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1 float buffs_BuffModel_Customize()
2 {
3         entity player, myowner;
4         float same_team;
5
6         player = WaypointSprite_getviewentity(other);
7         myowner = self.owner;
8         same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
9
10         if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
11                 return false;
12
13         if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
14         {
15                 // somewhat hide the model, but keep the glow
16                 self.effects = 0;
17                 self.alpha = -1;
18         }
19         else
20         {
21                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
22                 self.alpha = 1;
23         }
24         return true;
25 }
26
27 void buffs_BuffModel_Spawn(entity player)
28 {
29         player.buff_model = spawn();
30         setmodel(player.buff_model, BUFF_MODEL);
31         setsize(player.buff_model, '0 0 -40', '0 0 40');
32         setattachment(player.buff_model, player, "");
33         setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
34         player.buff_model.owner = player;
35         player.buff_model.scale = 0.7;
36         player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
37         player.buff_model.light_lev = 200;
38         player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
39 }
40
41 vector buff_GlowColor(entity buff)
42 {
43         //if(buff.team) { return Team_ColorRGB(buff.team); }
44         return buff.color;
45 }
46
47 void buff_Effect(entity player, string eff)
48 {
49         if(!autocvar_g_buffs_effects) { return; }
50
51         if(time >= self.buff_effect_delay)
52         {
53                 pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
54                 self.buff_effect_delay = time + 0.05; // prevent spam
55         }
56 }
57
58 // buff item
59 float buff_Waypoint_visible_for_player(entity plr)
60 {
61     if(!self.owner.buff_active && !self.owner.buff_activetime)
62         return false;
63
64         if(plr.buffs)
65         {
66                 if(plr.cvar_cl_buffs_autoreplace)
67                 {
68                         if(plr.buffs == self.owner.buffs)
69                                 return false;
70                 }
71                 else
72                         return false;
73         }
74
75     return WaypointSprite_visible_for_player(plr);
76 }
77
78 void buff_Waypoint_Spawn(entity e)
79 {
80     WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
81     WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
82     e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
83 }
84
85 void buff_SetCooldown(float cd)
86 {
87         cd = max(0, cd);
88
89         if(!self.buff_waypoint)
90                 buff_Waypoint_Spawn(self);
91
92         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
93         self.buff_activetime = cd;
94         self.buff_active = !cd;
95 }
96
97 void buff_Respawn(entity ent)
98 {
99         if(gameover) { return; }
100
101         vector oldbufforigin = ent.origin;
102
103         if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
104         {
105                 entity spot = SelectSpawnPoint(true);
106                 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
107                 ent.angles = spot.angles;
108         }
109
110         tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
111
112         setorigin(ent, trace_endpos); // attempt to unstick
113
114         ent.movetype = MOVETYPE_TOSS;
115
116         makevectors(ent.angles);
117         ent.velocity = '0 0 200';
118         ent.angles = '0 0 0';
119         if(autocvar_g_buffs_random_lifetime > 0)
120                 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
121
122         pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
123         pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
124
125         WaypointSprite_Ping(ent.buff_waypoint);
126
127         sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
128 }
129
130 void buff_Touch()
131 {
132         if(gameover) { return; }
133
134         if(ITEM_TOUCH_NEEDKILL())
135         {
136                 buff_Respawn(self);
137                 return;
138         }
139
140         if((self.team && DIFF_TEAM(other, self))
141         || (other.frozen)
142         || (other.vehicle)
143         || (!IS_PLAYER(other))
144         || (!self.buff_active)
145         )
146         {
147                 // can't touch this
148                 return;
149         }
150
151         if(other.buffs)
152         {
153                 if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
154                 {
155                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
156                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
157
158                         other.buffs = 0;
159                         //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
160                 }
161                 else { return; } // do nothing
162         }
163
164         self.owner = other;
165         self.buff_active = false;
166         self.lifetime = 0;
167
168         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
