]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/mutator_buffs.qc
Merge branch 'master' into Mario/is_macro
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_buffs.qc
1 #include "../../common/triggers/target/music.qh"
2 #include "mutator_buffs.qh"
3 #include "../_all.qh"
4
5 #include "mutator.qh"
6
7 #include "../../common/buffs.qh"
8
9 entity buff_FirstFromFlags(int _buffs)
10 {
11         if (flags)
12         {
13                 FOREACH(BUFFS, it.m_itemid & _buffs, LAMBDA(return it));
14         }
15         return BUFF_NULL;
16 }
17
18 float buffs_BuffModel_Customize()
19 {
20         entity player, myowner;
21         float same_team;
22
23         player = WaypointSprite_getviewentity(other);
24         myowner = self.owner;
25         same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
26
27         if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
28                 return false;
29
30         if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
31         {
32                 // somewhat hide the model, but keep the glow
33                 self.effects = 0;
34                 self.alpha = -1;
35         }
36         else
37         {
38                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
39                 self.alpha = 1;
40         }
41         return true;
42 }
43
44 void buffs_BuffModel_Spawn(entity player)
45 {
46         player.buff_model = spawn();
47         setmodel(player.buff_model, BUFF_MODEL);
48         setsize(player.buff_model, '0 0 -40', '0 0 40');
49         setattachment(player.buff_model, player, "");
50         setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
51         player.buff_model.owner = player;
52         player.buff_model.scale = 0.7;
53         player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
54         player.buff_model.light_lev = 200;
55         player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
56 }
57
58 vector buff_GlowColor(entity buff)
59 {
60         //if(buff.team) { return Team_ColorRGB(buff.team); }
61         return buff.m_color;
62 }
63
64 void buff_Effect(entity player, string eff)
65 {
66         if(!autocvar_g_buffs_effects) { return; }
67
68         if(time >= self.buff_effect_delay)
69         {
70                 Send_Effect(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
71                 self.buff_effect_delay = time + 0.05; // prevent spam
72         }
73 }
74
75 // buff item
76 float buff_Waypoint_visible_for_player(entity plr)
77 {
78         if(!self.owner.buff_active && !self.owner.buff_activetime)
79                 return false;
80
81         if (plr.buffs)
82         {
83                 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
84         }
85
86         return WaypointSprite_visible_for_player(plr);
87 }
88
89 void buff_Waypoint_Spawn(entity e)
90 {
91         entity buff = buff_FirstFromFlags(e.buffs);
92         WaypointSprite_Spawn(buff.m_sprite, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
93         WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
94         e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
95 }
96
97 void buff_SetCooldown(float cd)
98 {
99         cd = max(0, cd);
100
101         if(!self.buff_waypoint)
102                 buff_Waypoint_Spawn(self);
103
104         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
105         self.buff_activetime = cd;
106         self.buff_active = !cd;
107 }
108
109 void buff_Respawn(entity ent)
110 {
111         if(gameover) { return; }
112
113         vector oldbufforigin = ent.origin;
114
115         if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
116         {
117                 entity spot = SelectSpawnPoint(true);
118                 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
119                 ent.angles = spot.angles;
120         }
121
122         tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
123
124         setorigin(ent, trace_endpos); // attempt to unstick
125
126         ent.movetype = MOVETYPE_TOSS;
127
128         makevectors(ent.angles);
129         ent.velocity = '0 0 200';
130         ent.angles = '0 0 0';
131         if(autocvar_g_buffs_random_lifetime > 0)
132                 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
133
134         Send_Effect("electro_combo", oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
135         Send_Effect("electro_combo", CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
136
137         WaypointSprite_Ping(ent.buff_waypoint);
138
139         sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
140 }
141
142 void buff_Touch()
143 {
144         if(gameover) { return; }
145
146         if(ITEM_TOUCH_NEEDKILL())
147         {
148                 buff_Respawn(self);
149                 return;
150         }
151
152         if((self.team && DIFF_TEAM(other, self))
153         || (other.frozen)
154         || (other.vehicle)
155         || (!IS_PLAYER(other))
156         || (!self.buff_active)
157         )
158         {
159                 // can't touch this
160                 return;
161         }
162
163         if (other.buffs)
164         {
165                 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
166                 {
167                         int buffid = buff_FirstFromFlags(other.buffs).m_id;
168                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
169                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
170
171                         other.buffs = 0;
172                         //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
173                 }
174                 else { return; } // do nothing
