]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/mutator/gamemode_race.qc
Merge branch 'Mario/cts_respawn_clear' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_race.qc
1 #include "gamemode_race.qh"
2
3 #include <server/race.qh>
4
5 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
6 float autocvar_g_race_qualifying_timelimit;
7 float autocvar_g_race_qualifying_timelimit_override;
8 int autocvar_g_race_teams;
9
10 // legacy bot roles
11 .float race_checkpoint;
12 void havocbot_role_race(entity this)
13 {
14         if(IS_DEAD(this))
15                 return;
16
17         if (this.bot_strategytime < time)
18         {
19                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
20                 navigation_goalrating_start(this);
21
22                 IL_EACH(g_racecheckpoints, true,
23                 {
24                         if(it.cnt == this.race_checkpoint)
25                         {
26                                 navigation_routerating(this, it, 1000000, 5000);
27                         }
28                         else if(this.race_checkpoint == -1)
29                         {
30                                 navigation_routerating(this, it, 1000000, 5000);
31                         }
32                 });
33
34                 navigation_goalrating_end(this);
35         }
36 }
37
38 void race_ScoreRules()
39 {
40         ScoreRules_basics(race_teams, 0, 0, false);
41         if(race_teams)
42         {
43                 ScoreInfo_SetLabel_TeamScore(  ST_RACE_LAPS,    "laps",       SFL_SORT_PRIO_PRIMARY);
44                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
45                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
46                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
47         }
48         else if(g_race_qualifying)
49         {
50                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
51         }
52         else
53         {
54                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
55                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
56                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
57         }
58         ScoreRules_basics_end();
59 }
60
61 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
62 {
63         if(autocvar_sv_eventlog)
64                 GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
65 }
66
67 float WinningCondition_Race(float fraglimit)
68 {
69         float wc;
70         float n, c;
71
72         n = 0;
73         c = 0;
74         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
75                 ++n;
76                 if(it.race_completed)
77                         ++c;
78         ));
79         if(n && (n == c))
80                 return WINNING_YES;
81         wc = WinningCondition_Scores(fraglimit, 0);
82
83         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
84         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
85         // do NOT support equality when the laps are all raced!
86                 return WINNING_STARTSUDDENDEATHOVERTIME;
87         else
88                 return WINNING_NEVER;
89 }
90
91 float WinningCondition_QualifyingThenRace(float limit)
92 {
93         float wc;
94         wc = WinningCondition_Scores(limit, 0);
95
96         // NEVER initiate overtime
97         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
98         {
99                 return WINNING_YES;
100         }
101
102         return wc;
103 }
104
105 MUTATOR_HOOKFUNCTION(rc, ClientKill)
106 {
107         if(g_race_qualifying)
108                 M_ARGV(1, float) = 0; // killtime
109 }
110
111 MUTATOR_HOOKFUNCTION(rc, AbortSpeedrun)
112 {
113         entity player = M_ARGV(0, entity);
114
115         if(autocvar_g_allow_checkpoints)
116                 race_PreparePlayer(player); // nice try
117 }
118
119 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
120 {
121         entity player = M_ARGV(0, entity);
122         float dt = M_ARGV(1, float);
123
124         player.race_movetime_frac += dt;
125         float f = floor(player.race_movetime_frac);
126         player.race_movetime_frac -= f;
127         player.race_movetime_count += f;
128         player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
129
130 #ifdef SVQC
131         if(IS_PLAYER(player))
132         {
133                 if (player.race_penalty)
134                         if (time > player.race_penalty)
135                                 player.race_penalty = 0;
136                 if(player.race_penalty)
137                 {
138                         player.velocity = '0 0 0';
139                         set_movetype(player, MOVETYPE_NONE);
140                         player.disableclientprediction = 2;
141                 }
142         }
143 #endif
144
145         // force kbd movement for fairness
146         float wishspeed;
147         vector wishvel;
148
149         // if record times matter
150         // ensure nothing EVIL is being done (i.e. div0_evade)
151         // this hinders joystick users though
152         // but it still gives SOME analog control
153         wishvel.x = fabs(player.movement.x);
154         wishvel.y = fabs(player.movement.y);
155         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
156         {
157                 wishvel.z = 0;
158                 wishspeed = vlen(wishvel);
159                 if(wishvel.x >= 2 * wishvel.y)
160                 {
161                         // pure X motion
162                         if(player.movement.x > 0)
163                                 player.movement_x = wishspeed;
164                         else
165                                 player.movement_x = -wishspeed;
