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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
1 void ok_DecreaseCharge(entity ent, float wep)
2 {
3         if(!ent.ok_use_ammocharge) return;
4
5         entity wepent = get_weaponinfo(wep);
6
7         if(wepent.weapon == 0)
8                 return; // dummy
9
10         ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
11 }
12
13 void ok_IncreaseCharge(entity ent, float wep)
14 {
15         entity wepent = get_weaponinfo(wep);
16
17         if(wepent.weapon == 0)
18                 return; // dummy
19
20         if(ent.ok_use_ammocharge)
21         if(!ent.BUTTON_ATCK) // not while attacking?
22                 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
23 }
24
25 float ok_CheckWeaponCharge(entity ent, float wep)
26 {
27         if(!ent.ok_use_ammocharge) return TRUE;
28
29         entity wepent = get_weaponinfo(wep);
30
31         if(wepent.weapon == 0)
32                 return 0; // dummy
33
34         return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
35 }
36
37 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
38 {
39         if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
40         if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
41         {
42                 frag_damage = 0;
43
44                 if(frag_attacker != frag_target)
45                 if(frag_target.health > 0)
46                 if(frag_target.frozen == 0)
47                 if(frag_target.deadflag == DEAD_NO)
48                 {
49                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
50                         frag_force = '0 0 0';
51                 }
52         }
53
54         return FALSE;
55 }
56
57 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
58 {
59         if(damage_take)
60                 self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
61         return FALSE;
62 }
63
64 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
65 {
66         entity oldself = self;
67
68         if(self.flags & FL_MONSTER)
69         {
70                 remove(other); // remove default item
71                 other = world;
72         }
73
74         self = spawn();
75         self.ok_item = TRUE;
76         self.noalign = TRUE;
77         self.pickup_anyway = TRUE;
78         spawnfunc_item_armor_small();
79         self.movetype = MOVETYPE_TOSS;
80         self.gravity = 1;
81         self.reset = SUB_Remove;
82         setorigin(self, frag_target.origin + '0 0 32');
83         self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
84         self.classname = "droppedweapon"; // hax
85         SUB_SetFade(self, time + 5, 1);
86         self = oldself;
87
88         self.ok_lastwep = self.switchweapon;
89
90         return FALSE;
91 }
92
93 MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
94 {
95         // overkill's values are different, so use custom regen
96         if(!self.frozen)
97         {
98                 self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
99                 self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
100                 
101                 float minf, maxf, limitf;
102
103                 maxf = autocvar_g_balance_fuel_rotstable;
104                 minf = autocvar_g_balance_fuel_regenstable;
105                 limitf = autocvar_g_balance_fuel_limit;
106
107                 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
108         }
109         return TRUE; // return TRUE anyway, as frozen uses no regen
110 }
111
112 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
113 {
114         return TRUE;
115 }
116
117 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
118 {
119         if(intermission_running || gameover)
120                 return FALSE;
121
122         if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
123                 return FALSE;
124
125         if(self.ok_lastwep)
126         {
127                 self.switchweapon = self.ok_lastwep;
128                 self.ok_lastwep = 0;
129         }
130
131         ok_IncreaseCharge(self, self.weapon);
132
133         if(self.BUTTON_ATCK2)
134         if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
135         if(time >= self.jump_interval)
136         {
137                 self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
138                 makevectors(self.v_angle);
139                 
140                 W_Blaster_Attack(
141                         WEP_BLASTER | HITTYPE_SECONDARY,
142                         WEP_CVAR_SEC(vaporizer, shotangle),
143                         WEP_CVAR_SEC(vaporizer, damage),
144                         WEP_CVAR_SEC(vaporizer, edgedamage),
145                         WEP_CVAR_SEC(vaporizer, radius),
146                         WEP_CVAR_SEC(vaporizer, force),
147                         WEP_CVAR_SEC(vaporizer, speed),
148                         WEP_CVAR_SEC(vaporizer, spread),
149                         WEP_CVAR_SEC(vaporizer, delay),
150                         WEP_CVAR_SEC(vaporizer, lifetime)
151                 );
152         }
153
154         self.weapon_blocked = FALSE;
155
156         self.ok_ammo_charge = self.ammo_charge[self.weapon];
157
158         if(self.ok_use_ammocharge)
159         if(!ok_CheckWeaponCharge(self, self.weapon))
160         {
161                 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
162                 {
163                         //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
164                         self.ok_notice_time = time + 2;
165                         play2(self, "weapons/dryfire.wav");
166                 }
167                 if(self.weaponentity.state != WS_CLEAR)
168                         w_ready();
169
170                 self.weapon_blocked = TRUE;
171         }
172
173         self.BUTTON_ATCK2 = 0;
174
175         return FALSE;
176 }
177
178 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
179 {
180         if(autocvar_g_overkill_ammo_charge)
181         {
182                 float i;
183
184                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
185                         self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
186
187                 self.ok_use_ammocharge = 1;
188                 self.ok_notice_time = time;
189         }
190         else
191                 self.ok_use_ammocharge = 0;
192                 
193         self.ok_pauseregen_finished = time + 2;
194
195         return FALSE;
196 }
197
198 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
