_KEY(key)
562         {
563                 vector thisorigin;
564
565                 thisorigin = kh_AttachedOrigin(key);
566                 //dprint("Key origin: ", vtos(thisorigin), "\n");
567                 midpoint += thisorigin;
568
569                 if(!first)
570                         te_lightning2(NULL, lastorigin, thisorigin);
571                 lastorigin = thisorigin;
572                 if(first)
573                         firstorigin = thisorigin;
574                 first = false;
575         }
576         if(NumTeams(kh_teams) > 2)
577         {
578                 te_lightning2(NULL, lastorigin, firstorigin);
579         }
580         midpoint = midpoint * (1 / NumTeams(kh_teams));
581         te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
582
583         play2all(SND(KH_CAPTURE));
584         kh_FinishRound();
585 }
586
587 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
588 {
589         entity key, attacker;
590         float players;
591         float keys;
592         float f;
593
594         attacker = NULL;
595         if(lostkey.pusher)
596                 if(lostkey.pusher.team != teem)
597                         if(IS_PLAYER(lostkey.pusher))
598                                 attacker = lostkey.pusher;
599
600         players = keys = 0;
601
602         if(attacker)
603         {
604                 if(lostkey.kh_previous_owner)
605                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
606                         // don't actually GIVE him the -nn points, just log
607                 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
608                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
609                 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
610         }
611         else
612         {
613                 float of, fragsleft, i, j, thisteam;
614                 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
615
616                 FOREACH_CLIENT(IS_PLAYER(it) && it.team != teem, LAMBDA(++players));
617
618                 FOR_EACH_KH_KEY(key)
619                         if(key.owner && key.team != teem)
620                                 ++keys;
621
622                 if(lostkey.kh_previous_owner)
623                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
624                         // don't actually GIVE him the -nn points, just log
625
626                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
627                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
628
629                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
630
631                 FOR_EACH_KH_KEY(key)
632                         if(key.owner && key.team != teem)
633                         {
634                                 f = DistributeEvenly_Get(of);
635                                 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
636                         }
637
638                 fragsleft = DistributeEvenly_Get(players);
639
640                 // Now distribute these among all other teams...
641                 j = NumTeams(kh_teams) - 1;
642                 for(i = 0; i < NumTeams(kh_teams); ++i)
643                 {
644                         thisteam = kh_Team_ByID(i);
645                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
646                                 continue;
647
648                         players = 0;
649                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
650
651                         DistributeEvenly_Init(fragsleft, j);
652                         fragsleft = DistributeEvenly_Get(j - 1);
653                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
654
655                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
656                                 f = DistributeEvenly_Get(1);
657                                 kh_Scores_Event(it, NULL, "destroyed", f, 0);
658                         ));
659
660                         --j;
661                 }
662         }
663
664         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(lostkey.team, INFO_KEYHUNT_LOST), lostkey.kh_previous_owner.netname);
665
666         play2all(SND(KH_DESTROY));
667         te_tarexplosion(lostkey.origin);
668
669         kh_FinishRound();
670 }
671
672 void kh_Key_Think(entity this)  // runs all the time
673 {
674         if(intermission_running)
675                 return;
676
677         if(this.owner)
678         {
679 #ifndef KH_PLAYER_USE_ATTACHMENT
680                 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
681                 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
682 #endif
683         }
684
685         // if in nodrop or time over, end the round
686         if(!this.owner)
687                 if(time > this.pain_finished)
688                         kh_LoserTeam(this.team, this);
689
690         if(this.owner)
691         if(kh_Key_AllOwnedByWhichTeam() != -1)
692         {
693                 if(this.siren_time < time)
694                 {
695                         sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
696                         this.siren_time = time + 2.5;  // repeat every 2.5 seconds
697                 }
698
699                 entity key;
700                 vector p;
701                 p = this.owner.origin;
702                 FOR_EACH_KH_KEY(key)
703                         if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
