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Fix if not usage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
1 void ok_DecreaseCharge(entity ent, float wep)
2 {
3         if(!ent.ok_use_ammocharge) return;
4
5         entity wepent = get_weaponinfo(wep);
6
7         if(wepent.weapon == 0)
8                 return; // dummy
9
10         ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
11 }
12
13 void ok_IncreaseCharge(entity ent, float wep)
14 {
15         entity wepent = get_weaponinfo(wep);
16
17         if(wepent.weapon == 0)
18                 return; // dummy
19
20         if(ent.ok_use_ammocharge)
21         if(!ent.BUTTON_ATCK) // not while attacking?
22                 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
23 }
24
25 float ok_CheckWeaponCharge(entity ent, float wep)
26 {
27         if(!ent.ok_use_ammocharge) return TRUE;
28
29         entity wepent = get_weaponinfo(wep);
30
31         if(wepent.weapon == 0)
32                 return 0; // dummy
33
34         return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
35 }
36
37 void start_hmg()
38 {
39         self.classname = "weapon_hmg";
40         self.respawntime = autocvar_g_overkill_superguns_respawn_time;
41         self.ok_item = TRUE;
42         setmodel(self, "models/weapons/g_ok_hmg.md3");
43         self.pickup_anyway = TRUE;
44         spawnfunc_weapon_hmg();
45 }
46
47 void start_rpc()
48 {
49         self.classname = "weapon_rpc";
50         self.respawntime = autocvar_g_overkill_superguns_respawn_time;
51         self.ok_item = TRUE;
52         self.pickup_anyway = TRUE;
53         setmodel(self, "models/weapons/g_ok_rl.md3");
54         spawnfunc_weapon_rpc();
55 }
56
57 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
58 {
59         if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
60         if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
61         {
62                 frag_damage = 0;
63
64                 if(frag_attacker != frag_target)
65                 if(frag_target.health > 0)
66                 if(frag_target.freezetag_frozen == 0)
67                 if(frag_target.deadflag == DEAD_NO)
68                 {
69                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
70                         frag_force = '0 0 0';
71                 }
72         }
73
74         return FALSE;
75 }
76
77 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
78 {
79         entity oldself = self;
80
81         self.ok_lastwep = self.weapon;
82         self.ok_deathloc = self.origin;
83         self = spawn();
84         self.ok_item = TRUE;
85         self.noalign = TRUE;
86         self.pickup_anyway = TRUE;
87         spawnfunc_item_armor_small();
88         self.movetype = MOVETYPE_TOSS;
89         self.gravity = 1;
90         self.reset = SUB_Remove;
91         setorigin(self, frag_target.origin + '0 0 32');
92         self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
93         self.classname = "droppedweapon"; // hax
94         SUB_SetFade(self, time + 5, 1);
95         self = oldself;
96
97         return FALSE;
98 }
99
100 MUTATOR_HOOKFUNCTION(ok_MonsterSpawn)
101 {
102         self.candrop = FALSE; // no default item drops
103         return FALSE;
104 }
105
106 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
107 {
108         return TRUE;
109 }
110
111 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
112 {
113         if(intermission_running || gameover)
114                 return FALSE;
115
116         if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.freezetag_frozen)
117                 return FALSE;
118
119         ok_IncreaseCharge(self, self.weapon);
120
121         if(self.BUTTON_ATCK2)
122         if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
123         if(time >= self.jump_interval)
124         {
125                 self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
126                 makevectors(self.v_angle);
127                 float w = self.weapon;
128                 self.weapon = WEP_LASER;
129                 W_Laser_Attack(3);
130                 self.weapon = w;
131         }
132
133         self.weapon_blocked = FALSE;
134
135         self.ok_ammo_charge = self.ammo_charge[self.weapon];
136
137         if(self.ok_use_ammocharge)
138         if(!ok_CheckWeaponCharge(self, self.weapon))
139         {
140                 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
141                 {
142                         //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
143                         self.ok_notice_time = time + 2;
144                         play2(self, "weapons/dryfire.wav");
145                 }
146                 if(self.weaponentity.state != WS_CLEAR)
147                         w_ready();
148
149                 self.weapon_blocked = TRUE;
150         }
151
152         self.BUTTON_ATCK2 = 0;
153
154         return FALSE;
155 }
156
157 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
158 {
159         if(autocvar_g_overkill_ammo_charge)
160         {
161                 float i;
162
163                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
164                         self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
165
166                 self.ok_use_ammocharge = 1;
167                 self.ok_notice_time = time;
168         }
169         else
170                 self.ok_use_ammocharge = 0;
171
172         return FALSE;
173 }
174
175 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
176 {
177         if(autocvar_g_powerups)
178         if(autocvar_g_overkill_powerups_replace)
179         {
180                 if(self.classname == "item_strength")
181                 {
182                         entity wep = spawn();
183                         setorigin(wep, self.origin);
184                         setmodel(wep, "models/weapons/g_ok_hmg.md3");
185                         wep.classname = "weapon_hmg";
186                         wep.ok_item = TRUE;
187                         wep.noalign = self.noalign;
188                         wep.cnt = self.cnt;
189                         wep.team = self.team;
190                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
