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1 #ifdef IMPLEMENTATION
2 .vector ok_deathloc;
3 .float ok_spawnsys_timer;
4 .float ok_lastwep;
5 .float ok_item;
6
7 .float ok_notice_time;
8 .float ammo_charge[Weapons_MAX];
9 .float ok_use_ammocharge;
10 .float ok_ammo_charge;
11
12 .float ok_pauseregen_finished;
13
14 void(entity ent, float wep) ok_DecreaseCharge;
15
16 void ok_Initialize();
17
18 REGISTER_MUTATOR(ok, cvar("g_overkill") && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill")
19 {
20         MUTATOR_ONADD
21         {
22                 ok_Initialize();
23         }
24
25         MUTATOR_ONREMOVE
26         {
27                 WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
28                 WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
29         }
30
31         return false;
32 }
33
34 void W_Blaster_Attack(entity, float, float, float, float, float, float, float, float, float, float);
35 spawnfunc(weapon_hmg);
36 spawnfunc(weapon_rpc);
37
38 void ok_DecreaseCharge(entity ent, int wep)
39 {
40         if(!ent.ok_use_ammocharge) return;
41
42         entity wepent = get_weaponinfo(wep);
43
44         if(wepent.weapon == 0)
45                 return; // dummy
46
47         ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
48 }
49
50 void ok_IncreaseCharge(entity ent, int wep)
51 {
52         entity wepent = get_weaponinfo(wep);
53
54         if(wepent.weapon == 0)
55                 return; // dummy
56
57         if(ent.ok_use_ammocharge)
58         if(!ent.BUTTON_ATCK) // not while attacking?
59                 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
60 }
61
62 float ok_CheckWeaponCharge(entity ent, int wep)
63 {
64         if(!ent.ok_use_ammocharge) return true;
65
66         entity wepent = get_weaponinfo(wep);
67
68         if(wepent.weapon == 0)
69                 return 0; // dummy
70
71         return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
72 }
73
74 MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
75 {
76         if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
77         if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
78         {
79                 frag_damage = 0;
80
81                 if(frag_attacker != frag_target)
82                 if(frag_target.health > 0)
83                 if(frag_target.frozen == 0)
84                 if(frag_target.deadflag == DEAD_NO)
85                 {
86                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
87                         frag_force = '0 0 0';
88                 }
89         }
90
91         return false;
92 }
93
94 MUTATOR_HOOKFUNCTION(ok, PlayerDamage_SplitHealthArmor)
95 {SELFPARAM();
96         if(damage_take)
97                 self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
98         return false;
99 }
100
101 MUTATOR_HOOKFUNCTION(ok, PlayerDies)
102 {SELFPARAM();
103         entity targ = ((frag_attacker) ? frag_attacker : frag_target);
104
105         if(IS_MONSTER(self))
106         {
107                 remove(other); // remove default item
108                 other = world;
109         }
110
111         setself(spawn());
112         self.ok_item = true;
113         self.noalign = true;
114         self.pickup_anyway = true;
115         spawnfunc_item_armor_small(this);
116         self.movetype = MOVETYPE_TOSS;
117         self.gravity = 1;
118         self.reset = SUB_Remove;
119         setorigin(self, frag_target.origin + '0 0 32');
120         self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
121         self.classname = "droppedweapon"; // hax
122         SUB_SetFade(self, time + 5, 1);
123         setself(this);
124
125         self.ok_lastwep = self.switchweapon;
126
127         return false;
128 }
129 MUTATOR_HOOKFUNCTION(ok, MonsterDropItem) { ok_PlayerDies(); }
130
131 MUTATOR_HOOKFUNCTION(ok, PlayerRegen)
132 {SELFPARAM();
133         // overkill's values are different, so use custom regen
134         if(!self.frozen)
135         {
136                 self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
137                 self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
138
139                 float minf, maxf, limitf;
140
141                 maxf = autocvar_g_balance_fuel_rotstable;
142                 minf = autocvar_g_balance_fuel_regenstable;
143                 limitf = autocvar_g_balance_fuel_limit;
144
145                 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
146         }
147         return true; // return true anyway, as frozen uses no regen
148 }
149
150 MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon)
151 {
152         return true;
153 }
154
155 MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
156 {SELFPARAM();
157         if(intermission_running || gameover)
158                 return false;
159
160         if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
161                 return false;
162
163         if(self.ok_lastwep)
164         {
165                 self.switchweapon = self.ok_lastwep;
166                 self.ok_lastwep = 0;
167         }
168
169         ok_IncreaseCharge(self, self.weapon);
170
171         if(self.BUTTON_ATCK2)
172         if(!forbidWeaponUse(self) || self.weapon_blocked) // allow if weapon is blocked
173         if(time >= self.jump_interval)
174         {
175                 self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
176                 makevectors(self.v_angle);
177
178                 int oldwep = self.weapon;
179                 self.weapon = WEP_BLASTER.m_id;
180                 W_Blaster_Attack(
181                         self,
182                         WEP_BLASTER.m_id | HITTYPE_SECONDARY,
183                         WEP_CVAR_SEC(vaporizer, shotangle),
184                         WEP_CVAR_SEC(vaporizer, damage),
185                         WEP_CVAR_SEC(vaporizer, edgedamage),
186                         WEP_CVAR_SEC(vaporizer, radius),
187                         WEP_CVAR_SEC(vaporizer, force),
188                         WEP_CVAR_SEC(vaporizer, speed),