704                                 goto not_winning;
705                 kh_WinnerTeam(this.team);
706 LABEL(not_winning)
707         }
708
709         if(kh_interferemsg_time && time > kh_interferemsg_time)
710         {
711                 kh_interferemsg_time = 0;
712                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
713                         if(it.team == kh_interferemsg_team)
714                                 if(it.kh_next)
715                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
716                                 else
717                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
718                         else
719                                 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
720                 ));
721         }
722
723         this.nextthink = time + 0.05;
724 }
725
726 void key_reset(entity this)
727 {
728         kh_Key_AssignTo(this, NULL);
729         kh_Key_Remove(this);
730 }
731
732 const string STR_ITEM_KH_KEY = "item_kh_key";
733 void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
734 {
735         entity key = spawn();
736         key.count = i;
737         key.classname = STR_ITEM_KH_KEY;
738         settouch(key, kh_Key_Touch);
739         setthink(key, kh_Key_Think);
740         key.nextthink = time;
741         key.items = IT_KEY1 | IT_KEY2;
742         key.cnt = _angle;
743         key.angles = '0 360 0' * random();
744         key.event_damage = kh_Key_Damage;
745         key.takedamage = DAMAGE_YES;
746         key.modelindex = kh_key_dropped;
747         key.model = "key";
748         key.kh_dropperteam = 0;
749         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
750         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
751         key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
752         key.reset = key_reset;
753
754         switch(initial_owner.team)
755         {
756                 case NUM_TEAM_1:
757                         key.netname = "^1red key";
758                         break;
759                 case NUM_TEAM_2:
760                         key.netname = "^4blue key";
761                         break;
762                 case NUM_TEAM_3:
763                         key.netname = "^3yellow key";
764                         break;
765                 case NUM_TEAM_4:
766                         key.netname = "^6pink key";
767                         break;
768                 default:
769                         key.netname = "NETGIER key";
770                         break;
771         }
772
773         // link into key list
774         key.kh_worldkeynext = kh_worldkeylist;
775         kh_worldkeylist = key;
776
777         Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
778
779         WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
780         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
781
782         kh_Key_AssignTo(key, initial_owner);
783 }
784
785 // -1 when no team completely owns all keys yet
786 int kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
787 {
788         entity key;
789         int teem = -1;
790         int keys = NumTeams(kh_teams);
791         FOR_EACH_KH_KEY(key)
792         {
793                 if(!key.owner)
794                         return -1;
795                 if(teem == -1)
796                         teem = key.team;
797                 else if(teem != key.team)
798                         return -1;
799                 --keys;
800         }
801         if(keys != 0)
802                 return -1;
803         return teem;
804 }
805
806 void kh_Key_DropOne(entity key)
807 {
808         // prevent collecting this one for some time
809         entity player;
810         player = key.owner;
811
812         key.kh_droptime = time;
813         key.enemy = player;
814
815         kh_Scores_Event(player, key, "dropkey", 0, 0);
816         PlayerScore_Add(player, SP_KH_LOSSES, 1);
817         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_DROP), player.netname);
818
819         kh_Key_AssignTo(key, NULL);
820         makevectors(player.v_angle);
821         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
822         key.pusher = NULL;
823         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
824         key.kh_dropperteam = key.team;
825
826         sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
827 }
828
829 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
830 {
831         entity key;
832         entity mypusher;
833         if(player.kh_next)
834         {
835                 mypusher = NULL;
836                 if(player.pusher)
837                         if(time < player.pushltime)
838                                 mypusher = player.pusher;
839                 while((key = player.kh_next))
840                 {
841                         kh_Scores_Event(player, key, "losekey", 0, 0);
842                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
843                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_LOST), player.netname);
844                         kh_Key_AssignTo(key, NULL);
845                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
846                         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
847                         key.pusher = mypusher;
848                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
