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Merge branch 'martin-t/damagetext' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_race.qc
1 #include "gamemode_race.qh"
2
3 #include <server/race.qh>
4
5 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
6 float autocvar_g_race_qualifying_timelimit;
7 float autocvar_g_race_qualifying_timelimit_override;
8 int autocvar_g_race_teams;
9
10 // legacy bot roles
11 .float race_checkpoint;
12 void havocbot_role_race(entity this)
13 {
14         if(IS_DEAD(this))
15                 return;
16
17         if (this.bot_strategytime < time)
18         {
19                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
20                 navigation_goalrating_start(this);
21
22                 IL_EACH(g_racecheckpoints, true,
23                 {
24                         if(it.cnt == this.race_checkpoint)
25                         {
26                                 navigation_routerating(this, it, 1000000, 5000);
27                         }
28                         else if(this.race_checkpoint == -1)
29                         {
30                                 navigation_routerating(this, it, 1000000, 5000);
31                         }
32                 });
33
34                 navigation_goalrating_end(this);
35         }
36 }
37
38 void race_ScoreRules()
39 {
40         ScoreRules_basics(race_teams, 0, 0, false);
41         if(race_teams)
42         {
43                 ScoreInfo_SetLabel_TeamScore(  ST_RACE_LAPS,    "laps",       SFL_SORT_PRIO_PRIMARY);
44                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
45                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
46                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
47         }
48         else if(g_race_qualifying)
49         {
50                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
51         }
52         else
53         {
54                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
55                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
56                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
57         }
58         ScoreRules_basics_end();
59 }
60
61 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
62 {
63         if(autocvar_sv_eventlog)
64                 GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
65 }
66
67 float WinningCondition_Race(float fraglimit)
68 {
69         float wc;
70         float n, c;
71
72         n = 0;
73         c = 0;
74         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
75                 ++n;
76                 if(it.race_completed)
77                         ++c;
78         ));
79         if(n && (n == c))
80                 return WINNING_YES;
81         wc = WinningCondition_Scores(fraglimit, 0);
82
83         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
84         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
85         // do NOT support equality when the laps are all raced!
86                 return WINNING_STARTSUDDENDEATHOVERTIME;
87         else
88                 return WINNING_NEVER;
89 }
90
91 float WinningCondition_QualifyingThenRace(float limit)
92 {
93         float wc;
94         wc = WinningCondition_Scores(limit, 0);
95
96         // NEVER initiate overtime
97         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
98         {
99                 return WINNING_YES;
100         }
101
102         return wc;
103 }
104
105 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
106 {
107         entity player = M_ARGV(0, entity);
108         float dt = M_ARGV(1, float);
109
110         player.race_movetime_frac += dt;
111         float f = floor(player.race_movetime_frac);
112         player.race_movetime_frac -= f;
113         player.race_movetime_count += f;
114         player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
115
116 #ifdef SVQC
117         if(IS_PLAYER(player))
118         {
119                 if (player.race_penalty)
120                         if (time > player.race_penalty)
121                                 player.race_penalty = 0;
122                 if(player.race_penalty)
123                 {
124                         player.velocity = '0 0 0';
125                         set_movetype(player, MOVETYPE_NONE);
126                         player.disableclientprediction = 2;
127                 }
128         }
129 #endif
130
131         // force kbd movement for fairness
132         float wishspeed;
133         vector wishvel;
134
135         // if record times matter
136         // ensure nothing EVIL is being done (i.e. div0_evade)
137         // this hinders joystick users though
138         // but it still gives SOME analog control
139         wishvel.x = fabs(player.movement.x);
140         wishvel.y = fabs(player.movement.y);
141         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
142         {
143                 wishvel.z = 0;
144                 wishspeed = vlen(wishvel);
145                 if(wishvel.x >= 2 * wishvel.y)
146                 {
147                         // pure X motion
148                         if(player.movement.x > 0)
149                                 player.movement_x = wishspeed;
150                         else
151                                 player.movement_x = -wishspeed;
152                         player.movement_y = 0;
153                 }
154                 else if(wishvel.y >= 2 * wishvel.x)
155                 {
156                         // pure Y motion
157                         player.movement_x = 0;
