3 #include "../gamemode.qh"
5 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
8 REGISTER_MUTATOR(lms, false)
12 if (time > 1) // game loads at time 1
13 error("This is a game type and it cannot be added at runtime.");
16 SetLimits(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override), 0, autocvar_timelimit_override, -1);
19 MUTATOR_ONROLLBACK_OR_REMOVE
21 // we actually cannot roll back lms_Initialize here
22 // BUT: we don't need to! If this gets called, adding always
28 LOG_INFO("This is a game type and it cannot be removed at runtime.");
36 float lms_lowest_lives;
38 float LMS_NewPlayerLives();