1 #include "gamemode_lms.qh"
5 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
8 REGISTER_MUTATOR(lms, false)
12 if (time > 1) // game loads at time 1
13 error("This is a game type and it cannot be added at runtime.");
16 SetLimits(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override), 0, autocvar_timelimit_override, -1);
19 MUTATOR_ONROLLBACK_OR_REMOVE
21 // we actually cannot roll back lms_Initialize here
22 // BUT: we don't need to! If this gets called, adding always
28 LOG_INFO("This is a game type and it cannot be removed at runtime.");
36 const float SP_LMS_LIVES = 4;
37 const float SP_LMS_RANK = 5;
40 float lms_lowest_lives;
42 float LMS_NewPlayerLives();
48 #include <common/mutators/mutator/instagib/items.qc>
49 #include <server/campaign.qh>
50 #include <server/command/cmd.qh>
52 int autocvar_g_lms_extra_lives;
53 bool autocvar_g_lms_join_anytime;
54 int autocvar_g_lms_last_join;
55 bool autocvar_g_lms_regenerate;
58 float LMS_NewPlayerLives()
61 fl = autocvar_fraglimit;
65 // first player has left the game for dying too much? Nobody else can get in.
66 if(lms_lowest_lives < 1)
69 if(!autocvar_g_lms_join_anytime)
70 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
73 return bound(1, lms_lowest_lives, fl);
78 // LMS winning condition: game terminates if and only if there's at most one
79 // one player who's living lives. Top two scores being equal cancels the time
81 int WinningCondition_LMS()
84 bool have_player = false;
85 bool have_players = false;
87 int l = LMS_NewPlayerLives();
89 head = find(world, classname, STR_PLAYER);
92 head2 = find(head, classname, STR_PLAYER);
98 // we have at least one player
101 // two or more active players - continue with the game
105 // exactly one player?
108 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
112 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
118 // and assign him his first place
119 PlayerScore_Add(head, SP_LMS_RANK, 1);
126 // nobody is playing at all...
129 // wait for players...
133 // SNAFU (maybe a draw game?)
135 LOG_TRACE("No players, ending game.\n");
140 // When we get here, we have at least two players who are actually LIVING,
141 // now check if the top two players have equal score.
142 WinningConditionHelper();
145 if(WinningConditionHelper_winner)
146 WinningConditionHelper_winner.winning = true;
147 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
148 return WINNING_NEVER;
150 // Top two have different scores? Way to go for our beloved TIMELIMIT!
155 MUTATOR_HOOKFUNCTION(lms, reset_map_global)
157 lms_lowest_lives = 999;
158 lms_next_place = player_count;
163 MUTATOR_HOOKFUNCTION(lms, reset_map_players)
165 if(restart_mapalreadyrestarted || (time < game_starttime))
166 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(PlayerScore_Add(it, SP_LMS_LIVES, LMS_NewPlayerLives())));
170 MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
172 entity player = M_ARGV(0, entity);
174 // player is dead and becomes observer
175 // FIXME fix LMS scoring for new system
176 if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0)
178 TRANSMUTE(Observer, player);
179 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
183 MUTATOR_HOOKFUNCTION(lms, PlayerDies)
185 frag_target.respawn_flags |= RESPAWN_FORCE;
189 void lms_RemovePlayer(entity player)
191 // Only if the player cannot play at all
192 if(PlayerScore_Add(player, SP_LMS_RANK, 0) == 666)
193 player.frags = FRAGS_SPECTATOR;
195 player.frags = FRAGS_LMS_LOSER;
197 if(player.killcount != FRAGS_SPECTATOR)
198 if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
199 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
201 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
204 MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
206 lms_RemovePlayer(self);
210 MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
213 lms_RemovePlayer(this);
214 return true; // prevent team reset
217 MUTATOR_HOOKFUNCTION(lms, ClientConnect)
219 TRANSMUTE(Player, self);
220 campaign_bots_may_start = true;
222 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
224 PlayerScore_Add(self, SP_LMS_RANK, 666);
225 self.frags = FRAGS_SPECTATOR;
231 MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
233 if(this.deadflag == DEAD_DYING)
234 this.deadflag = DEAD_RESPAWNING;
239 MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
241 if(autocvar_g_lms_regenerate)
246 MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
252 MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
256 tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
257 if(tl < lms_lowest_lives)
258 lms_lowest_lives = tl;
262 lms_next_place = player_count;
264 lms_next_place = min(lms_next_place, player_count);
265 PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
273 MUTATOR_HOOKFUNCTION(lms, SetStartItems)
275 start_items &= ~IT_UNLIMITED_AMMO;
276 start_health = warmup_start_health = cvar("g_lms_start_health");
277 start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
278 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
279 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
280 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
281 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
282 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
283 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
288 MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
290 // don't clear player score
294 MUTATOR_HOOKFUNCTION(lms, FilterItem)
296 if(autocvar_g_lms_extra_lives)
297 if(self.itemdef == ITEM_ExtraLife)
303 void lms_extralife(entity this)
305 StartItem(this, ITEM_ExtraLife);
308 MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn)
310 if (!autocvar_g_powerups) return false;
311 if (!autocvar_g_lms_extra_lives) return false;
313 // Can't use .itemdef here
314 if (self.classname != "item_health_mega") return false;
317 setthink(e, lms_extralife);
319 e.nextthink = time + 0.1;
320 e.spawnflags = self.spawnflags;
321 e.noalign = self.noalign;
322 setorigin(e, self.origin);
327 MUTATOR_HOOKFUNCTION(lms, ItemTouch)
329 if(self.itemdef == ITEM_ExtraLife)
331 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
332 PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
333 return MUT_ITEMTOUCH_PICKUP;
336 return MUT_ITEMTOUCH_CONTINUE;
339 MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
341 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
342 ++bot_activerealplayers;
349 MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
352 if(self.lms_spectate_warning)
354 // for the forfeit message...
355 self.lms_spectate_warning = 2;
356 // mark player as spectator
357 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
361 self.lms_spectate_warning = 1;
362 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
363 return MUT_SPECCMD_RETURN;
365 return MUT_SPECCMD_CONTINUE;
368 MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
370 ret_float = WinningCondition_LMS();
374 MUTATOR_HOOKFUNCTION(lms, WantWeapon)
380 MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
385 MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
388 if(score_field == SP_LMS_RANK)
389 return true; // allow writing to this field in intermission as it is needed for newly joining players
394 void lms_ScoreRules()
396 ScoreRules_basics(0, 0, 0, false);
397 ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY);
398 ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
399 ScoreRules_basics_end();
402 void lms_Initialize()
404 lms_lowest_lives = 9999;