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Attempt to fix reverse stalemate enemy carrier waypoints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_minstagib.qc
1 void spawnfunc_item_minst_cells (void) 
2 {
3         if not(g_minstagib) { remove(self); return; }
4         if not(self.ammo_cells)
5                 self.ammo_cells = autocvar_g_minstagib_ammo_drop;
6                 
7         StartItem ("models/items/a_cells.md3",
8                            "misc/itempickup.wav", 45, 0,
9                            "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
10 }
11
12 void minstagib_health_mega()
13 {
14         self.max_health = 1;
15         StartItem ("models/items/g_h100.md3",
16                            "misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
17                            "Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
18 }
19
20 .float minstagib_nextthink;
21 .float minstagib_needammo;
22 void minstagib_stop_countdown(entity e)
23 {
24         if (!e.minstagib_needammo)
25                 return;
26         Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
27         e.minstagib_needammo = FALSE;
28 }
29 void minstagib_ammocheck()
30 {
31         if not(IS_PLAYER(self))
32                 return; // not a player
33         if (time < self.minstagib_nextthink)
34                 return;
35
36         if (self.deadflag || gameover)
37                 minstagib_stop_countdown(self);
38         else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
39                 minstagib_stop_countdown(self);
40         else
41         {
42                 self.minstagib_needammo = TRUE;
43                 if (self.health == 5)
44                 {
45                         Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
46                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_MINSTAGIB_TERMINATED);
47                 }
48                 else if (self.health == 10)
49                 {
50                         Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
51                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
52                 }
53                 else if (self.health == 20)
54                 {
55                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
56                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
57                 }
58                 else if (self.health == 30)
59                 {
60                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
61                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
62                 }
63                 else if (self.health == 40)
64                 {
65                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
66                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
67                 }
68                 else if (self.health == 50)
69                 {
70                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
71                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
72                 }
73                 else if (self.health == 60)
74                 {
75                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
76                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
77                 }
78                 else if (self.health == 70)
79                 {
80                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
81                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
82                 }
83                 else if (self.health == 80)
84                 {
85                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
86                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
87                 }
88                 else if (self.health == 90)
89                 {
90                         Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
91                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
92                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
93                 }
94                 else if (self.health == 100)
95                 {
96                         Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
97                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
98                 }
99         }
100         self.minstagib_nextthink = time + 1;
101 }
102
103 MUTATOR_HOOKFUNCTION(minstagib_MatchEnd)
104 {
105         entity head;
106         FOR_EACH_PLAYER(head)
107                 minstagib_stop_countdown(head);
108                 
109         return FALSE;
110 }
111
112 MUTATOR_HOOKFUNCTION(minstagib_BotShouldAttack)
113 {
114         if(checkentity.items & IT_STRENGTH)
115                 return TRUE;
116                 
117         return FALSE;
118 }
119
120 MUTATOR_HOOKFUNCTION(minstagib_MakePlayerObserver)
121 {
122         minstagib_stop_countdown(self);
123         return FALSE;
124 }
125
126 MUTATOR_HOOKFUNCTION(minstagib_PlayerSpawn)
127 {
128         self.effects |= EF_FULLBRIGHT;
129         return FALSE;
130 }
131
132 MUTATOR_HOOKFUNCTION(minstagib_PlayerPreThink)
133 {
134         minstagib_ammocheck();
135         return FALSE;
136 }
137
138 MUTATOR_HOOKFUNCTION(minstagib_PlayerPowerups)
139 {
140         if not(self.effects & EF_FULLBRIGHT)
141                 self.effects |= EF_FULLBRIGHT;
142
143         if (self.items & IT_STRENGTH)
144         {
145                 play_countdown(self.strength_finished, "misc/poweroff.wav");