169         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
170
171         pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
172         sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
173         other.buffs |= (self.buffs);
174 }
175
176 float buff_Available(float buffid)
177 {
178         if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
179                 return false;
180
181         if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
182                 return false;
183
184         if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
185                 return false;
186
187         return true;
188 }
189
190 void buff_NewType(entity ent, float cb)
191 {
192         entity e;
193         RandomSelection_Init();
194         for(e = Buff_Type_first; e; e = e.enemy)
195         if(buff_Available(e.items))
196         {
197                 RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
198                 e.count += 1;
199         }
200         ent.buffs = RandomSelection_chosen_float;
201 }
202
203 void buff_Think()
204 {
205         if(self.buffs != self.oldbuffs)
206         {
207                 self.color = Buff_Color(self.buffs);
208                 self.glowmod = buff_GlowColor(self);
209                 self.skin = Buff_Skin(self.buffs);
210
211                 setmodel(self, BUFF_MODEL);
212
213                 if(self.buff_waypoint)
214                 {
215                         //WaypointSprite_Disown(self.buff_waypoint, 1);
216                         WaypointSprite_Kill(self.buff_waypoint);
217                         buff_Waypoint_Spawn(self);
218                         if(self.buff_activetime)
219                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
220                 }
221
222                 self.oldbuffs = self.buffs;
223         }
224
225         if(!gameover)
226         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
227         if(!self.buff_activetime_updated)
228         {
229                 buff_SetCooldown(self.buff_activetime);
230                 self.buff_activetime_updated = true;
231     }
232
233         if(!self.buff_active && !self.buff_activetime)
234         if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
235         {
236                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
237                 self.owner = world;
238                 if(autocvar_g_buffs_randomize)
239                         buff_NewType(self, self.buffs);
240
241                 if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
242                         buff_Respawn(self);
243         }
244
245         if(self.buff_activetime)
246         if(!gameover)
247         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
248         {
249                 self.buff_activetime = max(0, self.buff_activetime - frametime);
250
251                 if(!self.buff_activetime)
252                 {
253                         self.buff_active = true;
254                         sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
255                         pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
256                 }
257         }
258
259         if(self.buff_active)
260         {
261                 if(self.team && !self.buff_waypoint)
262                         buff_Waypoint_Spawn(self);
263
264                 if(self.lifetime)
265                 if(time >= self.lifetime)
266                         buff_Respawn(self);
267         }
268
269         self.nextthink = time;
270         //self.angles_y = time * 110.1;
271 }
272
273 void buff_Waypoint_Reset()
274 {
275         WaypointSprite_Kill(self.buff_waypoint);
276
277         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
278 }
279
280 void buff_Reset()
281 {
282         if(autocvar_g_buffs_randomize)
283                 buff_NewType(self, self.buffs);
284         self.owner = world;
285         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
286         buff_Waypoint_Reset();
287         self.buff_activetime_updated = false;
288
289         if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
290                 buff_Respawn(self);
291 }
292
293 float buff_Customize()
294 {
295         entity player = WaypointSprite_getviewentity(other);
296         if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
297         {
298                 self.alpha = 0.3;
299                 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
300                 self.pflags = 0;
301         }
302         else
303         {
304                 self.alpha = 1;
305                 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
306                 self.light_lev = 220 + 36 * sin(time);
307                 self.pflags = PFLAGS_FULLDYNAMIC;
308         }
309         return true;
310 }
311
312 void buff_Init(entity ent)
313 {
314         if(!cvar("g_buffs")) { remove(self); return; }
315
316         if(!teamplay && self.team) { self.team = 0; }
317
318         entity oldself = self;
319         self = ent;
320         if(!self.buffs || buff_Available(self.buffs))
321                 buff_NewType(self, 0);
322
323         self.classname = "item_buff";
324         self.solid = SOLID_TRIGGER;
325         self.flags = FL_ITEM;