175         }
176
177         self.owner = other;
178         self.buff_active = false;
179         self.lifetime = 0;
180         int buffid = buff_FirstFromFlags(self.buffs).m_id;
181         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
182         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
183
184         Send_Effect("item_pickup", CENTER_OR_VIEWOFS(self), '0 0 0', 1);
185         sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
186         other.buffs |= (self.buffs);
187 }
188
189 float buff_Available(entity buff)
190 {
191         if (buff == BUFF_NULL)
192                 return false;
193         if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
194                 return false;
195         if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
196                 return false;
197         return cvar(strcat("g_buffs_", buff.m_name));
198 }
199
200 .int buff_seencount;
201
202 void buff_NewType(entity ent, float cb)
203 {
204         RandomSelection_Init();
205         FOREACH(BUFFS, buff_Available(it), LAMBDA(
206                 it.buff_seencount += 1;
207                 // if it's already been chosen, give it a lower priority
208                 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
209         ));
210         ent.buffs = RandomSelection_chosen_float;
211 }
212
213 void buff_Think()
214 {
215         if(self.buffs != self.oldbuffs)
216         {
217                 entity buff = buff_FirstFromFlags(self.buffs);
218                 self.color = buff.m_color;
219                 self.glowmod = buff_GlowColor(buff);
220                 self.skin = buff.m_skin;
221
222                 setmodel(self, BUFF_MODEL);
223
224                 if(self.buff_waypoint)
225                 {
226                         //WaypointSprite_Disown(self.buff_waypoint, 1);
227                         WaypointSprite_Kill(self.buff_waypoint);
228                         buff_Waypoint_Spawn(self);
229                         if(self.buff_activetime)
230                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
231                 }
232
233                 self.oldbuffs = self.buffs;
234         }
235
236         if(!gameover)
237         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
238         if(!self.buff_activetime_updated)
239         {
240                 buff_SetCooldown(self.buff_activetime);
241                 self.buff_activetime_updated = true;
242         }
243
244         if(!self.buff_active && !self.buff_activetime)
245         if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
246         {
247                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
248                 self.owner = world;
249                 if(autocvar_g_buffs_randomize)
250                         buff_NewType(self, self.buffs);
251
252                 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
253                         buff_Respawn(self);
254         }
255
256         if(self.buff_activetime)
257         if(!gameover)
258         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
259         {
260                 self.buff_activetime = max(0, self.buff_activetime - frametime);
261
262                 if(!self.buff_activetime)
263                 {
264                         self.buff_active = true;
265                         sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
266                         Send_Effect("item_respawn", CENTER_OR_VIEWOFS(self), '0 0 0', 1);
267                 }
268         }
269
270         if(self.buff_active)
271         {
272                 if(self.team && !self.buff_waypoint)
273                         buff_Waypoint_Spawn(self);
274
275                 if(self.lifetime)
276                 if(time >= self.lifetime)
277                         buff_Respawn(self);
278         }
279
280         self.nextthink = time;
281         //self.angles_y = time * 110.1;
282 }
283
284 void buff_Waypoint_Reset()
285 {
286         WaypointSprite_Kill(self.buff_waypoint);
287
288         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
289 }
290
291 void buff_Reset()
292 {
293         if(autocvar_g_buffs_randomize)
294                 buff_NewType(self, self.buffs);
295         self.owner = world;
296         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
297         buff_Waypoint_Reset();
298         self.buff_activetime_updated = false;
299
300         if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
301                 buff_Respawn(self);
302 }
303
304 float buff_Customize()
305 {
306         entity player = WaypointSprite_getviewentity(other);
307         if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
308         {
309                 self.alpha = 0.3;
310                 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
311                 self.pflags = 0;
312         }
313         else
314         {
315                 self.alpha = 1;
316                 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
317                 self.light_lev = 220 + 36 * sin(time);
318                 self.pflags = PFLAGS_FULLDYNAMIC;
319         }
320         return true;
321 }
322
323 void buff_Init(entity ent)
324 {
325         if(!cvar("g_buffs")) { remove(ent); return; }
326
327         if(!teamplay && ent.team) { ent.team = 0; }
328
329         entity buff = buff_FirstFromFlags(self.buffs);
330
331         entity oldself = self;
332         self = ent;
333         if(!self.buffs || buff_Available(buff))
334                 buff_NewType(self, 0);
335
336         self.classname = "item_buff";
337         self.solid = SOLID_TRIGGER;
338         self.flags = FL_ITEM;
