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1 #include "mutator_buffs.qh"
2 #include "../_.qh"
3
4 #include "mutator.qh"
5
6 #include "../../common/buffs.qh"
7
8 .float lifetime;
9
10 float buffs_BuffModel_Customize()
11 {
12         entity player, myowner;
13         float same_team;
14
15         player = WaypointSprite_getviewentity(other);
16         myowner = self.owner;
17         same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
18
19         if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
20                 return false;
21
22         if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
23         {
24                 // somewhat hide the model, but keep the glow
25                 self.effects = 0;
26                 self.alpha = -1;
27         }
28         else
29         {
30                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
31                 self.alpha = 1;
32         }
33         return true;
34 }
35
36 // buff item
37 float buff_Waypoint_visible_for_player(entity plr)
38 {
39     if(!self.owner.buff_active && !self.owner.buff_activetime)
40         return false;
41
42         if(plr.buffs)
43         {
44                 if(plr.cvar_cl_buffs_autoreplace)
45                 {
46                         if(plr.buffs == self.owner.buffs)
47                                 return false;
48                 }
49                 else
50                         return false;
51         }
52
53     return WaypointSprite_visible_for_player(plr);
54 }
55
56 void buff_Waypoint_Spawn(entity e)
57 {
58     WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
59     WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
60     e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
61 }
62
63 void buff_SetCooldown(float cd)
64 {
65         cd = max(0, cd);
66
67         if(!self.buff_waypoint)
68                 buff_Waypoint_Spawn(self);
69
70         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
71         self.buff_activetime = cd;
72         self.buff_active = !cd;
73 }
74
75 void buff_Respawn(entity ent)
76 {
77         if(gameover) { return; }
78
79         vector oldbufforigin = ent.origin;
80
81         if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
82         {
83                 entity spot = SelectSpawnPoint(true);
84                 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
85                 ent.angles = spot.angles;
86         }
87
88         tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
89
90         setorigin(ent, trace_endpos); // attempt to unstick
91
92         ent.movetype = MOVETYPE_TOSS;
93
94         makevectors(ent.angles);
95         ent.velocity = '0 0 200';
96         ent.angles = '0 0 0';
97         if(autocvar_g_buffs_random_lifetime > 0)
98                 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
99
100         pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
101         pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
102
103         WaypointSprite_Ping(ent.buff_waypoint);
104
105         sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
106 }
107
108 void buff_Touch()
109 {
110         if(gameover) { return; }
111
112         if(ITEM_TOUCH_NEEDKILL())
113         {
114                 buff_Respawn(self);
115                 return;
116         }
117
118         if((self.team && DIFF_TEAM(other, self))
119         || (other.frozen)
120         || (other.vehicle)
121         || (!IS_PLAYER(other))
122         || (!self.buff_active)
123         )
124         {
125                 // can't touch this
126                 return;
127         }
128
129         if(other.buffs)
130         {
131                 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
132                 {
133                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
134                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
135
136                         other.buffs = 0;
137                         //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
138                 }
139                 else { return; } // do nothing
140         }
141
142         self.owner = other;
143         self.buff_active = false;
144         self.lifetime = 0;
145
146         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
147         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
148
149         pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
150         sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
151         other.buffs |= (self.buffs);
152 }
153
154 float buff_Available(float buffid)
155 {
156         if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
157                 return false;
158
159         if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
160                 return false;
161
162         if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
163                 return false;
164
165         return true;
166 }
167
168 void buff_NewType(entity ent, float cb)
169 {
170         entity e;
171         RandomSelection_Init();
172         for(e = Buff_Type_first; e; e = e.enemy)
173         if(buff_Available(e.items))
174         {
175                 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
176                 e.count += 1;
177         }
178         ent.buffs = RandomSelection_chosen_float;
179 }
180
181 void buff_Think()
182 {
183         if(self.buffs != self.oldbuffs)
184         {
185                 self.color = Buff_Color(self.buffs);
