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Merge branch 'Mario/accuracy_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
1 void ok_DecreaseCharge(entity ent, float wep)
2 {
3         if(!ent.ok_use_ammocharge) return;
4
5         entity wepent = get_weaponinfo(wep);
6
7         if(wepent.weapon == 0)
8                 return; // dummy
9
10         ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
11 }
12
13 void ok_IncreaseCharge(entity ent, float wep)
14 {
15         entity wepent = get_weaponinfo(wep);
16
17         if(wepent.weapon == 0)
18                 return; // dummy
19
20         if(ent.ok_use_ammocharge)
21         if(!ent.BUTTON_ATCK) // not while attacking?
22                 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
23 }
24
25 float ok_CheckWeaponCharge(entity ent, float wep)
26 {
27         if(!ent.ok_use_ammocharge) return true;
28
29         entity wepent = get_weaponinfo(wep);
30
31         if(wepent.weapon == 0)
32                 return 0; // dummy
33
34         return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
35 }
36
37 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
38 {
39         if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
40         if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
41         {
42                 frag_damage = 0;
43
44                 if(frag_attacker != frag_target)
45                 if(frag_target.health > 0)
46                 if(frag_target.frozen == 0)
47                 if(frag_target.deadflag == DEAD_NO)
48                 {
49                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
50                         frag_force = '0 0 0';
51                 }
52         }
53
54         return false;
55 }
56
57 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
58 {
59         if(damage_take)
60                 self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
61         return false;
62 }
63
64 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
65 {
66         entity oldself = self;
67         entity targ = ((frag_attacker) ? frag_attacker : frag_target);
68
69         if(self.flags & FL_MONSTER)
70         {
71                 remove(other); // remove default item
72                 other = world;
73         }
74
75         self = spawn();
76         self.ok_item = true;
77         self.noalign = true;
78         self.pickup_anyway = true;
79         spawnfunc_item_armor_small();
80         self.movetype = MOVETYPE_TOSS;
81         self.gravity = 1;
82         self.reset = SUB_Remove;
83         setorigin(self, frag_target.origin + '0 0 32');
84         self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
85         self.classname = "droppedweapon"; // hax
86         SUB_SetFade(self, time + 5, 1);
87         self = oldself;
88
89         self.ok_lastwep = self.switchweapon;
90
91         return false;
92 }
93
94 MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
95 {
96         // overkill's values are different, so use custom regen
97         if(!self.frozen)
98         {
99                 self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
100                 self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
101
102                 float minf, maxf, limitf;
103
104                 maxf = autocvar_g_balance_fuel_rotstable;
105                 minf = autocvar_g_balance_fuel_regenstable;
106                 limitf = autocvar_g_balance_fuel_limit;
107
108                 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
109         }
110         return true; // return true anyway, as frozen uses no regen
111 }
112
113 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
114 {
115         return true;
116 }
117
118 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
119 {
120         if(intermission_running || gameover)
121                 return false;
122
123         if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
124                 return false;
125
126         if(self.ok_lastwep)
127         {
128                 self.switchweapon = self.ok_lastwep;
129                 self.ok_lastwep = 0;
130         }
131
132         ok_IncreaseCharge(self, self.weapon);
133
134         if(self.BUTTON_ATCK2)
135         if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
136         if(time >= self.jump_interval)
137         {
138                 self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
139                 makevectors(self.v_angle);
140
141                 int oldwep = self.weapon;
142                 self.weapon = WEP_BLASTER;
143                 W_Blaster_Attack(
144                         WEP_BLASTER | HITTYPE_SECONDARY,
145                         WEP_CVAR_SEC(vaporizer, shotangle),
146                         WEP_CVAR_SEC(vaporizer, damage),
147                         WEP_CVAR_SEC(vaporizer, edgedamage),
148                         WEP_CVAR_SEC(vaporizer, radius),
149                         WEP_CVAR_SEC(vaporizer, force),
150                         WEP_CVAR_SEC(vaporizer, speed),
151                         WEP_CVAR_SEC(vaporizer, spread),
152                         WEP_CVAR_SEC(vaporizer, delay),
153                         WEP_CVAR_SEC(vaporizer, lifetime)
154                 );
155                 self.weapon = oldwep;
156         }
157
158         self.weapon_blocked = false;
159
160         self.ok_ammo_charge = self.ammo_charge[self.weapon];
161
162         if(self.ok_use_ammocharge)
163         if(!ok_CheckWeaponCharge(self, self.weapon))
164         {
165                 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
166                 {
167                         //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
168                         self.ok_notice_time = time + 2;
169                         play2(self, "weapons/dryfire.wav");
170                 }
171                 if(self.weaponentity.state != WS_CLEAR)
172                         w_ready();
173
174                 self.weapon_blocked = true;
175         }
176
177         self.BUTTON_ATCK2 = 0;
178
179         return false;
180 }
181
182 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
183 {
184         if(autocvar_g_overkill_ammo_charge)
185         {
186                 float i;
187
188                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
189                         self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
190
191                 self.ok_use_ammocharge = 1;
192                 self.ok_notice_time = time;