146                 if (time > self.strength_finished)
147                 {
148                         self.alpha = default_player_alpha;
149                         self.exteriorweaponentity.alpha = default_weapon_alpha;
150                         self.items &~= IT_STRENGTH;
151                         Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
152                 }
153         }
154         else
155         {
156                 if (time < self.strength_finished)
157                 {
158                         self.alpha = autocvar_g_minstagib_invis_alpha;
159                         self.exteriorweaponentity.alpha = autocvar_g_minstagib_invis_alpha;
160                         self.items |= IT_STRENGTH;
161                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
162                         Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
163                 }
164         }
165
166         if (self.items & IT_INVINCIBLE)
167         {
168                 play_countdown(self.invincible_finished, "misc/poweroff.wav");
169                 if (time > self.invincible_finished)
170                 {
171                         self.items &~= IT_INVINCIBLE;
172                         Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
173                 }
174         }
175         else
176         {
177                 if (time < self.invincible_finished)
178                 {
179                         self.items |= IT_INVINCIBLE;
180                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
181                         Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
182                 }
183         }
184         return FALSE;
185 }
186
187 MUTATOR_HOOKFUNCTION(minstagib_PlayerPhysics)
188 {
189         if(self.items & IT_INVINCIBLE)
190                 self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_minstagib_speed_highspeed;
191                 
192         return FALSE;
193 }
194
195 MUTATOR_HOOKFUNCTION(minstagib_SplitHealthArmor)
196 {
197         damage_save = 0;
198         damage_take = frag_damage;
199         
200         return FALSE;
201 }
202
203 MUTATOR_HOOKFUNCTION(minstagib_ForbidThrowing)
204 {
205         // weapon dropping on death handled by FilterItem
206
207         return TRUE;
208 }
209
210 MUTATOR_HOOKFUNCTION(minstagib_PlayerDamage)
211 {
212         if(autocvar_g_friendlyfire == 0 && !IsDifferentTeam(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
213                 frag_damage = 0;
214                 
215         if(IS_PLAYER(frag_target))
216         {
217                 if ((frag_deathtype == DEATH_FALL)  ||
218                         (frag_deathtype == DEATH_DROWN) ||
219                         (frag_deathtype == DEATH_SLIME) ||
220                         (frag_deathtype == DEATH_LAVA))
221                 {
222                         frag_damage = 0;
223                 }
224                 
225                 if(IS_PLAYER(frag_attacker))
226                 if(DEATH_ISWEAPON(frag_deathtype, WEP_MINSTANEX))
227                 if(frag_target.armorvalue)
228                 {
229                         frag_target.armorvalue -= 1;
230                         Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
231                         frag_damage = 0;
232                         frag_target.hitsound += 1;
233                         frag_attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
234                 }
235                 
236                 if(IS_PLAYER(frag_attacker))
237                 if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
238                 {
239                         frag_damage = 0;
240                         frag_mirrordamage = 0;
241                         if (frag_target != frag_attacker)
242                         {
243                                 if (frag_target.health >= 1)
244                                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
245                                 frag_force = '0 0 0';
246                                 // keep mirrorfrag_force
247                                 //frag_attacker = frag_target;
248                         }
249                 }
250         }
251         
252         if(IS_PLAYER(frag_attacker))
253         if(frag_mirrordamage > 0)
254         {
255                 // just lose extra LIVES, don't kill the player for mirror damage
256                 if(frag_attacker.armorvalue > 0)
257                 {
258                         frag_attacker.armorvalue -= 1;
259                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_attacker.armorvalue);
260                         frag_attacker.hitsound += 1;
261                 }
262                 frag_mirrordamage = 0;
263         }
264         
265         if(frag_target.items & IT_STRENGTH)
266                 yoda = 1;
267                 
268         return FALSE;
269 }
270
271 MUTATOR_HOOKFUNCTION(minstagib_SetStartItems)
272 {
273         start_ammo_cells = cvar("g_minstagib_ammo_start");
274         
275         start_health = 100;
276         start_armorvalue = 0;
277         WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
278         start_items |= IT_UNLIMITED_SUPERWEAPONS;
279                 
280         return FALSE;
281 }
282
283 MUTATOR_HOOKFUNCTION(minstagib_FilterItem)
284 {
285         if(self.classname == "item_cells")
286                 return TRUE; // no normal cells?