186                 self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
187                 self.skin = Buff_Skin(self.buffs);
188
189                 setmodel(self, "models/relics/relic.md3");
190
191                 if(self.buff_waypoint)
192                 {
193                         //WaypointSprite_Disown(self.buff_waypoint, 1);
194                         WaypointSprite_Kill(self.buff_waypoint);
195                         buff_Waypoint_Spawn(self);
196                         if(self.buff_activetime)
197                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
198                 }
199
200                 self.oldbuffs = self.buffs;
201         }
202
203         if(!gameover)
204         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
205         if(!self.buff_activetime_updated)
206         {
207                 buff_SetCooldown(self.buff_activetime);
208                 self.buff_activetime_updated = true;
209     }
210
211         if(!self.buff_active && !self.buff_activetime)
212         if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
213         {
214                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
215                 self.owner = world;
216                 if(autocvar_g_buffs_randomize)
217                         buff_NewType(self, self.buffs);
218
219                 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
220                         buff_Respawn(self);
221         }
222
223         if(self.buff_activetime)
224         if(!gameover)
225         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
226         {
227                 self.buff_activetime = max(0, self.buff_activetime - frametime);
228
229                 if(!self.buff_activetime)
230                 {
231                         self.buff_active = true;
232                         sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
233                         pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
234                 }
235         }
236
237         if(!self.buff_active)
238         {
239                 self.alpha = 0.3;
240                 self.effects &= ~(EF_FULLBRIGHT);
241                 self.pflags = 0;
242         }
243         else
244         {
245                 self.alpha = 1;
246                 self.effects |= EF_FULLBRIGHT;
247                 self.light_lev = 220 + 36 * sin(time);
248                 self.pflags = PFLAGS_FULLDYNAMIC;
249
250                 if(self.team && !self.buff_waypoint)
251                         buff_Waypoint_Spawn(self);
252
253                 if(self.lifetime)
254                 if(time >= self.lifetime)
255                         buff_Respawn(self);
256         }
257
258         self.nextthink = time;
259         //self.angles_y = time * 110.1;
260 }
261
262 void buff_Waypoint_Reset()
263 {
264         WaypointSprite_Kill(self.buff_waypoint);
265
266         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
267 }
268
269 void buff_Reset()
270 {
271         if(autocvar_g_buffs_randomize)
272                 buff_NewType(self, self.buffs);
273         self.owner = world;
274         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
275         buff_Waypoint_Reset();
276         self.buff_activetime_updated = false;
277
278         if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
279                 buff_Respawn(self);
280 }
281
282 void buff_Init(entity ent)
283 {
284         if(!cvar("g_buffs")) { remove(self); return; }
285
286         if(!teamplay && self.team) { self.team = 0; }
287
288         entity oldself = self;
289         self = ent;
290         if(!self.buffs || buff_Available(self.buffs))
291                 buff_NewType(self, 0);
292
293         self.classname = "item_buff";
294         self.solid = SOLID_TRIGGER;
295         self.flags = FL_ITEM;
296         self.think = buff_Think;
297         self.touch = buff_Touch;
298         self.reset = buff_Reset;
299         self.nextthink = time + 0.1;
300         self.gravity = 1;
301         self.movetype = MOVETYPE_TOSS;
302         self.scale = 1;
303         self.skin = Buff_Skin(self.buffs);
304         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
305         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
306         //self.gravity = 100;
307         self.color = Buff_Color(self.buffs);
308         self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
309         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
310         self.buff_active = !self.buff_activetime;
311         self.pflags = PFLAGS_FULLDYNAMIC;
312
313         if(self.noalign)
314                 self.movetype = MOVETYPE_NONE; // reset by random location
315
316         setmodel(self, "models/relics/relic.md3");
317         setsize(self, BUFF_MIN, BUFF_MAX);
318
319         if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
320                 buff_Respawn(self);
321
322         self = oldself;
323 }
324
325 void buff_Init_Compat(entity ent, float replacement)
326 {
327         if(ent.spawnflags & 2)
328                 ent.team = NUM_TEAM_1;
329         else if(ent.spawnflags & 4)
330                 ent.team = NUM_TEAM_2;
331
332         ent.buffs = replacement;
333
334         buff_Init(ent);
335 }
336
337 void buff_SpawnReplacement(entity ent, entity old)
338 {
339         setorigin(ent, old.origin);
340         ent.angles = old.angles;
341         ent.noalign = old.noalign;
342
343         buff_Init(ent);
344 }
345
346 // mutator hooks
347 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
348 {
