1 void ok_DecreaseCharge(entity ent, float wep)
3 if(!ent.ok_use_ammocharge) return;
5 entity wepent = get_weaponinfo(wep);
10 ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
13 void ok_IncreaseCharge(entity ent, float wep)
15 entity wepent = get_weaponinfo(wep);
17 if(wepent.weapon == 0)
20 if(ent.ok_use_ammocharge)
21 if(!ent.BUTTON_ATCK) // not while attacking?
22 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
25 float ok_CheckWeaponCharge(entity ent, float wep)
27 if(!ent.ok_use_ammocharge) return TRUE;
29 entity wepent = get_weaponinfo(wep);
31 if(wepent.weapon == 0)
34 return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
39 self.classname = "weapon_hmg";
40 self.respawntime = autocvar_g_overkill_superguns_respawn_time;
42 setmodel(self, "models/weapons/g_ok_hmg.md3");
43 self.pickup_anyway = TRUE;
44 spawnfunc_weapon_hmg();
49 self.classname = "weapon_rpc";
50 self.respawntime = autocvar_g_overkill_superguns_respawn_time;
52 self.pickup_anyway = TRUE;
53 setmodel(self, "models/weapons/g_ok_rl.md3");
54 spawnfunc_weapon_rpc();
57 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
59 if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
60 if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
64 if(frag_attacker != frag_target)
65 if(frag_target.health > 0)
66 if(frag_target.freezetag_frozen == 0)
67 if(frag_target.deadflag == DEAD_NO)
69 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
77 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
79 entity oldself = self;
81 self.ok_lastwep = self.weapon;
82 self.ok_deathloc = self.origin;
86 self.pickup_anyway = TRUE;
87 spawnfunc_item_armor_small();
88 self.movetype = MOVETYPE_TOSS;
90 self.reset = SUB_Remove;
91 setorigin(self, frag_target.origin + '0 0 32');
92 self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
93 self.classname = "droppedweapon"; // hax
94 SUB_SetFade(self, time + 5, 1);
100 MUTATOR_HOOKFUNCTION(ok_MonsterSpawn)
102 self.candrop = FALSE; // no default item drops
106 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
111 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
113 if(intermission_running || gameover)
116 if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.freezetag_frozen)
119 ok_IncreaseCharge(self, self.weapon);
121 if(self.BUTTON_ATCK2)
122 if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
123 if(time >= self.jump_interval)
125 self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
126 makevectors(self.v_angle);
127 float w = self.weapon;
128 self.weapon = WEP_LASER;
133 self.weapon_blocked = FALSE;
135 self.ok_ammo_charge = self.ammo_charge[self.weapon];
137 if(self.ok_use_ammocharge)
138 if(!ok_CheckWeaponCharge(self, self.weapon))
140 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
142 //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
143 self.ok_notice_time = time + 2;
144 play2(self, "weapons/dryfire.wav");
146 if(self.weaponentity.state != WS_CLEAR)
149 self.weapon_blocked = TRUE;
152 self.BUTTON_ATCK2 = 0;
157 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
159 if(autocvar_g_overkill_ammo_charge)
163 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
164 self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
166 self.ok_use_ammocharge = 1;
167 self.ok_notice_time = time;
170 self.ok_use_ammocharge = 0;
175 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
177 if(autocvar_g_powerups)
178 if(autocvar_g_overkill_powerups_replace)
180 if(self.classname == "item_strength")
182 entity wep = spawn();
183 setorigin(wep, self.origin);
184 setmodel(wep, "models/weapons/g_ok_hmg.md3");
185 wep.classname = "weapon_hmg";
187 wep.noalign = self.noalign;
189 wep.team = self.team;
190 wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
191 wep.pickup_anyway = TRUE;
192 wep.think = spawnfunc_weapon_hmg;
193 wep.nextthink = time + 0.1;
197 if(self.classname == "item_invincible")
199 entity wep = spawn();
200 setorigin(wep, self.origin);
201 setmodel(wep, "models/weapons/g_ok_rl.md3");
202 wep.classname = "weapon_rpc";
204 wep.noalign = self.noalign;
206 wep.team = self.team;
207 wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
208 wep.pickup_anyway = TRUE;
209 wep.think = spawnfunc_weapon_rpc;
210 wep.nextthink = time + 0.1;
218 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
225 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
226 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
232 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
234 self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
235 self.ok_use_ammocharge = other.ok_use_ammocharge;
240 MUTATOR_HOOKFUNCTION(ok_StartItems)
242 start_items |= IT_UNLIMITED_WEAPON_AMMO;
243 start_weapons = warmup_start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
245 start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
246 warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
251 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
253 ret_string = strcat(ret_string, ":OK");
257 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
259 ret_string = strcat(ret_string, ", Overkill");
263 MUTATOR_HOOKFUNCTION(ok_SetModname)
265 modname = "Overkill";
271 precache_all_playermodels("models/ok_player/*.dpm");
273 precache_model("models/weapons/h_ok_rl.iqm");
274 precache_model("models/weapons/v_ok_rl.md3");
275 precache_model("models/weapons/g_ok_rl.md3");
276 precache_model("models/weapons/ok_rocket.md3");
278 precache_model("models/weapons/h_ok_mg.iqm");
279 precache_model("models/weapons/v_ok_mg.md3");
280 precache_model("models/weapons/g_ok_mg.md3");
282 precache_model("models/weapons/h_ok_hmg.iqm");
283 precache_model("models/weapons/v_ok_hmg.md3");
284 precache_model("models/weapons/g_ok_hmg.md3");
286 precache_model("models/weapons/h_ok_shotgun.iqm");
287 precache_model("models/weapons/v_ok_shotgun.md3");
288 precache_model("models/weapons/g_ok_shotgun.md3");
290 precache_model("models/weapons/h_ok_sniper.iqm");
291 precache_model("models/weapons/v_ok_sniper.md3");
292 precache_model("models/weapons/g_ok_sniper.md3");
294 precache_sound("weapons/dryfire.wav");
296 addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
297 addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
301 w_shotgun(WR_PRECACHE);
302 w_laser(WR_PRECACHE);
304 (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
305 (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
307 (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
308 (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
309 (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
312 float fh = fopen("overkill.cfg", FILE_READ);
315 while((s = fgets(fh)))
318 if(!(argv(0) == "" || argv(1) == "//" || argv(1) == ""))
319 cvar_settemp(argv(0), argv(1));
324 dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
327 MUTATOR_DEFINITION(mutator_overkill)
329 MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
330 MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
331 MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
332 MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
333 MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
334 MUTATOR_HOOK(MonsterDies, ok_PlayerDies, CBC_ORDER_ANY);
335 MUTATOR_HOOK(MonsterSpawn, ok_MonsterSpawn, CBC_ORDER_ANY);
336 MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
337 MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
338 MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
339 MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
340 MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
341 MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
342 MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
351 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
352 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;