339         self.think = buff_Think;
340         self.touch = buff_Touch;
341         self.reset = buff_Reset;
342         self.nextthink = time + 0.1;
343         self.gravity = 1;
344         self.movetype = MOVETYPE_TOSS;
345         self.scale = 1;
346         self.skin = buff.m_skin;
347         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
348         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
349         self.customizeentityforclient = buff_Customize;
350         //self.gravity = 100;
351         self.color = buff.m_color;
352         self.glowmod = buff_GlowColor(self);
353         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
354         self.buff_active = !self.buff_activetime;
355         self.pflags = PFLAGS_FULLDYNAMIC;
356
357         if(self.spawnflags & 1)
358                 self.noalign = true;
359
360         if(self.noalign)
361                 self.movetype = MOVETYPE_NONE; // reset by random location
362
363         setmodel(self, BUFF_MODEL);
364         setsize(self, BUFF_MIN, BUFF_MAX);
365
366         if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
367                 buff_Respawn(self);
368
369         self = oldself;
370 }
371
372 void buff_Init_Compat(entity ent, entity replacement)
373 {
374         if (ent.spawnflags & 2)
375                 ent.team = NUM_TEAM_1;
376         else if (ent.spawnflags & 4)
377                 ent.team = NUM_TEAM_2;
378
379         ent.buffs = replacement.m_itemid;
380
381         buff_Init(ent);
382 }
383
384 void buff_SpawnReplacement(entity ent, entity old)
385 {
386         setorigin(ent, old.origin);
387         ent.angles = old.angles;
388         ent.noalign = (old.noalign || (old.spawnflags & 1));
389
390         buff_Init(ent);
391 }
392
393 void buff_Vengeance_DelayedDamage()
394 {
395         if(self.enemy)
396                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
397
398         remove(self);
399         return;
400 }
401
402 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
403 {
404         return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
405 }
406
407 // mutator hooks
408 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
409 {
410         if(frag_deathtype == DEATH_BUFF) { return false; }
411
412         if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
413         {
414                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
415                 damage_take = v.x;
416                 damage_save = v.y;
417         }
418
419         return false;
420 }
421
422 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
423 {
424         if(frag_deathtype == DEATH_BUFF) { return false; }
425
426         if(frag_target.buffs & BUFF_SPEED.m_itemid)
427         if(frag_target != frag_attacker)
428                 frag_damage *= autocvar_g_buffs_speed_damage_take;
429
430         if(frag_target.buffs & BUFF_MEDIC.m_itemid)
431         if((frag_target.health - frag_damage) <= 0)
432         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
433         if(frag_attacker)
434         if(random() <= autocvar_g_buffs_medic_survive_chance)
435                 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
436
437         if(frag_target.buffs & BUFF_JUMP.m_itemid)
438         if(frag_deathtype == DEATH_FALL)
439                 frag_damage = 0;
440
441         if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
442         if(frag_attacker)
443         if(frag_attacker != frag_target)
444         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
445         {
446                 entity dmgent = spawn();
447
448                 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
449                 dmgent.enemy = frag_attacker;
450                 dmgent.owner = frag_target;
451                 dmgent.think = buff_Vengeance_DelayedDamage;
452                 dmgent.nextthink = time + 0.1;
453         }
454
455         if(frag_target.buffs & BUFF_BASH.m_itemid)
456         if(frag_attacker != frag_target)
457         if(vlen(frag_force))
458                 frag_force = '0 0 0';
459
460         if(frag_attacker.buffs & BUFF_BASH.m_itemid)
461         if(vlen(frag_force))
462         if(frag_attacker == frag_target)
463                 frag_force *= autocvar_g_buffs_bash_force_self;
464         else
465                 frag_force *= autocvar_g_buffs_bash_force;
466
467         if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
468         if(frag_target != frag_attacker)
469                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
470
471         if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
472         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
473         if(SAME_TEAM(frag_attacker, frag_target))
474         if(frag_attacker != frag_target)
475         {
476                 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
477                 frag_damage = 0;
478         }
479
480         if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
481         if(frag_target != frag_attacker) {
482                 float time = buff_Inferno_CalculateTime(
483                         frag_damage,
484                         0,
485                         autocvar_g_buffs_inferno_burntime_min_time,
486                         autocvar_g_buffs_inferno_burntime_target_damage,
487                         autocvar_g_buffs_inferno_burntime_target_time,
488                         autocvar_g_buffs_inferno_burntime_factor
489                 );
490                 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
491         }
492
493         // this... is ridiculous (TODO: fix!)
