]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/mutator_buffs.qc
Merge branch 'TimePath/experiments/csqc_prediction' into Mario/qc_physics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_buffs.qc
1 #include "../../common/triggers/target/music.qh"
2
3 float buffs_BuffModel_Customize()
4 {
5         entity player, myowner;
6         float same_team;
7
8         player = WaypointSprite_getviewentity(other);
9         myowner = self.owner;
10         same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
11
12         if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
13                 return false;
14
15         if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
16         {
17                 // somewhat hide the model, but keep the glow
18                 self.effects = 0;
19                 self.alpha = -1;
20         }
21         else
22         {
23                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
24                 self.alpha = 1;
25         }
26         return true;
27 }
28
29 // buff item
30 float buff_Waypoint_visible_for_player(entity plr)
31 {
32     if(!self.owner.buff_active && !self.owner.buff_activetime)
33         return false;
34
35         if(plr.buffs)
36         {
37                 if(plr.cvar_cl_buffs_autoreplace)
38                 {
39                         if(plr.buffs == self.owner.buffs)
40                                 return false;
41                 }
42                 else
43                         return false;
44         }
45
46     return WaypointSprite_visible_for_player(plr);
47 }
48
49 void buff_Waypoint_Spawn(entity e)
50 {
51     WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
52     WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
53     e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
54 }
55
56 void buff_SetCooldown(float cd)
57 {
58         cd = max(0, cd);
59
60         if(!self.buff_waypoint)
61                 buff_Waypoint_Spawn(self);
62
63         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
64         self.buff_activetime = cd;
65         self.buff_active = !cd;
66 }
67
68 void buff_Respawn(entity ent)
69 {
70         if(gameover) { return; }
71
72         vector oldbufforigin = ent.origin;
73
74         if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
75         {
76                 entity spot = SelectSpawnPoint(true);
77                 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
78                 ent.angles = spot.angles;
79         }
80
81         tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
82
83         setorigin(ent, trace_endpos); // attempt to unstick
84
85         ent.movetype = MOVETYPE_TOSS;
86
87         makevectors(ent.angles);
88         ent.velocity = '0 0 200';
89         ent.angles = '0 0 0';
90         if(autocvar_g_buffs_random_lifetime > 0)
91                 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
92
93         pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
94         pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
95
96         WaypointSprite_Ping(ent.buff_waypoint);
97
98         sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
99 }
100
101 void buff_Touch()
102 {
103         if(gameover) { return; }
104
105         if(ITEM_TOUCH_NEEDKILL())
106         {
107                 buff_Respawn(self);
108                 return;
109         }
110
111         if((self.team && DIFF_TEAM(other, self))
112         || (other.frozen)
113         || (other.vehicle)
114         || (!IS_PLAYER(other))
115         || (!self.buff_active)
116         )
117         {
118                 // can't touch this
119                 return;
120         }
121
122         if(other.buffs)
123         {
124                 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
125                 {
126                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
127                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
128
129                         other.buffs = 0;
130                         //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
131                 }
132                 else { return; } // do nothing
133         }
134
135         self.owner = other;
136         self.buff_active = false;
137         self.lifetime = 0;
138
139         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
140         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
141
142         pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
143         sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
144         other.buffs |= (self.buffs);
145 }
146
147 float buff_Available(float buffid)
148 {
149         if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
150                 return false;
151
152         if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
153                 return false;
154
155         if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
156                 return false;
157
158         return true;
159 }
160
161 void buff_NewType(entity ent, float cb)
162 {
163         entity e;
164         RandomSelection_Init();
165         for(e = Buff_Type_first; e; e = e.enemy)
166         if(buff_Available(e.items))
167         {
168                 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
169                 e.count += 1;
170         }
171         ent.buffs = RandomSelection_chosen_float;
172 }
173
174 void buff_Think()
175 {
176         if(self.buffs != self.oldbuffs)
177         {
178                 self.color = Buff_Color(self.buffs);