849                         if(suicide)
850                                 key.kh_dropperteam = player.team;
851                 }
852                 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
853         }
854 }
855
856 int kh_GetMissingTeams()
857 {
858         int missing_teams = 0;
859         for(int i = 0; i < NumTeams(kh_teams); ++i)
860         {
861                 int teem = kh_Team_ByID(i);
862                 int players = 0;
863                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
864                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
865                                 ++players;
866                 ));
867                 if (!players)
868                         missing_teams |= pow(2, i);
869         }
870         return missing_teams;
871 }
872
873 void kh_WaitForPlayers()  // delay start of the round until enough players are present
874 {
875         if(time < game_starttime)
876         {
877                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
878                 return;
879         }
880
881         static int prev_missing_teams_mask;
882         int missing_teams_mask = kh_GetMissingTeams();
883         if(!missing_teams_mask)
884         {
885                 if(prev_missing_teams_mask > 0)
886                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
887                 prev_missing_teams_mask = -1;
888                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
889                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
890         }
891         else
892         {
893                 if(player_count == 0)
894                 {
895                         if(prev_missing_teams_mask > 0)
896                                 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
897                         prev_missing_teams_mask = -1;
898                 }
899                 else
900                 {
901                         if(prev_missing_teams_mask != missing_teams_mask)
902                         {
903                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
904                                 prev_missing_teams_mask = missing_teams_mask;
905                         }
906                 }
907                 kh_Controller_SetThink(1, kh_WaitForPlayers);
908         }
909 }
910
911 void kh_EnableTrackingDevice()  // runs after each round
912 {
913         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
914         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
915
916         kh_tracking_enabled = true;
917 }
918
919 void kh_StartRound()  // runs at the start of each round
920 {
921         int i, players, teem;
922
923         if(time < game_starttime)
924         {
925                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
926                 return;
927         }
928
929         if(kh_GetMissingTeams())
930         {
931                 kh_Controller_SetThink(1, kh_WaitForPlayers);
932                 return;
933         }
934
935         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
936         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
937
938         for(i = 0; i < NumTeams(kh_teams); ++i)
939         {
940                 teem = kh_Team_ByID(i);
941                 players = 0;
942                 entity my_player = NULL;
943                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
944                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
945                         {
946                                 ++players;
947                                 if(random() * players <= 1)
948                                         my_player = it;
949                         }
950                 ));
951                 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
952         }
953
954         kh_tracking_enabled = false;
955         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
956         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
957 }
958
959 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
960 {
961         if(attacker == targ)
962                 return f;
963
964         if(targ.kh_next)
965         {
966                 if(attacker.team == targ.team)
967                 {
968                         entity k;
969                         float nk;
970                         nk = 0;
971                         for(k = targ.kh_next; k != NULL; k = k.kh_next)
972                                 ++nk;
973                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
974                 }
975                 else
976                 {
977                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
978                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
979                         // the frag gets added later
980                 }
981         }
982
983         return f;
984 }
985
986 void kh_Initialize()  // sets up th KH environment
987 {
988         // setup variables
989         kh_teams = autocvar_g_keyhunt_teams_override;
990         if(kh_teams < 2)
991                 kh_teams = autocvar_g_keyhunt_teams;
992         kh_teams = bound(2, kh_teams, 4);
993
994         int teams = 0;
995         if(kh_teams >= 1) teams |= BIT(0);
996         if(kh_teams >= 2) teams |= BIT(1);
997         if(kh_teams >= 3) teams |= BIT(2);
998         if(kh_teams >= 4) teams |= BIT(3);
999
1000         kh_teams = teams; // now set it?