326         self.think = buff_Think;
327         self.touch = buff_Touch;
328         self.reset = buff_Reset;
329         self.nextthink = time + 0.1;
330         self.gravity = 1;
331         self.movetype = MOVETYPE_TOSS;
332         self.scale = 1;
333         self.skin = Buff_Skin(self.buffs);
334         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
335         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
336         self.customizeentityforclient = buff_Customize;
337         //self.gravity = 100;
338         self.color = Buff_Color(self.buffs);
339         self.glowmod = buff_GlowColor(self);
340         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
341         self.buff_active = !self.buff_activetime;
342         self.pflags = PFLAGS_FULLDYNAMIC;
343
344         if(self.noalign)
345                 self.movetype = MOVETYPE_NONE; // reset by random location
346
347         setmodel(self, BUFF_MODEL);
348         setsize(self, BUFF_MIN, BUFF_MAX);
349
350         if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
351                 buff_Respawn(self);
352
353         self = oldself;
354 }
355
356 void buff_Init_Compat(entity ent, float replacement)
357 {
358         if(ent.spawnflags & 2)
359                 ent.team = NUM_TEAM_1;
360         else if(ent.spawnflags & 4)
361                 ent.team = NUM_TEAM_2;
362
363         ent.buffs = replacement;
364
365         buff_Init(ent);
366 }
367
368 void buff_SpawnReplacement(entity ent, entity old)
369 {
370         setorigin(ent, old.origin);
371         ent.angles = old.angles;
372         ent.noalign = old.noalign;
373
374         buff_Init(ent);
375 }
376
377 void buff_Vengeance_DelayedDamage()
378 {
379         if(self.enemy)
380                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
381
382         remove(self);
383         return;
384 }
385
386 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
387 {
388         return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
389 }
390
391 // mutator hooks
392 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
393 {
394         if(frag_deathtype == DEATH_BUFF) { return false; }
395
396         if(frag_target.buffs & BUFF_RESISTANCE)
397         {
398                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
399                 damage_take = v.x;
400                 damage_save = v.y;
401         }
402
403         return false;
404 }
405
406 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
407 {
408         if(frag_deathtype == DEATH_BUFF) { return false; }
409
410         if(frag_target.buffs & BUFF_SPEED)
411         if(frag_target != frag_attacker)
412                 frag_damage *= autocvar_g_buffs_speed_damage_take;
413
414         if(frag_target.buffs & BUFF_MEDIC)
415         if((frag_target.health - frag_damage) <= 0)
416         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
417         if(frag_attacker)
418         if(random() <= autocvar_g_buffs_medic_survive_chance)
419                 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
420
421         if(frag_target.buffs & BUFF_VENGEANCE)
422         if(frag_attacker)
423         if(frag_attacker != frag_target)
424         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
425         {
426                 entity dmgent = spawn();
427
428                 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
429                 dmgent.enemy = frag_attacker;
430                 dmgent.owner = frag_target;
431                 dmgent.think = buff_Vengeance_DelayedDamage;
432                 dmgent.nextthink = time + 0.1;
433         }
434
435         if(frag_target.buffs & BUFF_BASH)
436         if(frag_attacker != frag_target)
437         if(vlen(frag_force))
438                 frag_force = '0 0 0';
439
440         if(frag_attacker.buffs & BUFF_BASH)
441         if(vlen(frag_force))
442         if(frag_attacker == frag_target)
443                 frag_force *= autocvar_g_buffs_bash_force_self;
444         else
445                 frag_force *= autocvar_g_buffs_bash_force;
446
447         if(frag_attacker.buffs & BUFF_DISABILITY)
448         if(frag_target != frag_attacker)
449                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
450
451         if(frag_attacker.buffs & BUFF_MEDIC)
452         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
453         if(SAME_TEAM(frag_attacker, frag_target))
454         if(frag_attacker != frag_target)
455         {
456                 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
457                 frag_damage = 0;
458         }
459
460         if(frag_attacker.buffs & BUFF_INFERNO)
461         if(frag_target != frag_attacker) {
462                 float time = buff_Inferno_CalculateTime(
463                         frag_damage,
464                         0,
465                         autocvar_g_buffs_inferno_burntime_min_time,
466                         autocvar_g_buffs_inferno_burntime_target_damage,
467                         autocvar_g_buffs_inferno_burntime_target_time,
468                         autocvar_g_buffs_inferno_burntime_factor
469                 );
470                 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
471         }
472
473         // this... is ridiculous (TODO: fix!)