158                         if(player.movement.y > 0)
159                                 player.movement_y = wishspeed;
160                         else
161                                 player.movement_y = -wishspeed;
162                 }
163                 else
164                 {
165                         // diagonal
166                         if(player.movement.x > 0)
167                                 player.movement_x = M_SQRT1_2 * wishspeed;
168                         else
169                                 player.movement_x = -M_SQRT1_2 * wishspeed;
170                         if(player.movement.y > 0)
171                                 player.movement_y = M_SQRT1_2 * wishspeed;
172                         else
173                                 player.movement_y = -M_SQRT1_2 * wishspeed;
174                 }
175         }
176 }
177
178 MUTATOR_HOOKFUNCTION(rc, reset_map_global)
179 {
180         float s;
181
182         Score_NicePrint(NULL);
183
184         race_ClearRecords();
185         PlayerScore_Sort(race_place, 0, 1, 0);
186
187         FOREACH_CLIENT(true, LAMBDA(
188                 if(it.race_place)
189                 {
190                         s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
191                         if(!s)
192                                 it.race_place = 0;
193                 }
194                 race_EventLog(ftos(it.race_place), it);
195         ));
196
197         if(g_race_qualifying == 2)
198         {
199                 g_race_qualifying = 0;
200                 independent_players = 0;
201                 cvar_set("fraglimit", ftos(race_fraglimit));
202                 cvar_set("leadlimit", ftos(race_leadlimit));
203                 cvar_set("timelimit", ftos(race_timelimit));
204                 race_ScoreRules();
205         }
206 }
207
208 MUTATOR_HOOKFUNCTION(rc, ClientConnect)
209 {
210         entity player = M_ARGV(0, entity);
211
212         race_PreparePlayer(player);
213         player.race_checkpoint = -1;
214
215         string rr = RACE_RECORD;
216
217         if(IS_REAL_CLIENT(player))
218         {
219                 msg_entity = player;
220                 race_send_recordtime(MSG_ONE);
221                 race_send_speedaward(MSG_ONE);
222
223                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
224                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
225                 race_send_speedaward_alltimebest(MSG_ONE);
226
227                 float i;
228                 for (i = 1; i <= RANKINGS_CNT; ++i)
229                 {
230                         race_SendRankings(i, 0, 0, MSG_ONE);
231                 }
232         }
233 }
234
235 MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
236 {
237         entity player = M_ARGV(0, entity);
238
239         if(g_race_qualifying)
240         if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
241                 player.frags = FRAGS_LMS_LOSER;
242         else
243                 player.frags = FRAGS_SPECTATOR;
244
245         race_PreparePlayer(player);
246         player.race_checkpoint = -1;
247 }
248
249 MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
250 {
251         entity player = M_ARGV(0, entity);
252         entity spawn_spot = M_ARGV(1, entity);
253
254         if(spawn_spot.target == "")
255                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
256                 race_PreparePlayer(player);
257
258         // if we need to respawn, do it right
259         player.race_respawn_checkpoint = player.race_checkpoint;
260         player.race_respawn_spotref = spawn_spot;
261
262         player.race_place = 0;
263 }
264
265 MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
266 {
267         entity player = M_ARGV(0, entity);
268
269         if(IS_PLAYER(player))
270         if(!gameover)
271         {
272                 if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
273                         race_PreparePlayer(player);
274                 else // respawn
275                         race_RetractPlayer(player);
276
277                 race_AbandonRaceCheck(player);
278         }
279 }
280
281 MUTATOR_HOOKFUNCTION(rc, PlayerDies)
282 {
283         entity frag_target = M_ARGV(2, entity);
284
285         frag_target.respawn_flags |= RESPAWN_FORCE;
286         race_AbandonRaceCheck(frag_target);
287 }
288
289 MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
290 {
291         entity bot = M_ARGV(0, entity);
292
293         bot.havocbot_role = havocbot_role_race;
294         return true;
295 }
296
297 MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
298 {
299         entity player = M_ARGV(0, entity);
300
301         if(player.cvar_cl_allow_uidtracking == 1 && player.cvar_cl_allow_uid2name == 1)
302         {
303                 if (!player.stored_netname)
304                         player.stored_netname = strzone(uid2name(player.crypto_idfp));
305                 if(player.stored_netname != player.netname)
306                 {
307                         db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
308                         strunzone(player.stored_netname);
309                         player.stored_netname = strzone(player.netname);
310                 }
311         }
312
313         if (!IS_OBSERVER(player))
314         {
315                 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
316                 {
317                         speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
318                         speedaward_holder = player.netname;