166                         player.movement_y = 0;
167                 }
168                 else if(wishvel.y >= 2 * wishvel.x)
169                 {
170                         // pure Y motion
171                         player.movement_x = 0;
172                         if(player.movement.y > 0)
173                                 player.movement_y = wishspeed;
174                         else
175                                 player.movement_y = -wishspeed;
176                 }
177                 else
178                 {
179                         // diagonal
180                         if(player.movement.x > 0)
181                                 player.movement_x = M_SQRT1_2 * wishspeed;
182                         else
183                                 player.movement_x = -M_SQRT1_2 * wishspeed;
184                         if(player.movement.y > 0)
185                                 player.movement_y = M_SQRT1_2 * wishspeed;
186                         else
187                                 player.movement_y = -M_SQRT1_2 * wishspeed;
188                 }
189         }
190 }
191
192 MUTATOR_HOOKFUNCTION(rc, reset_map_global)
193 {
194         float s;
195
196         Score_NicePrint(NULL);
197
198         race_ClearRecords();
199         PlayerScore_Sort(race_place, 0, 1, 0);
200
201         FOREACH_CLIENT(true, LAMBDA(
202                 if(it.race_place)
203                 {
204                         s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
205                         if(!s)
206                                 it.race_place = 0;
207                 }
208                 race_EventLog(ftos(it.race_place), it);
209         ));
210
211         if(g_race_qualifying == 2)
212         {
213                 g_race_qualifying = 0;
214                 independent_players = 0;
215                 cvar_set("fraglimit", ftos(race_fraglimit));
216                 cvar_set("leadlimit", ftos(race_leadlimit));
217                 cvar_set("timelimit", ftos(race_timelimit));
218                 race_ScoreRules();
219         }
220 }
221
222 MUTATOR_HOOKFUNCTION(rc, ClientConnect)
223 {
224         entity player = M_ARGV(0, entity);
225
226         race_PreparePlayer(player);
227         player.race_checkpoint = -1;
228
229         string rr = RACE_RECORD;
230
231         if(IS_REAL_CLIENT(player))
232         {
233                 msg_entity = player;
234                 race_send_recordtime(MSG_ONE);
235                 race_send_speedaward(MSG_ONE);
236
237                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
238                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
239                 race_send_speedaward_alltimebest(MSG_ONE);
240
241                 float i;
242                 for (i = 1; i <= RANKINGS_CNT; ++i)
243                 {
244                         race_SendRankings(i, 0, 0, MSG_ONE);
245                 }
246         }
247 }
248
249 MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
250 {
251         entity player = M_ARGV(0, entity);
252
253         if(g_race_qualifying)
254         if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
255                 player.frags = FRAGS_LMS_LOSER;
256         else
257                 player.frags = FRAGS_SPECTATOR;
258
259         race_PreparePlayer(player);
260         player.race_checkpoint = -1;
261 }
262
263 MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
264 {
265         entity player = M_ARGV(0, entity);
266         entity spawn_spot = M_ARGV(1, entity);
267
268         if(spawn_spot.target == "")
269                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
270                 race_PreparePlayer(player);
271
272         // if we need to respawn, do it right
273         player.race_respawn_checkpoint = player.race_checkpoint;
274         player.race_respawn_spotref = spawn_spot;
275
276         player.race_place = 0;
277 }
278
279 MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
280 {
281         entity player = M_ARGV(0, entity);
282
283         if(IS_PLAYER(player))
284         if(!game_stopped)
285         {
286                 if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
287                         race_PreparePlayer(player);
288                 else // respawn
289                         race_RetractPlayer(player);
290
291                 race_AbandonRaceCheck(player);
292         }
293 }
294
295 MUTATOR_HOOKFUNCTION(rc, PlayerDies)
296 {
297         entity frag_target = M_ARGV(2, entity);
298
299         frag_target.respawn_flags |= RESPAWN_FORCE;
300         race_AbandonRaceCheck(frag_target);
301 }
302
303 MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
304 {
305         entity bot = M_ARGV(0, entity);
306
307         bot.havocbot_role = havocbot_role_race;
308         return true;
309 }
310
311 MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
312 {
313         entity player = M_ARGV(0, entity);
314
315         if(player.cvar_cl_allow_uidtracking == 1 && player.cvar_cl_allow_uid2name == 1)
316         {
317                 if (!player.stored_netname)
318                         player.stored_netname = strzone(uid2name(player.crypto_idfp));
319                 if(player.stored_netname != player.netname)
320                 {
321                         db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
322                         strunzone(player.stored_netname);
323                         player.stored_netname = strzone(player.netname);
324                 }
325         }
326
327         if (!IS_OBSERVER(player))
328         {
329                 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
330                 {
331                         speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