193         }
194         else
195                 self.ok_use_ammocharge = 0;
196
197         self.ok_pauseregen_finished = time + 2;
198
199         return false;
200 }
201
202 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
203 {
204         if(autocvar_g_powerups)
205         if(autocvar_g_overkill_powerups_replace)
206         {
207                 if(self.classname == "item_strength")
208                 {
209                         entity wep = spawn();
210                         setorigin(wep, self.origin);
211                         setmodel(wep, "models/weapons/g_ok_hmg.md3");
212                         wep.classname = "weapon_hmg";
213                         wep.ok_item = true;
214                         wep.noalign = self.noalign;
215                         wep.cnt = self.cnt;
216                         wep.team = self.team;
217                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
218                         wep.pickup_anyway = true;
219                         wep.think = spawnfunc_weapon_hmg;
220                         wep.nextthink = time + 0.1;
221                         return true;
222                 }
223
224                 if(self.classname == "item_invincible")
225                 {
226                         entity wep = spawn();
227                         setorigin(wep, self.origin);
228                         setmodel(wep, "models/weapons/g_ok_rl.md3");
229                         wep.classname = "weapon_rpc";
230                         wep.ok_item = true;
231                         wep.noalign = self.noalign;
232                         wep.cnt = self.cnt;
233                         wep.team = self.team;
234                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
235                         wep.pickup_anyway = true;
236                         wep.think = spawnfunc_weapon_rpc;
237                         wep.nextthink = time + 0.1;
238                         return true;
239                 }
240         }
241
242         return false;
243 }
244
245 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
246 {
247         if(self.ok_item)
248                 return false;
249
250         switch(self.items)
251         {
252                 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
253                 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
254         }
255
256         return true;
257 }
258
259 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
260 {
261         self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
262         self.ok_use_ammocharge = other.ok_use_ammocharge;
263
264         return false;
265 }
266
267 MUTATOR_HOOKFUNCTION(ok_StartItems)
268 {
269         WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
270
271         if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
272         if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
273
274         start_items |= IT_UNLIMITED_WEAPON_AMMO;
275         start_weapons = warmup_start_weapons = ok_start_items;
276
277         return false;
278 }
279
280 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
281 {
282         ret_string = strcat(ret_string, ":OK");
283         return false;
284 }
285
286 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
287 {
288         ret_string = strcat(ret_string, ", Overkill");
289         return false;
290 }
291
292 MUTATOR_HOOKFUNCTION(ok_SetModname)
293 {
294         modname = "Overkill";
295         return true;
296 }
297
298 void ok_SetCvars()
299 {
300         // hack to force overkill playermodels
301         cvar_settemp("sv_defaultcharacter", "1");
302         cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
303         cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
304         cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
305 }
306
307 void ok_Initialize()
308 {
309         ok_SetCvars();
310
311         precache_all_playermodels("models/ok_player/*.dpm");
312
313         precache_model("models/weapons/h_ok_mg.iqm");
314         precache_model("models/weapons/v_ok_mg.md3");
315         precache_model("models/weapons/g_ok_mg.md3");
316
317         precache_model("models/weapons/h_ok_shotgun.iqm");
318         precache_model("models/weapons/v_ok_shotgun.md3");
319         precache_model("models/weapons/g_ok_shotgun.md3");
320
321         precache_model("models/weapons/h_ok_sniper.iqm");
322         precache_model("models/weapons/v_ok_sniper.md3");
323         precache_model("models/weapons/g_ok_sniper.md3");
324
325         precache_sound("weapons/dryfire.wav");
326
327         addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
328         addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge);
329
330         (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
331         (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
332
333         (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
334         (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg";
335         (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper";
336 }
337
338 MUTATOR_DEFINITION(mutator_overkill)
339 {
340         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
341         MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
342         MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
343         MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
344         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
345         MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
346         MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
347         MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
348         MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
349         MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
350         MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
351         MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
352         MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
353         MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
354         MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
355
356         MUTATOR_ONADD
357         {
358                 ok_Initialize();
359         }
360
361         MUTATOR_ONREMOVE
362         {
363                 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
364                 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
365         }
366
367         return false;
368 }