349         if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
350
351         if(frag_target.buffs & BUFF_RESISTANCE)
352         {
353                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
354                 damage_take = v.x;
355                 damage_save = v.y;
356         }
357
358         return false;
359 }
360
361 void buff_Vengeance_DelayedDamage()
362 {
363         if(self.enemy)
364                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
365
366         remove(self);
367         return;
368 }
369
370 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
371 {
372         if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
373
374         if(frag_target.buffs & BUFF_SPEED)
375         if(frag_target != frag_attacker)
376                 frag_damage *= autocvar_g_buffs_speed_damage_take;
377
378         if(frag_target.buffs & BUFF_MEDIC)
379         if((frag_target.health - frag_damage) <= 0)
380         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
381         if(frag_attacker)
382         if(random() <= autocvar_g_buffs_medic_survive_chance)
383         if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
384                 frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
385
386         if(frag_target.buffs & BUFF_VENGEANCE)
387         if(frag_attacker)
388         if(frag_attacker != frag_target)
389         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
390         {
391                 entity dmgent = spawn();
392
393                 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
394                 dmgent.enemy = frag_attacker;
395                 dmgent.owner = frag_target;
396                 dmgent.think = buff_Vengeance_DelayedDamage;
397                 dmgent.nextthink = time + 0.1;
398         }
399
400         if(frag_target.buffs & BUFF_BASH)
401         if(frag_attacker != frag_target)
402         if(vlen(frag_force))
403                 frag_force = '0 0 0';
404
405         if(frag_attacker.buffs & BUFF_BASH)
406         if(vlen(frag_force))
407         if(frag_attacker == frag_target)
408                 frag_force *= autocvar_g_buffs_bash_force_self;
409         else
410                 frag_force *= autocvar_g_buffs_bash_force;
411
412         if(frag_attacker.buffs & BUFF_DISABILITY)
413         if(frag_target != frag_attacker)
414                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
415
416         if(frag_attacker.buffs & BUFF_MEDIC)
417         if(SAME_TEAM(frag_attacker, frag_target))
418         if(frag_attacker != frag_target)
419         {
420                 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
421                 frag_damage = 0;
422         }
423
424         // this... is ridiculous (TODO: fix!)
425         if(frag_attacker.buffs & BUFF_VAMPIRE)
426         if(!frag_target.vehicle)
427         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
428         if(frag_target.deadflag == DEAD_NO)
429         if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
430         if(frag_attacker != frag_target)
431         if(!frag_target.frozen)
432         if(frag_target.takedamage)
433         if(DIFF_TEAM(frag_attacker, frag_target))
434                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
435
436         return false;
437 }
438
439 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
440 {
441         self.buffs = 0;
442         // reset timers here to prevent them continuing after re-spawn
443         self.buff_disability_time = 0;
444         self.buff_disability_effect_time = 0;
445         return false;
446 }
447
448 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
449 {
450         if(self.buffs & BUFF_SPEED)
451         {
452                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
453                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
454         }
455
456         if(time < self.buff_disability_time)
457         {
458                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
459                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
460         }
461
462         return false;
463 }
464
465 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
466 {
467         if(self.buffs & BUFF_JUMP)
468                 player_jumpheight = autocvar_g_buffs_jump_height;
469         self.stat_jumpheight = player_jumpheight;
470
471         return false;
472 }
473
474 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
475 {
476         if(time < self.buff_disability_time)
477         {
478                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
479                 monster_speed_run *= autocvar_g_buffs_disability_speed;
480         }
481
482         return false;
483 }
484
485 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
486 {
487         if(self.buffs)
488         {
489                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
490                 self.buffs = 0;
491
492                 if(self.buff_model)
493                 {
494                         remove(self.buff_model);
495                         self.buff_model = world;
496                 }
497         }
498         return false;
499 }
500
501 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
502 {
503         if(MUTATOR_RETURNVALUE || gameover) { return false; }
504         if(self.buffs)
505         {
506                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
507                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
508