179                 self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
180                 self.skin = Buff_Skin(self.buffs);
181
182                 setmodel(self, "models/relics/relic.md3");
183
184                 if(self.buff_waypoint)
185                 {
186                         //WaypointSprite_Disown(self.buff_waypoint, 1);
187                         WaypointSprite_Kill(self.buff_waypoint);
188                         buff_Waypoint_Spawn(self);
189                         if(self.buff_activetime)
190                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
191                 }
192
193                 self.oldbuffs = self.buffs;
194         }
195
196         if(!gameover)
197         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
198         if(!self.buff_activetime_updated)
199         {
200                 buff_SetCooldown(self.buff_activetime);
201                 self.buff_activetime_updated = true;
202     }
203
204         if(!self.buff_active && !self.buff_activetime)
205         if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
206         {
207                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
208                 self.owner = world;
209                 if(autocvar_g_buffs_randomize)
210                         buff_NewType(self, self.buffs);
211
212                 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
213                         buff_Respawn(self);
214         }
215
216         if(self.buff_activetime)
217         if(!gameover)
218         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
219         {
220                 self.buff_activetime = max(0, self.buff_activetime - frametime);
221
222                 if(!self.buff_activetime)
223                 {
224                         self.buff_active = true;
225                         sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
226                         pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
227                 }
228         }
229
230         if(!self.buff_active)
231         {
232                 self.alpha = 0.3;
233                 self.effects &= ~(EF_FULLBRIGHT);
234                 self.pflags = 0;
235         }
236         else
237         {
238                 self.alpha = 1;
239                 self.effects |= EF_FULLBRIGHT;
240                 self.light_lev = 220 + 36 * sin(time);
241                 self.pflags = PFLAGS_FULLDYNAMIC;
242
243                 if(self.team && !self.buff_waypoint)
244                         buff_Waypoint_Spawn(self);
245
246                 if(self.lifetime)
247                 if(time >= self.lifetime)
248                         buff_Respawn(self);
249         }
250
251         self.nextthink = time;
252         //self.angles_y = time * 110.1;
253 }
254
255 void buff_Waypoint_Reset()
256 {
257         WaypointSprite_Kill(self.buff_waypoint);
258
259         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
260 }
261
262 void buff_Reset()
263 {
264         if(autocvar_g_buffs_randomize)
265                 buff_NewType(self, self.buffs);
266         self.owner = world;
267         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
268         buff_Waypoint_Reset();
269         self.buff_activetime_updated = false;
270
271         if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
272                 buff_Respawn(self);
273 }
274
275 void buff_Init(entity ent)
276 {
277         if(!cvar("g_buffs")) { remove(self); return; }
278
279         if(!teamplay && self.team) { self.team = 0; }
280
281         entity oldself = self;
282         self = ent;
283         if(!self.buffs || buff_Available(self.buffs))
284                 buff_NewType(self, 0);
285
286         self.classname = "item_buff";
287         self.solid = SOLID_TRIGGER;
288         self.flags = FL_ITEM;
289         self.think = buff_Think;
290         self.touch = buff_Touch;
291         self.reset = buff_Reset;
292         self.nextthink = time + 0.1;
293         self.gravity = 1;
294         self.movetype = MOVETYPE_TOSS;
295         self.scale = 1;
296         self.skin = Buff_Skin(self.buffs);
297         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
298         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
299         //self.gravity = 100;
300         self.color = Buff_Color(self.buffs);
301         self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
302         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
303         self.buff_active = !self.buff_activetime;
304         self.pflags = PFLAGS_FULLDYNAMIC;
305
306         if(self.noalign)
307                 self.movetype = MOVETYPE_NONE; // reset by random location
308
309         setmodel(self, "models/relics/relic.md3");
310         setsize(self, BUFF_MIN, BUFF_MAX);
311
312         if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
313                 buff_Respawn(self);
314
315         self = oldself;
316 }
317
318 void buff_Init_Compat(entity ent, float replacement)
319 {
320         if(ent.spawnflags & 2)
321                 ent.team = NUM_TEAM_1;
322         else if(ent.spawnflags & 4)
323                 ent.team = NUM_TEAM_2;
324
325         ent.buffs = replacement;
326
327         buff_Init(ent);
328 }
329
330 void buff_SpawnReplacement(entity ent, entity old)
331 {
332         setorigin(ent, old.origin);
333         ent.angles = old.angles;
334         ent.noalign = old.noalign;
335
336         buff_Init(ent);
337 }
338
339 // mutator hooks
340 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