494         if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
495         if(!frag_target.vehicle)
496         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
497         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
498         if(frag_target.deadflag == DEAD_NO)
499         if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
500         if(frag_attacker != frag_target)
501         if(!frag_target.frozen)
502         if(frag_target.takedamage)
503         if(DIFF_TEAM(frag_attacker, frag_target))
504         {
505                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
506                 if(frag_target.armorvalue)
507                         frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
508         }
509
510         return false;
511 }
512
513 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
514 {
515         self.buffs = 0;
516         // reset timers here to prevent them continuing after re-spawn
517         self.buff_disability_time = 0;
518         self.buff_disability_effect_time = 0;
519         return false;
520 }
521
522 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
523 {
524         if(self.buffs & BUFF_SPEED.m_itemid)
525         {
526                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
527                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
528         }
529
530         if(time < self.buff_disability_time)
531         {
532                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
533                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
534         }
535
536         if(self.buffs & BUFF_JUMP.m_itemid)
537         {
538                 // automatically reset, no need to worry
539                 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
540         }
541
542         return false;
543 }
544
545 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
546 {
547         if(self.buffs & BUFF_JUMP.m_itemid)
548                 player_jumpheight = autocvar_g_buffs_jump_height;
549
550         return false;
551 }
552
553 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
554 {
555         if(time < self.buff_disability_time)
556         {
557                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
558                 monster_speed_run *= autocvar_g_buffs_disability_speed;
559         }
560
561         return false;
562 }
563
564 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
565 {
566         if(self.buffs)
567         {
568                 int buffid = buff_FirstFromFlags(self.buffs).m_id;
569                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
570                 self.buffs = 0;
571
572                 if(self.buff_model)
573                 {
574                         remove(self.buff_model);
575                         self.buff_model = world;
576                 }
577         }
578         return false;
579 }
580
581 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
582 {
583         if(MUTATOR_RETURNVALUE || gameover) { return false; }
584         if(self.buffs)
585         {
586                 int buffid = buff_FirstFromFlags(self.buffs).m_id;
587                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
588                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
589
590                 self.buffs = 0;
591                 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
592                 return true;
593         }
594         return false;
595 }
596
597 MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
598 {
599         if(MUTATOR_RETURNVALUE || gameover) { return false; }
600
601         if(self.buffs & BUFF_SWAPPER.m_itemid)
602         {
603                 float best_distance = autocvar_g_buffs_swapper_range;
604                 entity closest = world;
605                 entity player;
606                 FOR_EACH_PLAYER(player)
607                 if(DIFF_TEAM(self, player))
608                 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
609                 if(vlen(self.origin - player.origin) <= best_distance)
610                 {
611                         best_distance = vlen(self.origin - player.origin);
612                         closest = player;
613                 }
614
615                 if(closest)
616                 {
617                         vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
618
619                         my_org = self.origin;
620                         my_vel = self.velocity;
621                         my_ang = self.angles;
622                         their_org = closest.origin;
623                         their_vel = closest.velocity;
624                         their_ang = closest.angles;
625
626                         if(closest.ballcarried)
627                         if(g_keepaway) { ka_DropEvent(closest); }
628                         else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
629                         if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
630                         if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
631
632                         MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
633
634                         setorigin(self, their_org);
635                         setorigin(closest, my_org);
636
637                         closest.velocity = my_vel;
638                         closest.angles = my_ang;
639                         closest.fixangle = true;
640                         closest.oldorigin = my_org;
641                         closest.oldvelocity = my_vel;
642                         self.velocity = their_vel;
643                         self.angles = their_ang;
644                         self.fixangle = true;
645                         self.oldorigin = their_org;
646                         self.oldvelocity = their_vel;
647
648                         // set pusher so self gets the kill if they fall into void
649                         closest.pusher = self;
650                         closest.pushltime = time + autocvar_g_maxpushtime;
651                         closest.istypefrag = closest.BUTTON_CHAT;
652
653                         Send_Effect("electro_combo", their_org, '0 0 0', 1);
654                         Send_Effect("electro_combo", my_org, '0 0 0', 1);
655