1001
1002         // make a KH entity for controlling the game
1003         kh_controller = spawn();
1004         setthink(kh_controller, kh_Controller_Think);
1005         kh_Controller_SetThink(0, kh_WaitForPlayers);
1006
1007         setmodel(kh_controller, MDL_KH_KEY);
1008         kh_key_dropped = kh_controller.modelindex;
1009         /*
1010         dprint(vtos(kh_controller.mins));
1011         dprint(vtos(kh_controller.maxs));
1012         dprint("\n");
1013         */
1014 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1015         setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1016         kh_key_carried = kh_controller.modelindex;
1017 #else
1018         kh_key_carried = kh_key_dropped;
1019 #endif
1020
1021         kh_controller.model = "";
1022         kh_controller.modelindex = 0;
1023
1024         kh_ScoreRules(kh_teams);
1025 }
1026
1027 void kh_finalize()
1028 {
1029         // to be called before intermission
1030         kh_FinishRound();
1031         delete(kh_controller);
1032         kh_controller = NULL;
1033 }
1034
1035 // legacy bot role
1036
1037 void(entity this) havocbot_role_kh_carrier;
1038 void(entity this) havocbot_role_kh_defense;
1039 void(entity this) havocbot_role_kh_offense;
1040 void(entity this) havocbot_role_kh_freelancer;
1041
1042
1043 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1044 {
1045         entity head;
1046         for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1047         {
1048                 if(head.owner == this)
1049                         continue;
1050                 if(!kh_tracking_enabled)
1051                 {
1052                         // if it's carried by our team we know about it
1053                         // otherwise we have to see it to know about it
1054                         if(!head.owner || head.team != this.team)
1055                         {
1056                                 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1057                                 if (trace_fraction < 1 && trace_ent != head)
1058                                         continue; // skip what I can't see
1059                         }
1060                 }
1061                 if(!head.owner)
1062                         navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1063                 else if(head.team == this.team)
1064                         navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1065                 else
1066                         navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1067         }
1068
1069         havocbot_goalrating_items(this, 1, this.origin, 10000);
1070 }
1071
1072 void havocbot_role_kh_carrier(entity this)
1073 {
1074         if(IS_DEAD(this))
1075                 return;
1076
1077         if (!(this.kh_next))
1078         {
1079                 LOG_TRACE("changing role to freelancer");
1080                 this.havocbot_role = havocbot_role_kh_freelancer;
1081                 this.havocbot_role_timeout = 0;
1082                 return;
1083         }
1084
1085         if (this.bot_strategytime < time)
1086         {
1087                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1088                 navigation_goalrating_start(this);
1089
1090                 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1091                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1092                 else
1093                         havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1094
1095                 navigation_goalrating_end(this);
1096         }
1097 }
1098
1099 void havocbot_role_kh_defense(entity this)
1100 {
1101         if(IS_DEAD(this))
1102                 return;
1103
1104         if (this.kh_next)
1105         {
1106                 LOG_TRACE("changing role to carrier");
1107                 this.havocbot_role = havocbot_role_kh_carrier;
1108                 this.havocbot_role_timeout = 0;
1109                 return;
1110         }
1111
1112         if (!this.havocbot_role_timeout)
1113                 this.havocbot_role_timeout = time + random() * 10 + 20;
1114         if (time > this.havocbot_role_timeout)
1115         {
1116                 LOG_TRACE("changing role to freelancer");
1117                 this.havocbot_role = havocbot_role_kh_freelancer;
1118                 this.havocbot_role_timeout = 0;
1119                 return;
1120         }
1121
1122         if (this.bot_strategytime < time)
1123         {
1124                 float key_owner_team;
1125                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1126                 navigation_goalrating_start(this);
1127
1128                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1129                 if(key_owner_team == this.team)
1130                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1131                 else if(key_owner_team == -1)
1132                         havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1133                 else
1134                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1135
1136                 navigation_goalrating_end(this);
1137         }
1138 }
1139
1140 void havocbot_role_kh_offense(entity this)
1141 {
1142         if(IS_DEAD(this))
1143                 return;
1144
1145         if (this.kh_next)
1146         {
1147                 LOG_TRACE("changing role to carrier");
1148                 this.havocbot_role = havocbot_role_kh_carrier;
1149                 this.havocbot_role_timeout = 0;
1150                 return;
1151         }
1152
1153         if (!this.havocbot_role_timeout)
1154                 this.havocbot_role_timeout = time + random() * 10 + 20;
1155         if (time > this.havocbot_role_timeout)
1156         {