341 {
342         if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
343
344         if(frag_target.buffs & BUFF_RESISTANCE)
345         {
346                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
347                 damage_take = v.x;
348                 damage_save = v.y;
349         }
350
351         return false;
352 }
353
354 void buff_Vengeance_DelayedDamage()
355 {
356         if(self.enemy)
357                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
358
359         remove(self);
360         return;
361 }
362
363 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
364 {
365         if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
366
367         if(frag_target.buffs & BUFF_SPEED)
368         if(frag_target != frag_attacker)
369                 frag_damage *= autocvar_g_buffs_speed_damage_take;
370
371         if(frag_target.buffs & BUFF_MEDIC)
372         if((frag_target.health - frag_damage) <= 0)
373         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
374         if(frag_attacker)
375         if(random() <= autocvar_g_buffs_medic_survive_chance)
376         if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
377                 frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
378
379         if(frag_target.buffs & BUFF_VENGEANCE)
380         if(frag_attacker)
381         if(frag_attacker != frag_target)
382         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
383         {
384                 entity dmgent = spawn();
385
386                 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
387                 dmgent.enemy = frag_attacker;
388                 dmgent.owner = frag_target;
389                 dmgent.think = buff_Vengeance_DelayedDamage;
390                 dmgent.nextthink = time + 0.1;
391         }
392
393         if(frag_target.buffs & BUFF_BASH)
394         if(frag_attacker != frag_target)
395         if(vlen(frag_force))
396                 frag_force = '0 0 0';
397
398         if(frag_attacker.buffs & BUFF_BASH)
399         if(vlen(frag_force))
400         if(frag_attacker == frag_target)
401                 frag_force *= autocvar_g_buffs_bash_force_self;
402         else
403                 frag_force *= autocvar_g_buffs_bash_force;
404
405         if(frag_attacker.buffs & BUFF_DISABILITY)
406         if(frag_target != frag_attacker)
407                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
408
409         if(frag_attacker.buffs & BUFF_MEDIC)
410         if(SAME_TEAM(frag_attacker, frag_target))
411         if(frag_attacker != frag_target)
412         {
413                 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
414                 frag_damage = 0;
415         }
416
417         // this... is ridiculous (TODO: fix!)
418         if(frag_attacker.buffs & BUFF_VAMPIRE)
419         if(!frag_target.vehicle)
420         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
421         if(frag_target.deadflag == DEAD_NO)
422         if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
423         if(frag_attacker != frag_target)
424         if(!frag_target.frozen)
425         if(frag_target.takedamage)
426         if(DIFF_TEAM(frag_attacker, frag_target))
427                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
428
429         return false;
430 }
431
432 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
433 {
434         self.buffs = 0;
435         // reset timers here to prevent them continuing after re-spawn
436         self.buff_disability_time = 0;
437         self.buff_disability_effect_time = 0;
438         return false;
439 }
440
441 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
442 {
443         if(self.buffs & BUFF_SPEED)
444         {
445                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
446                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
447         }
448
449         if(time < self.buff_disability_time)
450         {
451                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
452                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
453         }
454
455         return false;
456 }
457
458 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
459 {
460         if(self.buffs & BUFF_JUMP)
461                 player_jumpheight = autocvar_g_buffs_jump_height;
462         self.stat_jumpheight = player_jumpheight;
463
464         return false;
465 }
466
467 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
468 {
469         if(time < self.buff_disability_time)
470         {
471                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
472                 monster_speed_run *= autocvar_g_buffs_disability_speed;
473         }
474
475         return false;
476 }
477
478 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
479 {
480         if(self.buffs)
481         {
482                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
483                 self.buffs = 0;
484
485                 if(self.buff_model)
486                 {
487                         remove(self.buff_model);
488                         self.buff_model = world;
489                 }
490         }
491         return false;
492 }
493
494 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
495 {
496         if(MUTATOR_RETURNVALUE || gameover) { return false; }
497         if(self.buffs)
498         {
499                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
500                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