189                         WEP_CVAR_SEC(vaporizer, spread),
190                         WEP_CVAR_SEC(vaporizer, delay),
191                         WEP_CVAR_SEC(vaporizer, lifetime)
192                 );
193                 self.weapon = oldwep;
194         }
195
196         self.weapon_blocked = false;
197
198         self.ok_ammo_charge = self.ammo_charge[self.weapon];
199
200         if(self.ok_use_ammocharge)
201         if(!ok_CheckWeaponCharge(self, self.weapon))
202         {
203                 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
204                 {
205                         //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
206                         self.ok_notice_time = time + 2;
207                         play2(self, SND(DRYFIRE));
208                 }
209                 Weapon wpn = get_weaponinfo(self.weapon);
210                 if(self.weaponentity.state != WS_CLEAR)
211                         w_ready(wpn, self, self.BUTTON_ATCK, self.BUTTON_ATCK2);
212
213                 self.weapon_blocked = true;
214         }
215
216         self.BUTTON_ATCK2 = 0;
217
218         return false;
219 }
220
221 MUTATOR_HOOKFUNCTION(ok, PlayerSpawn)
222 {SELFPARAM();
223         if(autocvar_g_overkill_ammo_charge)
224         {
225                 for(int i = WEP_FIRST; i <= WEP_LAST; ++i)
226                         self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
227
228                 self.ok_use_ammocharge = 1;
229                 self.ok_notice_time = time;
230         }
231         else
232                 self.ok_use_ammocharge = 0;
233
234         self.ok_pauseregen_finished = time + 2;
235
236         return false;
237 }
238
239 void _spawnfunc_weapon_hmg() { SELFPARAM(); spawnfunc_weapon_hmg(this); }
240 void _spawnfunc_weapon_rpc() { SELFPARAM(); spawnfunc_weapon_rpc(this); }
241
242 MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
243 {SELFPARAM();
244         if(autocvar_g_powerups)
245         if(autocvar_g_overkill_powerups_replace)
246         {
247                 if(self.classname == "item_strength")
248                 {
249                         entity wep = spawn();
250                         setorigin(wep, self.origin);
251                         setmodel(wep, MDL_OK_HMG);
252                         wep.classname = "weapon_hmg";
253                         wep.ok_item = true;
254                         wep.noalign = self.noalign;
255                         wep.cnt = self.cnt;
256                         wep.team = self.team;
257                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
258                         wep.pickup_anyway = true;
259                         wep.think = _spawnfunc_weapon_hmg;
260                         wep.nextthink = time + 0.1;
261                         return true;
262                 }
263
264                 if(self.classname == "item_invincible")
265                 {
266                         entity wep = spawn();
267                         setorigin(wep, self.origin);
268                         setmodel(wep, MDL_OK_RPC);
269                         wep.classname = "weapon_rpc";
270                         wep.ok_item = true;
271                         wep.noalign = self.noalign;
272                         wep.cnt = self.cnt;
273                         wep.team = self.team;
274                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
275                         wep.pickup_anyway = true;
276                         wep.think = _spawnfunc_weapon_rpc;
277                         wep.nextthink = time + 0.1;
278                         return true;
279                 }
280         }
281
282         return false;
283 }
284
285 MUTATOR_HOOKFUNCTION(ok, FilterItem)
286 {SELFPARAM();
287         if(self.ok_item)
288                 return false;
289
290         switch(self.items)
291         {
292                 case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway);
293                 case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway);
294         }
295
296         return true;
297 }
298
299 MUTATOR_HOOKFUNCTION(ok, SpectateCopy)
300 {SELFPARAM();
301         self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
302         self.ok_use_ammocharge = other.ok_use_ammocharge;
303
304         return false;
305 }
306
307 MUTATOR_HOOKFUNCTION(ok, SetStartItems)
308 {
309         WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));
310
311         if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); }
312         if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); }
313
314         start_items |= IT_UNLIMITED_WEAPON_AMMO;
315         start_weapons = warmup_start_weapons = ok_start_items;
316
317         return false;
318 }
319
320 MUTATOR_HOOKFUNCTION(ok, BuildMutatorsString)
321 {
322         ret_string = strcat(ret_string, ":OK");
323         return false;
324 }
325
326 MUTATOR_HOOKFUNCTION(ok, BuildMutatorsPrettyString)
327 {
328         ret_string = strcat(ret_string, ", Overkill");
329         return false;
330 }
331
332 MUTATOR_HOOKFUNCTION(ok, SetModname)
333 {
334         modname = "Overkill";
335         return true;
336 }
337
338 void ok_SetCvars()
339 {
340         // hack to force overkill playermodels
341         cvar_settemp("sv_defaultcharacter", "1");
342         cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
343         cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
344         cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
345 }
346
347 void ok_Initialize()
348 {
349         ok_SetCvars();
350
351         precache_all_playermodels("models/ok_player/*.dpm");
352
353         addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
354         addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge);
355
356         WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
357         WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
358
359         WEP_SHOTGUN.mdl = "ok_shotgun";
360         WEP_MACHINEGUN.mdl = "ok_mg";
361         WEP_VORTEX.mdl = "ok_sniper";
362 }
363 #endif