474         if(frag_attacker.buffs & BUFF_VAMPIRE)
475         if(!frag_target.vehicle)
476         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
477         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
478         if(frag_target.deadflag == DEAD_NO)
479         if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
480         if(frag_attacker != frag_target)
481         if(!frag_target.frozen)
482         if(frag_target.takedamage)
483         if(DIFF_TEAM(frag_attacker, frag_target))
484                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
485
486         return false;
487 }
488
489 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
490 {
491         self.buffs = 0;
492         // reset timers here to prevent them continuing after re-spawn
493         self.buff_disability_time = 0;
494         self.buff_disability_effect_time = 0;
495         return false;
496 }
497
498 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
499 {
500         if(self.buffs & BUFF_SPEED)
501         {
502                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
503                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
504         }
505
506         if(time < self.buff_disability_time)
507         {
508                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
509                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
510         }
511
512         return false;
513 }
514
515 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
516 {
517         if(self.buffs & BUFF_JUMP)
518                 player_jumpheight = autocvar_g_buffs_jump_height;
519         self.stat_jumpheight = player_jumpheight;
520
521         return false;
522 }
523
524 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
525 {
526         if(time < self.buff_disability_time)
527         {
528                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
529                 monster_speed_run *= autocvar_g_buffs_disability_speed;
530         }
531
532         return false;
533 }
534
535 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
536 {
537         if(self.buffs)
538         {
539                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
540                 self.buffs = 0;
541
542                 if(self.buff_model)
543                 {
544                         remove(self.buff_model);
545                         self.buff_model = world;
546                 }
547         }
548         return false;
549 }
550
551 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
552 {
553         if(MUTATOR_RETURNVALUE || gameover) { return false; }
554         if(self.buffs)
555         {
556                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
557                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
558
559                 self.buffs = 0;
560                 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
561                 return true;
562         }
563         return false;
564 }
565
566 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
567 {
568         if(self.buff_model)
569         {
570                 remove(self.buff_model);
571                 self.buff_model = world;
572         }
573
574         // also reset timers here to prevent them continuing after spectating
575         self.buff_disability_time = 0;
576         self.buff_disability_effect_time = 0;
577
578         return false;
579 }
580
581 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
582 {
583         entity e = WaypointSprite_getviewentity(other);
584
585         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
586         // but only apply this to real players, not to spectators
587         if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
588         if(DIFF_TEAM(self.owner, e))
589                 return true;
590
591         return false;
592 }
593
594 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
595 {
596         if(autocvar_g_buffs_replace_powerups)
597         switch(self.classname)
598         {
599                 case "item_strength":
600                 case "item_invincible":
601                 {
602                         entity e = spawn();
603                         buff_SpawnReplacement(e, self);
604                         return true;
605                 }
606         }
607         return false;
608 }
609
610 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
611 {
612         if(self.buffs & BUFF_SPEED)
613                 weapon_rate *= autocvar_g_buffs_speed_rate;
614
615         if(time < self.buff_disability_time)
616                 weapon_rate *= autocvar_g_buffs_disability_rate;
617
618         return false;
619 }
620
621 MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
622 {
623         if(self.buffs & BUFF_SPEED)
624                 ret_float *= autocvar_g_buffs_speed_weaponspeed;
625
626         if(time < self.buff_disability_time)
627                 ret_float *= autocvar_g_buffs_disability_weaponspeed;
628
629         return false;
630 }
631
632 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
633 {
634         if(gameover || self.deadflag != DEAD_NO) { return false; }
635
636         if(time < self.buff_disability_time)
637         if(time >= self.buff_disability_effect_time)
638         {
639                 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
640                 self.buff_disability_effect_time = time + 0.5;
641         }
642
643         // handle buff lost status
644         // 1: notify everyone else
645         // 2: notify carrier as well
646         int buff_lost = 0;
647
648         if(self.buff_time)
649         if(time >= self.buff_time)
650                 buff_lost = 2;
651
652         if(self.frozen) { buff_lost = 1; }
653
654         if(buff_lost)
655         {
656                 if(self.buffs)
657                 {
658                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
659                         if(buff_lost >= 2)
660                         {
661                                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message?