501
502                 self.buffs = 0;
503                 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
504                 return true;
505         }
506         return false;
507 }
508
509 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
510 {
511         if(self.buff_model)
512         {
513                 remove(self.buff_model);
514                 self.buff_model = world;
515         }
516
517         // also reset timers here to prevent them continuing after spectating
518         self.buff_disability_time = 0;
519         self.buff_disability_effect_time = 0;
520
521         return false;
522 }
523
524 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
525 {
526         entity e = WaypointSprite_getviewentity(other);
527
528         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
529         // but only apply this to real players, not to spectators
530         if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
531         if(DIFF_TEAM(self.owner, e))
532                 return true;
533
534         return false;
535 }
536
537 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
538 {
539         if(autocvar_g_buffs_replace_powerups)
540         switch(self.classname)
541         {
542                 case "item_strength":
543                 case "item_invincible":
544                 {
545                         entity e = spawn();
546                         buff_SpawnReplacement(e, self);
547                         return true;
548                 }
549         }
550         return false;
551 }
552
553 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
554 {
555         if(self.buffs & BUFF_SPEED)
556                 weapon_rate *= autocvar_g_buffs_speed_rate;
557
558         if(time < self.buff_disability_time)
559                 weapon_rate *= autocvar_g_buffs_disability_rate;
560
561         return false;
562 }
563
564 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
565 {
566         if(gameover || self.deadflag != DEAD_NO) { return false; }
567
568         if(time < self.buff_disability_time)
569         if(time >= self.buff_disability_effect_time)
570         {
571                 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
572                 self.buff_disability_effect_time = time + 0.5;
573         }
574
575         if(self.frozen)
576         {
577                 if(self.buffs)
578                 {
579                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
580                         self.buffs = 0;
581                 }
582         }
583
584         if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
585         if(self.alpha != autocvar_g_buffs_invisible_alpha)
586                 self.alpha = autocvar_g_buffs_invisible_alpha;
587
588         if(self.buffs != self.oldbuffs)
589         {
590                 if(self.oldbuffs & BUFF_AMMO)
591                 {
592                         if(self.buff_ammo_prev_infitems)
593                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
594                         else
595                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
596                 }
597                 else if(self.buffs & BUFF_AMMO)
598                 {
599                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
600                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
601                         if(!self.ammo_shells) { self.ammo_shells = 20; }
602                         if(!self.ammo_cells) { self.ammo_cells = 20; }
603                         if(!self.ammo_rockets) { self.ammo_rockets = 20; }
604                         if(!self.ammo_nails) { self.ammo_nails = 20; }
605                         if(!self.ammo_fuel) { self.ammo_fuel = 20; }
606                 }
607
608                 if(self.oldbuffs & BUFF_INVISIBLE)
609                 {
610                         if(time < self.strength_finished && g_instagib)
611                                 self.alpha = autocvar_g_instagib_invis_alpha;
612                         else
613                                 self.alpha = self.buff_invisible_prev_alpha;
614                 }
615                 else if(self.buffs & BUFF_INVISIBLE)
616                 {
617                         if(time < self.strength_finished && g_instagib)
618                                 self.buff_invisible_prev_alpha = default_player_alpha;
619                         else
620                                 self.buff_invisible_prev_alpha = self.alpha;
621                         self.alpha = autocvar_g_buffs_invisible_alpha;
622                 }
623
624                 if(self.oldbuffs & BUFF_FLIGHT)
625                         self.gravity = self.buff_flight_prev_gravity;
626                 else if(self.buffs & BUFF_FLIGHT)
627                 {
628                         self.buff_flight_prev_gravity = self.gravity;
629                         self.gravity = autocvar_g_buffs_flight_gravity;
630                 }
631
632                 self.oldbuffs = self.buffs;
633                 if(self.buffs)
634                 {
635                         if(!self.buff_model)
636                         {
637                                 self.buff_model = spawn();
638                                 setmodel(self.buff_model, "models/relics/relic.md3");
639                                 setsize(self.buff_model, '0 0 -40', '0 0 40');
640                                 setattachment(self.buff_model, self, "");
641                                 setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs.z * 1));