287                 
288         if(self.weapon == WEP_MINSTANEX && self.classname == "droppedweapon")
289         {
290                 self.ammo_cells = autocvar_g_minstagib_ammo_drop;
291                 return FALSE;
292         }
293         
294         if(self.weapon == WEP_ROCKET_LAUNCHER || self.weapon == WEP_NEX)
295         {
296                 entity e = spawn();
297                 setorigin(e, self.origin);
298                 entity oldself;
299                 oldself = self;
300                 self = e;
301                 spawnfunc_item_minst_cells();
302                 self = oldself;
303                 return TRUE;
304         }
305                 
306         if(self.flags & FL_POWERUP)
307                 return FALSE;
308                 
309         if(self.ammo_cells > autocvar_g_minstagib_ammo_drop && self.classname != "item_minst_cells")
310                 self.ammo_cells = autocvar_g_minstagib_ammo_drop;
311                 
312         if(self.ammo_cells && !self.weapon)
313                 return FALSE;
314                 
315         return TRUE;
316 }
317
318 MUTATOR_HOOKFUNCTION(minstagib_CustomizeWaypoint)
319 {
320         entity e = WaypointSprite_getviewentity(other);
321         
322         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
323         // but only apply this to real players, not to spectators
324         if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
325         if(IsDifferentTeam(self.owner, e))
326                 return TRUE;
327         
328         return FALSE;
329 }
330
331 MUTATOR_HOOKFUNCTION(minstagib_ItemCountdown)
332 {
333         switch(self.items)
334         {
335                 case IT_STRENGTH:   item_name = "item-invis"; item_color = '0 0 1'; break;
336                 case IT_NAILS:      item_name = "item-extralife"; item_color = '1 0 0'; break;
337                 case IT_INVINCIBLE: item_name = "item-speed"; item_color = '1 0 1'; break;
338         }
339         return FALSE;
340 }
341
342 MUTATOR_HOOKFUNCTION(minstagib_ItemTouch)
343 {
344         if(self.ammo_cells)
345         {
346                 // play some cool sounds ;)
347                 if (IS_CLIENT(other))
348                 {
349                         if(other.health <= 5)
350                                 Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_LASTSECOND);
351                         else if(other.health < 50)
352                                 Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_NARROWLY);
353                 }
354
355                 if(other.health < 100)
356                         other.health = 100;
357
358                 return MUT_ITEMTOUCH_CONTINUE;
359         }
360         
361         if(self.max_health)
362         {
363                 other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_minstagib_extralives);
364                 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
365                 return MUT_ITEMTOUCH_PICKUP;
366         }
367                 
368         return MUT_ITEMTOUCH_CONTINUE;
369 }
370
371 MUTATOR_HOOKFUNCTION(minstagib_OnEntityPreSpawn)
372 {
373         if not(autocvar_g_powerups) { return FALSE; }
374         if not(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega")
375                 return FALSE;
376         
377         entity e = spawn();
378         
379         if(random() < 0.3)
380                 e.think = spawnfunc_item_strength;
381         else if(random() < 0.6)
382                 e.think = minstagib_health_mega;
383         else
384                 e.think = spawnfunc_item_invincible;
385                 
386         e.nextthink = time + 0.1;
387         e.spawnflags = self.spawnflags;
388         e.noalign = self.noalign;
389         setorigin(e, self.origin);
390         
391         return TRUE;
392 }
393
394 MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsString)
395 {
396         ret_string = strcat(ret_string, ":MinstaGib");
397         return FALSE;
398 }
399
400 MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsPrettyString)
401 {
402         ret_string = strcat(ret_string, ", MinstaGib");
403         return FALSE;
404 }
405
406 MUTATOR_DEFINITION(mutator_minstagib)
407 {
408         MUTATOR_HOOK(MatchEnd, minstagib_MatchEnd, CBC_ORDER_ANY);
409         MUTATOR_HOOK(BotShouldAttack, minstagib_BotShouldAttack, CBC_ORDER_ANY);
410         MUTATOR_HOOK(PlayerPhysics, minstagib_PlayerPhysics, CBC_ORDER_ANY);
411         MUTATOR_HOOK(PlayerSpawn, minstagib_PlayerSpawn, CBC_ORDER_ANY);
412         MUTATOR_HOOK(PlayerDamage_Calculate, minstagib_PlayerDamage, CBC_ORDER_ANY);
413         MUTATOR_HOOK(MakePlayerObserver, minstagib_MakePlayerObserver, CBC_ORDER_ANY);
414         MUTATOR_HOOK(SetStartItems, minstagib_SetStartItems, CBC_ORDER_ANY);
415         MUTATOR_HOOK(ItemTouch, minstagib_ItemTouch, CBC_ORDER_ANY);
416         MUTATOR_HOOK(FilterItem, minstagib_FilterItem, CBC_ORDER_ANY);
417         MUTATOR_HOOK(CustomizeWaypoint, minstagib_CustomizeWaypoint, CBC_ORDER_ANY);
418         MUTATOR_HOOK(Item_RespawnCountdown, minstagib_ItemCountdown, CBC_ORDER_ANY);
419         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, minstagib_SplitHealthArmor, CBC_ORDER_ANY);
420         MUTATOR_HOOK(PlayerPowerups, minstagib_PlayerPowerups, CBC_ORDER_ANY);
421         MUTATOR_HOOK(ForbidThrowCurrentWeapon, minstagib_ForbidThrowing, CBC_ORDER_ANY);
422         MUTATOR_HOOK(PlayerPreThink, minstagib_PlayerPreThink, CBC_ORDER_ANY);
423         MUTATOR_HOOK(OnEntityPreSpawn, minstagib_OnEntityPreSpawn, CBC_ORDER_ANY);
424         MUTATOR_HOOK(BuildMutatorsString, minstagib_BuildMutatorsString, CBC_ORDER_ANY);
425         MUTATOR_HOOK(BuildMutatorsPrettyString, minstagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
426
427         return FALSE;
428 }