509                 self.buffs = 0;
510                 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
511                 return true;
512         }
513         return false;
514 }
515
516 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
517 {
518         if(self.buff_model)
519         {
520                 remove(self.buff_model);
521                 self.buff_model = world;
522         }
523
524         // also reset timers here to prevent them continuing after spectating
525         self.buff_disability_time = 0;
526         self.buff_disability_effect_time = 0;
527
528         return false;
529 }
530
531 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
532 {
533         entity e = WaypointSprite_getviewentity(other);
534
535         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
536         // but only apply this to real players, not to spectators
537         if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
538         if(DIFF_TEAM(self.owner, e))
539                 return true;
540
541         return false;
542 }
543
544 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
545 {
546         if(autocvar_g_buffs_replace_powerups)
547         switch(self.classname)
548         {
549                 case "item_strength":
550                 case "item_invincible":
551                 {
552                         entity e = spawn();
553                         buff_SpawnReplacement(e, self);
554                         return true;
555                 }
556         }
557         return false;
558 }
559
560 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
561 {
562         if(self.buffs & BUFF_SPEED)
563                 weapon_rate *= autocvar_g_buffs_speed_rate;
564
565         if(time < self.buff_disability_time)
566                 weapon_rate *= autocvar_g_buffs_disability_rate;
567
568         return false;
569 }
570
571 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
572 {
573         if(gameover || self.deadflag != DEAD_NO) { return false; }
574
575         if(time < self.buff_disability_time)
576         if(time >= self.buff_disability_effect_time)
577         {
578                 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
579                 self.buff_disability_effect_time = time + 0.5;
580         }
581
582         if(self.frozen)
583         {
584                 if(self.buffs)
585                 {
586                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
587                         self.buffs = 0;
588                 }
589         }
590
591         if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
592         if(self.alpha != autocvar_g_buffs_invisible_alpha)
593                 self.alpha = autocvar_g_buffs_invisible_alpha;
594
595         if(self.buffs != self.oldbuffs)
596         {
597                 if(self.oldbuffs & BUFF_AMMO)
598                 {
599                         if(self.buff_ammo_prev_infitems)
600                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
601                         else
602                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
603                 }
604                 else if(self.buffs & BUFF_AMMO)
605                 {
606                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
607                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
608                         if(!self.ammo_shells) { self.ammo_shells = 20; }
609                         if(!self.ammo_cells) { self.ammo_cells = 20; }
610                         if(!self.ammo_rockets) { self.ammo_rockets = 20; }
611                         if(!self.ammo_nails) { self.ammo_nails = 20; }
612                         if(!self.ammo_fuel) { self.ammo_fuel = 20; }
613                 }
614
615                 if(self.oldbuffs & BUFF_INVISIBLE)
616                 {
617                         if(time < self.strength_finished && g_instagib)
618                                 self.alpha = autocvar_g_instagib_invis_alpha;
619                         else
620                                 self.alpha = self.buff_invisible_prev_alpha;
621                 }
622                 else if(self.buffs & BUFF_INVISIBLE)
623                 {
624                         if(time < self.strength_finished && g_instagib)
625                                 self.buff_invisible_prev_alpha = default_player_alpha;
626                         else
627                                 self.buff_invisible_prev_alpha = self.alpha;
628                         self.alpha = autocvar_g_buffs_invisible_alpha;
629                 }
630
631                 if(self.oldbuffs & BUFF_FLIGHT)
632                         self.gravity = self.buff_flight_prev_gravity;
633                 else if(self.buffs & BUFF_FLIGHT)
634                 {
635                         self.buff_flight_prev_gravity = self.gravity;
636                         self.gravity = autocvar_g_buffs_flight_gravity;
637                 }
638
639                 self.oldbuffs = self.buffs;
640                 if(self.buffs)
641                 {
642                         if(!self.buff_model)
643                         {
644                                 self.buff_model = spawn();
645                                 setmodel(self.buff_model, "models/relics/relic.md3");
646                                 setsize(self.buff_model, '0 0 -40', '0 0 40');
647                                 setattachment(self.buff_model, self, "");
648                                 setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs.z * 1));