656                         sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
657                         sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
658
659                         // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
660                         self.buffs = 0;
661                         return true;
662                 }
663         }
664         return false;
665 }
666
667 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
668 {
669         if(self.buff_model)
670         {
671                 remove(self.buff_model);
672                 self.buff_model = world;
673         }
674
675         // also reset timers here to prevent them continuing after spectating
676         self.buff_disability_time = 0;
677         self.buff_disability_effect_time = 0;
678
679         return false;
680 }
681
682 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
683 {
684         entity e = WaypointSprite_getviewentity(other);
685
686         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
687         // but only apply this to real players, not to spectators
688         if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
689         if(DIFF_TEAM(self.owner, e))
690                 return true;
691
692         return false;
693 }
694
695 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
696 {
697         if(autocvar_g_buffs_replace_powerups)
698         switch(self.classname)
699         {
700                 case "item_strength":
701                 case "item_invincible":
702                 {
703                         entity e = spawn();
704                         buff_SpawnReplacement(e, self);
705                         return true;
706                 }
707         }
708         return false;
709 }
710
711 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
712 {
713         if(self.buffs & BUFF_SPEED.m_itemid)
714                 weapon_rate *= autocvar_g_buffs_speed_rate;
715
716         if(time < self.buff_disability_time)
717                 weapon_rate *= autocvar_g_buffs_disability_rate;
718
719         return false;
720 }
721
722 MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
723 {
724         if(self.buffs & BUFF_SPEED.m_itemid)
725                 ret_float *= autocvar_g_buffs_speed_weaponspeed;
726
727         if(time < self.buff_disability_time)
728                 ret_float *= autocvar_g_buffs_disability_weaponspeed;
729
730         return false;
731 }
732
733 .float buff_time;
734
735 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
736 {
737         if(gameover || self.deadflag != DEAD_NO) { return false; }
738
739         if(time < self.buff_disability_time)
740         if(time >= self.buff_disability_effect_time)
741         {
742                 Send_Effect("smoking", self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
743                 self.buff_disability_effect_time = time + 0.5;
744         }
745
746         // handle buff lost status
747         // 1: notify everyone else
748         // 2: notify carrier as well
749         int buff_lost = 0;
750
751         if(self.buff_time)
752         if(time >= self.buff_time)
753                 buff_lost = 2;
754
755         if(self.frozen) { buff_lost = 1; }
756
757         if(buff_lost)
758         {
759                 if(self.buffs)
760                 {
761                         int buffid = buff_FirstFromFlags(self.buffs).m_id;
762                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
763                         if(buff_lost >= 2)
764                         {
765                                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
766                                 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
767                         }
768                         self.buffs = 0;
769                 }
770         }
771
772         if(self.buffs & BUFF_MAGNET.m_itemid)
773         {
774                 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
775                 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
776                 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
777                 {
778                         entity oldself = self;
779                         self = other;
780                         other = oldself;
781                         if(self.touch)
782                                 self.touch();
783                         other = self;
784                         self = oldself;
785                 }
786         }
787
788         if(self.buffs & BUFF_AMMO.m_itemid)
789         if(self.clip_size)
790                 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
791
792         if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
793         if(self.alpha != autocvar_g_buffs_invisible_alpha)
794                 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
795
796 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
797 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) &&  (self.oldbuffs & (b).m_itemid))
798
799         if(self.buffs != self.oldbuffs)
800         {
801                 entity buff = buff_FirstFromFlags(self.buffs);
802                 float bufftime = buff != BUFF_NULL ? buff.m_time(buff) : 0;
803                 self.buff_time = (bufftime) ? time + bufftime : 0;
804
805                 BUFF_ONADD(BUFF_AMMO)
806                 {
807                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
808                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
809
810                         if(self.clip_load)
811                                 self.buff_ammo_prev_clipload = self.clip_load;
812                         self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
813                 }
814
815                 BUFF_ONREM(BUFF_AMMO)
816                 {
817                         if(self.buff_ammo_prev_infitems)
818                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
819                         else
820                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
821
822                         if(self.buff_ammo_prev_clipload)
823                                 self.clip_load = self.buff_ammo_prev_clipload;
824                 }
825
826                 BUFF_ONADD(BUFF_INVISIBLE)
827                 {