332                         speedaward_holder = player.netname;
333                         speedaward_uid = player.crypto_idfp;
334                         speedaward_lastupdate = time;
335                 }
336                 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
337                 {
338                         string rr = RACE_RECORD;
339                         race_send_speedaward(MSG_ALL);
340                         speedaward_lastsent = speedaward_speed;
341                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
342                         {
343                                 speedaward_alltimebest = speedaward_speed;
344                                 speedaward_alltimebest_holder = speedaward_holder;
345                                 speedaward_alltimebest_uid = speedaward_uid;
346                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
347                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
348                                 race_send_speedaward_alltimebest(MSG_ALL);
349                         }
350                 }
351         }
352 }
353
354 MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
355 {
356         if(g_race_qualifying)
357                 return true; // in qualifying, you don't lose score by observing
358 }
359
360 MUTATOR_HOOKFUNCTION(rc, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
361 {
362         M_ARGV(0, float) = race_teams;
363 }
364
365 MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
366 {
367         // announce remaining frags if not in qualifying mode
368         if(!g_race_qualifying)
369                 return true;
370 }
371
372 MUTATOR_HOOKFUNCTION(rc, GetRecords)
373 {
374         int record_page = M_ARGV(0, int);
375         string ret_string = M_ARGV(1, string);
376
377         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
378         {
379                 if(MapInfo_Get_ByID(i))
380                 {
381                         float r = race_readTime(MapInfo_Map_bspname, 1);
382
383                         if(!r)
384                                 continue;
385
386                         string h = race_readName(MapInfo_Map_bspname, 1);
387                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
388                 }
389         }
390
391         M_ARGV(1, string) = ret_string;
392 }
393
394 MUTATOR_HOOKFUNCTION(rc, HideTeamNagger)
395 {
396         return true; // doesn't work so well
397 }
398
399 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
400 {
401         entity player = M_ARGV(0, entity);
402
403         stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
404 }
405
406 MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
407 {
408         float checkrules_timelimit = M_ARGV(1, float);
409         float checkrules_fraglimit = M_ARGV(2, float);
410
411         if(checkrules_timelimit >= 0)
412         {
413                 if(!g_race_qualifying)
414                 {
415                         M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit);
416                         return true;
417                 }
418                 else if(g_race_qualifying == 2)
419                 {
420                         M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
421                         return true;
422                 }
423         }
424 }
425
426 MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
427 {
428         if(g_race_qualifying == 2)
429                 warmup_stage = 0;
430 }
431
432 void race_Initialize()
433 {
434         race_ScoreRules();
435         if(g_race_qualifying == 2)
436                 warmup_stage = 0;
437 }
438
439 void rc_SetLimits()
440 {
441         int fraglimit_override, leadlimit_override;
442         float timelimit_override, qualifying_override;
443
444         if(autocvar_g_race_teams)
445         {
446                 ActivateTeamplay();
447                 race_teams = bound(2, autocvar_g_race_teams, 4);
448                 int teams = 0;
449                 if(race_teams >= 1) teams |= BIT(0);
450                 if(race_teams >= 2) teams |= BIT(1);
451                 if(race_teams >= 3) teams |= BIT(2);
452                 if(race_teams >= 4) teams |= BIT(3);
453
454                 race_teams = teams; // now set it?
455
456                 have_team_spawns = -1; // request team spawns
457         }
458         else
459                 race_teams = 0;
460
461         qualifying_override = autocvar_g_race_qualifying_timelimit_override;
462         fraglimit_override = autocvar_g_race_laps_limit;
463         leadlimit_override = 0; // currently not supported by race
464         timelimit_override = autocvar_timelimit_override;
465
466         float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
467
468         if(autocvar_g_campaign)
469         {
470                 g_race_qualifying = 1;
471                 independent_players = 1;
472         }
473         else if(want_qualifying)
474         {
475                 g_race_qualifying = 2;
476                 independent_players = 1;
477                 race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit;
478                 race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit;
479                 race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit;
480                 qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit;
481                 fraglimit_override = 0;
482                 leadlimit_override = 0;
483                 timelimit_override = qualifying_override;
484         }
485         else
486                 g_race_qualifying = 0;
487         SetLimits(fraglimit_override, leadlimit_override, timelimit_override, qualifying_override);
488 }