191                         wep.pickup_anyway = TRUE;
192                         wep.think = spawnfunc_weapon_hmg;
193                         wep.nextthink = time + 0.1;
194                         return TRUE;
195                 }
196
197                 if(self.classname == "item_invincible")
198                 {
199                         entity wep = spawn();
200                         setorigin(wep, self.origin);
201                         setmodel(wep, "models/weapons/g_ok_rl.md3");
202                         wep.classname = "weapon_rpc";
203                         wep.ok_item = TRUE;
204                         wep.noalign = self.noalign;
205                         wep.cnt = self.cnt;
206                         wep.team = self.team;
207                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
208                         wep.pickup_anyway = TRUE;
209                         wep.think = spawnfunc_weapon_rpc;
210                         wep.nextthink = time + 0.1;
211                         return TRUE;
212                 }
213         }
214
215         return FALSE;
216 }
217
218 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
219 {
220         if(self.ok_item)
221                 return FALSE;
222
223         switch(self.items)
224         {
225                 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
226                 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
227         }
228
229         return TRUE;
230 }
231
232 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
233 {
234         self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
235         self.ok_use_ammocharge = other.ok_use_ammocharge;
236
237         return FALSE;
238 }
239
240 MUTATOR_HOOKFUNCTION(ok_StartItems)
241 {
242         start_items |= IT_UNLIMITED_WEAPON_AMMO;
243         start_weapons = warmup_start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
244
245         start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
246         warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
247
248         return FALSE;
249 }
250
251 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
252 {
253         ret_string = strcat(ret_string, ":OK");
254         return FALSE;
255 }
256
257 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
258 {
259         ret_string = strcat(ret_string, ", Overkill");
260         return FALSE;
261 }
262
263 MUTATOR_HOOKFUNCTION(ok_SetModname)
264 {
265         modname = "Overkill";
266         return TRUE;
267 }
268
269 void ok_Initialize()
270 {
271         precache_all_playermodels("models/ok_player/*.dpm");
272
273         precache_model("models/weapons/h_ok_rl.iqm");
274         precache_model("models/weapons/v_ok_rl.md3");
275         precache_model("models/weapons/g_ok_rl.md3");
276         precache_model("models/weapons/ok_rocket.md3");
277
278         precache_model("models/weapons/h_ok_mg.iqm");
279         precache_model("models/weapons/v_ok_mg.md3");
280         precache_model("models/weapons/g_ok_mg.md3");
281
282         precache_model("models/weapons/h_ok_hmg.iqm");
283         precache_model("models/weapons/v_ok_hmg.md3");
284         precache_model("models/weapons/g_ok_hmg.md3");
285
286         precache_model("models/weapons/h_ok_shotgun.iqm");
287         precache_model("models/weapons/v_ok_shotgun.md3");
288         precache_model("models/weapons/g_ok_shotgun.md3");
289
290         precache_model("models/weapons/h_ok_sniper.iqm");
291         precache_model("models/weapons/v_ok_sniper.md3");
292         precache_model("models/weapons/g_ok_sniper.md3");
293
294         precache_sound("weapons/dryfire.wav");
295
296         addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
297         addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
298
299         w_uzi(WR_PRECACHE);
300         w_nex(WR_PRECACHE);
301         w_shotgun(WR_PRECACHE);
302         w_laser(WR_PRECACHE);
303
304         (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
305         (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
306
307         (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
308         (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
309         (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
310
311         string s;
312         float fh = fopen("overkill.cfg", FILE_READ);
313         if(fh >= 0)
314         {
315                 while((s = fgets(fh)))
316                 {
317                         tokenize_console(s);
318                         if(!(argv(0) == "" || argv(1) == "//" || argv(1) == ""))
319                                 cvar_settemp(argv(0), argv(1));
320                 }
321                 fclose(fh);
322         }
323         else
324                 dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
325 }
326
327 MUTATOR_DEFINITION(mutator_overkill)
328 {
329         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
330         MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
331         MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
332         MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
333         MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
334         MUTATOR_HOOK(MonsterDies, ok_PlayerDies, CBC_ORDER_ANY);
335         MUTATOR_HOOK(MonsterSpawn, ok_MonsterSpawn, CBC_ORDER_ANY);
336         MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
337         MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
338         MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
339         MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
340         MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
341         MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
342         MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
343
344         MUTATOR_ONADD
345         {
346                 ok_Initialize();
347         }
348
349         MUTATOR_ONREMOVE
350         {
351                 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
352                 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
353         }
354
355         return FALSE;
356 }