828                         if(time < self.strength_finished && g_instagib)
829                                 self.alpha = autocvar_g_instagib_invis_alpha;
830                         else
831                                 self.alpha = self.buff_invisible_prev_alpha;
832                         self.alpha = autocvar_g_buffs_invisible_alpha;
833                 }
834
835                 BUFF_ONREM(BUFF_INVISIBLE)
836                         self.alpha = self.buff_invisible_prev_alpha;
837
838                 BUFF_ONADD(BUFF_FLIGHT)
839                 {
840                         self.buff_flight_prev_gravity = self.gravity;
841                         self.gravity = autocvar_g_buffs_flight_gravity;
842                 }
843
844                 BUFF_ONREM(BUFF_FLIGHT)
845                         self.gravity = self.buff_flight_prev_gravity;
846
847                 self.oldbuffs = self.buffs;
848                 if(self.buffs)
849                 {
850                         if(!self.buff_model)
851                                 buffs_BuffModel_Spawn(self);
852
853                         self.buff_model.color = buff.m_color;
854                         self.buff_model.glowmod = buff_GlowColor(self.buff_model);
855                         self.buff_model.skin = buff.m_skin;
856
857                         self.effects |= EF_NOSHADOW;
858                 }
859                 else
860                 {
861                         remove(self.buff_model);
862                         self.buff_model = world;
863
864                         self.effects &= ~(EF_NOSHADOW);
865                 }
866         }
867
868         if(self.buff_model)
869         {
870                 self.buff_model.effects = self.effects;
871                 self.buff_model.effects |= EF_LOWPRECISION;
872                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
873
874                 self.buff_model.alpha = self.alpha;
875         }
876
877 #undef BUFF_ONADD
878 #undef BUFF_ONREM
879         return false;
880 }
881
882 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
883 {
884         self.buffs = other.buffs;
885         return false;
886 }
887
888 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
889 {
890         vh_vehicle.buffs = vh_player.buffs;
891         vh_player.buffs = 0;
892         return false;
893 }
894
895 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
896 {
897         vh_player.buffs = vh_vehicle.buffs;
898         vh_vehicle.buffs = 0;
899         return false;
900 }
901
902 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
903 {
904         if(self.buffs & BUFF_MEDIC.m_itemid)
905         {
906                 regen_mod_rot = autocvar_g_buffs_medic_rot;
907                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
908                 regen_mod_regen = autocvar_g_buffs_medic_regen;
909         }
910
911         if(self.buffs & BUFF_SPEED.m_itemid)
912                 regen_mod_regen = autocvar_g_buffs_speed_regen;
913
914         return false;
915 }
916
917 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
918 {
919         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
920         return false;
921 }
922
923 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
924 {
925         ret_string = strcat(ret_string, ":Buffs");
926         return false;
927 }
928
929 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
930 {
931         ret_string = strcat(ret_string, ", Buffs");
932         return false;
933 }
934
935 void buffs_DelayedInit()
936 {
937         if(autocvar_g_buffs_spawn_count > 0)
938         if(find(world, classname, "item_buff") == world)
939         {
940                 float i;
941                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
942                 {
943                         entity e = spawn();
944                         e.spawnflags |= 64; // always randomize
945                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
946                         buff_Init(e);
947                 }
948         }
949 }
950
951 void buffs_Initialize()
952 {
953         precache_model(BUFF_MODEL);
954         precache_sound("misc/strength_respawn.wav");
955         precache_sound("misc/shield_respawn.wav");
956         precache_sound("relics/relic_effect.wav");
957         precache_sound("weapons/rocket_impact.wav");
958         precache_sound("keepaway/respawn.wav");
959
960         addstat(STAT_BUFFS, AS_INT, buffs);
961         addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
962
963         InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
964 }
965
966 MUTATOR_DEFINITION(mutator_buffs)
967 {
968         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
969         MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
970         MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
971         MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
972         MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
973         MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
974         MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
975         MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
976         MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
977         MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
978         MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
979         MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
980         MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
981         MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
982         MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
983         MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_LAST);
984         MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
985         MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
986         MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
987         MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
988         MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
989         MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
990         MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);
991
992         MUTATOR_ONADD
993         {
994                 buffs_Initialize();
995         }
996
997         return false;
998 }