642                                 self.buff_model.owner = self;
643                                 self.buff_model.scale = 0.7;
644                                 self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
645                                 self.buff_model.light_lev = 200;
646                                 self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
647                         }
648                         self.buff_model.color = Buff_Color(self.buffs);
649                         self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
650                         self.buff_model.skin = Buff_Skin(self.buffs);
651
652                         self.effects |= EF_NOSHADOW;
653                 }
654                 else
655                 {
656                         remove(self.buff_model);
657                         self.buff_model = world;
658
659                         self.effects &= ~(EF_NOSHADOW);
660                 }
661         }
662
663         if(self.buff_model)
664         {
665                 self.buff_model.effects = self.effects;
666                 self.buff_model.effects |= EF_LOWPRECISION;
667                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
668
669                 self.buff_model.alpha = self.alpha;
670         }
671
672         return false;
673 }
674
675 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
676 {
677         self.buffs = other.buffs;
678         return false;
679 }
680
681 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
682 {
683         vh_vehicle.buffs = vh_player.buffs;
684         vh_player.buffs = 0;
685         return false;
686 }
687
688 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
689 {
690         vh_player.buffs = vh_vehicle.buffs;
691         vh_vehicle.buffs = 0;
692         return false;
693 }
694
695 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
696 {
697         if(self.buffs & BUFF_MEDIC)
698         {
699                 regen_mod_rot = autocvar_g_buffs_medic_rot;
700                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
701                 regen_mod_regen = autocvar_g_buffs_medic_regen;
702         }
703
704         if(self.buffs & BUFF_SPEED)
705                 regen_mod_regen = autocvar_g_buffs_speed_regen;
706
707         return false;
708 }
709
710 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
711 {
712         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
713         return false;
714 }
715
716 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
717 {
718         ret_string = strcat(ret_string, ":Buffs");
719         return false;
720 }
721
722 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
723 {
724         ret_string = strcat(ret_string, ", Buffs");
725         return false;
726 }
727
728 void buffs_DelayedInit()
729 {
730         if(autocvar_g_buffs_spawn_count > 0)
731         if(find(world, classname, "item_buff") == world)
732         {
733                 float i;
734                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
735                 {
736                         entity e = spawn();
737                         e.spawnflags |= 1; // always randomize
738                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
739                         buff_Init(e);
740                 }
741         }
742 }
743
744 void buffs_Initialize()
745 {
746         precache_model("models/relics/relic.md3");
747         precache_sound("misc/strength_respawn.wav");
748         precache_sound("misc/shield_respawn.wav");
749         precache_sound("relics/relic_effect.wav");
750         precache_sound("weapons/rocket_impact.wav");
751         precache_sound("keepaway/respawn.wav");
752
753         addstat(STAT_BUFFS, AS_INT, buffs);
754         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
755
756         InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
757 }
758
759 MUTATOR_DEFINITION(mutator_buffs)
760 {
761         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
762         MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
763         MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
764         MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
765         MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
766         MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
767         MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
768         MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
769         MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
770         MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
771         MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
772         MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
773         MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
774         MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
775         MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
776         MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
777         MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
778         MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
779         MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
780         MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
781         MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);
782
783         MUTATOR_ONADD
784         {
785                 buffs_Initialize();
786         }
787
788         return false;
789 }