649                                 self.buff_model.owner = self;
650                                 self.buff_model.scale = 0.7;
651                                 self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
652                                 self.buff_model.light_lev = 200;
653                                 self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
654                         }
655                         self.buff_model.color = Buff_Color(self.buffs);
656                         self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
657                         self.buff_model.skin = Buff_Skin(self.buffs);
658
659                         self.effects |= EF_NOSHADOW;
660                 }
661                 else
662                 {
663                         remove(self.buff_model);
664                         self.buff_model = world;
665
666                         self.effects &= ~(EF_NOSHADOW);
667                 }
668         }
669
670         if(self.buff_model)
671         {
672                 self.buff_model.effects = self.effects;
673                 self.buff_model.effects |= EF_LOWPRECISION;
674                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
675
676                 self.buff_model.alpha = self.alpha;
677         }
678
679         return false;
680 }
681
682 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
683 {
684         self.buffs = other.buffs;
685         return false;
686 }
687
688 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
689 {
690         vh_vehicle.buffs = vh_player.buffs;
691         vh_player.buffs = 0;
692         return false;
693 }
694
695 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
696 {
697         vh_player.buffs = vh_vehicle.buffs;
698         vh_vehicle.buffs = 0;
699         return false;
700 }
701
702 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
703 {
704         if(self.buffs & BUFF_MEDIC)
705         {
706                 regen_mod_rot = autocvar_g_buffs_medic_rot;
707                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
708                 regen_mod_regen = autocvar_g_buffs_medic_regen;
709         }
710
711         if(self.buffs & BUFF_SPEED)
712                 regen_mod_regen = autocvar_g_buffs_speed_regen;
713
714         return false;
715 }
716
717 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
718 {
719         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
720         return false;
721 }
722
723 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
724 {
725         ret_string = strcat(ret_string, ":Buffs");
726         return false;
727 }
728
729 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
730 {
731         ret_string = strcat(ret_string, ", Buffs");
732         return false;
733 }
734
735 void buffs_DelayedInit()
736 {
737         if(autocvar_g_buffs_spawn_count > 0)
738         if(find(world, classname, "item_buff") == world)
739         {
740                 float i;
741                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
742                 {
743                         entity e = spawn();
744                         e.spawnflags |= 1; // always randomize
745                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
746                         buff_Init(e);
747                 }
748         }
749 }
750
751 void buffs_Initialize()
752 {
753         precache_model("models/relics/relic.md3");
754         precache_sound("misc/strength_respawn.wav");
755         precache_sound("misc/shield_respawn.wav");
756         precache_sound("relics/relic_effect.wav");
757         precache_sound("weapons/rocket_impact.wav");
758         precache_sound("keepaway/respawn.wav");
759
760         addstat(STAT_BUFFS, AS_INT, buffs);
761         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
762
763         InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
764 }
765
766 MUTATOR_DEFINITION(mutator_buffs)
767 {
768         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
769         MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
770         MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
771         MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
772         MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
773         MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
774         MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
775         MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
776         MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
777         MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
778         MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
779         MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
780         MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
781         MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
782         MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
783         MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
784         MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
785         MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
786         MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
787         MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
788         MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);
789
790         MUTATOR_ONADD
791         {
792                 buffs_Initialize();
793         }
794
795         return false;
796 }