1157                 LOG_TRACE("changing role to freelancer");
1158                 this.havocbot_role = havocbot_role_kh_freelancer;
1159                 this.havocbot_role_timeout = 0;
1160                 return;
1161         }
1162
1163         if (this.bot_strategytime < time)
1164         {
1165                 float key_owner_team;
1166
1167                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1168                 navigation_goalrating_start(this);
1169
1170                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1171                 if(key_owner_team == this.team)
1172                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1173                 else if(key_owner_team == -1)
1174                         havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1175                 else
1176                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1177
1178                 navigation_goalrating_end(this);
1179         }
1180 }
1181
1182 void havocbot_role_kh_freelancer(entity this)
1183 {
1184         if(IS_DEAD(this))
1185                 return;
1186
1187         if (this.kh_next)
1188         {
1189                 LOG_TRACE("changing role to carrier");
1190                 this.havocbot_role = havocbot_role_kh_carrier;
1191                 this.havocbot_role_timeout = 0;
1192                 return;
1193         }
1194
1195         if (!this.havocbot_role_timeout)
1196                 this.havocbot_role_timeout = time + random() * 10 + 10;
1197         if (time > this.havocbot_role_timeout)
1198         {
1199                 if (random() < 0.5)
1200                 {
1201                         LOG_TRACE("changing role to offense");
1202                         this.havocbot_role = havocbot_role_kh_offense;
1203                 }
1204                 else
1205                 {
1206                         LOG_TRACE("changing role to defense");
1207                         this.havocbot_role = havocbot_role_kh_defense;
1208                 }
1209                 this.havocbot_role_timeout = 0;
1210                 return;
1211         }
1212
1213         if (this.bot_strategytime < time)
1214         {
1215                 float key_owner_team;
1216
1217                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1218                 navigation_goalrating_start(this);
1219
1220                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1221                 if(key_owner_team == this.team)
1222                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1223                 else if(key_owner_team == -1)
1224                         havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1225                 else
1226                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1227
1228                 navigation_goalrating_end(this);
1229         }
1230 }
1231
1232
1233 // register this as a mutator
1234
1235 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1236 {
1237         entity player = M_ARGV(0, entity);
1238
1239         kh_Key_DropAll(player, true);
1240 }
1241
1242 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1243 {
1244         entity player = M_ARGV(0, entity);
1245
1246         kh_Key_DropAll(player, true);
1247 }
1248
1249 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1250 {
1251         entity frag_attacker = M_ARGV(1, entity);
1252         entity frag_target = M_ARGV(2, entity);
1253
1254         if(frag_target == frag_attacker)
1255                 kh_Key_DropAll(frag_target, true);
1256         else if(IS_PLAYER(frag_attacker))
1257                 kh_Key_DropAll(frag_target, false);
1258         else
1259                 kh_Key_DropAll(frag_target, true);
1260 }
1261
1262 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1263 {
1264         entity frag_attacker = M_ARGV(0, entity);
1265         entity frag_target = M_ARGV(1, entity);
1266         float frag_score = M_ARGV(2, float);
1267         M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1268 }
1269
1270 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1271 {
1272         kh_finalize();
1273 }
1274
1275 MUTATOR_HOOKFUNCTION(kh, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1276 {
1277         M_ARGV(0, float) = kh_teams;
1278 }
1279
1280 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1281 {
1282         entity spectatee = M_ARGV(0, entity);
1283         entity client = M_ARGV(1, entity);
1284
1285         client.kh_state = spectatee.kh_state;
1286 }
1287
1288 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1289 {
1290         entity player = M_ARGV(0, entity);
1291
1292         if(MUTATOR_RETURNVALUE == 0)
1293         {
1294                 entity k = player.kh_next;
1295                 if(k)
1296                 {
1297                         kh_Key_DropOne(k);
1298                         return true;
1299                 }
1300         }
1301 }
1302
1303 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1304 {
1305     entity bot = M_ARGV(0, entity);
1306
1307         if(IS_DEAD(bot))
1308                 return true;
1309
1310         float r = random() * 3;
1311         if (r < 1)
1312                 bot.havocbot_role = havocbot_role_kh_offense;
1313         else if (r < 2)
1314                 bot.havocbot_role = havocbot_role_kh_defense;
1315         else
1316                 bot.havocbot_role = havocbot_role_kh_freelancer;
1317
1318         return true;
1319 }
1320
1321 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1322 {
1323         entity frag_target = M_ARGV(0, entity);
1324
1325         kh_Key_DropAll(frag_target, false);
1326 }
1327
1328 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1329 {
1330         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
1331 }