319                         speedaward_uid = player.crypto_idfp;
320                         speedaward_lastupdate = time;
321                 }
322                 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
323                 {
324                         string rr = RACE_RECORD;
325                         race_send_speedaward(MSG_ALL);
326                         speedaward_lastsent = speedaward_speed;
327                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
328                         {
329                                 speedaward_alltimebest = speedaward_speed;
330                                 speedaward_alltimebest_holder = speedaward_holder;
331                                 speedaward_alltimebest_uid = speedaward_uid;
332                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
333                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
334                                 race_send_speedaward_alltimebest(MSG_ALL);
335                         }
336                 }
337         }
338 }
339
340 MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
341 {
342         if(g_race_qualifying)
343                 return true; // in qualifying, you don't lose score by observing
344 }
345
346 MUTATOR_HOOKFUNCTION(rc, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
347 {
348         M_ARGV(0, float) = race_teams;
349 }
350
351 MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
352 {
353         // announce remaining frags if not in qualifying mode
354         if(!g_race_qualifying)
355                 return true;
356 }
357
358 MUTATOR_HOOKFUNCTION(rc, GetRecords)
359 {
360         int record_page = M_ARGV(0, int);
361         string ret_string = M_ARGV(1, string);
362
363         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
364         {
365                 if(MapInfo_Get_ByID(i))
366                 {
367                         float r = race_readTime(MapInfo_Map_bspname, 1);
368
369                         if(!r)
370                                 continue;
371
372                         string h = race_readName(MapInfo_Map_bspname, 1);
373                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
374                 }
375         }
376
377         M_ARGV(1, string) = ret_string;
378 }
379
380 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
381 {
382         entity player = M_ARGV(0, entity);
383
384         stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
385 }
386
387 MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
388 {
389         float checkrules_timelimit = M_ARGV(1, float);
390         float checkrules_fraglimit = M_ARGV(2, float);
391
392         if(checkrules_timelimit >= 0)
393         {
394                 if(!g_race_qualifying)
395                 {
396                         M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit);
397                         return true;
398                 }
399                 else if(g_race_qualifying == 2)
400                 {
401                         M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
402                         return true;
403                 }
404         }
405 }
406
407 MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
408 {
409         if(g_race_qualifying == 2)
410                 warmup_stage = 0;
411 }
412
413 void race_Initialize()
414 {
415         race_ScoreRules();
416         if(g_race_qualifying == 2)
417                 warmup_stage = 0;
418 }
419
420 void rc_SetLimits()
421 {
422         int fraglimit_override, leadlimit_override;
423         float timelimit_override, qualifying_override;
424
425         if(autocvar_g_race_teams)
426         {
427                 ActivateTeamplay();
428                 race_teams = bound(2, autocvar_g_race_teams, 4);
429                 int teams = 0;
430                 if(race_teams >= 1) teams |= BIT(0);
431                 if(race_teams >= 2) teams |= BIT(1);
432                 if(race_teams >= 3) teams |= BIT(2);
433                 if(race_teams >= 4) teams |= BIT(3);
434
435                 race_teams = teams; // now set it?
436
437                 have_team_spawns = -1; // request team spawns
438         }
439         else
440                 race_teams = 0;
441
442         qualifying_override = autocvar_g_race_qualifying_timelimit_override;
443         fraglimit_override = autocvar_g_race_laps_limit;
444         leadlimit_override = 0; // currently not supported by race
445         timelimit_override = autocvar_timelimit_override;
446
447         float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
448
449         if(autocvar_g_campaign)
450         {
451                 g_race_qualifying = 1;
452                 independent_players = 1;
453         }
454         else if(want_qualifying)
455         {
456                 g_race_qualifying = 2;
457                 independent_players = 1;
458                 race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit;
459                 race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit;
460                 race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit;
461                 qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit;
462                 fraglimit_override = 0;
463                 leadlimit_override = 0;
464                 timelimit_override = qualifying_override;
465         }
466         else
467                 g_race_qualifying = 0;
468         SetLimits(fraglimit_override, leadlimit_override, timelimit_override, qualifying_override);
469 }