662                                 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
663                         }
664                         self.buffs = 0;
665                 }
666         }
667
668         if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
669         if(self.alpha != autocvar_g_buffs_invisible_alpha)
670                 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
671
672 #define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b)))
673 #define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b)))
674
675         if(self.buffs != self.oldbuffs)
676         {
677                 if(self.buffs && Buff_Timer(self.buffs))
678                         self.buff_time = time + Buff_Timer(self.buffs);
679                 else
680                         self.buff_time = 0;
681
682                 BUFF_ONADD(BUFF_AMMO)
683                 {
684                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
685                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
686                 }
687
688                 BUFF_ONREM(BUFF_AMMO)
689                 {
690                         if(self.buff_ammo_prev_infitems)
691                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
692                         else
693                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
694                 }
695
696                 BUFF_ONADD(BUFF_INVISIBLE)
697                 {
698                         if(time < self.strength_finished && g_instagib)
699                                 self.alpha = autocvar_g_instagib_invis_alpha;
700                         else
701                                 self.alpha = self.buff_invisible_prev_alpha;
702                         self.alpha = autocvar_g_buffs_invisible_alpha;
703                 }
704
705                 BUFF_ONREM(BUFF_INVISIBLE)
706                         self.alpha = self.buff_invisible_prev_alpha;
707
708                 BUFF_ONADD(BUFF_FLIGHT)
709                 {
710                         self.buff_flight_prev_gravity = self.gravity;
711                         self.gravity = autocvar_g_buffs_flight_gravity;
712                 }
713
714                 BUFF_ONREM(BUFF_FLIGHT)
715                         self.gravity = self.buff_flight_prev_gravity;
716
717                 self.oldbuffs = self.buffs;
718                 if(self.buffs)
719                 {
720                         if(!self.buff_model)
721                                 buffs_BuffModel_Spawn(self);
722
723                         self.buff_model.color = Buff_Color(self.buffs);
724                         self.buff_model.glowmod = buff_GlowColor(self.buff_model);
725                         self.buff_model.skin = Buff_Skin(self.buffs);
726
727                         self.effects |= EF_NOSHADOW;
728                 }
729                 else
730                 {
731                         remove(self.buff_model);
732                         self.buff_model = world;
733
734                         self.effects &= ~(EF_NOSHADOW);
735                 }
736         }
737
738         if(self.buff_model)
739         {
740                 self.buff_model.effects = self.effects;
741                 self.buff_model.effects |= EF_LOWPRECISION;
742                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
743
744                 self.buff_model.alpha = self.alpha;
745         }
746
747 #undef BUFF_ONADD
748 #undef BUFF_ONREM
749         return false;
750 }
751
752 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
753 {
754         self.buffs = other.buffs;
755         return false;
756 }
757
758 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
759 {
760         vh_vehicle.buffs = vh_player.buffs;
761         vh_player.buffs = 0;
762         return false;
763 }
764
765 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
766 {
767         vh_player.buffs = vh_vehicle.buffs;
768         vh_vehicle.buffs = 0;
769         return false;
770 }
771
772 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
773 {
774         if(self.buffs & BUFF_MEDIC)
775         {
776                 regen_mod_rot = autocvar_g_buffs_medic_rot;
777                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
778                 regen_mod_regen = autocvar_g_buffs_medic_regen;
779         }
780
781         if(self.buffs & BUFF_SPEED)
782                 regen_mod_regen = autocvar_g_buffs_speed_regen;
783
784         return false;
785 }
786
787 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
788 {
789         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
790         return false;
791 }
792
793 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
794 {
795         ret_string = strcat(ret_string, ":Buffs");
796         return false;
797 }
798
799 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
800 {
801         ret_string = strcat(ret_string, ", Buffs");
802         return false;
803 }
804
805 void buffs_DelayedInit()
806 {
807         if(autocvar_g_buffs_spawn_count > 0)
808         if(find(world, classname, "item_buff") == world)
809         {
810                 float i;
811                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
812                 {
813                         entity e = spawn();
814                         e.spawnflags |= 1; // always randomize
815                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
816                         buff_Init(e);
817                 }
818         }
819 }
820
821 void buffs_Initialize()
822 {
823         precache_model(BUFF_MODEL);
824         precache_sound("misc/strength_respawn.wav");
825         precache_sound("misc/shield_respawn.wav");
826         precache_sound("relics/relic_effect.wav");
827         precache_sound("weapons/rocket_impact.wav");
828         precache_sound("keepaway/respawn.wav");
829
830         addstat(STAT_BUFFS, AS_INT, buffs);
831         addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
832         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
833
834         InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
835 }
836
837 MUTATOR_DEFINITION(mutator_buffs)
838 {
839         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
840         MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
841         MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
842         MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
843         MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
844         MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
845         MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
846         MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
847         MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
848         MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
849         MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
850         MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
851         MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
852         MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
853         MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
854         MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
855         MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
856         MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
857         MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
858         MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
859         MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
860         MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);
861
862         MUTATOR_ONADD
863         {
864                 buffs_Initialize();
865         }
866
867         return false;
868 }