199 {
200         if(autocvar_g_powerups)
201         if(autocvar_g_overkill_powerups_replace)
202         {
203                 if(self.classname == "item_strength")
204                 {
205                         entity wep = spawn();
206                         setorigin(wep, self.origin);
207                         setmodel(wep, "models/weapons/g_ok_hmg.md3");
208                         wep.classname = "weapon_hmg";
209                         wep.ok_item = TRUE;
210                         wep.noalign = self.noalign;
211                         wep.cnt = self.cnt;
212                         wep.team = self.team;
213                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
214                         wep.pickup_anyway = TRUE;
215                         wep.think = spawnfunc_weapon_hmg;
216                         wep.nextthink = time + 0.1;
217                         return TRUE;
218                 }
219
220                 if(self.classname == "item_invincible")
221                 {
222                         entity wep = spawn();
223                         setorigin(wep, self.origin);
224                         setmodel(wep, "models/weapons/g_ok_rl.md3");
225                         wep.classname = "weapon_rpc";
226                         wep.ok_item = TRUE;
227                         wep.noalign = self.noalign;
228                         wep.cnt = self.cnt;
229                         wep.team = self.team;
230                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
231                         wep.pickup_anyway = TRUE;
232                         wep.think = spawnfunc_weapon_rpc;
233                         wep.nextthink = time + 0.1;
234                         return TRUE;
235                 }
236         }
237
238         return FALSE;
239 }
240
241 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
242 {
243         if(self.ok_item)
244                 return FALSE;
245
246         switch(self.items)
247         {
248                 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
249                 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
250         }
251
252         return TRUE;
253 }
254
255 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
256 {
257         self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
258         self.ok_use_ammocharge = other.ok_use_ammocharge;
259
260         return FALSE;
261 }
262
263 MUTATOR_HOOKFUNCTION(ok_StartItems)
264 {
265         WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
266
267         if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
268         if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
269
270         start_items |= IT_UNLIMITED_WEAPON_AMMO;
271         start_weapons = warmup_start_weapons = ok_start_items;
272
273         return FALSE;
274 }
275
276 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
277 {
278         ret_string = strcat(ret_string, ":OK");
279         return FALSE;
280 }
281
282 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
283 {
284         ret_string = strcat(ret_string, ", Overkill");
285         return FALSE;
286 }
287
288 MUTATOR_HOOKFUNCTION(ok_SetModname)
289 {
290         modname = "Overkill";
291         return TRUE;
292 }
293
294 void ok_SetCvars()
295 {
296         // hack to force overkill playermodels
297         cvar_settemp("sv_defaultcharacter", "1");
298         cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
299         cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
300         cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
301 }
302
303 void ok_Initialize()
304 {
305         ok_SetCvars();
306
307         precache_all_playermodels("models/ok_player/*.dpm");
308
309         precache_model("models/weapons/h_ok_mg.iqm");
310         precache_model("models/weapons/v_ok_mg.md3");
311         precache_model("models/weapons/g_ok_mg.md3");
312
313         precache_model("models/weapons/h_ok_shotgun.iqm");
314         precache_model("models/weapons/v_ok_shotgun.md3");
315         precache_model("models/weapons/g_ok_shotgun.md3");
316
317         precache_model("models/weapons/h_ok_sniper.iqm");
318         precache_model("models/weapons/v_ok_sniper.md3");
319         precache_model("models/weapons/g_ok_sniper.md3");
320
321         precache_sound("weapons/dryfire.wav");
322
323         addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
324         addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
325
326         WEP_ACTION(WEP_MACHINEGUN, WR_INIT);
327         WEP_ACTION(WEP_VORTEX, WR_INIT);
328         WEP_ACTION(WEP_SHOTGUN, WR_INIT);
329         WEP_ACTION(WEP_BLASTER, WR_INIT);
330         
331         WEP_ACTION(WEP_RPC, WR_INIT);
332         WEP_ACTION(WEP_HMG, WR_INIT);
333
334         (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
335         (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
336
337         (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
338         (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg";
339         (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper";
340 }
341
342 MUTATOR_DEFINITION(mutator_overkill)
343 {
344         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
345         MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
346         MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
347         MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
348         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
349         MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
350         MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
351         MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
352         MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
353         MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
354         MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
355         MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
356         MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
357         MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
358         MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
359
360         MUTATOR_ONADD
361         {
362                 ok_Initialize();
363         }
364
365         MUTATOR_ONREMOVE
366         {
367                 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
368                 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
369         }
370
371         return FALSE;
372 }